source: trunk

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Diff Rev Age Author Log Message
(edit) @1778   10 years sam build: add a demo for Peeweek.
(edit) @1775   10 years sam gpu: port FBO code to the Xbox360.
(edit) @1774   10 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   10 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1772   10 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   10 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1769   10 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit) @1768   10 years touky Added Attachment/base logic with working attachment with …
(edit) @1765   10 years sam easymesh: fragment-based lighting.
(edit) @1764   10 years touky Added Base/Attachment Logic, works with Kinematic & Ghost.
(edit) @1763   10 years rez calculate the number of items for the current setup menu (avoid …
(edit) @1761   10 years sam gpu: on the PS3, use the OES version of the framebuffer GL calls.
(edit) @1760   10 years sam build: fix a few compilation and build errors.
(edit) @1759   10 years rez added pageup/pagedown shortcut for setup
(edit) @1758   10 years touky BUILD fuck
(edit) @1757   10 years touky Warning removal.
(edit) @1756   10 years touky Seems like default values in constructor generates Warning on Chrome.
(edit) @1755   10 years touky copy/paste fail
(edit) @1754   10 years sam build: add missing files to Makefile.
(edit) @1753   10 years touky Build FIX .... again.
(edit) @1752   10 years touky Fixed build
(edit) @1751   10 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   10 years touky Reverted last CL
(edit) @1748   10 years touky Small .h & .cpp refactor
(edit) @1747   10 years touky BtPhysTest : Splitted Physics files
(edit) @1745   10 years sam build: remove deprecated directories.
(edit) @1744   10 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1743   10 years Jnat
(edit) @1742   10 years Jnat
(edit) @1741   10 years Jnat
(edit) @1740   10 years Jnat
(edit) @1739   10 years Jnat not working …
(edit) @1738   10 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   10 years sam tutorial: minor tweaks.
(edit) @1736   10 years rez added TONS of new parameters into the setup menu
(edit) @1735   10 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   10 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   10 years sam gpu: activate FBO support on Android.
(edit) @1732   10 years touky FAKE Jump
(edit) @1731   10 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   10 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   10 years Jnat
(edit) @1728   10 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   10 years touky CIS
(edit) @1726   10 years touky CIS FUCK
(edit) @1725   10 years touky CIS FIX
(edit) @1724   10 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   10 years Jnat omg
(edit) @1722   10 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   10 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   10 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   10 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   10 years Jnat added "player" controlled by sticks…
(edit) @1716   10 years Jnat
(edit) @1715   10 years Jnat
(edit) @1714   10 years sam build: reorganise VS2010 solution.
(edit) @1713   10 years sam build: add skeleton for JNat's demo.
(edit) @1712   10 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   10 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   10 years sam input: allow to easily track more than one input stick.
(edit) @1709   10 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   10 years Jnat added return
(edit) @1707   11 years rez setup menu bugfix (working now!)
(edit) @1706   11 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   11 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   11 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   11 years rez setup menu improved, now you can change (some) variable
(edit) @1702   11 years touky Skeleton for EasyCharacterController
(edit) @1701   11 years rez added items to setup menu (unfinished)
(edit) @1700   11 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   11 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   11 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   11 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   11 years sam test: smooth physics objects, for fun.
(edit) @1695   11 years sam android: simplify the logger code.
(edit) @1694   11 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   11 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   11 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   11 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   11 years sam core: better EGL error reporting.
(edit) @1688   11 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   11 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   11 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   11 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   11 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   11 years rez moved blur after glow, tweaked a lot of parameters
(edit) @1679   11 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1678   11 years sam build: fix broken Glew detection on OS X.
(edit) @1677   11 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1676   11 years sam core: make the IO thread exit cleanly.
(edit) @1675   11 years sam core: the IO thread tweak needn't be PS3-specific.
(edit) @1674   11 years sam gpu: don't forget to ask for a depth buffer on GL ES systems.
(edit) @1673   11 years sam core: remove debug code that caused all builds to fail.
(edit) @1672   11 years rez postfx optimization
(edit) @1671   11 years sam core: on the Raspberry Pi, use the proprietary graphics library …
(edit) @1670   11 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1669   11 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1668   11 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1667   11 years sam math: add an sprintf() method to real numbers, and ensure they are …
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