Timeline
Jan 26, 2011:
- 6:35 PM Changeset [297] by
- Use monster eyes as particles for the exploding effect.
- 5:51 PM Changeset [296] by
- Fix Linux build.
- 5:48 PM Changeset [295] by
- Fix a few warnings here and there, and try to use the vector classes.
- 3:49 PM Changeset [294] by
- Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
- 3:49 PM Changeset [293] by
- Add pseudorandom functions for floats.
- 1:50 PM Changeset [292] by
- Minor particles tuning, before they're properly added.
- 1:50 PM Changeset [291] by
- Tune .gitignore for Win32 usage.
- 1:33 AM Changeset [290] by
- Particle emitter test.
- 1:33 AM Changeset [289] by
- Change the way the Scene object works.
- 1:33 AM Changeset [288] by
- Skeleton for the particle emitter class.
Jan 25, 2011:
- 3:19 PM Changeset [287] by
- Replace a few hardcoded time values with <monsterz.h> constants.
- 3:11 PM Changeset [286] by
- Fix a bug where falling pieces would remain stuck on screen when …
- 2:19 PM Changeset [285] by
- More animation frames during mashes.
- 11:26 AM Changeset [284] by
- New exploding sprites by Luc. Added to the data but not yet to the code.
- 11:26 AM Changeset [283] by
- Ship Monsterz PNG and WAV files.
Jan 24, 2011:
- 10:22 PM Changeset [282] by
- Add a Text object for OSD and possibly other effects.
- 4:32 PM Changeset [281] by
- Store .vcxproj.filters files in SVN.
- 3:35 PM Changeset [280] by
- Print error reports before panicking when asset loads fail.
- 1:52 PM Changeset [279] by
- Play a few additional sounds (whip and pop).
- 10:38 AM Changeset [278] by
- Don't start the mash if the monster's X coordinate isn't right.
- 10:38 AM Changeset [277] by
- Add the 8th monsterz, tuned by Luc.
- 2:45 AM Changeset [276] by
- Implement vertical blocking of falling pieces.
- 2:45 AM Changeset [275] by
- Minor comments and code reorg.
- 2:45 AM Changeset [274] by
- Implement above/below pieces.
Jan 23, 2011:
- 8:48 PM Changeset [273] by
- Fix a bug affecting spawned pieces' initial positions.
- 6:52 PM Changeset [272] by
- Fix font rendering.
- 6:46 PM Changeset [271] by
- Remove stupid interpolation refining.
- 6:46 PM Changeset [270] by
- Add a utility function to compute the power of two above.
- 6:46 PM Changeset [269] by
- Convert NPOT textures in code.
- 5:54 PM Changeset [268] by
- Try a 1024x512 background instead of 640x480.
- 5:48 PM Changeset [267] by
- Put generated PNG files in SVN for now.
- 5:47 PM Changeset [266] by
- Add the pop animation frame to disappearing monsterz.
- 2:45 PM Changeset [265] by
- Fix piece position detection for mash updates.
- 2:21 PM Changeset [264] by
- Start implementing mash lifetime.
- 2:21 PM Changeset [263] by
- Spawn new pieces at the correct coordinates for a free fall.
- 2:21 PM Changeset [262] by
- Mashes can now keep track of Pieces. Unused yet.
Jan 22, 2011:
- 9:18 PM Changeset [261] by
- Use a different speed when pieces are swapped and when they fall.
- 6:02 PM Changeset [260] by
- Quick initial random board.
- 6:02 PM Changeset [259] by
- Slightly change the ...Data initialisation in classes.
Jan 21, 2011:
- 2:52 PM Changeset [258] by
- Implement valid move checks and early piece disappearance.
- 1:14 PM Changeset [257] by
- Skeleton class for the Monster Mash.
- 11:30 AM Changeset [256] by
- SDL_mixer support on Win32.
- 11:29 AM Changeset [255] by
- New tiles from Luc, with a smaller mouse pointer.
- 8:26 AM Changeset [254] by
- Reduce audio latency by using 1K samples instead of 4K.
- 1:05 AM Changeset [253] by
- Add preliminary support for sound samples. Implement click.
- 1:04 AM Changeset [252] by
- Add old Monsterz samples.
- 1:04 AM Changeset [251] by
- Skeleton for sample entity and sampler manager classes.
- 1:04 AM Changeset [250] by
- Minor tuning to piece behaviour and Z-index.
Jan 20, 2011:
- 6:30 PM Changeset [249] by
- Tweak vcxproj files for concurrent builds.
- 2:59 PM Changeset [248] by
- Make swaps effective now, just for testing purposes.
- 1:45 AM Changeset [247] by
- Fix VS2010 projects so that they don't hardcode paths.
- 1:03 AM Changeset [246] by
- Remove unused file.
- 1:02 AM Changeset [245] by
- Swapping animation works.
- 1:02 AM Changeset [244] by
- Implement vector equality comparisons.
Jan 19, 2011:
- 10:23 PM Changeset [243] by
- Allow to immediately grab an ungrabbed piece if it is close enough.
- 10:23 PM Changeset [242] by
- Implement vector square length.
- 9:34 PM Changeset [241] by
- Delta-time the ungrab animation.
- 9:33 PM Changeset [240] by
- Various vector operators including casts and scalar-vector operations.
- 9:33 PM Changeset [239] by
- Implement vector addition, subtraction etc. as well as euclidian distance.
- 9:33 PM Changeset [238] by
- Pieces can now be grabbed around.
- 9:33 PM Changeset [237] by
- Implement simple + and - operators for Int2, Float2 etc.
- 9:33 PM Changeset [236] by
- Mouse button support in Lol Engine.
- 9:32 PM Changeset [235] by
- Allow to access Int2, Float2 etc. members using [].
- 1:34 PM Changeset [234] by
- Add our custom mouse pointer. Switch framerate to 60 fps so that the …
- 1:34 PM Changeset [233] by
- Make SdlInput regularly inject the mouse position into the Input singleton.
- 1:34 PM Changeset [232] by
- Float2 and Float3 are now templates, thus creating Int2 and Int3.
- 1:34 PM Changeset [231] by
- Properly delta-time blinks.
- 1:33 PM Changeset [230] by
- Monsters can now blink.
- 1:33 PM Changeset [229] by
- WIP logo and tweaked tiles by Luc.
- 1:33 PM Changeset [228] by
- Compilation fix.
Jan 18, 2011:
- 5:58 PM Changeset [227] by
- Spawn several pieces in Monsterz now that we can.
- 3:51 PM Changeset [226] by
- New class for board pieces.
- 3:51 PM Changeset [225] by
- Fix a refcount bug in the entity dictionary.
- 1:08 PM Changeset [224] by
- Update the VS 2010 solution and projects to build both games.
- 2:04 AM Changeset [223] by
- Rename DebugBoard to Board. It's good enough now.
- 2:04 AM Changeset [222] by
- Add support for rotated views and stretched tiles.
- 12:05 AM Changeset [221] by
- Complete Lol Engine / Deus Hax / Monsterz split.
Jan 17, 2011:
- 9:25 PM Changeset [220] by
- Split test-map into deus-hax and monsterz.
- 2:23 PM Changeset [219] by
- Win32 solution.
- 2:22 PM Changeset [218] by
- The Tile size can now be specified upon TileSet load. Add a sample …
- 2:18 PM Changeset [217] by
- New cute Monsterz tiles by Luc ADR.
- 1:39 PM Changeset [216] by
- Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
- 1:28 PM Changeset [215] by
- Fix M_PI usage on Win32.
Note: See TracTimeline
for information about the timeline view.