|
|
@1610
|
10 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1609
|
10 years |
sam |
build: fix a bug in the Xbox 360 defines propagation.
|
|
|
@1608
|
10 years |
sam |
test: use 0 instead of NULL to fix the X360 build.
|
|
|
@1607
|
10 years |
touky |
Added walls and better context to the physics.
|
|
|
@1606
|
10 years |
rez |
enhanced test screen
|
|
|
@1605
|
10 years |
sam |
test: minor tweaks to the physics demo.
|
|
|
@1604
|
10 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
|
|
|
@1603
|
10 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1602
|
10 years |
rez |
enhanced test screen
|
|
|
@1601
|
10 years |
touky |
EasyPhysics : Added Capsules.
|
|
|
@1600
|
10 years |
touky |
Added Cylinder primitives.
Added several delete/destructor, speeds up …
|
|
|
@1599
|
10 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1598
|
10 years |
sam |
tutorial: add a simple EasyMesh viewer.
|
|
|
@1597
|
10 years |
touky |
Added sphere in EasyPhysics
|
|
|
@1596
|
10 years |
touky |
CIS yet again.
|
|
|
@1595
|
10 years |
touky |
CIS FIX
|
|
|
@1594
|
10 years |
sam |
test: add missing physics files to Makefile.
|
|
|
@1593
|
10 years |
touky |
Some CIS FIX.
|
|
|
@1592
|
10 years |
touky |
#include were fucked-up ...…
|
|
|
@1591
|
10 years |
touky |
Behold the power of LolPhysics !
Added lol::phys::Simulation, …
|
|
|
@1590
|
10 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1589
|
10 years |
sam |
easymesh: the light direction is now a uniform variable.
|
|
|
@1588
|
10 years |
rez |
debug shortcuts added
|
|
|
@1587
|
10 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
|
|
|
@1586
|
10 years |
sam |
build: update Windows SDL binaries to 1.2.15.
|
|
|
@1585
|
10 years |
rez |
added function key and renamed some variables
|
|
|
@1584
|
10 years |
sam |
neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
|
|
|
@1583
|
10 years |
sam |
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
|
|
|
@1582
|
10 years |
sam |
neercs: do not ignore alpha in the simple shader.
|
|
|
@1581
|
10 years |
sam |
test: minor tweaks to the Bullet demo.
|
|
|
@1580
|
10 years |
sam |
build: fix PS3 optimisation flags in VS2010.
|
|
|
@1579
|
10 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
|
|
|
@1578
|
10 years |
sam |
build: always generate debug information in debug mode on VS2010.
|
|
|
@1577
|
10 years |
sam |
build: put all Bullet files in their own VS2010 project subfolder.
|
|
|
@1576
|
10 years |
sam |
contrib: remove the Bullet binaries.
|
|
|
@1575
|
10 years |
sam |
core: build Bullet as part of the VS2010 project.
|
|
|
@1574
|
10 years |
sam |
tutorial: start working on an FBO example.
|
|
|
@1573
|
10 years |
sam |
test: refine physics timestep.
|
|
|
@1572
|
10 years |
sam |
core: fix Bullet compilation with the Native Client toolchain.
|
|
|
@1571
|
10 years |
sam |
test: activate the Bullet Physics test on all Unix platforms.
|
|
|
@1570
|
10 years |
sam |
core: add the whole BulletPhysics source code to the engine core, …
|
|
|
@1569
|
10 years |
touky |
Works better now.
|
|
|
@1568
|
10 years |
touky |
BtPhysTest works !
|
|
|
@1566
|
10 years |
sam |
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
|
|
|
@1565
|
10 years |
sam |
build: revert the cool solution platform name change, because fucking …
|
|
|
@1564
|
10 years |
touky |
Small BtPhysTest tweak, the camera shows something, now.
|
|
|
@1563
|
10 years |
sam |
build: do like BulletPhysics and make the PS3 code always visible.
|
|
|
@1562
|
10 years |
sam |
test: use lol::mat4 instead of Bullet matrices.
|
|
|
@1561
|
10 years |
sam |
data: fix a lot of paths to assets.
|
|
|
@1559
|
10 years |
sam |
build: fix broken LolFx compilation; square brackets need to be …
|
|
|
@1558
|
10 years |
sam |
build: only use the release binaries for BulletPhysics for now.
|
|
|
@1557
|
10 years |
sam |
data: fix ascii.png search path.
|
|
|
@1556
|
10 years |
sam |
contrib: clean up the BulletPhysics contrib directory.
|
|
|
@1555
|
10 years |
sam |
toukydemo: use std::sprintf to fix the PS3 build.
|
|
|
@1554
|
10 years |
touky |
Added Location modifier in URO.
Added BtPhystest for Bullet Physics …
|
|
|
@1553
|
10 years |
touky |
Ajout de BulletPhysics 2.80
|
|
|
@1552
|
10 years |
touky |
CIS FIX test
|
|
|
@1551
|
10 years |
touky |
Walking formula back on Sin/Cos
|
|
|
@1550
|
10 years |
touky |
CIS FAIL ..... comme à mon vrai boulot.
|
|
|
@1549
|
10 years |
sam |
build: do not warn about deprecated CRT warnings; we know what we
are …
|
|
|
@1548
|
10 years |
touky |
Added worldentity registration support.
Character now walks around.
|
|
|
@1547
|
10 years |
touky |
Added basic character logic.
|
|
|
@1540
|
10 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1539
|
10 years |
sam |
build: use more descriptive names for the solution configurations, but …
|
|
|
@1538
|
10 years |
sam |
build: force VS2010 to use the SNC compiler for the PS3.
|
|
|
@1537
|
10 years |
sam |
contrib: remove one last GTK+ locale directory.
|
|
|
@1536
|
10 years |
sam |
contrib: get rid of GTK+ translations we don't really use or need yet.
|
|
|
@1535
|
10 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1534
|
10 years |
sam |
tutorial: remove dead code in 11_fractal.
|
|
|
@1533
|
10 years |
sam |
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
|
|
|
@1532
|
10 years |
sam |
gpu: fix vertex and index buffer behaviour on the PS3.
|
|
|
@1531
|
10 years |
sam |
core: workaround for systems that don't like thread exiting early.
|
|
|
@1530
|
10 years |
sam |
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
|
|
|
@1529
|
10 years |
sam |
build: create and activate Makefile for ToukyDemo.
|
|
|
@1528
|
10 years |
sam |
build: use "win-*" instead of "windows-*" in build names so that they …
|
|
|
@1527
|
10 years |
touky |
Added ToukyDemo to sln.
|
|
|
@1526
|
10 years |
touky |
added ToukyDemo to the repo.
|
|
|
@1524
|
10 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1523
|
10 years |
sam |
build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
|
|
|
@1520
|
10 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1519
|
10 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
10 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1517
|
10 years |
sam |
gpu: disable framebuffer objects on GL ES for now, and disable integer …
|
|
|
@1514
|
10 years |
sam |
web: add a Bitten configuration for the public builds, and import the …
|
|
|
@1513
|
10 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
10 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1511
|
10 years |
sam |
build: ensure that the Linux build machines are what they advertise, …
|
|
|
@1510
|
10 years |
sam |
easymesh: move the Mesh builder into the engine core.
|
|
|
@1509
|
10 years |
sam |
orbital: start working on the generic chamfer solution.
|
|
|
@1508
|
10 years |
rez |
glclear: set opacity to 0.5f
|
|
|
@1507
|
10 years |
sam |
orbital: get rid of quads in the mesh builders, triangles FTW!
|
|
|
@1506
|
10 years |
sam |
orbital: add "ch" command to create chamfers.
|
|
|
@1505
|
10 years |
sam |
build: add more configure checks, mostly for neercs.
|
|
|
@1504
|
10 years |
touky |
Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
|
|
|
@1503
|
10 years |
sam |
neercs: the text rendering FBO is now exactly the required size.
|
|
|
@1502
|
10 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1501
|
10 years |
touky |
Lolnament : Added Ignore Steps & influence blend method.
|
|
|
@1500
|
10 years |
touky |
Added ignore_step in Lolnament
|
|
|
@1499
|
10 years |
sam |
neercs: move TextRender to its own file.
|
|
|
@1498
|
10 years |
sam |
neercs: move texture loading to the TextRender object.
|
|
|