|
|
@966
|
12 years |
sam |
core: remove spurious dependency between androidapp.cpp and monsterz.
|
|
|
@965
|
12 years |
sam |
core: start working on a "real" class for arbitrarily sized floats.
|
|
|
@964
|
12 years |
sam |
test: fix the benchmark suite compilation on SNC.
|
|
|
@963
|
12 years |
sam |
build: fix PS3 and Android build; it was broken since the ImageData …
|
|
|
@962
|
12 years |
sam |
build: bring the iOS port up to date by synchronising new source file …
|
|
|
@961
|
12 years |
sam |
build: fix a shitload of build errors introduced by the Image …
|
|
|
@960
|
12 years |
sam |
osx: link with the proper OpenGL libraries on OS X.
|
|
|
@959
|
12 years |
sam |
build: add svn:ignore properties where needed.
|
|
|
@958
|
12 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@957
|
12 years |
sam |
ios: rename iOS image loader to .mm.
|
|
|
@956
|
12 years |
sam |
core: remove calls to exit() in image loaders since they can now …
|
|
|
@955
|
12 years |
sam |
core: implement dynamic registration of image loaders.
|
|
|
@954
|
12 years |
sam |
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
|
|
|
@953
|
12 years |
sam |
build: disable "make check" on win64 because the version of Wine …
|
|
|
@952
|
12 years |
sam |
build: do not set --build if not really cross-compiling (eg. building …
|
|
|
@951
|
12 years |
sam |
build: better clean rule for the test directory.
|
|
|
@950
|
12 years |
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
|
|
@949
|
12 years |
sam |
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
|
|
|
@948
|
12 years |
sam |
build: fix a typo in the mingw configuration sequence in lol-build and …
|
|
|
@947
|
12 years |
sam |
build: add a Win64 build of libSDL. Useless for now, because SDL_Image …
|
|
|
@946
|
12 years |
sam |
build: add debug information to lol-build output.
|
|
|
@945
|
12 years |
sam |
build: new lol-build script for easier autobuilds.
|
|
|
@944
|
12 years |
sam |
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
|
|
|
@943
|
12 years |
sam |
ios: fix iOS build by adding missing files to XCode project.
|
|
|
@942
|
12 years |
sam |
test: reorganise test suite and benchmark code.
|
|
|
@941
|
12 years |
sam |
test: add unit tests to check whether the build environment behaved as …
|
|
|
@940
|
12 years |
sam |
core: add our custom isnan() macro to the core headers.
|
|
|
@939
|
12 years |
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
|
|
|
@938
|
12 years |
sam |
build: add LolUnit to the build rules.
|
|
|
@937
|
12 years |
sam |
lolunit: rename a few methods for consistency.
|
|
|
@936
|
12 years |
sam |
lolunit: protect against multiple registration of the same fixture type.
|
|
|
@935
|
12 years |
sam |
build: disable RTTI, we don’t need it and won’t use it.
|
|
|
@934
|
12 years |
sam |
lolunit: rename test runner’s run() method to Run() for consistency.
|
|
|
@932
|
12 years |
sam |
lolunit: add some comments to document the framework internals.
|
|
|
@931
|
12 years |
sam |
test: improve matrix and vector uni tests.
|
|
|
@930
|
12 years |
sam |
lolunit: add several helper macros for various comparison checks.
|
|
|
@929
|
12 years |
sam |
core: add std::ostream operators for vector and matrix classes.
|
|
|
@928
|
12 years |
sam |
lolunit: tweak output formatting so that it more closely matches CppUnit.
|
|
|
@927
|
12 years |
sam |
lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
|
|
|
@926
|
12 years |
sam |
core: handle denormal halfs properly on the PS3; it's denormal floats …
|
|
|
@925
|
12 years |
sam |
lolunit: reverse the expected/actual logic.
CPPUNIT_ASSERT_EQUAL(a, …
|
|
|
@924
|
12 years |
sam |
lolunit: fix an uninitialised member in TestCase.
|
|
|
@923
|
12 years |
sam |
core: define FP_USE on exotic architectures.
|
|
|
@919
|
12 years |
sam |
lolunit: free all the memory we allocated to avoid a minor memory …
|
|
|
@918
|
12 years |
sam |
build: add -j6 to our build scripts' "make" invocations.
|
|
|
@915
|
12 years |
sam |
core: mediocre workaround for mingw32 who ignores our FP_USE macro.
|
|
|
@914
|
12 years |
sam |
test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
|
|
|
@913
|
12 years |
sam |
test: make LolUnit's output match CppUnit's more closely.
|
|
|
@912
|
12 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@911
|
12 years |
sam |
test: add a few Visual Studio 2010 project files and fix testsuite …
|
|
|
@910
|
12 years |
sam |
core: fix a bug on the PS3 version of lol_sin().
|
|
|
@909
|
12 years |
sam |
core: implement the FP_USE() macro on x86, amd64 and powerpc.
|
|
|
@908
|
12 years |
sam |
core: avoid returning to memory when giving GCC floating point hints.
|
|
|
@907
|
12 years |
sam |
debug: various improvements to the test programs.
|
|
|
@906
|
12 years |
sam |
build: new Visual Studio build files, for the engine core and the …
|
|
|
@905
|
12 years |
sam |
core: a few compilation fixes for non-GCC compilers.
|
|
|
@904
|
12 years |
sam |
debug: fix PS3 and Android compilation.
|
|
|
@903
|
12 years |
sam |
debug: add point sprite examples.
|
|
|
@902
|
12 years |
sam |
core: fix PS3 compilation; the lol_fdiv implementation was missing.
|
|
|
@901
|
12 years |
sam |
core: fix an accuracy error in the cos() part of lol_sincos().
|
|
|
@900
|
12 years |
sam |
core: improve tan() accuracy by tweaking higher order Taylor coefficients.
|
|
|
@899
|
12 years |
sam |
core: implement accelerated lol_sincos() and lol_tan().
|
|
|
@898
|
12 years |
sam |
core: slightly reorganise Taylor series in sin() and cos().
|
|
|
@897
|
12 years |
sam |
core: implement accelerated cos().
|
|
|
@896
|
12 years |
sam |
core: add a code shortcut for sin() on platforms that have cheap branches.
|
|
|
@895
|
12 years |
sam |
test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
|
|
|
@894
|
12 years |
sam |
test: do the trigonometry tests on doubles instead of floats.
|
|
|
@893
|
12 years |
sam |
test: add an empty sandbox program and update .gitignore.
|
|
|
@892
|
12 years |
sam |
optim: better isnan() reimplementation.
|
|
|
@891
|
12 years |
sam |
optim: split the Taylor series calculation into two separate values.
…
|
|
|
@890
|
12 years |
sam |
core: remove one multiplication and one selection from the optimised …
|
|
|
@889
|
12 years |
sam |
test: new test for trigonometric functions.
|
|
|
@888
|
12 years |
sam |
core: minor optimisation in the x86 version of lol_sin()
Instead of …
|
|
|
@887
|
12 years |
sam |
test: implement a custom isnan()
This version is faster (about 25% on …
|
|
|
@886
|
12 years |
sam |
test: add benchmark tests for trigonometry functions.
|
|
|
@885
|
12 years |
sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
|
|
|
@884
|
12 years |
sam |
build: check for <fastmath.h> and build using -O3 -ffastmath.
|
|
|
@883
|
12 years |
sam |
core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
|
|
|
@882
|
12 years |
sam |
core: reactivate half denormals for the PS3.
We know we will not have …
|
|
|
@881
|
12 years |
sam |
contrib: rebuild the Win32 CppUnit under Linux and fix the includes.
…
|
|
|
@880
|
12 years |
sam |
test: add matrix code to the benchmark program.
|
|
|
@879
|
12 years |
sam |
core: tune the half precision code so that the best variants are being …
|
|
|
@878
|
12 years |
sam |
build: clean up .self files and allow to build the benchmark on the PS3.
|
|
|
@877
|
12 years |
sam |
test: improve the benchmark code to measure a lot more half precision …
|
|
|
@876
|
12 years |
sam |
contrib: add a precompiled Win32 version of CppUnit and update build …
|
|
|
@875
|
12 years |
sam |
test: add a fallback for isnan() when not defined by the system includes.
|
|
|
@874
|
12 years |
sam |
core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
|
|
|
@873
|
12 years |
sam |
core: implement array versions of the float / half conversion routines.
|
|
|
@872
|
12 years |
sam |
core: minor refactoring in the float / half conversions to accomodate …
|
|
|
@871
|
12 years |
sam |
core: implement new half / float operations and the associated tests.
|
|
|
@870
|
12 years |
sam |
test: augment the half precision numbers testsuite.
|
|
|
@869
|
12 years |
sam |
core: add a half to float conversion routine and utility floating …
|
|
|
@868
|
12 years |
sam |
test: add first test routines for the half class.
|
|
|
@867
|
12 years |
sam |
core: start working on the "half" type.
|
|
|
@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
|
|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@864
|
12 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|
|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@862
|
12 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
|
|
|
@861
|
12 years |
sam |
ps3: port the dithering code to Cg. It does not work because …
|
|
|