source: trunk

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Diff Rev Age Author Log Message
(edit) @1902   11 years lolbot contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
(edit) @1901   11 years Jnat New subProject for jnat
(edit) @1900   11 years sam build: do not check for CRLF on Windows, since most files would have …
(edit) @1899   11 years sam neercs: minimalist keyboard support.
(edit) @1898   11 years rez NEERCS: added corner width in setup->screen
(edit) @1897   11 years sam input: some refactoring in the action bindings.
(edit) @1896   11 years sam neercs: add some helper function for future keyboard input.
(edit) @1895   11 years sam build: include in the "make test" targets.
(edit) @1894   11 years sam neercs: fix two potential crashes, one caused by mismatched …
(edit) @1893   11 years sam math: refactor real number constant declarations so that they are only …
(edit) @1891   11 years sam test: tell lolbot to fix jnat's code, too.
(edit) @1890   11 years sam neercs: fix Windows build.
(edit) @1888   11 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1887   11 years lolbot build: improve source checking script for lolbot.
(edit) @1886   11 years sam build: start working on a script to test source code problems.
(edit) @1885   11 years sam neercs: clamp canvas size to ensure we never get to zero.
(edit) @1883   11 years rez fixed border w/h unit (now equal to one char)
(edit) @1882   11 years rez fixed a stupid error
(edit) @1881   11 years sam gpu: fix a few minor compiler warnings.
(edit) @1880   11 years sam neercs: adapt PTY to canvas size.
(edit) @1879   11 years sam easymesh: minor torus mesh tweaks.
(edit) @1877   11 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1875   11 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1874   11 years rez added border x/y in setup
(edit) @1873   11 years rez added char number w/h in setup
(edit) @1871   11 years sam neercs: fix SetWindowSize parameter handling.
(edit) @1870   11 years touky Revert
(edit) @1869   11 years touky Small refactor on the BulletCc.
(edit) @1867   11 years sam neercs: remove debug variable.
(edit) @1866   11 years sam neercs: minor tweak for rez_ so that cacademo renders properly.
(edit) @1865   11 years sam neercs: do not crash if the shader system does not support integer …
(edit) @1864   11 years sam gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
(edit) @1863   11 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1862   11 years rez setup cursor position fixed
(edit) @1861   11 years sam neercs: minor syntax fix in copper shader.
(edit) @1860   11 years sam neercs: buffer unread characters for next frame.
(edit) @1859   11 years sam neercs: spawn a shell and read what it tries to print.
(edit) @1858   11 years rez scrollable option list in setup
(edit) @1857   11 years sam neercs: Visual Studio cannot have term.c and term.cpp in the same …
(edit) @1856   11 years sam neercs: create new Term and Pty classes that will contain the real stuff.
(edit) @1855   11 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   11 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   11 years sam tutorial: add some cosmetic white noise.
(edit) @1852   11 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   11 years sam build: add missing VCS ignore properties.
(edit) @1849   11 years sam gpu: now shaders can only be created from a LolFx file.
(edit) @1848   11 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   11 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1846   11 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
(edit) @1845   11 years touky CIS:CSI
(edit) @1844   11 years touky
(edit) @1843   11 years sam neercs: fix an illegal construct in the copper shader.
(edit) @1842   11 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1841   11 years sam build: ignore .so files and add missing source files to makefile.
(edit) @1840   11 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1837   11 years rez copper.lolfx added
(edit) @1836   11 years rez COPPERBARS FUCK YEAH
(edit) @1835   11 years sam easymesh: fix an data corruption with scaling along a single axis.
(edit) @1834   11 years touky small tweak on BtPhysTest. does not work better.
(edit) @1833   11 years touky
(edit) @1830   11 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1829   11 years rez added COPPER \:D/ (still buggy btw)
(edit) @1828   11 years rez fixed a minor detail
(edit) @1827   11 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1826   11 years sam gpu: increase default minimum shader model.
(edit) @1825   11 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(edit) @1824   11 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1823   11 years sam gpu: use a valid default framebuffer color format on the PS3.
(edit) @1822   11 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1820   11 years rez moved some code from postfx to a new shader -> color.lolfx
(edit) @1819   11 years touky BulletCharacterController is now readable by a human being. BtPhysTest …
(edit) @1818   11 years sam core: revert unfinished commit that wasn't really interesting.
(edit) @1817   11 years sam tutorial: minor shadebob demo tweaks.
(edit) @1816   11 years sam ofsdiofisdoifods
(edit) @1815   11 years sam input: fix minor PS3 compilation error.
(edit) @1814   11 years rez fixed rand() function
(edit) @1813   11 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1811   11 years rez fixed all noise/displacement effects
(edit) @1810   11 years rez fixed all noise/displacement effects
(edit) @1808   11 years sam build: fix shitloads of warnings.
(edit) @1807   11 years sam math: improve slerp implementation.
(edit) @1806   11 years rez moved noise/offset/retrace into a new shader
(edit) @1804   11 years Jnat Added test in slerp to avoid -1 quat members
(edit) @1803   11 years sam input: switch all key names to camel case, like our other enums.
(edit) @1802   11 years sam test: fix Touky's brainfart.
(edit) @1801   11 years rez changed keyboard event manager to use Input::WasReleased(K_LOL)
(edit) @1799   11 years Jnat Added Slerp method to Quat
(edit) @1798   11 years touky Added BulletCharacter Dummy code.
(edit) @1797   11 years touky Fixed
(edit) @1796   11 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1795   11 years touky Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
(edit) @1794   11 years touky Input now works correctly
(edit) @1793   11 years elliotek optim radialJitter
(edit) @1792   11 years touky mieux la ?
(edit) @1791   11 years touky Windows.
(edit) @1790   11 years touky CIS FUCK
(edit) @1789   11 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1788   11 years sam gpu: document and tweak some class declarations.
(edit) @1786   11 years rez enhanced double ghost picture + add vignetting control in setup
(edit) @1785   11 years touky Added InputTracker test initPhysTest
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