source: trunk

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Diff Rev Age Author Log Message
(edit) @1888   9 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1887   9 years lolbot build: improve source checking script for lolbot.
(edit) @1886   9 years sam build: start working on a script to test source code problems.
(edit) @1885   9 years sam neercs: clamp canvas size to ensure we never get to zero.
(edit) @1883   9 years rez fixed border w/h unit (now equal to one char)
(edit) @1882   9 years rez fixed a stupid error
(edit) @1881   9 years sam gpu: fix a few minor compiler warnings.
(edit) @1880   9 years sam neercs: adapt PTY to canvas size.
(edit) @1879   9 years sam easymesh: minor torus mesh tweaks.
(edit) @1877   9 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1875   9 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1874   9 years rez added border x/y in setup
(edit) @1873   9 years rez added char number w/h in setup
(edit) @1871   9 years sam neercs: fix SetWindowSize parameter handling.
(edit) @1870   9 years touky Revert
(edit) @1869   9 years touky Small refactor on the BulletCc.
(edit) @1867   9 years sam neercs: remove debug variable.
(edit) @1866   9 years sam neercs: minor tweak for rez_ so that cacademo renders properly.
(edit) @1865   9 years sam neercs: do not crash if the shader system does not support integer …
(edit) @1864   9 years sam gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
(edit) @1863   9 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1862   9 years rez setup cursor position fixed
(edit) @1861   9 years sam neercs: minor syntax fix in copper shader.
(edit) @1860   9 years sam neercs: buffer unread characters for next frame.
(edit) @1859   9 years sam neercs: spawn a shell and read what it tries to print.
(edit) @1858   9 years rez scrollable option list in setup
(edit) @1857   9 years sam neercs: Visual Studio cannot have term.c and term.cpp in the same …
(edit) @1856   9 years sam neercs: create new Term and Pty classes that will contain the real stuff.
(edit) @1855   9 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   9 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   9 years sam tutorial: add some cosmetic white noise.
(edit) @1852   9 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   9 years sam build: add missing VCS ignore properties.
(edit) @1849   9 years sam gpu: now shaders can only be created from a LolFx file.
(edit) @1848   9 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   9 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1846   9 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
(edit) @1845   9 years touky CIS:CSI
(edit) @1844   9 years touky
(edit) @1843   9 years sam neercs: fix an illegal construct in the copper shader.
(edit) @1842   9 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1841   9 years sam build: ignore .so files and add missing source files to makefile.
(edit) @1840   9 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1837   9 years rez copper.lolfx added
(edit) @1836   9 years rez COPPERBARS FUCK YEAH
(edit) @1835   9 years sam easymesh: fix an data corruption with scaling along a single axis.
(edit) @1834   9 years touky small tweak on BtPhysTest. does not work better.
(edit) @1833   9 years touky
(edit) @1830   9 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1829   9 years rez added COPPER \:D/ (still buggy btw)
(edit) @1828   9 years rez fixed a minor detail
(edit) @1827   9 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1826   9 years sam gpu: increase default minimum shader model.
(edit) @1825   9 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(edit) @1824   9 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1823   9 years sam gpu: use a valid default framebuffer color format on the PS3.
(edit) @1822   9 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1820   9 years rez moved some code from postfx to a new shader -> color.lolfx
(edit) @1819   9 years touky BulletCharacterController is now readable by a human being. BtPhysTest …
(edit) @1818   9 years sam core: revert unfinished commit that wasn't really interesting.
(edit) @1817   9 years sam tutorial: minor shadebob demo tweaks.
(edit) @1816   9 years sam ofsdiofisdoifods
(edit) @1815   9 years sam input: fix minor PS3 compilation error.
(edit) @1814   9 years rez fixed rand() function
(edit) @1813   9 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1811   9 years rez fixed all noise/displacement effects
(edit) @1810   9 years rez fixed all noise/displacement effects
(edit) @1808   9 years sam build: fix shitloads of warnings.
(edit) @1807   9 years sam math: improve slerp implementation.
(edit) @1806   9 years rez moved noise/offset/retrace into a new shader
(edit) @1804   9 years Jnat Added test in slerp to avoid -1 quat members
(edit) @1803   9 years sam input: switch all key names to camel case, like our other enums.
(edit) @1802   9 years sam test: fix Touky's brainfart.
(edit) @1801   9 years rez changed keyboard event manager to use Input::WasReleased(K_LOL)
(edit) @1799   9 years Jnat Added Slerp method to Quat
(edit) @1798   9 years touky Added BulletCharacter Dummy code.
(edit) @1797   9 years touky Fixed
(edit) @1796   9 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1795   9 years touky Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
(edit) @1794   9 years touky Input now works correctly
(edit) @1793   9 years elliotek optim radialJitter
(edit) @1792   9 years touky mieux la ?
(edit) @1791   9 years touky Windows.
(edit) @1790   9 years touky CIS FUCK
(edit) @1789   9 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1788   9 years sam gpu: document and tweak some class declarations.
(edit) @1786   9 years rez enhanced double ghost picture + add vignetting control in setup
(edit) @1785   9 years touky Added InputTracker test initPhysTest
(edit) @1784   9 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1783   9 years rez fixed menu variable bar
(edit) @1782   9 years touky Small physic refactor.
(edit) @1781   9 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1779   9 years touky Fixed stupid base_movement which was cached for ever.
(edit) @1778   9 years sam build: add a demo for Peeweek.
(edit) @1775   9 years sam gpu: port FBO code to the Xbox360.
(edit) @1774   9 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   9 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1772   9 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   9 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1769   9 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
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