source: trunk

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Diff Rev Age Author Log Message
(edit) @249   10 years sam Tweak vcxproj files for concurrent builds.
(edit) @248   10 years sam Make swaps effective now, just for testing purposes.
(edit) @247   10 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @246   10 years sam Remove unused file.
(edit) @245   10 years sam Swapping animation works.
(edit) @244   10 years sam Implement vector equality comparisons.
(edit) @243   10 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @242   10 years sam Implement vector square length.
(edit) @241   10 years sam Delta-time the ungrab animation.
(edit) @240   10 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   10 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   10 years sam Pieces can now be grabbed around.
(edit) @237   10 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   10 years sam Mouse button support in Lol Engine.
(edit) @235   10 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @234   10 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @233   10 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   10 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @231   10 years sam Properly delta-time blinks.
(edit) @230   10 years sam Monsters can now blink.
(edit) @229   10 years sam WIP logo and tweaked tiles by Luc.
(edit) @228   10 years sam Compilation fix.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @226   10 years sam New class for board pieces.
(edit) @225   10 years sam Fix a refcount bug in the entity dictionary.
(edit) @224   10 years sam Update the VS 2010 solution and projects to build both games.
(edit) @223   10 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   10 years sam Split test-map into deus-hax and monsterz.
(edit) @219   10 years sam Win32 solution.
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @217   10 years sam New cute Monsterz tiles by Luc ADR.
(edit) @216   10 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   10 years sam Fix M_PI usage on Win32.
(edit) @214   11 years carmie
(edit) @213   11 years carmie
(edit) @212   11 years carmie
(edit) @211   11 years sam Put HUD objects back on front of the scene.
(edit) @210   11 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   11 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   11 years sam Add a debugging sphere object to test transparency.
(edit) @207   11 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   11 years sam Activate depth buffer when the GL context is created.
(edit) @205   11 years sam Fix broken perspective.
(edit) @204   11 years sam Autogenerate indoor.png.
(edit) @203   11 years sam Add a stats logger entity.
(edit) @202   11 years carmie
(edit) @201   11 years carmie
(edit) @200   11 years carmie
(edit) @199   11 years carmie
(edit) @198   11 years carmie
(edit) @197   11 years carmie
(edit) @196   11 years carmie
(edit) @195   11 years carmie
(edit) @194   11 years carmie
(edit) @193   11 years carmie
(edit) @192   11 years carmie
(edit) @191   11 years sam Update layer names.
(edit) @190   11 years carmie
(edit) @189   11 years carmie
(edit) @188   11 years carmie
(edit) @187   11 years sam Toying around with the editor UI.
(edit) @186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @185   11 years carmie
(edit) @184   11 years sam Automatically generate outdoor.png.
(edit) @183   11 years sam Start creating the World class.
(edit) @182   11 years carmie
(edit) @181   11 years carmie
(edit) @180   11 years sam Fix a few minor FIXMEs in the code.
(edit) @179   11 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   11 years sam Proper detection of libcaca and libpipi.
(edit) @177   11 years sam Minor simplification to the GTK exit handling.
(edit) @176   11 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @175   11 years carmie
(edit) @174   11 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   11 years sam Fix a Win32 timer regression bug.
(edit) @172   11 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   11 years sam Allow to build without libpipi.
(edit) @170   11 years sam Properly implement program termination, including in the GTK program.
(edit) @169   11 years sam Minor code simplifications.
(edit) @168   11 years sam Remove duplicate code in the GL map viewer.
(edit) @167   11 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   11 years sam Keyboard scrolling in the editor.
(edit) @165   11 years sam Play with toolbar buttons.
(edit) @164   11 years carmie
(edit) @163   11 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   11 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @161   11 years sam Update .gitignore file.
(edit) @160   11 years sam Update todo list.
(edit) @159   11 years sam Allow the sprite viewer window to pan.
(edit) @158   11 years carmie
(edit) @157   11 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   11 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   11 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   11 years sam Refactor stuff.
(edit) @153   11 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   11 years sam Proper Float3 constructors.
(edit) @151   11 years sam Apply correct projection to the debug sprite movement.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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