Timeline
Sep 1, 2010:
- 10:17 PM Changeset [197] by
- 8:47 AM Changeset [196] by
- 8:24 AM Changeset [195] by
- 7:41 AM Changeset [194] by
- 7:28 AM Changeset [193] by
- 4:24 AM Changeset [192] by
Aug 31, 2010:
- 10:15 PM Changeset [191] by
- Update layer names.
- 10:08 PM Changeset [190] by
- 8:51 PM Changeset [189] by
- 8:12 PM Changeset [188] by
Aug 30, 2010:
- 1:18 AM Changeset [187] by
- Toying around with the editor UI.
Aug 29, 2010:
- 12:51 AM Changeset [186] by
- Support tilesets larger than 512x512 and switch the coordinates system …
Aug 28, 2010:
- 9:33 PM Changeset [185] by
- 9:12 PM Changeset [184] by
- Automatically generate outdoor.png.
- 9:12 PM Changeset [183] by
- Start creating the World class.
- 9:09 PM Changeset [182] by
- 8:54 PM Changeset [181] by
- 7:19 PM Changeset [180] by
- Fix a few minor FIXMEs in the code.
- 7:19 PM Changeset [179] by
- Fix an erroneus warning message in the Dict destructor.
- 7:19 PM Changeset [178] by
- Proper detection of libcaca and libpipi.
- 7:19 PM Changeset [177] by
- Minor simplification to the GTK exit handling.
- 7:19 PM Changeset [176] by
- Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
Aug 26, 2010:
- 10:41 PM Changeset [175] by
- 1:46 PM Changeset [174] by
- Do not use SDL for Win32 timers. The OS has all we need.
Aug 23, 2010:
- 6:39 PM Changeset [173] by
- Fix a Win32 timer regression bug.
- 6:36 PM Changeset [172] by
- Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
- 6:34 PM Changeset [171] by
- Allow to build without libpipi.
- 3:56 AM Changeset [170] by
- Properly implement program termination, including in the GTK program.
- 3:56 AM Changeset [169] by
- Minor code simplifications.
Aug 22, 2010:
- 7:52 PM Changeset [168] by
- Remove duplicate code in the GL map viewer.
- 7:52 PM Changeset [167] by
- Store the frame number in the Ticker instead of duplicating the …
- 7:52 PM Changeset [166] by
- Keyboard scrolling in the editor.
- 7:52 PM Changeset [165] by
- Play with toolbar buttons.
- 6:16 PM Changeset [164] by
- 6:02 PM Changeset [163] by
- Add an about dialogue and fix an initialisation bug in the map viewer …
- 6:02 PM Changeset [162] by
- Refactor editor to get the glarea object out of the main source file.
- 6:02 PM Changeset [161] by
- Update .gitignore file.
- 6:02 PM Changeset [160] by
- Update todo list.
- 6:02 PM Changeset [159] by
- Allow the sprite viewer window to pan.
- 4:10 PM Changeset [158] by
- 6:28 AM Changeset [157] by
- Implement scrolling in the GTK window using the scrollbars.
- 6:28 AM Changeset [156] by
- Fix the Font class so that it does lazy initialisation of the texture.
- 6:28 AM Changeset [155] by
- New MapViewer class and some GTK+ refactoring.
- 2:55 AM Changeset [154] by
- Refactor stuff.
- 2:55 AM Changeset [153] by
- Factor Forge and Tiler using the new Dict class.
- 2:55 AM Changeset [152] by
- Proper Float3 constructors.
- 2:55 AM Changeset [151] by
- Apply correct projection to the debug sprite movement.
Aug 21, 2010:
- 7:50 PM Changeset [150] by
- Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
- 7:50 PM Changeset [149] by
- Get the timer to talk milliseconds instead of seconds.
- 7:50 PM Changeset [148] by
- Add a simple "build" script for people unfamiliar with bootstrap etc.
- 4:20 AM Changeset [147] by
- Rename "asset" to "entity". It's way cooler.
- 4:20 AM Changeset [146] by
- Improve the default test map.
Aug 19, 2010:
- 2:58 AM Changeset [145] by
- Remove some debug stuff.
- 2:58 AM Changeset [144] by
- Implement video recording using libpipi.
- 2:58 AM Changeset [143] by
- Improve the demo map.
- 2:58 AM Changeset [142] by
- Disable depth test. We do our own management.
- 2:58 AM Changeset [141] by
- Fix Z-sorting yet again, and add real level support to map loading.
- 2:58 AM Changeset [140] by
- Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
- 2:58 AM Changeset [139] by
- Implement Video::GetWidth() and Video::GetHeight().
- 2:58 AM Changeset [138] by
- Start to handle differences between vertical and horizontal tiles.
- 2:58 AM Changeset [137] by
- Invert the mouse coordinate handling logic.
- 2:58 AM Changeset [136] by
- Fix map problems caused by wrongly sized images.
Aug 17, 2010:
- 2:05 PM Changeset [135] by
- Better near/far values.
- 1:01 AM Changeset [134] by
- Minor fixes to the artwork images.
- 1:01 AM Changeset [133] by
- Fix z-sorting of tiles. For now.
Aug 16, 2010:
- 11:40 PM Changeset [132] by
- Add a debug sprite to the scene.
- 11:40 PM Changeset [131] by
- Allow other classes to request the Game's Scene object.
- 11:40 PM Changeset [130] by
- Try to detect assets not calling their super tick methods. Already …
- 11:40 PM Changeset [129] by
- Minor optimisation in the garbage collection order.
- 11:40 PM Changeset [128] by
- Implement Timer::PollSeconds(), if necessary.
- 11:40 PM Changeset [127] by
- Improve the text appearance using an outline.
- 2:36 AM Changeset [126] by
- Minor updates here and there. Not worth mentioning.
- 2:36 AM Changeset [125] by
- Update todo list.
- 2:36 AM Changeset [124] by
- Make the editor more responsive by handling GTK events before waiting …
Aug 15, 2010:
- 6:56 PM Changeset [123] by
- Make the GTK editor more responsive.
- 6:56 PM Changeset [122] by
- Implement the profiling system.
- 6:56 PM Changeset [121] by
- Implement naive bold font printing.
- 6:56 PM Changeset [120] by
- Improve the timer accuracy even more.
- 5:03 PM Changeset [119] by
- 4:29 PM Changeset [118] by
- Fixed framerate now has sub-millisecond accuracy on Linux.
- 4:29 PM Changeset [117] by
- Properly initialise SDL in the input system's constructor.
- 4:29 PM Changeset [116] by
- Implement a better timing mechanism for fixed framerate. Accuracy is …
Aug 14, 2010:
- 11:15 PM Changeset [115] by
- Fix the extra data in the autotools-created tarballs.
- 11:15 PM Changeset [114] by
- Switch editor building scheme to GtkBuilder.
- 11:15 PM Changeset [113] by
- Create the todo list.
- 11:15 PM Changeset [112] by
- Proper delta time computation in both the game and the editor.
- 11:15 PM Changeset [111] by
- The frame counter is now an asset object.
- 11:15 PM Changeset [110] by
- Minor cleanup in the editor main code.
- 11:15 PM Changeset [109] by
- Get rid of GtkVideo, it was pretty useless in the current shape.
- 11:15 PM Changeset [108] by
- Get rid of SdlVideo, it was pretty useless.
- 11:15 PM Changeset [107] by
- Remove dead code from the soon to be deprecated Video classes.
- 11:15 PM Changeset [106] by
- Make the Game class an asset like the others.
- 11:15 PM Changeset [105] by
- Create a helper class for easy scene setup. Highly reduces the number …
- 11:15 PM Changeset [104] by
- Do not tick destroyed objects.
Aug 11, 2010:
- 6:18 PM Changeset [103] by
- Reimplement the SDL input as a ticked asset object.
- 6:18 PM Changeset [102] by
- Implement a quit() mechanism in the Game class.
- 6:18 PM Changeset [101] by
- Implement ticking groups.
- 6:18 PM Changeset [100] by
- Slightly improve the documentation in a few files, add the missing …
- 6:18 PM Changeset [99] by
- Move all GTK stuff to a subdirectory.
- 6:18 PM Changeset [98] by
- Implement a naive garbage collector.
- 6:18 PM Changeset [97] by
- Add a few more autotools rules.
- 6:18 PM Changeset [96] by
- Implement lazy initialisation of TileSet objects.
- 6:18 PM Changeset [95] by
- TileSet is now a child of Asset.
- 6:18 PM Changeset [94] by
- Implement a clean class for various assets that can be ticked both in …
- 6:18 PM Changeset [93] by
- The GTK loop now works. Sort of.
- 6:18 PM Changeset [92] by
- Convert everything to the autotools. Managing source dependencies will …
- 5:50 PM Changeset [91] by
- Start of the GtkVideo implementation.
- 5:39 PM Changeset [90] by
- Change the Video class into an interface, implemented by SdlVideo and, …
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for information about the timeline view.