Timeline



Jan 18, 2011:

5:58 PM Changeset [227] by sam
Spawn several pieces in Monsterz now that we can.
3:51 PM Changeset [226] by sam
New class for board pieces.
3:51 PM Changeset [225] by sam
Fix a refcount bug in the entity dictionary.
1:08 PM Changeset [224] by sam
Update the VS 2010 solution and projects to build both games.
2:04 AM Changeset [223] by sam
Rename DebugBoard to Board. It's good enough now.
2:04 AM Changeset [222] by sam
Add support for rotated views and stretched tiles.
12:05 AM Changeset [221] by sam
Complete Lol Engine / Deus Hax / Monsterz split.

Jan 17, 2011:

9:25 PM Changeset [220] by sam
Split test-map into deus-hax and monsterz.
2:23 PM Changeset [219] by sam
Win32 solution.
2:22 PM Changeset [218] by sam
The Tile size can now be specified upon TileSet load. Add a sample …
2:18 PM Changeset [217] by sam
New cute Monsterz tiles by Luc ADR.
1:39 PM Changeset [216] by sam
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
1:28 PM Changeset [215] by sam
Fix M_PI usage on Win32.
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