Timeline
Feb 9, 2011:
- 3:20 PM Changeset [624] by
- Add a build-mingw.sh script for Win32 builds.
- 3:20 PM Changeset [623] by
- Stop using pkg-config in Makefiles and stop putting things in LDADD …
- 3:20 PM Changeset [622] by
- Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
- 3:19 PM Changeset [621] by
- Some versions of m4 do not honour M4PATH even if claiming to. Manually …
- 1:33 AM Changeset [620] by
- Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
- 1:33 AM Changeset [619] by
- Add a recording mode to Ticker that ensures fixed deltatime even when …
- 1:33 AM Changeset [618] by
- Add a benchmark mode to the ticker.
- 12:23 AM Changeset [617] by
- Store the requested FPS in the Ticker class.
- 12:23 AM Changeset [616] by
- The client application no longer needs to call Video::Clea().
Feb 8, 2011:
- 11:28 PM Changeset [615] by
- Allow to specify FPS in the DebugRecord object.
- 7:32 PM Changeset [614] by
- Copy all necessary DLLs to the target dir after a successful build.
- 6:10 PM Changeset [613] by
- Add Win32 contrib files for easier deployment: * gtk-2.22.1, …
- 2:27 PM Changeset [612] by
- Win32 compilation fix.
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- Ensure 12 thumbnails fit in the interface.
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- 3:16 AM Changeset [428] by
- 12:32 AM Changeset [427] by
- The most recent interface layout.
Feb 7, 2011:
- 10:59 PM Changeset [426] by
- Add proper link to logo.
- 10:58 PM Changeset [425] by
- Inject local changes back into SVN.
- 10:29 PM Changeset [424] by
- Add the eagle animation.
- 9:21 PM Changeset [423] by
- Add more GetName() implementations.
- 9:21 PM Changeset [422] by
- Start splitting the animations into smaller pieces.
- 9:21 PM Changeset [421] by
- Define _DEBUG when configure is called with --enable-debug.
- 9:21 PM Changeset [420] by
- Fix the Dict class. It wasn't even implemented properly.
- 2:40 PM Changeset [419] by
- Name tilers, samples and pieces for easier debugging.
- 2:40 PM Changeset [418] by
- Fix a coding error in the null tiler detection.
- 11:55 AM Changeset [417] by
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- 9:26 AM Changeset [386] by
- 9:21 AM Changeset [385] by
- 3:23 AM Changeset [384] by
- Make the Board class more generic by allowing non-48x48 tiles.
- 3:23 AM Changeset [383] by
- Add element tiles to the shipped graphics, crudely resized to 40x40.
- 3:23 AM Changeset [382] by
- Add more error reporting to the Tiler and the Ticker.
- 2:57 AM Changeset [381] by
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- 2:04 AM Changeset [369] by
- 12:51 AM Changeset [368] by
- CSS test.
- 12:51 AM Changeset [367] by
- CSS test.
- 12:49 AM Changeset [366] by
- Add a CSS override file.
- 12:24 AM Changeset [365] by
- New artwork by Luc.
Feb 6, 2011:
- 11:55 PM Changeset [364] by
- trac.ini was overwritten by Trac itself.
- 11:50 PM Changeset [363] by
- Ignore missing pages.
- 11:42 PM Changeset [362] by
- Fix logo and favicon location.
- 11:37 PM Changeset [361] by
- Oops, forgot the logo file.
- 11:36 PM Changeset [360] by
- Smaller logo.
- 11:22 PM Changeset [359] by
- Fix logo link.
- 11:18 PM Changeset [358] by
- Disable verbose logs and add the logo.
- 10:41 PM Changeset [357] by
- Crap.
- 10:35 PM Changeset [356] by
- Manage Trac installation using SVN.
- 10:35 PM Changeset [355] by
- New mockup by Luc.
Feb 4, 2011:
- 9:05 PM Changeset [354] by
- Remove Piece::Blink and implement it as a timer inside Piece.
- 1:20 AM Changeset [353] by
- Launch either a hunt mode or a fusion mode, chosen at random.
- 1:20 AM Changeset [352] by
- Merge the Fusion class back into Board.
- 12:42 AM Changeset [351] by
- More aggressive ticker panic mode.
- 12:42 AM Changeset [350] by
- Display next piece as a thumbnail.
- 12:42 AM Changeset [349] by
- Swap the 3rd and 4th monsterz.
- 12:42 AM Changeset [348] by
- Display spawn counts in Fusion mode, and generate random pieces …
- 12:42 AM Changeset [347] by
- Reduce error verbosity when entities are stuck at exit.
- 12:42 AM Changeset [346] by
- Remove unused variable.
Feb 3, 2011:
- 5:13 PM Changeset [345] by
- Change the length of the thumbs list according to the game progress.
- 3:08 PM Changeset [344] by
- Rough Fusion gameplay almost complete.
- 3:08 PM Changeset [343] by
- Fix a display bug in the Fusion mouse tracking.
- 10:39 AM Changeset [342] by
- Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
- 2:28 AM Changeset [341] by
- Use the Thumbs class in the new Fusion board, too.
- 2:28 AM Changeset [340] by
- Add a Thumbs class to display the sidebar thumbnail icons.
- 2:28 AM Changeset [339] by
- Start working on a new gameplay, codenamed "Fusion".
Feb 2, 2011:
- 11:00 PM Changeset [338] by
- Smile animations by Luc.
- 9:45 PM Changeset [337] by
- Fix an off-by-one error in animation frame computations.
- 6:43 PM Changeset [336] by
- Repack title animations to save some space. Can be done even better.
- 6:43 PM Changeset [335] by
- Fix a crash caused by potential code/data discrepancies.
- 4:56 PM Changeset [334] by
- More artwork by Luc. Updated logo size and position yet again.
- 11:30 AM Changeset [333] by
- Remove mini monsterz from the logo. We can paste them later.
- 1:56 AM Changeset [332] by
- Implement the title screen. Click on it to start a game.
Feb 1, 2011:
- 11:07 PM Changeset [331] by
- Add an Interface class that displays the general interface.
- 11:07 PM Changeset [330] by
- First implementation of the mouse tracker.
- 8:23 PM Changeset [329] by
- Minor updates to the mouse tracking architecture.
- 6:08 PM Changeset [328] by
- Make Entity variable members private.
- 2:20 PM Changeset [327] by
- Add all the bells and whistles needed for GTK+ compilation on Win32.
- 2:20 AM Changeset [326] by
- Test entity alignment features. Also, start working on the mouse tracking.
- 2:20 AM Changeset [325] by
- Implement Text::SetInt().
Jan 31, 2011:
- 11:24 PM Changeset [324] by
- Add a text object to display current score.
- 11:24 PM Changeset [323] by
- Clamp tiles to the board, using a PNG alpha trick.
- 6:20 PM Changeset [322] by
- Implement title screen animations.
- 5:11 PM Changeset [321] by
- Prepare the code architecture for the title screen animations.
- 12:24 PM Changeset [320] by
- Display mashed monsterz statistics, up to 12 icons.
- 11:00 AM Changeset [319] by
- Text objects don't do bold by default. The fonts themselves should be bold.
- 11:00 AM Changeset [318] by
- Fix a texture size bug in the font initialisation.
- 11:00 AM Changeset [317] by
- New old-school bitmap font.
- 2:59 AM Changeset [316] by
- Desynchronise idle animation and use the latest tiles from Luc.
- 2:50 AM Changeset [315] by
- Get rid of game.cpp and game.h.
- 2:50 AM Changeset [314] by
- Board size and number of available pieces is now a parameter of the …
- 2:50 AM Changeset [313] by
- Rework tile handling. This possibly breaks deushax pretty rudely.
- 2:50 AM Changeset [312] by
- Create the WorldEntity class, for objects with world coordinates.
Jan 30, 2011:
- 6:31 PM Changeset [311] by
- Add idle animations.
- 2:02 PM Changeset [310] by
- New idle animations by Luc.
- 2:02 PM Changeset [309] by
- New files by Luc.
Jan 29, 2011:
- 1:03 PM Changeset [308] by
- Give a new board when no more moves are possible.
- 1:03 PM Changeset [307] by
- Better move counting. We now ensure the initial board has valid moves.
- 2:23 AM Changeset [306] by
- Add a method to count the number of available moves for the current …
- 2:23 AM Changeset [305] by
- Tune animation time.
- 2:23 AM Changeset [304] by
- Add a FIXME for a known bug.
- 1:04 AM Changeset [303] by
- Heavily optimise the crappy initial board generation.
- 1:04 AM Changeset [302] by
- Fix typo in piece mutation code.
Jan 28, 2011:
- 4:50 PM Changeset [301] by
- Add all concept and prototypes so far.
- 4:50 PM Changeset [300] by
- Move Monsterz artwork to a subdirectory.
Jan 27, 2011:
- 6:55 PM Changeset [299] by
- Test code for monsterz generation.
- 1:00 AM Changeset [298] by
- Allow more particles, just in case.
Jan 26, 2011:
- 6:35 PM Changeset [297] by
- Use monster eyes as particles for the exploding effect.
- 5:51 PM Changeset [296] by
- Fix Linux build.
- 5:48 PM Changeset [295] by
- Fix a few warnings here and there, and try to use the vector classes.
- 3:49 PM Changeset [294] by
- Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
- 3:49 PM Changeset [293] by
- Add pseudorandom functions for floats.
- 1:50 PM Changeset [292] by
- Minor particles tuning, before they're properly added.
- 1:50 PM Changeset [291] by
- Tune .gitignore for Win32 usage.
- 1:33 AM Changeset [290] by
- Particle emitter test.
- 1:33 AM Changeset [289] by
- Change the way the Scene object works.
- 1:33 AM Changeset [288] by
- Skeleton for the particle emitter class.
Jan 25, 2011:
- 3:19 PM Changeset [287] by
- Replace a few hardcoded time values with <monsterz.h> constants.
- 3:11 PM Changeset [286] by
- Fix a bug where falling pieces would remain stuck on screen when …
- 2:19 PM Changeset [285] by
- More animation frames during mashes.
- 11:26 AM Changeset [284] by
- New exploding sprites by Luc. Added to the data but not yet to the code.
- 11:26 AM Changeset [283] by
- Ship Monsterz PNG and WAV files.
Jan 24, 2011:
- 10:22 PM Changeset [282] by
- Add a Text object for OSD and possibly other effects.
- 4:32 PM Changeset [281] by
- Store .vcxproj.filters files in SVN.
- 3:35 PM Changeset [280] by
- Print error reports before panicking when asset loads fail.
- 1:52 PM Changeset [279] by
- Play a few additional sounds (whip and pop).
- 10:38 AM Changeset [278] by
- Don't start the mash if the monster's X coordinate isn't right.
- 10:38 AM Changeset [277] by
- Add the 8th monsterz, tuned by Luc.
- 2:45 AM Changeset [276] by
- Implement vertical blocking of falling pieces.
- 2:45 AM Changeset [275] by
- Minor comments and code reorg.
- 2:45 AM Changeset [274] by
- Implement above/below pieces.
Jan 23, 2011:
- 8:48 PM Changeset [273] by
- Fix a bug affecting spawned pieces' initial positions.
- 6:52 PM Changeset [272] by
- Fix font rendering.
- 6:46 PM Changeset [271] by
- Remove stupid interpolation refining.
- 6:46 PM Changeset [270] by
- Add a utility function to compute the power of two above.
- 6:46 PM Changeset [269] by
- Convert NPOT textures in code.
- 5:54 PM Changeset [268] by
- Try a 1024x512 background instead of 640x480.
- 5:48 PM Changeset [267] by
- Put generated PNG files in SVN for now.
- 5:47 PM Changeset [266] by
- Add the pop animation frame to disappearing monsterz.
- 2:45 PM Changeset [265] by
- Fix piece position detection for mash updates.
- 2:21 PM Changeset [264] by
- Start implementing mash lifetime.
- 2:21 PM Changeset [263] by
- Spawn new pieces at the correct coordinates for a free fall.
- 2:21 PM Changeset [262] by
- Mashes can now keep track of Pieces. Unused yet.
Jan 22, 2011:
- 9:18 PM Changeset [261] by
- Use a different speed when pieces are swapped and when they fall.
- 6:02 PM Changeset [260] by
- Quick initial random board.
- 6:02 PM Changeset [259] by
- Slightly change the ...Data initialisation in classes.
Jan 21, 2011:
- 2:52 PM Changeset [258] by
- Implement valid move checks and early piece disappearance.
- 1:14 PM Changeset [257] by
- Skeleton class for the Monster Mash.
- 11:30 AM Changeset [256] by
- SDL_mixer support on Win32.
- 11:29 AM Changeset [255] by
- New tiles from Luc, with a smaller mouse pointer.
- 8:26 AM Changeset [254] by
- Reduce audio latency by using 1K samples instead of 4K.
- 1:05 AM Changeset [253] by
- Add preliminary support for sound samples. Implement click.
- 1:04 AM Changeset [252] by
- Add old Monsterz samples.
- 1:04 AM Changeset [251] by
- Skeleton for sample entity and sampler manager classes.
- 1:04 AM Changeset [250] by
- Minor tuning to piece behaviour and Z-index.
Jan 20, 2011:
- 6:30 PM Changeset [249] by
- Tweak vcxproj files for concurrent builds.
- 2:59 PM Changeset [248] by
- Make swaps effective now, just for testing purposes.
- 1:45 AM Changeset [247] by
- Fix VS2010 projects so that they don't hardcode paths.
- 1:03 AM Changeset [246] by
- Remove unused file.
- 1:02 AM Changeset [245] by
- Swapping animation works.
- 1:02 AM Changeset [244] by
- Implement vector equality comparisons.
Jan 19, 2011:
- 10:23 PM Changeset [243] by
- Allow to immediately grab an ungrabbed piece if it is close enough.
- 10:23 PM Changeset [242] by
- Implement vector square length.
- 9:34 PM Changeset [241] by
- Delta-time the ungrab animation.
- 9:33 PM Changeset [240] by
- Various vector operators including casts and scalar-vector operations.
- 9:33 PM Changeset [239] by
- Implement vector addition, subtraction etc. as well as euclidian distance.
- 9:33 PM Changeset [238] by
- Pieces can now be grabbed around.
- 9:33 PM Changeset [237] by
- Implement simple + and - operators for Int2, Float2 etc.
- 9:33 PM Changeset [236] by
- Mouse button support in Lol Engine.
- 9:32 PM Changeset [235] by
- Allow to access Int2, Float2 etc. members using [].
- 1:34 PM Changeset [234] by
- Add our custom mouse pointer. Switch framerate to 60 fps so that the …
- 1:34 PM Changeset [233] by
- Make SdlInput regularly inject the mouse position into the Input singleton.
- 1:34 PM Changeset [232] by
- Float2 and Float3 are now templates, thus creating Int2 and Int3.
- 1:34 PM Changeset [231] by
- Properly delta-time blinks.
- 1:33 PM Changeset [230] by
- Monsters can now blink.
- 1:33 PM Changeset [229] by
- WIP logo and tweaked tiles by Luc.
- 1:33 PM Changeset [228] by
- Compilation fix.
Jan 18, 2011:
- 5:58 PM Changeset [227] by
- Spawn several pieces in Monsterz now that we can.
- 3:51 PM Changeset [226] by
- New class for board pieces.
- 3:51 PM Changeset [225] by
- Fix a refcount bug in the entity dictionary.
- 1:08 PM Changeset [224] by
- Update the VS 2010 solution and projects to build both games.
- 2:04 AM Changeset [223] by
- Rename DebugBoard to Board. It's good enough now.
- 2:04 AM Changeset [222] by
- Add support for rotated views and stretched tiles.
- 12:05 AM Changeset [221] by
- Complete Lol Engine / Deus Hax / Monsterz split.
Jan 17, 2011:
- 9:25 PM Changeset [220] by
- Split test-map into deus-hax and monsterz.
- 2:23 PM Changeset [219] by
- Win32 solution.
- 2:22 PM Changeset [218] by
- The Tile size can now be specified upon TileSet load. Add a sample …
- 2:18 PM Changeset [217] by
- New cute Monsterz tiles by Luc ADR.
- 1:39 PM Changeset [216] by
- Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
- 1:28 PM Changeset [215] by
- Fix M_PI usage on Win32.
Note: See TracTimeline
for information about the timeline view.