source: trunk

Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @1739   10 years Jnat not working …
(edit) @1738   10 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   10 years sam tutorial: minor tweaks.
(edit) @1736   10 years rez added TONS of new parameters into the setup menu
(edit) @1735   10 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   10 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   10 years sam gpu: activate FBO support on Android.
(edit) @1732   10 years touky FAKE Jump
(edit) @1731   10 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   10 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   10 years Jnat
(edit) @1728   10 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   10 years touky CIS
(edit) @1726   10 years touky CIS FUCK
(edit) @1725   10 years touky CIS FIX
(edit) @1724   10 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   10 years Jnat omg
(edit) @1722   10 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   10 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   10 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   10 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   10 years Jnat added "player" controlled by sticks…
(edit) @1716   10 years Jnat
(edit) @1715   10 years Jnat
(edit) @1714   10 years sam build: reorganise VS2010 solution.
(edit) @1713   10 years sam build: add skeleton for JNat's demo.
(edit) @1712   10 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   10 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   10 years sam input: allow to easily track more than one input stick.
(edit) @1709   10 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   10 years Jnat added return
(edit) @1707   10 years rez setup menu bugfix (working now!)
(edit) @1706   10 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   10 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   10 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   10 years rez setup menu improved, now you can change (some) variable
(edit) @1702   10 years touky Skeleton for EasyCharacterController
(edit) @1701   10 years rez added items to setup menu (unfinished)
(edit) @1700   10 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   10 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   10 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   10 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   10 years sam test: smooth physics objects, for fun.
(edit) @1695   10 years sam android: simplify the logger code.
(edit) @1694   10 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   10 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   10 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   10 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   10 years sam core: better EGL error reporting.
(edit) @1688   10 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   10 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   10 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   10 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   10 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   10 years rez moved blur after glow, tweaked a lot of parameters
(edit) @1679   10 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1678   10 years sam build: fix broken Glew detection on OS X.
(edit) @1677   10 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1676   10 years sam core: make the IO thread exit cleanly.
(edit) @1675   10 years sam core: the IO thread tweak needn't be PS3-specific.
(edit) @1674   10 years sam gpu: don't forget to ask for a depth buffer on GL ES systems.
(edit) @1673   10 years sam core: remove debug code that caused all builds to fail.
(edit) @1672   10 years rez postfx optimization
(edit) @1671   10 years sam core: on the Raspberry Pi, use the proprietary graphics library …
(edit) @1670   10 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1669   10 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1668   10 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1667   10 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1666   10 years rez updated
(edit) @1665   10 years rez modified A LOT postfx, added MOAR controls to all effects, especially …
(edit) @1663   10 years rez fixed noise / added tons of control vars to postfx
(edit) @1662   10 years sam neercs: disable some non-working code on Win32 so that we at least …
(edit) @1661   10 years rez new font / blur+chromatic aberration boosted on screen corners / …
(edit) @1660   10 years sam neercs: add a way to activate the old neercs code for testing purposes.
(edit) @1659   10 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1658   10 years rez minor fix on the logo
(edit) @1657   10 years sam neercs: be sure to include C headers inside extern "C" in cpp files.
(edit) @1656   10 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1655   10 years rez remanency buffer now use ONLY ONE buffer / renamed font map, added a …
(edit) @1654   10 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1653   10 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1652   10 years sam test: use SDLmain for the testsuite, too.
(edit) @1651   10 years sam test: damn, re-add an include I mistakenly removed.
(edit) @1650   10 years sam test: fix linking of remez.cpp on OS X.
(edit) @1649   10 years sam core: fix the Windows and OS X builds with SDL.
(edit) @1648   10 years sam test: fix compilation warnings caused by constant strings being cast …
(edit) @1647   10 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1646   10 years sam core: on Windows, output log messages to the Visual Studio debug …
(edit) @1645   10 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1644   10 years rez remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
(edit) @1643   10 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   10 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1641   10 years sam test: fix the physics simulation tick.
(edit) @1640   10 years sam core: fix shitloads of compiler warnings in the Bullet source code.
(edit) @1639   10 years sam neercs: add missing .lolfx file to neercs.vcxproj.
(edit) @1638   10 years rez remanency lolfx added
(edit) @1637   10 years sam core: display names for entities that forget to call Entity::Tick*.
(edit) @1636   10 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1635   10 years rez glsl letterbox and round corner & some new fancy animation!
Note: See TracRevisionLog for help on using the revision log.