|
|
@1558
|
11 years |
sam |
build: only use the release binaries for BulletPhysics for now.
|
|
|
@1557
|
11 years |
sam |
data: fix ascii.png search path.
|
|
|
@1556
|
11 years |
sam |
contrib: clean up the BulletPhysics contrib directory.
|
|
|
@1555
|
11 years |
sam |
toukydemo: use std::sprintf to fix the PS3 build.
|
|
|
@1554
|
11 years |
touky |
Added Location modifier in URO.
Added BtPhystest for Bullet Physics …
|
|
|
@1553
|
11 years |
touky |
Ajout de BulletPhysics 2.80
|
|
|
@1552
|
11 years |
touky |
CIS FIX test
|
|
|
@1551
|
11 years |
touky |
Walking formula back on Sin/Cos
|
|
|
@1550
|
11 years |
touky |
CIS FAIL ..... comme à mon vrai boulot.
|
|
|
@1549
|
11 years |
sam |
build: do not warn about deprecated CRT warnings; we know what we
are …
|
|
|
@1548
|
11 years |
touky |
Added worldentity registration support.
Character now walks around.
|
|
|
@1547
|
11 years |
touky |
Added basic character logic.
|
|
|
@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1539
|
11 years |
sam |
build: use more descriptive names for the solution configurations, but …
|
|
|
@1538
|
11 years |
sam |
build: force VS2010 to use the SNC compiler for the PS3.
|
|
|
@1537
|
11 years |
sam |
contrib: remove one last GTK+ locale directory.
|
|
|
@1536
|
11 years |
sam |
contrib: get rid of GTK+ translations we don't really use or need yet.
|
|
|
@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1534
|
11 years |
sam |
tutorial: remove dead code in 11_fractal.
|
|
|
@1533
|
11 years |
sam |
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
|
|
|
@1532
|
11 years |
sam |
gpu: fix vertex and index buffer behaviour on the PS3.
|
|
|
@1531
|
11 years |
sam |
core: workaround for systems that don't like thread exiting early.
|
|
|
@1530
|
11 years |
sam |
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
|
|
|
@1529
|
11 years |
sam |
build: create and activate Makefile for ToukyDemo.
|
|
|
@1528
|
11 years |
sam |
build: use "win-*" instead of "windows-*" in build names so that they …
|
|
|
@1527
|
11 years |
touky |
Added ToukyDemo to sln.
|
|
|
@1526
|
11 years |
touky |
added ToukyDemo to the repo.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1523
|
11 years |
sam |
build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1517
|
11 years |
sam |
gpu: disable framebuffer objects on GL ES for now, and disable integer …
|
|
|
@1514
|
11 years |
sam |
web: add a Bitten configuration for the public builds, and import the …
|
|
|
@1513
|
11 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
11 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1511
|
11 years |
sam |
build: ensure that the Linux build machines are what they advertise, …
|
|
|
@1510
|
11 years |
sam |
easymesh: move the Mesh builder into the engine core.
|
|
|
@1509
|
11 years |
sam |
orbital: start working on the generic chamfer solution.
|
|
|
@1508
|
11 years |
rez |
glclear: set opacity to 0.5f
|
|
|
@1507
|
11 years |
sam |
orbital: get rid of quads in the mesh builders, triangles FTW!
|
|
|
@1506
|
11 years |
sam |
orbital: add "ch" command to create chamfers.
|
|
|
@1505
|
11 years |
sam |
build: add more configure checks, mostly for neercs.
|
|
|
@1504
|
11 years |
touky |
Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
|
|
|
@1503
|
11 years |
sam |
neercs: the text rendering FBO is now exactly the required size.
|
|
|
@1502
|
11 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1501
|
11 years |
touky |
Lolnament : Added Ignore Steps & influence blend method.
|
|
|
@1500
|
11 years |
touky |
Added ignore_step in Lolnament
|
|
|
@1499
|
11 years |
sam |
neercs: move TextRender to its own file.
|
|
|
@1498
|
11 years |
sam |
neercs: move texture loading to the TextRender object.
|
|
|
@1497
|
11 years |
sam |
neercs: get rid of useless stuff.
|
|
|
@1496
|
11 years |
touky |
Added Damping & random in the Lolnament.
|
|
|
@1495
|
11 years |
sam |
orbital: allow 6- and 8-component hex colour values.
|
|
|
@1494
|
11 years |
touky |
Added Rotation & scale to Lolnament.
Brute-fixed all Orbital warnings.
|
|
|
@1493
|
11 years |
sam |
neercs: properly scale the text buffer when blitting it.
|
|
|
@1492
|
11 years |
touky |
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
|
|
|
@1491
|
11 years |
sam |
build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
|
|
|
@1490
|
11 years |
sam |
build: import new libcaca binaries (from r4822) so that we no longer …
|
|
|
@1489
|
11 years |
sam |
neercs: fix a stack overflow in the old corner rendering code.
|
|
|
@1488
|
11 years |
sam |
gpu: remove FrameBuffer::Clear(), it's not really useful.
|
|
|
@1487
|
11 years |
sam |
neercs: remove useless alpha test that was causing rendering errors.
|
|
|
@1486
|
11 years |
sam |
build: a few hacks to allow building with MinGW on Windows.
|
|
|
@1485
|
11 years |
sam |
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
|
|
|
@1484
|
11 years |
sam |
neercs: the text rendering object now owns its rendering buffer.
|
|
|
@1483
|
11 years |
sam |
neercs: font blitting is now pixel perfect.
|
|
|
@1482
|
11 years |
rez |
replacement of PI #define by M_PI
|
|
|
@1481
|
11 years |
sam |
neercs: get rid of the fixed pipeline calls for the text rendering.
|
|
|
@1480
|
11 years |
sam |
gpu: better state restoration after vertex buffer usage.
|
|
|
@1479
|
11 years |
sam |
build: simplify the .lolfx file compilation.
|
|
|
@1478
|
11 years |
sam |
gpu: do not convert u8vec4 to integers when set as array buffers, …
|
|
|
@1477
|
11 years |
sam |
neercs: improve the point sprite rendering routine.
|
|
|
@1476
|
11 years |
sam |
neercs: improve the upcoming point sprite renderer.
|
|
|
@1475
|
11 years |
sam |
gpu: do not convert integers in vertex streams to floats.
|
|
|
@1474
|
11 years |
rez |
ESC key to quit added
|
|
|
@1473
|
11 years |
rez |
real values for ratio_2d fixed and variable font size added
|
|
|
@1472
|
11 years |
sam |
neercs: fix mismatched signed/unsigned operations.
|
|
|
@1471
|
11 years |
sam |
neercs: fix an idiotic format string crash.
|
|
|
@1470
|
11 years |
sam |
gpu: be more verbose about shader compilation; some warnings are useful.
|
|
|
@1469
|
11 years |
sam |
neercs: try to get the point sprite code to work.
|
|
|
@1468
|
11 years |
sam |
gpu: fix a harmless inconsistency in vertexbuffer function order that …
|
|
|
@1467
|
11 years |
sam |
neercs: start working on direct rendering of libcaca canvases.
|
|
|
@1466
|
11 years |
sam |
gpu: add GL points support to the primitive rendering.
|
|
|
@1465
|
11 years |
sam |
build: add a new libcaca Windows build and add the proper MSBuild …
|
|
|
@1464
|
11 years |
sam |
build: ship a binary build of libcaca for Win32 and Win64.
|
|
|
@1463
|
11 years |
sam |
neercs: minor vertex buffer usage optimisation.
|
|
|
@1462
|
11 years |
sam |
neercs: use a libcaca canvas instead of a character string.
|
|
|
@1461
|
11 years |
sam |
neercs: fix the rendering pipeline by disabling depth test and passing …
|
|
|
@1460
|
11 years |
sam |
neercs: remove a few extraneous variables.
|
|
|
@1459
|
11 years |
sam |
neercs: some refactoring.
|
|
|
@1458
|
11 years |
sam |
neercs: remove some unused variables.
|
|
|
@1457
|
11 years |
sam |
neercs: fix Win32 build.
|
|
|
@1456
|
11 years |
sam |
neercs: import Rez's code in our framework. Not ready yet.
|
|
|
@1455
|
11 years |
sam |
gpu: first FrameBuffer GPU class.
|
|
|
@1454
|
11 years |
sam |
test: GLSL syntax fiddling.
|
|
|
@1453
|
11 years |
sam |
build: remove \r from shader files before compilation.
|
|
|
@1452
|
11 years |
sam |
gpu: first shot at a Shader::SetTexture() function.
|
|
|
@1451
|
11 years |
sam |
build: move major .vcxproj files to their respective project directories.
|
|
|
@1450
|
11 years |
sam |
gpu: disable all vertex attributes upon vertex declaration unbind, …
|
|
|
@1449
|
11 years |
sam |
build: fix a few build issues (missing -lxinput, missing d3d9 source …
|
|
|
@1448
|
11 years |
sam |
build: allow to use OpenGL instead of Direct3D in Visual Studio by …
|
|
|