source: trunk

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Diff Rev Age Author Log Message
(edit) @1807   10 years sam math: improve slerp implementation.
(edit) @1806   10 years rez moved noise/offset/retrace into a new shader
(edit) @1804   10 years Jnat Added test in slerp to avoid -1 quat members
(edit) @1803   10 years sam input: switch all key names to camel case, like our other enums.
(edit) @1802   10 years sam test: fix Touky's brainfart.
(edit) @1801   10 years rez changed keyboard event manager to use Input::WasReleased(K_LOL)
(edit) @1799   10 years Jnat Added Slerp method to Quat
(edit) @1798   10 years touky Added BulletCharacter Dummy code.
(edit) @1797   10 years touky Fixed Makefile.am
(edit) @1796   10 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1795   10 years touky Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
(edit) @1794   10 years touky Input now works correctly
(edit) @1793   10 years elliotek optim radialJitter
(edit) @1792   10 years touky mieux la ?
(edit) @1791   10 years touky Windows.
(edit) @1790   10 years touky CIS FUCK
(edit) @1789   10 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1788   10 years sam gpu: document and tweak some class declarations.
(edit) @1786   10 years rez enhanced double ghost picture + add vignetting control in setup
(edit) @1785   10 years touky Added InputTracker test initPhysTest
(edit) @1784   10 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1783   10 years rez fixed menu variable bar
(edit) @1782   10 years touky Small physic refactor.
(edit) @1781   10 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1779   10 years touky Fixed stupid base_movement which was cached for ever.
(edit) @1778   10 years sam build: add a demo for Peeweek.
(edit) @1775   10 years sam gpu: port FBO code to the Xbox360.
(edit) @1774   10 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   10 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1772   10 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   10 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1769   10 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit) @1768   10 years touky Added Attachment/base logic with working attachment with …
(edit) @1765   10 years sam easymesh: fragment-based lighting.
(edit) @1764   10 years touky Added Base/Attachment Logic, works with Kinematic & Ghost.
(edit) @1763   10 years rez calculate the number of items for the current setup menu (avoid …
(edit) @1761   10 years sam gpu: on the PS3, use the OES version of the framebuffer GL calls.
(edit) @1760   10 years sam build: fix a few compilation and build errors.
(edit) @1759   10 years rez added pageup/pagedown shortcut for setup
(edit) @1758   10 years touky BUILD fuck
(edit) @1757   10 years touky Warning removal.
(edit) @1756   10 years touky Seems like default values in constructor generates Warning on Chrome.
(edit) @1755   10 years touky copy/paste fail
(edit) @1754   10 years sam build: add missing files to Makefile.
(edit) @1753   10 years touky Build FIX .... again.
(edit) @1752   10 years touky Fixed build
(edit) @1751   10 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   10 years touky Reverted last CL
(edit) @1748   10 years touky Small .h & .cpp refactor
(edit) @1747   10 years touky BtPhysTest : Splitted Physics files
(edit) @1745   10 years sam build: remove deprecated directories.
(edit) @1744   10 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1743   10 years Jnat
(edit) @1742   10 years Jnat
(edit) @1741   10 years Jnat
(edit) @1740   10 years Jnat
(edit) @1739   10 years Jnat not working …
(edit) @1738   10 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   10 years sam tutorial: minor tweaks.
(edit) @1736   10 years rez added TONS of new parameters into the setup menu
(edit) @1735   10 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   10 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   10 years sam gpu: activate FBO support on Android.
(edit) @1732   10 years touky FAKE Jump
(edit) @1731   10 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   10 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   10 years Jnat
(edit) @1728   10 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   10 years touky CIS
(edit) @1726   10 years touky CIS FUCK
(edit) @1725   10 years touky CIS FIX
(edit) @1724   10 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   10 years Jnat omg
(edit) @1722   10 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   10 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   10 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   10 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   10 years Jnat added "player" controlled by sticks…
(edit) @1716   10 years Jnat
(edit) @1715   10 years Jnat
(edit) @1714   10 years sam build: reorganise VS2010 solution.
(edit) @1713   10 years sam build: add skeleton for JNat's demo.
(edit) @1712   10 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   10 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   10 years sam input: allow to easily track more than one input stick.
(edit) @1709   10 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   10 years Jnat added return
(edit) @1707   10 years rez setup menu bugfix (working now!)
(edit) @1706   10 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   10 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   10 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   10 years rez setup menu improved, now you can change (some) variable
(edit) @1702   10 years touky Skeleton for EasyCharacterController
(edit) @1701   10 years rez added items to setup menu (unfinished)
(edit) @1700   10 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   10 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   10 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   10 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   10 years sam test: smooth physics objects, for fun.
(edit) @1695   10 years sam android: simplify the logger code.
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