source: trunk

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @910   11 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @909   11 years sam core: implement the FP_USE() macro on x86, amd64 and powerpc.
(edit) @908   11 years sam core: avoid returning to memory when giving GCC floating point hints.
(edit) @907   11 years sam debug: various improvements to the test programs.
(edit) @906   11 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @905   11 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @904   11 years sam debug: fix PS3 and Android compilation.
(edit) @903   11 years sam debug: add point sprite examples.
(edit) @902   11 years sam core: fix PS3 compilation; the lol_fdiv implementation was missing.
(edit) @901   11 years sam core: fix an accuracy error in the cos() part of lol_sincos().
(edit) @900   11 years sam core: improve tan() accuracy by tweaking higher order Taylor coefficients.
(edit) @899   11 years sam core: implement accelerated lol_sincos() and lol_tan().
(edit) @898   11 years sam core: slightly reorganise Taylor series in sin() and cos().
(edit) @897   11 years sam core: implement accelerated cos().
(edit) @896   11 years sam core: add a code shortcut for sin() on platforms that have cheap branches.
(edit) @895   11 years sam test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
(edit) @894   11 years sam test: do the trigonometry tests on doubles instead of floats.
(edit) @893   11 years sam test: add an empty sandbox program and update .gitignore.
(edit) @892   11 years sam optim: better isnan() reimplementation.
(edit) @891   11 years sam optim: split the Taylor series calculation into two separate values. …
(edit) @890   11 years sam core: remove one multiplication and one selection from the optimised …
(edit) @889   11 years sam test: new test for trigonometric functions.
(edit) @888   11 years sam core: minor optimisation in the x86 version of lol_sin() Instead of …
(edit) @887   11 years sam test: implement a custom isnan() This version is faster (about 25% on …
(edit) @886   11 years sam test: add benchmark tests for trigonometry functions.
(edit) @885   11 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @884   11 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @883   11 years sam core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
(edit) @882   11 years sam core: reactivate half denormals for the PS3. We know we will not have …
(edit) @881   11 years sam contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
(edit) @880   11 years sam test: add matrix code to the benchmark program.
(edit) @879   11 years sam core: tune the half precision code so that the best variants are being …
(edit) @878   11 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @877   11 years sam test: improve the benchmark code to measure a lot more half precision …
(edit) @876   11 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @875   11 years sam test: add a fallback for isnan() when not defined by the system includes.
(edit) @874   11 years sam core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
(edit) @873   11 years sam core: implement array versions of the float / half conversion routines.
(edit) @872   11 years sam core: minor refactoring in the float / half conversions to accomodate …
(edit) @871   11 years sam core: implement new half / float operations and the associated tests.
(edit) @870   11 years sam test: augment the half precision numbers testsuite.
(edit) @869   11 years sam core: add a half to float conversion routine and utility floating …
(edit) @868   11 years sam test: add first test routines for the half class.
(edit) @867   11 years sam core: start working on the "half" type.
(edit) @866   11 years sam core: more vec?i -> ?veci renames.
(edit) @865   11 years sam core: move platform-specific code to specific directories.
(edit) @864   11 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @863   11 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   11 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @861   11 years sam ps3: port the dithering code to Cg. It does not work because …
(edit) @860   11 years sam render: add a Gradient class that will be used for dithering later.
(edit) @859   11 years sam debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
(edit) @857   11 years sam build: add iOS build rules to the XML configuration.
(edit) @856   11 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   11 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @854   11 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
(edit) @853   11 years sam ps3: fix the pad handling code that was ignoring the pad information …
(edit) @852   11 years sam build: update Bitten configuration for Windows cross-compilation.
(edit) @851   11 years sam android: fix Android NDK compilation.
(edit) @848   11 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @847   11 years sam web: tune Bitten configuration.
(edit) @846   11 years sam web: create bitten configuration for an amd64 slave.
(edit) @845   11 years sam ps3: prevent compilation of Ps3Input on other platforms.
(edit) @844   11 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   11 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @839   11 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   11 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @837   11 years sam emitter: fix wrong velocity value computation in the particles.
(edit) @836   11 years sam android: implement JNI_OnLoad and use Log::Info instead of the native …
(edit) @835   11 years sam image: error reporting in the Android image loading class.
(edit) @834   11 years sam android: target android-8 until <cstdlib> is properly fixed for …
(edit) @833   11 years sam ps3: load textures using the system's PNGDEC module.
(edit) @832   11 years sam shader: factor the uniform handling logic into platform-independent …
(edit) @831   11 years sam gl: implement the PS3 version of our bitmap renderer.
(edit) @830   11 years sam debug: add a debug example with a shader and a uniform matrix …
(edit) @829   11 years sam debug: add new shader tests and write some Cg equivalents on the PS3.
(edit) @828   11 years sam ps3: if the implementation supports Cg but not GLSL (for instance on …
(edit) @827   11 years sam contrib: add missing .a files that have been ignored by .gitignore for …
(edit) @826   11 years sam gtk: remove test code that I accidentally checked in.
(edit) @825   11 years sam gtk: refactor the GTK mess once again.
(edit) @824   11 years sam gtk: refactor the GtkGlArea handling so that it can be destroyed even …
(edit) @823   11 years sam debug: minor updates to the debug quad code.
(edit) @822   11 years sam debug: refactor quad test.
(edit) @821   11 years sam gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
(edit) @820   11 years sam ps3: until we know how to retrieve and change the screen resolution …
(edit) @819   11 years sam debug: make the GL test compile on Android.
(edit) @818   11 years sam ps3: some compilation fixes to accomodate for recent debug additions.
(edit) @817   11 years sam test: add a unit test for the recent vector promotion problem.
(edit) @816   11 years sam monsterz: minor code enhancement.
(edit) @815   11 years sam core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
(edit) @814   11 years sam debug: reset the GL state more aggressively between quad renderings; …
(edit) @813   11 years sam build: make build-mingw executable.
(edit) @812   11 years sam build: a few more .gitignore entries.
(edit) @811   11 years sam editor: update th GTK+ XML file with a newer version of Glade.
(edit) @810   11 years sam debug: only print the layer and map errors once.
(edit) @809   11 years sam debug: reset texture unit in the GL quad.
(edit) @808   11 years sam gl: initialise Glew in the video setup instead of the SDL app, so we …
(edit) @807   11 years sam build: fix the editor building on mingw32.
(edit) @806   11 years sam debug: add a slightly more complex vertex buffer test quad.
(edit) @803   11 years sam debug: some code cleanup in the quad tests.
Note: See TracRevisionLog for help on using the revision log.