Timeline



Jan 22, 2011:

9:18 PM Changeset [261] by sam
Use a different speed when pieces are swapped and when they fall.
6:02 PM Changeset [260] by sam
Quick initial random board.
6:02 PM Changeset [259] by sam
Slightly change the ...Data initialisation in classes.

Jan 21, 2011:

2:52 PM Changeset [258] by sam
Implement valid move checks and early piece disappearance.
1:14 PM Changeset [257] by sam
Skeleton class for the Monster Mash.
11:30 AM Changeset [256] by sam
SDL_mixer support on Win32.
11:29 AM Changeset [255] by sam
New tiles from Luc, with a smaller mouse pointer.
8:26 AM Changeset [254] by sam
Reduce audio latency by using 1K samples instead of 4K.
1:05 AM Changeset [253] by sam
Add preliminary support for sound samples. Implement click.
1:04 AM Changeset [252] by sam
Add old Monsterz samples.
1:04 AM Changeset [251] by sam
Skeleton for sample entity and sampler manager classes.
1:04 AM Changeset [250] by sam
Minor tuning to piece behaviour and Z-index.

Jan 20, 2011:

6:30 PM Changeset [249] by sam
Tweak vcxproj files for concurrent builds.
2:59 PM Changeset [248] by sam
Make swaps effective now, just for testing purposes.
1:45 AM Changeset [247] by sam
Fix VS2010 projects so that they don't hardcode paths.
1:03 AM Changeset [246] by sam
Remove unused file.
1:02 AM Changeset [245] by sam
Swapping animation works.
1:02 AM Changeset [244] by sam
Implement vector equality comparisons.

Jan 19, 2011:

10:23 PM Changeset [243] by sam
Allow to immediately grab an ungrabbed piece if it is close enough.
10:23 PM Changeset [242] by sam
Implement vector square length.
9:34 PM Changeset [241] by sam
Delta-time the ungrab animation.
9:33 PM Changeset [240] by sam
Various vector operators including casts and scalar-vector operations.
9:33 PM Changeset [239] by sam
Implement vector addition, subtraction etc. as well as euclidian distance.
9:33 PM Changeset [238] by sam
Pieces can now be grabbed around.
9:33 PM Changeset [237] by sam
Implement simple + and - operators for Int2, Float2 etc.
9:33 PM Changeset [236] by sam
Mouse button support in Lol Engine.
9:32 PM Changeset [235] by sam
Allow to access Int2, Float2 etc. members using [].
1:34 PM Changeset [234] by sam
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
1:34 PM Changeset [233] by sam
Make SdlInput regularly inject the mouse position into the Input singleton.
1:34 PM Changeset [232] by sam
Float2 and Float3 are now templates, thus creating Int2 and Int3.
1:34 PM Changeset [231] by sam
Properly delta-time blinks.
1:33 PM Changeset [230] by sam
Monsters can now blink.
1:33 PM Changeset [229] by sam
WIP logo and tweaked tiles by Luc.
1:33 PM Changeset [228] by sam
Compilation fix.

Jan 18, 2011:

5:58 PM Changeset [227] by sam
Spawn several pieces in Monsterz now that we can.
3:51 PM Changeset [226] by sam
New class for board pieces.
3:51 PM Changeset [225] by sam
Fix a refcount bug in the entity dictionary.
1:08 PM Changeset [224] by sam
Update the VS 2010 solution and projects to build both games.
2:04 AM Changeset [223] by sam
Rename DebugBoard to Board. It's good enough now.
2:04 AM Changeset [222] by sam
Add support for rotated views and stretched tiles.
12:05 AM Changeset [221] by sam
Complete Lol Engine / Deus Hax / Monsterz split.

Jan 17, 2011:

9:25 PM Changeset [220] by sam
Split test-map into deus-hax and monsterz.
2:23 PM Changeset [219] by sam
Win32 solution.
2:22 PM Changeset [218] by sam
The Tile size can now be specified upon TileSet load. Add a sample …
2:18 PM Changeset [217] by sam
New cute Monsterz tiles by Luc ADR.
1:39 PM Changeset [216] by sam
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
1:28 PM Changeset [215] by sam
Fix M_PI usage on Win32.
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