source: trunk

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Diff Rev Age Author Log Message
(edit) @339   10 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @338   10 years sam Smile animations by Luc.
(edit) @337   10 years sam Fix an off-by-one error in animation frame computations.
(edit) @336   10 years sam Repack title animations to save some space. Can be done even better.
(edit) @335   10 years sam Fix a crash caused by potential code/data discrepancies.
(edit) @334   10 years sam More artwork by Luc. Updated logo size and position yet again.
(edit) @333   10 years sam Remove mini monsterz from the logo. We can paste them later.
(edit) @332   10 years sam Implement the title screen. Click on it to start a game.
(edit) @331   10 years sam Add an Interface class that displays the general interface.
(edit) @330   10 years sam First implementation of the mouse tracker.
(edit) @329   10 years sam Minor updates to the mouse tracking architecture.
(edit) @328   10 years sam Make Entity variable members private.
(edit) @327   10 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   10 years sam Implement Text::SetInt().
(edit) @324   10 years sam Add a text object to display current score.
(edit) @323   10 years sam Clamp tiles to the board, using a PNG alpha trick.
(edit) @322   10 years sam Implement title screen animations.
(edit) @321   10 years sam Prepare the code architecture for the title screen animations.
(edit) @320   10 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @319   10 years sam Text objects don't do bold by default. The fonts themselves should be bold.
(edit) @318   10 years sam Fix a texture size bug in the font initialisation.
(edit) @317   10 years sam New old-school bitmap font.
(edit) @316   10 years sam Desynchronise idle animation and use the latest tiles from Luc.
(edit) @315   10 years sam Get rid of game.cpp and game.h.
(edit) @314   10 years sam Board size and number of available pieces is now a parameter of the …
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @311   10 years sam Add idle animations.
(edit) @310   10 years sam New idle animations by Luc.
(edit) @309   10 years sam New files by Luc.
(edit) @308   10 years sam Give a new board when no more moves are possible.
(edit) @307   10 years sam Better move counting. We now ensure the initial board has valid moves.
(edit) @306   10 years sam Add a method to count the number of available moves for the current …
(edit) @305   10 years sam Tune animation time.
(edit) @304   10 years sam Add a FIXME for a known bug.
(edit) @303   10 years sam Heavily optimise the crappy initial board generation.
(edit) @302   10 years sam Fix typo in piece mutation code.
(edit) @301   10 years sam Add all concept and prototypes so far.
(edit) @300   10 years sam Move Monsterz artwork to a subdirectory.
(edit) @299   10 years sam Test code for monsterz generation.
(edit) @298   10 years sam Allow more particles, just in case.
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @296   10 years sam Fix Linux build.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   10 years sam Add pseudorandom functions for floats.
(edit) @292   10 years sam Minor particles tuning, before they're properly added.
(edit) @291   10 years sam Tune .gitignore for Win32 usage.
(edit) @290   10 years sam Particle emitter test.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @288   10 years sam Skeleton for the particle emitter class.
(edit) @287   10 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @286   10 years sam Fix a bug where falling pieces would remain stuck on screen when …
(edit) @285   10 years sam More animation frames during mashes.
(edit) @284   10 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @283   10 years sam Ship Monsterz PNG and WAV files.
(edit) @282   10 years sam Add a Text object for OSD and possibly other effects.
(edit) @281   10 years sam Store .vcxproj.filters files in SVN.
(edit) @280   10 years sam Print error reports before panicking when asset loads fail.
(edit) @279   10 years sam Play a few additional sounds (whip and pop).
(edit) @278   10 years sam Don't start the mash if the monster's X coordinate isn't right.
(edit) @277   10 years sam Add the 8th monsterz, tuned by Luc.
(edit) @276   10 years sam Implement vertical blocking of falling pieces.
(edit) @275   10 years sam Minor comments and code reorg.
(edit) @274   10 years sam Implement above/below pieces.
(edit) @273   10 years sam Fix a bug affecting spawned pieces' initial positions.
(edit) @272   10 years sam Fix font rendering.
(edit) @271   10 years sam Remove stupid interpolation refining.
(edit) @270   10 years sam Add a utility function to compute the power of two above.
(edit) @269   10 years sam Convert NPOT textures in code.
(edit) @268   10 years sam Try a 1024x512 background instead of 640x480.
(edit) @267   10 years sam Put generated PNG files in SVN for now.
(edit) @266   10 years sam Add the pop animation frame to disappearing monsterz.
(edit) @265   10 years sam Fix piece position detection for mash updates.
(edit) @264   10 years sam Start implementing mash lifetime.
(edit) @263   10 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @262   10 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @261   10 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @260   10 years sam Quick initial random board.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   10 years sam Implement valid move checks and early piece disappearance.
(edit) @257   10 years sam Skeleton class for the Monster Mash.
(edit) @256   10 years sam SDL_mixer support on Win32.
(edit) @255   10 years sam New tiles from Luc, with a smaller mouse pointer.
(edit) @254   10 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(edit) @252   10 years sam Add old Monsterz samples.
(edit) @251   10 years sam Skeleton for sample entity and sampler manager classes.
(edit) @250   10 years sam Minor tuning to piece behaviour and Z-index.
(edit) @249   10 years sam Tweak vcxproj files for concurrent builds.
(edit) @248   10 years sam Make swaps effective now, just for testing purposes.
(edit) @247   10 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @246   10 years sam Remove unused file.
(edit) @245   10 years sam Swapping animation works.
(edit) @244   10 years sam Implement vector equality comparisons.
(edit) @243   10 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @242   10 years sam Implement vector square length.
(edit) @241   10 years sam Delta-time the ungrab animation.
(edit) @240   10 years sam Various vector operators including casts and scalar-vector operations.
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