source: trunk

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Diff Rev Age Author Log Message
(edit) @939   11 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(edit) @938   11 years sam build: add LolUnit to the build rules.
(edit) @937   11 years sam lolunit: rename a few methods for consistency.
(edit) @936   11 years sam lolunit: protect against multiple registration of the same fixture type.
(edit) @935   11 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @934   11 years sam lolunit: rename test runner’s run() method to Run() for consistency.
(edit) @932   11 years sam lolunit: add some comments to document the framework internals.
(edit) @931   11 years sam test: improve matrix and vector uni tests.
(edit) @930   11 years sam lolunit: add several helper macros for various comparison checks.
(edit) @929   11 years sam core: add std::ostream operators for vector and matrix classes.
(edit) @928   11 years sam lolunit: tweak output formatting so that it more closely matches CppUnit.
(edit) @927   11 years sam lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
(edit) @926   11 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
(edit) @925   11 years sam lolunit: reverse the expected/actual logic. CPPUNIT_ASSERT_EQUAL(a, …
(edit) @924   11 years sam lolunit: fix an uninitialised member in TestCase.
(edit) @923   11 years sam core: define FP_USE on exotic architectures.
(edit) @919   11 years sam lolunit: free all the memory we allocated to avoid a minor memory …
(edit) @918   11 years sam build: add -j6 to our build scripts' "make" invocations.
(edit) @915   11 years sam core: mediocre workaround for mingw32 who ignores our FP_USE macro.
(edit) @914   11 years sam test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
(edit) @913   11 years sam test: make LolUnit's output match CppUnit's more closely.
(edit) @912   11 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @911   11 years sam test: add a few Visual Studio 2010 project files and fix testsuite …
(edit) @910   11 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @909   11 years sam core: implement the FP_USE() macro on x86, amd64 and powerpc.
(edit) @908   11 years sam core: avoid returning to memory when giving GCC floating point hints.
(edit) @907   11 years sam debug: various improvements to the test programs.
(edit) @906   11 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @905   11 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @904   11 years sam debug: fix PS3 and Android compilation.
(edit) @903   11 years sam debug: add point sprite examples.
(edit) @902   11 years sam core: fix PS3 compilation; the lol_fdiv implementation was missing.
(edit) @901   11 years sam core: fix an accuracy error in the cos() part of lol_sincos().
(edit) @900   11 years sam core: improve tan() accuracy by tweaking higher order Taylor coefficients.
(edit) @899   11 years sam core: implement accelerated lol_sincos() and lol_tan().
(edit) @898   11 years sam core: slightly reorganise Taylor series in sin() and cos().
(edit) @897   11 years sam core: implement accelerated cos().
(edit) @896   11 years sam core: add a code shortcut for sin() on platforms that have cheap branches.
(edit) @895   11 years sam test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
(edit) @894   11 years sam test: do the trigonometry tests on doubles instead of floats.
(edit) @893   11 years sam test: add an empty sandbox program and update .gitignore.
(edit) @892   11 years sam optim: better isnan() reimplementation.
(edit) @891   11 years sam optim: split the Taylor series calculation into two separate values. …
(edit) @890   11 years sam core: remove one multiplication and one selection from the optimised …
(edit) @889   11 years sam test: new test for trigonometric functions.
(edit) @888   11 years sam core: minor optimisation in the x86 version of lol_sin() Instead of …
(edit) @887   11 years sam test: implement a custom isnan() This version is faster (about 25% on …
(edit) @886   11 years sam test: add benchmark tests for trigonometry functions.
(edit) @885   11 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @884   11 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @883   11 years sam core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
(edit) @882   11 years sam core: reactivate half denormals for the PS3. We know we will not have …
(edit) @881   11 years sam contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
(edit) @880   11 years sam test: add matrix code to the benchmark program.
(edit) @879   11 years sam core: tune the half precision code so that the best variants are being …
(edit) @878   11 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @877   11 years sam test: improve the benchmark code to measure a lot more half precision …
(edit) @876   11 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @875   11 years sam test: add a fallback for isnan() when not defined by the system includes.
(edit) @874   11 years sam core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
(edit) @873   11 years sam core: implement array versions of the float / half conversion routines.
(edit) @872   11 years sam core: minor refactoring in the float / half conversions to accomodate …
(edit) @871   11 years sam core: implement new half / float operations and the associated tests.
(edit) @870   11 years sam test: augment the half precision numbers testsuite.
(edit) @869   11 years sam core: add a half to float conversion routine and utility floating …
(edit) @868   11 years sam test: add first test routines for the half class.
(edit) @867   11 years sam core: start working on the "half" type.
(edit) @866   11 years sam core: more vec?i -> ?veci renames.
(edit) @865   11 years sam core: move platform-specific code to specific directories.
(edit) @864   11 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @863   11 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   11 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @861   11 years sam ps3: port the dithering code to Cg. It does not work because …
(edit) @860   11 years sam render: add a Gradient class that will be used for dithering later.
(edit) @859   11 years sam debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
(edit) @857   11 years sam build: add iOS build rules to the XML configuration.
(edit) @856   11 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   11 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @854   11 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
(edit) @853   11 years sam ps3: fix the pad handling code that was ignoring the pad information …
(edit) @852   11 years sam build: update Bitten configuration for Windows cross-compilation.
(edit) @851   11 years sam android: fix Android NDK compilation.
(edit) @848   11 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @847   11 years sam web: tune Bitten configuration.
(edit) @846   11 years sam web: create bitten configuration for an amd64 slave.
(edit) @845   11 years sam ps3: prevent compilation of Ps3Input on other platforms.
(edit) @844   11 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   11 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @839   11 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   11 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @837   11 years sam emitter: fix wrong velocity value computation in the particles.
(edit) @836   11 years sam android: implement JNI_OnLoad and use Log::Info instead of the native …
(edit) @835   11 years sam image: error reporting in the Android image loading class.
(edit) @834   11 years sam android: target android-8 until <cstdlib> is properly fixed for …
(edit) @833   11 years sam ps3: load textures using the system's PNGDEC module.
(edit) @832   11 years sam shader: factor the uniform handling logic into platform-independent …
(edit) @831   11 years sam gl: implement the PS3 version of our bitmap renderer.
(edit) @830   11 years sam debug: add a debug example with a shader and a uniform matrix …
(edit) @829   11 years sam debug: add new shader tests and write some Cg equivalents on the PS3.
(edit) @828   11 years sam ps3: if the implementation supports Cg but not GLSL (for instance on …
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