|
|
@300
|
11 years |
sam |
Move Monsterz artwork to a subdirectory.
|
|
|
@299
|
11 years |
sam |
Test code for monsterz generation.
|
|
|
@298
|
11 years |
sam |
Allow more particles, just in case.
|
|
|
@297
|
11 years |
sam |
Use monster eyes as particles for the exploding effect.
|
|
|
@296
|
11 years |
sam |
Fix Linux build.
|
|
|
@295
|
11 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
11 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@293
|
11 years |
sam |
Add pseudorandom functions for floats.
|
|
|
@292
|
11 years |
sam |
Minor particles tuning, before they're properly added.
|
|
|
@291
|
11 years |
sam |
Tune .gitignore for Win32 usage.
|
|
|
@290
|
11 years |
sam |
Particle emitter test.
|
|
|
@289
|
11 years |
sam |
Change the way the Scene object works.
|
|
|
@288
|
11 years |
sam |
Skeleton for the particle emitter class.
|
|
|
@287
|
11 years |
sam |
Replace a few hardcoded time values with <monsterz.h> constants.
|
|
|
@286
|
11 years |
sam |
Fix a bug where falling pieces would remain stuck on screen when …
|
|
|
@285
|
11 years |
sam |
More animation frames during mashes.
|
|
|
@284
|
11 years |
sam |
New exploding sprites by Luc. Added to the data but not yet to the code.
|
|
|
@283
|
11 years |
sam |
Ship Monsterz PNG and WAV files.
|
|
|
@282
|
11 years |
sam |
Add a Text object for OSD and possibly other effects.
|
|
|
@281
|
11 years |
sam |
Store .vcxproj.filters files in SVN.
|
|
|
@280
|
11 years |
sam |
Print error reports before panicking when asset loads fail.
|
|
|
@279
|
11 years |
sam |
Play a few additional sounds (whip and pop).
|
|
|
@278
|
11 years |
sam |
Don't start the mash if the monster's X coordinate isn't right.
|
|
|
@277
|
11 years |
sam |
Add the 8th monsterz, tuned by Luc.
|
|
|
@276
|
11 years |
sam |
Implement vertical blocking of falling pieces.
|
|
|
@275
|
11 years |
sam |
Minor comments and code reorg.
|
|
|
@274
|
11 years |
sam |
Implement above/below pieces.
|
|
|
@273
|
11 years |
sam |
Fix a bug affecting spawned pieces' initial positions.
|
|
|
@272
|
11 years |
sam |
Fix font rendering.
|
|
|
@271
|
11 years |
sam |
Remove stupid interpolation refining.
|
|
|
@270
|
11 years |
sam |
Add a utility function to compute the power of two above.
|
|
|
@269
|
11 years |
sam |
Convert NPOT textures in code.
|
|
|
@268
|
11 years |
sam |
Try a 1024x512 background instead of 640x480.
|
|
|
@267
|
11 years |
sam |
Put generated PNG files in SVN for now.
|
|
|
@266
|
11 years |
sam |
Add the pop animation frame to disappearing monsterz.
|
|
|
@265
|
11 years |
sam |
Fix piece position detection for mash updates.
|
|
|
@264
|
11 years |
sam |
Start implementing mash lifetime.
|
|
|
@263
|
11 years |
sam |
Spawn new pieces at the correct coordinates for a free fall.
|
|
|
@262
|
11 years |
sam |
Mashes can now keep track of Pieces. Unused yet.
|
|
|
@261
|
11 years |
sam |
Use a different speed when pieces are swapped and when they fall.
|
|
|
@260
|
11 years |
sam |
Quick initial random board.
|
|
|
@259
|
11 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@258
|
11 years |
sam |
Implement valid move checks and early piece disappearance.
|
|
|
@257
|
11 years |
sam |
Skeleton class for the Monster Mash.
|
|
|
@256
|
11 years |
sam |
SDL_mixer support on Win32.
|
|
|
@255
|
11 years |
sam |
New tiles from Luc, with a smaller mouse pointer.
|
|
|
@254
|
11 years |
sam |
Reduce audio latency by using 1K samples instead of 4K.
|
|
|
@253
|
11 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@252
|
11 years |
sam |
Add old Monsterz samples.
|
|
|
@251
|
11 years |
sam |
Skeleton for sample entity and sampler manager classes.
|
|
|
@250
|
11 years |
sam |
Minor tuning to piece behaviour and Z-index.
|
|
|
@249
|
11 years |
sam |
Tweak vcxproj files for concurrent builds.
|
|
|
@248
|
11 years |
sam |
Make swaps effective now, just for testing purposes.
|
|
|
@247
|
11 years |
sam |
Fix VS2010 projects so that they don't hardcode paths.
|
|
|
@246
|
11 years |
sam |
Remove unused file.
|
|
|
@245
|
11 years |
sam |
Swapping animation works.
|
|
|
@244
|
11 years |
sam |
Implement vector equality comparisons.
|
|
|
@243
|
11 years |
sam |
Allow to immediately grab an ungrabbed piece if it is close enough.
|
|
|
@242
|
11 years |
sam |
Implement vector square length.
|
|
|
@241
|
11 years |
sam |
Delta-time the ungrab animation.
|
|
|
@240
|
11 years |
sam |
Various vector operators including casts and scalar-vector operations.
|
|
|
@239
|
11 years |
sam |
Implement vector addition, subtraction etc. as well as euclidian distance.
|
|
|
@238
|
11 years |
sam |
Pieces can now be grabbed around.
|
|
|
@237
|
11 years |
sam |
Implement simple + and - operators for Int2, Float2 etc.
|
|
|
@236
|
11 years |
sam |
Mouse button support in Lol Engine.
|
|
|
@235
|
11 years |
sam |
Allow to access Int2, Float2 etc. members using [].
|
|
|
@234
|
11 years |
sam |
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
|
|
|
@233
|
11 years |
sam |
Make SdlInput regularly inject the mouse position into the Input singleton.
|
|
|
@232
|
11 years |
sam |
Float2 and Float3 are now templates, thus creating Int2 and Int3.
|
|
|
@231
|
11 years |
sam |
Properly delta-time blinks.
|
|
|
@230
|
11 years |
sam |
Monsters can now blink.
|
|
|
@229
|
11 years |
sam |
WIP logo and tweaked tiles by Luc.
|
|
|
@228
|
11 years |
sam |
Compilation fix.
|
|
|
@227
|
11 years |
sam |
Spawn several pieces in Monsterz now that we can.
|
|
|
@226
|
11 years |
sam |
New class for board pieces.
|
|
|
@225
|
11 years |
sam |
Fix a refcount bug in the entity dictionary.
|
|
|
@224
|
11 years |
sam |
Update the VS 2010 solution and projects to build both games.
|
|
|
@223
|
11 years |
sam |
Rename DebugBoard to Board. It's good enough now.
|
|
|
@222
|
11 years |
sam |
Add support for rotated views and stretched tiles.
|
|
|
@221
|
11 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
11 years |
sam |
Split test-map into deus-hax and monsterz.
|
|
|
@219
|
11 years |
sam |
Win32 solution.
|
|
|
@218
|
11 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
|
|
|
@217
|
11 years |
sam |
New cute Monsterz tiles by Luc ADR.
|
|
|
@216
|
11 years |
sam |
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
|
|
|
@215
|
11 years |
sam |
Fix M_PI usage on Win32.
|
|
|
@214
|
12 years |
carmie |
|
|
|
@213
|
12 years |
carmie |
|
|
|
@212
|
12 years |
carmie |
|
|
|
@211
|
12 years |
sam |
Put HUD objects back on front of the scene.
|
|
|
@210
|
12 years |
sam |
Allow for different priorities in game and draw tick levels.
|
|
|
@209
|
12 years |
sam |
Implement Video::SetFov() to allow conic projection.
|
|
|
@208
|
12 years |
sam |
Add a debugging sphere object to test transparency.
|
|
|
@207
|
12 years |
sam |
Proper depth buffer handling with minimal alpha support.
|
|
|
@206
|
12 years |
sam |
Activate depth buffer when the GL context is created.
|
|
|
@205
|
12 years |
sam |
Fix broken perspective.
|
|
|
@204
|
12 years |
sam |
Autogenerate indoor.png.
|
|
|
@203
|
12 years |
sam |
Add a stats logger entity.
|
|
|
@202
|
12 years |
carmie |
|
|
|
@201
|
12 years |
carmie |
|
|
|