source: trunk

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Diff Rev Age Author Log Message
(edit) @1456   11 years sam neercs: import Rez's code in our framework. Not ready yet.
(edit) @1455   11 years sam gpu: first FrameBuffer GPU class.
(edit) @1454   11 years sam test: GLSL syntax fiddling.
(edit) @1453   11 years sam build: remove \r from shader files before compilation.
(edit) @1452   11 years sam gpu: first shot at a Shader::SetTexture() function.
(edit) @1451   11 years sam build: move major .vcxproj files to their respective project directories.
(edit) @1450   11 years sam gpu: disable all vertex attributes upon vertex declaration unbind, …
(edit) @1449   11 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1448   11 years sam build: allow to use OpenGL instead of Direct3D in Visual Studio by …
(edit) @1447   11 years sam neercs: create a skeleton for neercs.
(edit) @1446   11 years sam orbital: small tweaks.
(edit) @1444   11 years sam orbital: start working on some kind of editor mode.
(edit) @1443   11 years sam gpu: silently ignore empty vertex and index buffers instead of …
(edit) @1442   11 years sam orbital: some improvements to the mesh parser and error reporting.
(edit) @1441   11 years sam orbital: some tuning here and there.
(edit) @1440   11 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1439   11 years sam nacl: preliminary gamepad support in the NaCl backend.
(edit) @1438   11 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1437   11 years sam orbital: build the scanners and parsers with more recent flex/bison.
(edit) @1436   11 years sam build: if FlexLexer.h isn't found in the build environment, use the …
(edit) @1435   11 years sam nacl: remove our old hack of #including the file containing main() …
(edit) @1434   11 years sam orbital: enhance the language with [] contexts.
(edit) @1433   11 years sam orbital: use hexadecimal colour commands everywhere.
(edit) @1432   11 years sam orbital: fix a compilation error.
(edit) @1431   11 years sam orbital: add missing <stdint.h>.
(edit) @1430   11 years sam orbital: another bug in the hex colour parser; now also support …
(edit) @1429   11 years sam orbital: fix a bug in the hex color interpreter.
(edit) @1428   11 years sam orbital: allow hexadecimal colour values.
(edit) @1427   11 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   11 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1425   11 years sam orbital: make sure to include "config.h" in all compiled files.
(edit) @1424   11 years sam orbital: port the gun command compiler to our bison/flex system.
(edit) @1423   11 years sam orbital: fix copyright statements.
(edit) @1422   11 years sam orbital: fine tune the mesh compiler.
(edit) @1421   11 years sam build: get Orbital to build on Win32 again.
(edit) @1420   11 years sam build: define NOMINMAX unconditionally on Windows.
(edit) @1419   11 years sam orbital: a lot of scanner and parser refactoring to simplify the …
(edit) @1418   11 years sam orbital: other parser tweak attempts.
(edit) @1417   11 years sam orbital: undo the gun command parser changes.
(edit) @1416   11 years sam orbital: parser for the gun commands... fails to link because of flex.
(edit) @1415   11 years sam orbital: use a flex/bison scanner/parser for mesh descriptions.
(edit) @1414   11 years sam orbital: fix a bug in the star mesh builder code.
(edit) @1413   11 years sam test: more grammar improvements.
(edit) @1412   11 years sam test: add most of the GLSL grammar.
(edit) @1411   11 years sam test: add more GLSL and HLSL keywords to our grammar.
(edit) @1410   11 years sam test: some grammar tweaks.
(edit) @1409   11 years sam test: start working on a lexer/parser for LolFx using flex and bison.
(edit) @1408   11 years sam win32: better error reporting in the GDI+ loader, based on a patch by …
(edit) @1407   11 years sam gpu: irrelevant tweaks to a test material file.
(edit) @1406   11 years sam gpu: start working on the LolFx format.
(edit) @1405   11 years sam math: declare some HLSL-compliant types.
(edit) @1404   11 years sam orbital: fix uninitialised variables and allow to shoot with RCtrl.
(edit) @1403   11 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1402   11 years sam math: fix minor compiler warnings that appeared with g++ 4.7.
(edit) @1401   11 years sam core: no longer deactivate std::ostream features on Android.
(edit) @1400   11 years sam android: use stlport on Android so we don't have to depend on a …
(edit) @1399   11 years sam input: fix brain fart in our SDL joystick input.
(edit) @1398   11 years sam orbital: display lasers.
(edit) @1397   11 years sam orbital: tweak enemy colours and restore smaller screen.
(edit) @1396   11 years sam orbital: start working on the gun system.
(edit) @1395   11 years sam test: add a few unit tests for datatype sanity.
(edit) @1394   11 years sam input: support up to 16 buttons in Xbox-like pads.
(edit) @1393   11 years touky smallest update EVAR !
(edit) @1392   11 years sam misc: move more shaders to .lolfx files.
(edit) @1391   11 years sam orbital: fix off-by-one error in snake destruction.
(edit) @1390   11 years sam orbital: destroyed nodes flash when hit! except they're not hit yet.
(edit) @1389   11 years sam gpu: define the _XBOX macro in our HLSL compilation.
(edit) @1388   11 years sam build: more sane build options.
(edit) @1387   11 years sam orbital: fix a typo in the HLSL shader.
(edit) @1386   11 years sam orbital: use the new LolFx shader declaration.
(edit) @1385   11 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1384   11 years sam build: lolfx files are now properly linked into the static library …
(edit) @1383   11 years sam build: build .lolfx files from automake.
(edit) @1382   11 years sam math: workaround for an apparent Visual Studio compiler bug in …
(edit) @1381   11 years sam core: some clang and g++ 4.7 compilation fixes.
(edit) @1380   11 years sam win32: add a custom build rule for '.lolfx' files. The files are …
(edit) @1379   11 years touky Added Barycenter logic in camera && Snake position.
(edit) @1378   11 years touky Tweaked Player movement. Camera follows player : mostly debug.
(edit) @1377   11 years touky Tweaked options movement.
(edit) @1376   11 years touky Small WorldEntity tweaks.
(edit) @1375   11 years touky Added some convenient functions in camera.
(edit) @1372   11 years sam orbital: better snake initialisation.
(edit) @1371   11 years sam orbital: minor tweaks.
(edit) @1370   11 years sam orbital: the snake is now destructible.
(edit) @1369   11 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1368   11 years sam orbital: more snakes, with tails!
(edit) @1367   11 years sam orbital: make the snake even more beautiful.
(edit) @1366   11 years sam orbital: new snake enemy.
(edit) @1365   11 years sam orbital: better starfield randomising.
(edit) @1364   11 years sam orbital: simplify starfield.
(edit) @1363   11 years sam orbital: add the two parallax starfields.
(edit) @1362   11 years sam orbital: use both thumb sticks to pilot ships.
(edit) @1361   11 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1360   11 years sam orbital: fix a few compilation warnings.
(edit) @1359   11 years sam orbital: compilation fix.
(edit) @1358   11 years sam input: support Xbox input system for gamepads.
(edit) @1357   11 years sam orbital: clamp ship heading to full 45-degree orientations.
(edit) @1356   11 years sam orbital: swap RGBA order in the shader on the X360.
(edit) @1355   11 years sam input: allow to remap gamepad axes in the generic input layer.
(edit) @1354   11 years sam orbital: add second player, option drone meshes, and animate the drones.
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