source: trunk

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Diff Rev Age Author Log Message
(edit) @37   11 years sam More map updates.
(edit) @36   11 years sam Clean up maps.
(edit) @35   11 years sam Update collision doc.
(edit) @34   11 years sam New document for layer format.
(edit) @33   11 years sam Test collisions.
(edit) @32   11 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   11 years sam New tiles.
(edit) @30   11 years carmie
(edit) @29   11 years carmie
(edit) @28   11 years carmie
(edit) @27   11 years sam Nice character outline tutorial.
(edit) @26   11 years sam Indoor map test.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @23   11 years sam Add ladder tiles.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   11 years sam Add a sprite following the mouse.
(edit) @20   11 years sam Add mediocre support for .tmx tiled maps.
(edit) @19   11 years sam New test tiles.
(edit) @18   11 years sam Move video initialisation stuff to a separate source file.
(edit) @17   11 years sam Move C++ code in an src/ subdirectory.
(edit) @16   11 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
(edit) @15   11 years sam Remove old python test.
(edit) @14   11 years sam Testing object layers.
(edit) @13   11 years sam fiuwoifeowifoewifoewfew
(edit) @12   11 years sam Alpha test.
(edit) @11   11 years sam More doc updates.
(edit) @10   11 years sam Update doc.
(edit) @9   11 years sam Fix layer doc.
(edit) @8   11 years sam Testing vertex buffers. They're really, really faster.
(edit) @7   11 years sam More tiles.
(edit) @6   11 years sam Documentation about the z-buffer.
(edit) @5   11 years sam Map rendering test in PyOpenGL.
(edit) @4   11 years sam Drugs.
(edit) @3   11 years sam Hacking test.
(edit) @2   11 years sam Update KQ tiles, for reference.
(add) @1   11 years sam Initial repo.
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