Timeline
Jan 18, 2011:
- 5:58 PM Changeset [227] by
- Spawn several pieces in Monsterz now that we can.
- 3:51 PM Changeset [226] by
- New class for board pieces.
- 3:51 PM Changeset [225] by
- Fix a refcount bug in the entity dictionary.
- 1:08 PM Changeset [224] by
- Update the VS 2010 solution and projects to build both games.
- 2:04 AM Changeset [223] by
- Rename DebugBoard to Board. It's good enough now.
- 2:04 AM Changeset [222] by
- Add support for rotated views and stretched tiles.
- 12:05 AM Changeset [221] by
- Complete Lol Engine / Deus Hax / Monsterz split.
Jan 17, 2011:
- 9:25 PM Changeset [220] by
- Split test-map into deus-hax and monsterz.
- 2:23 PM Changeset [219] by
- Win32 solution.
- 2:22 PM Changeset [218] by
- The Tile size can now be specified upon TileSet load. Add a sample …
- 2:18 PM Changeset [217] by
- New cute Monsterz tiles by Luc ADR.
- 1:39 PM Changeset [216] by
- Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
- 1:28 PM Changeset [215] by
- Fix M_PI usage on Win32.
Note: See TracTimeline
for information about the timeline view.