Timeline
Aug 21, 2010:
- 7:50 PM Changeset [150] by
- Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
- 7:50 PM Changeset [149] by
- Get the timer to talk milliseconds instead of seconds.
- 7:50 PM Changeset [148] by
- Add a simple "build" script for people unfamiliar with bootstrap etc.
- 4:20 AM Changeset [147] by
- Rename "asset" to "entity". It's way cooler.
- 4:20 AM Changeset [146] by
- Improve the default test map.
Aug 19, 2010:
- 2:58 AM Changeset [145] by
- Remove some debug stuff.
- 2:58 AM Changeset [144] by
- Implement video recording using libpipi.
- 2:58 AM Changeset [143] by
- Improve the demo map.
- 2:58 AM Changeset [142] by
- Disable depth test. We do our own management.
- 2:58 AM Changeset [141] by
- Fix Z-sorting yet again, and add real level support to map loading.
- 2:58 AM Changeset [140] by
- Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
- 2:58 AM Changeset [139] by
- Implement Video::GetWidth() and Video::GetHeight().
- 2:58 AM Changeset [138] by
- Start to handle differences between vertical and horizontal tiles.
- 2:58 AM Changeset [137] by
- Invert the mouse coordinate handling logic.
- 2:58 AM Changeset [136] by
- Fix map problems caused by wrongly sized images.
Aug 17, 2010:
- 2:05 PM Changeset [135] by
- Better near/far values.
- 1:01 AM Changeset [134] by
- Minor fixes to the artwork images.
- 1:01 AM Changeset [133] by
- Fix z-sorting of tiles. For now.
Aug 16, 2010:
- 11:40 PM Changeset [132] by
- Add a debug sprite to the scene.
- 11:40 PM Changeset [131] by
- Allow other classes to request the Game's Scene object.
- 11:40 PM Changeset [130] by
- Try to detect assets not calling their super tick methods. Already …
- 11:40 PM Changeset [129] by
- Minor optimisation in the garbage collection order.
- 11:40 PM Changeset [128] by
- Implement Timer::PollSeconds(), if necessary.
- 11:40 PM Changeset [127] by
- Improve the text appearance using an outline.
- 2:36 AM Changeset [126] by
- Minor updates here and there. Not worth mentioning.
- 2:36 AM Changeset [125] by
- Update todo list.
- 2:36 AM Changeset [124] by
- Make the editor more responsive by handling GTK events before waiting …
Aug 15, 2010:
- 6:56 PM Changeset [123] by
- Make the GTK editor more responsive.
- 6:56 PM Changeset [122] by
- Implement the profiling system.
- 6:56 PM Changeset [121] by
- Implement naive bold font printing.
- 6:56 PM Changeset [120] by
- Improve the timer accuracy even more.
- 5:03 PM Changeset [119] by
- 4:29 PM Changeset [118] by
- Fixed framerate now has sub-millisecond accuracy on Linux.
- 4:29 PM Changeset [117] by
- Properly initialise SDL in the input system's constructor.
- 4:29 PM Changeset [116] by
- Implement a better timing mechanism for fixed framerate. Accuracy is …
Aug 14, 2010:
- 11:15 PM Changeset [115] by
- Fix the extra data in the autotools-created tarballs.
- 11:15 PM Changeset [114] by
- Switch editor building scheme to GtkBuilder.
- 11:15 PM Changeset [113] by
- Create the todo list.
- 11:15 PM Changeset [112] by
- Proper delta time computation in both the game and the editor.
- 11:15 PM Changeset [111] by
- The frame counter is now an asset object.
- 11:15 PM Changeset [110] by
- Minor cleanup in the editor main code.
- 11:15 PM Changeset [109] by
- Get rid of GtkVideo, it was pretty useless in the current shape.
- 11:15 PM Changeset [108] by
- Get rid of SdlVideo, it was pretty useless.
- 11:15 PM Changeset [107] by
- Remove dead code from the soon to be deprecated Video classes.
- 11:15 PM Changeset [106] by
- Make the Game class an asset like the others.
- 11:15 PM Changeset [105] by
- Create a helper class for easy scene setup. Highly reduces the number …
- 11:15 PM Changeset [104] by
- Do not tick destroyed objects.
Aug 11, 2010:
- 6:18 PM Changeset [103] by
- Reimplement the SDL input as a ticked asset object.
- 6:18 PM Changeset [102] by
- Implement a quit() mechanism in the Game class.
- 6:18 PM Changeset [101] by
- Implement ticking groups.
- 6:18 PM Changeset [100] by
- Slightly improve the documentation in a few files, add the missing …
- 6:18 PM Changeset [99] by
- Move all GTK stuff to a subdirectory.
- 6:18 PM Changeset [98] by
- Implement a naive garbage collector.
- 6:18 PM Changeset [97] by
- Add a few more autotools rules.
- 6:18 PM Changeset [96] by
- Implement lazy initialisation of TileSet objects.
- 6:18 PM Changeset [95] by
- TileSet is now a child of Asset.
- 6:18 PM Changeset [94] by
- Implement a clean class for various assets that can be ticked both in …
- 6:18 PM Changeset [93] by
- The GTK loop now works. Sort of.
- 6:18 PM Changeset [92] by
- Convert everything to the autotools. Managing source dependencies will …
- 5:50 PM Changeset [91] by
- Start of the GtkVideo implementation.
- 5:39 PM Changeset [90] by
- Change the Video class into an interface, implemented by SdlVideo and, …
Jul 31, 2010:
Note: See TracTimeline
for information about the timeline view.