|
|
@770
|
12 years |
sam |
test: start writing really minimalist GL rendering tests.
|
|
|
@769
|
12 years |
sam |
test: add a debug quad test application.
|
|
|
@768
|
12 years |
sam |
core: add the unary minus operator to vectors.
|
|
|
@767
|
12 years |
sam |
web: fix the Monsterz SVN repo location in Trac.
|
|
|
@765
|
12 years |
sam |
timer: avoid useless system calls in the Timer constructor.
|
|
|
@764
|
12 years |
sam |
debug: re-add old fixed pipeline code to the debugquad.
|
|
|
@763
|
12 years |
sam |
ps3: fix a bug in the timer code.
|
|
|
@762
|
12 years |
sam |
ps3: minor cleanup to the PS3 Makefile.
|
|
|
@761
|
12 years |
sam |
core: don't explicitly use std:: prefix when the platform may not …
|
|
|
@760
|
12 years |
sam |
gl: force version 1.30 for all shaders.
|
|
|
@759
|
12 years |
sam |
monsterz: get rid of the Fusion mode, it sucked.
|
|
|
@758
|
12 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
|
|
@757
|
12 years |
sam |
math: implement vector comparisons and add minimal unit tests for this …
|
|
|
@756
|
12 years |
sam |
monsterz: quiet a compilation warning.
|
|
|
@755
|
12 years |
sam |
video: get rid of Video::GetWidth() and Video::GetHeight().
|
|
|
@754
|
12 years |
sam |
monsterz: start rearranging the title screen.
|
|
|
@753
|
12 years |
sam |
video: implement Video::GetSize() in addition to GetWidth() and …
|
|
|
@752
|
12 years |
sam |
monsterz: do not display the interface in the title screen.
|
|
|
@750
|
12 years |
sam |
monsterz: do not display mouse pointer or grab handle on touch devices.
|
|
|
@749
|
12 years |
sam |
ui: add a Platform class to query information about the current …
|
|
|
@748
|
12 years |
sam |
core: fix include guard naming scheme.
|
|
|
@747
|
12 years |
sam |
video: play with random dithering.
|
|
|
@746
|
12 years |
sam |
monsterz: perform move as soon as the grabbed piece is close to its …
|
|
|
@745
|
12 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
|
|
@744
|
12 years |
sam |
android: use GLES2 instead of GLES.
|
|
|
@743
|
12 years |
sam |
monsterz: disable the fusion mode for now.
|
|
|
@742
|
12 years |
sam |
video: make the dithering shader work with GLES2.
|
|
|
@741
|
12 years |
sam |
video: fix a syntax error in the default vertex shader.
|
|
|
@740
|
12 years |
sam |
monsterz: create a Score class to display the score text and increment …
|
|
|
@739
|
12 years |
sam |
ios: clean up code.
|
|
|
@738
|
12 years |
sam |
build: remove duplicate source list in the Android makefiles.
|
|
|
@737
|
12 years |
sam |
monsterz: some refactoring in the Piece and Board classes.
|
|
|
@736
|
12 years |
sam |
video: 8×8 Bresenham dithering (still deactivated).
|
|
|
@735
|
12 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@734
|
12 years |
sam |
core: create a logger class to reduce printf usage.
|
|
|
@732
|
12 years |
sam |
Remove user-generated files.
|
|
|
@731
|
12 years |
sam |
ios: add cleaned up XCode project.
|
|
|
@730
|
12 years |
sam |
video: add deactivated shader code for 4x4 Bayer dithering.
|
|
|
@729
|
12 years |
sam |
core: fix uninitialised WorldEntity members.
|
|
|
@728
|
12 years |
sam |
gl: reactivate depth test and blending on GLES 1.x.
|
|
|
@727
|
12 years |
sam |
android: enforce fullscreen on Android until we have several layouts.
|
|
|
@726
|
12 years |
sam |
ios: get texture loading to work, somehow.
|
|
|
@725
|
12 years |
sam |
ios: texture loading test.
|
|
|
@724
|
12 years |
sam |
gl: use glActiveTexture() instead of glClientActiveTexture() to match …
|
|
|
@723
|
12 years |
sam |
core: fix a few compilation errors and warnings on OS X.
|
|
|
@722
|
12 years |
sam |
android: use assets instead of resources. They're almost the same.
|
|
|
@721
|
12 years |
sam |
android: run fullscreen by default.
|
|
|
@720
|
12 years |
sam |
android: add the whole Android project; will clean up later.
|
|
|
@719
|
12 years |
sam |
android: JNI hooks for single touch input.
|
|
|
@714
|
12 years |
sam |
android: move the PNG loading test into the Image class. It now works.
|
|
|
@712
|
12 years |
sam |
android: Add a method for PNG loading. Highly hackish for now.
|
|
|
@711
|
12 years |
sam |
build: look for libpng, even though we don't use it yet.
|
|
|
@710
|
12 years |
sam |
android: Use thiz instead of that in JNI code.
|
|
|
@709
|
12 years |
sam |
No longer use DebugQuad() in the AndroidApp, we now know it works.
|
|
|
@708
|
12 years |
sam |
Basic utility function to display matrices.
|
|
|
@707
|
12 years |
sam |
Work around a bug in the Android emulator that doesn't let us query …
|
|
|
@706
|
12 years |
sam |
Add AndroidAdd to the VCS. Far from being usable for now.
|
|
|
@705
|
12 years |
sam |
Various changes to the Scene class. Not sure what's useful.
|
|
|
@704
|
12 years |
sam |
Use glClientActiveTexture() wherever it appears to make sense.
|
|
|
@703
|
12 years |
sam |
Add transparency to DebugQuad and ensure it gets rendered over everything.
|
|
|
@702
|
12 years |
sam |
The DebugQuad object now rotates with time.
|
|
|
@701
|
12 years |
sam |
Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
|
|
|
@700
|
12 years |
sam |
Replace #-style comments with dnl-style ones.
|
|
|
@699
|
12 years |
sam |
Add a DebugQuad class for simple feature testing.
|
|
|
@698
|
12 years |
sam |
Enable GL_TEXTURE_2D in the Scene class instead of Video.
|
|
|
@697
|
12 years |
sam |
Remove the Android hack, we can control it from the NDK build scripts.
|
|
|
@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@695
|
12 years |
sam |
Use EglApp instead of SdlApp under GLES 2.
|
|
|
@694
|
12 years |
sam |
Fix a typo in the optimisation flags.
|
|
|
@693
|
12 years |
sam |
Reduce optimisation strength in debug mode.
|
|
|
@692
|
12 years |
sam |
Define a few user profilers.
|
|
|
@691
|
12 years |
sam |
Fix delete/free confusions in EglApp and SdlApp.
|
|
|
@690
|
12 years |
sam |
Create a fake Image if SDL_image is not available, so that we can test …
|
|
|
@689
|
12 years |
sam |
Use the new Image class instead of SDL_image in the TileSet class.
|
|
|
@688
|
12 years |
sam |
Add the Image class for better abstraction.
|
|
|
@687
|
12 years |
sam |
Remove the old and ugly Font macro diversion.
|
|
|
@686
|
12 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@684
|
12 years |
sam |
If only GLES is available, create an EglApp instead of an SdlApp.
|
|
|
@683
|
12 years |
sam |
Try to fix GLES 2 rendering. No luck so far.
|
|
|
@682
|
12 years |
sam |
Add preliminary support for EGL applications.
|
|
|
@681
|
12 years |
sam |
Set the default background color to something recognisable.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@675
|
12 years |
sam |
Fix the GLESv2 rendering.
|
|
|
@674
|
12 years |
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
|
|
|
@673
|
12 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
|
|
@672
|
12 years |
sam |
Fix a memory leak in the vertex array buffer handling.
|
|
|
@671
|
12 years |
sam |
Fix numerous resource leaks in scene.cpp.
|
|
|
@670
|
12 years |
sam |
Cache shader source CRCs to avoid costly recompilations.
|
|
|
@669
|
12 years |
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
|
|
|
@668
|
12 years |
sam |
Protect the Shader constructor and provide a static creation method …
|
|
|
@667
|
12 years |
sam |
Minor GL code reorganisation and simplification.
|
|
|
@666
|
12 years |
sam |
Experimental GL mode works!
|
|
|
@665
|
12 years |
sam |
OpenGL code refactoring.
|
|
|
@664
|
12 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
|
|
@663
|
12 years |
sam |
Implement +=, -= and *= for matrices and vectors.
Add new types, …
|
|
|
@662
|
12 years |
sam |
Merge more code from the experimental MVP refactor into the old GL code.
|
|
|
@661
|
12 years |
sam |
Implement float4x4::rotate().
|
|
|
@660
|
12 years |
sam |
Implement float4x4::ortho() and float4x4::translate().
|
|
|
@659
|
12 years |
sam |
Try to factor all the recent GLSL stuff in the new Shader class.
|
|
|
@658
|
12 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
|
|
|