|
|
@1684
|
10 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1683
|
10 years |
rez |
moved blur after glow, tweaked a lot of parameters
|
|
|
@1679
|
10 years |
sam |
build: try to autodetect the number of CPU threads available and tweak …
|
|
|
@1678
|
10 years |
sam |
build: fix broken Glew detection on OS X.
|
|
|
@1677
|
10 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1676
|
10 years |
sam |
core: make the IO thread exit cleanly.
|
|
|
@1675
|
10 years |
sam |
core: the IO thread tweak needn't be PS3-specific.
|
|
|
@1674
|
10 years |
sam |
gpu: don't forget to ask for a depth buffer on GL ES systems.
|
|
|
@1673
|
10 years |
sam |
core: remove debug code that caused all builds to fail.
|
|
|
@1672
|
10 years |
rez |
postfx optimization
|
|
|
@1671
|
10 years |
sam |
core: on the Raspberry Pi, use the proprietary graphics library …
|
|
|
@1670
|
10 years |
sam |
build: search for the Raspberry Pi GLES libraries during configure.
|
|
|
@1669
|
10 years |
sam |
tutorial: use real numbers in the fractal navigation (doubles are …
|
|
|
@1668
|
10 years |
sam |
test: add a unit test to ensure default constructed reals are …
|
|
|
@1667
|
10 years |
sam |
math: add an sprintf() method to real numbers, and ensure they are …
|
|
|
@1666
|
10 years |
rez |
updated postfx.lol
|
|
|
@1665
|
10 years |
rez |
modified A LOT postfx, added MOAR controls to all effects, especially …
|
|
|
@1663
|
10 years |
rez |
fixed noise / added tons of control vars to postfx
|
|
|
@1662
|
10 years |
sam |
neercs: disable some non-working code on Win32 so that we at least …
|
|
|
@1661
|
10 years |
rez |
new font / blur+chromatic aberration boosted on screen corners / …
|
|
|
@1660
|
10 years |
sam |
neercs: add a way to activate the old neercs code for testing purposes.
|
|
|
@1659
|
10 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1658
|
10 years |
rez |
minor fix on the logo
|
|
|
@1657
|
10 years |
sam |
neercs: be sure to include C headers inside extern "C" in cpp files.
|
|
|
@1656
|
10 years |
sam |
neercs: start porting the old code to Windows; this breaks the Visual …
|
|
|
@1655
|
10 years |
rez |
remanency buffer now use ONLY ONE buffer / renamed font map, added a …
|
|
|
@1654
|
10 years |
sam |
build: put the Win64 SDL libraries in two separate directories, …
|
|
|
@1653
|
10 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1652
|
10 years |
sam |
test: use SDLmain for the testsuite, too.
|
|
|
@1651
|
10 years |
sam |
test: damn, re-add an include I mistakenly removed.
|
|
|
@1650
|
10 years |
sam |
test: fix linking of remez.cpp on OS X.
|
|
|
@1649
|
10 years |
sam |
core: fix the Windows and OS X builds with SDL.
|
|
|
@1648
|
10 years |
sam |
test: fix compilation warnings caused by constant strings being cast …
|
|
|
@1647
|
10 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1646
|
10 years |
sam |
core: on Windows, output log messages to the Visual Studio debug …
|
|
|
@1645
|
10 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1644
|
10 years |
rez |
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
|
|
|
@1643
|
10 years |
sam |
neercs: disable neercs build on Windows for now.
|
|
|
@1642
|
10 years |
sam |
neercs: import files from the (unfinished) old neercs code.
|
|
|
@1641
|
10 years |
sam |
test: fix the physics simulation tick.
|
|
|
@1640
|
10 years |
sam |
core: fix shitloads of compiler warnings in the Bullet source code.
|
|
|
@1639
|
10 years |
sam |
neercs: add missing .lolfx file to neercs.vcxproj.
|
|
|
@1638
|
10 years |
rez |
remanency lolfx added
|
|
|
@1637
|
10 years |
sam |
core: display names for entities that forget to call Entity::Tick*.
|
|
|
@1636
|
10 years |
rez |
glsl letterbox and round corner & some new fancy animation!
|
|
|
@1635
|
10 years |
rez |
glsl letterbox and round corner & some new fancy animation!
|
|
|
@1634
|
10 years |
rez |
glsl letterbox and round corner & some new fancy animation!
|
|
|
@1633
|
10 years |
touky |
Correct integration of EasyConstraint + TestDemo.
|
|
|
@1632
|
10 years |
touky |
Small name refactor & correct Kinematic integration.
+ Constraint …
|
|
|
@1631
|
10 years |
touky |
Added Collision group & mask support.
+ weird racist test : the …
|
|
|
@1630
|
10 years |
touky |
Small refactor of the Phys::Simulation.
Phys::Simulation is now an …
|
|
|
@1629
|
10 years |
rez |
testing things…
|
|
|
@1628
|
10 years |
rez |
text resize fix
|
|
|
@1627
|
10 years |
sam |
neercs: handle caca canvas size changes automatically.
|
|
|
@1626
|
10 years |
sam |
neercs: always initialise shaders at launch time, so we don’t have to …
|
|
|
@1625
|
10 years |
rez |
updated border autoresize + canvas resize
|
|
|
@1624
|
10 years |
sam |
neercs: always initialise shaders at launch time, so we don’t have to …
|
|
|
@1623
|
10 years |
rez |
updated window frame, borders and cacanvas size
|
|
|
@1622
|
10 years |
rez |
updated logo (again) + better text canvas size (unfinished)
|
|
|
@1621
|
10 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
|
|
|
@1620
|
10 years |
rez |
updated logo + optimized postfx
|
|
|
@1619
|
10 years |
sam |
easymesh: add the capsule mesh.
|
|
|
@1618
|
10 years |
rez |
letterbox test
|
|
|
@1617
|
10 years |
sam |
test: go ape shit crazy on the FoV.
|
|
|
@1616
|
10 years |
sam |
test: fix physics cube backface culling.
|
|
|
@1615
|
10 years |
sam |
easymesh: fix the HLSL code in shiny.lolfx.
|
|
|
@1614
|
10 years |
sam |
test: fix an alignment issue with btVector3/vec3 casts.
|
|
|
@1613
|
10 years |
touky |
BtPhysTest : Container box now moves.
|
|
|
@1612
|
10 years |
sam |
build: generate debug information even in release mode.
|
|
|
@1611
|
10 years |
sam |
test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
|
|
|
@1610
|
10 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1609
|
10 years |
sam |
build: fix a bug in the Xbox 360 defines propagation.
|
|
|
@1608
|
10 years |
sam |
test: use 0 instead of NULL to fix the X360 build.
|
|
|
@1607
|
10 years |
touky |
Added walls and better context to the physics.
|
|
|
@1606
|
10 years |
rez |
enhanced test screen
|
|
|
@1605
|
10 years |
sam |
test: minor tweaks to the physics demo.
|
|
|
@1604
|
10 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
|
|
|
@1603
|
10 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1602
|
10 years |
rez |
enhanced test screen
|
|
|
@1601
|
10 years |
touky |
EasyPhysics : Added Capsules.
|
|
|
@1600
|
10 years |
touky |
Added Cylinder primitives.
Added several delete/destructor, speeds up …
|
|
|
@1599
|
10 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1598
|
10 years |
sam |
tutorial: add a simple EasyMesh viewer.
|
|
|
@1597
|
10 years |
touky |
Added sphere in EasyPhysics
|
|
|
@1596
|
10 years |
touky |
CIS yet again.
|
|
|
@1595
|
10 years |
touky |
CIS FIX
|
|
|
@1594
|
10 years |
sam |
test: add missing physics files to Makefile.
|
|
|
@1593
|
10 years |
touky |
Some CIS FIX.
|
|
|
@1592
|
10 years |
touky |
#include were fucked-up ...…
|
|
|
@1591
|
10 years |
touky |
Behold the power of LolPhysics !
Added lol::phys::Simulation, …
|
|
|
@1590
|
10 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1589
|
10 years |
sam |
easymesh: the light direction is now a uniform variable.
|
|
|
@1588
|
10 years |
rez |
debug shortcuts added
|
|
|
@1587
|
10 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
|
|
|
@1586
|
10 years |
sam |
build: update Windows SDL binaries to 1.2.15.
|
|
|
@1585
|
10 years |
rez |
added function key and renamed some variables
|
|
|
@1584
|
10 years |
sam |
neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
|
|
|
@1583
|
10 years |
sam |
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
|
|
|
@1582
|
10 years |
sam |
neercs: do not ignore alpha in the simple shader.
|
|
|
@1581
|
10 years |
sam |
test: minor tweaks to the Bullet demo.
|
|
|