Timeline
Aug 11, 2010:
- 6:18 PM Changeset [103] by
- Reimplement the SDL input as a ticked asset object.
- 6:18 PM Changeset [102] by
- Implement a quit() mechanism in the Game class.
- 6:18 PM Changeset [101] by
- Implement ticking groups.
- 6:18 PM Changeset [100] by
- Slightly improve the documentation in a few files, add the missing …
- 6:18 PM Changeset [99] by
- Move all GTK stuff to a subdirectory.
- 6:18 PM Changeset [98] by
- Implement a naive garbage collector.
- 6:18 PM Changeset [97] by
- Add a few more autotools rules.
- 6:18 PM Changeset [96] by
- Implement lazy initialisation of TileSet objects.
- 6:18 PM Changeset [95] by
- TileSet is now a child of Asset.
- 6:18 PM Changeset [94] by
- Implement a clean class for various assets that can be ticked both in …
- 6:18 PM Changeset [93] by
- The GTK loop now works. Sort of.
- 6:18 PM Changeset [92] by
- Convert everything to the autotools. Managing source dependencies will …
- 5:50 PM Changeset [91] by
- Start of the GtkVideo implementation.
- 5:39 PM Changeset [90] by
- Change the Video class into an interface, implemented by SdlVideo and, …
Jul 31, 2010:
Jul 14, 2010:
- 2:14 AM Changeset [88] by
- Fix images.
- 2:14 AM Changeset [87] by
- Naive font renderer prototype.
- 2:14 AM Changeset [86] by
- Standalone character image.
- 2:14 AM Changeset [85] by
- Simple tool to create a font file.
- 1:39 AM Changeset [84] by
- 12:13 AM Changeset [83] by
- Update gfx makefile.
Jul 13, 2010:
Jul 12, 2010:
- 1:54 PM Changeset [81] by
- Minor Win32 compilation fixes.
Note: See TracTimeline
for information about the timeline view.