Timeline
Feb 28, 2011:
- 7:02 PM Changeset [709] by
- No longer use DebugQuad() in the AndroidApp, we now know it works.
- 7:02 PM Changeset [708] by
- Basic utility function to display matrices.
- 7:02 PM Changeset [707] by
- Work around a bug in the Android emulator that doesn't let us query …
- 6:03 PM dev edited by
- (diff)
- 3:26 AM Changeset [706] by
- Add AndroidAdd to the VCS. Far from being usable for now.
- 3:26 AM Changeset [705] by
- Various changes to the Scene class. Not sure what's useful.
- 3:26 AM Changeset [704] by
- Use glClientActiveTexture() wherever it appears to make sense.
- 3:26 AM Changeset [703] by
- Add transparency to DebugQuad and ensure it gets rendered over everything.
- 3:26 AM Changeset [702] by
- The DebugQuad object now rotates with time.
- 3:26 AM Changeset [701] by
- Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
- 3:26 AM Changeset [700] by
- Replace #-style comments with dnl-style ones.
- 3:26 AM Changeset [699] by
- Add a DebugQuad class for simple feature testing.
- 3:26 AM Changeset [698] by
- Enable GL_TEXTURE_2D in the Scene class instead of Video.
- 3:26 AM Changeset [697] by
- Remove the Android hack, we can control it from the NDK build scripts.
- 3:25 AM Changeset [696] by
- Merge all debug entity includes in <loldebug.h>.
- 3:25 AM Changeset [695] by
- Use EglApp instead of SdlApp under GLES 2.
- 3:25 AM Changeset [694] by
- Fix a typo in the optimisation flags.
Feb 26, 2011:
- 11:34 AM Changeset [693] by
- Reduce optimisation strength in debug mode.
- 11:34 AM Changeset [692] by
- Define a few user profilers.
- 11:33 AM Changeset [691] by
- Fix delete/free confusions in EglApp and SdlApp.
Feb 22, 2011:
- 4:52 PM Changeset [690] by
- Create a fake Image if SDL_image is not available, so that we can test …
- 2:39 PM Changeset [689] by
- Use the new Image class instead of SDL_image in the TileSet class.
- 2:39 PM Changeset [688] by
- Add the Image class for better abstraction.
- 2:39 PM Changeset [687] by
- Remove the old and ugly Font macro diversion.
- 2:39 PM Changeset [686] by
- Put everything in the "lol" namespace. Better late than never.
- 2:17 AM Changeset [684] by
- If only GLES is available, create an EglApp instead of an SdlApp.
- 2:17 AM Changeset [683] by
- Try to fix GLES 2 rendering. No luck so far.
- 2:17 AM Changeset [682] by
- Add preliminary support for EGL applications.
- 2:17 AM Changeset [681] by
- Set the default background color to something recognisable.
Feb 21, 2011:
- 6:11 PM Changeset [680] by
- Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
- 2:45 PM dev/ios created by
- 2:45 PM dev edited by
- (diff)
- 2:43 PM dev edited by
- (diff)
- 12:01 PM Changeset [675] by
- Fix the GLESv2 rendering.
- 1:08 AM Changeset [674] by
- The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
Feb 20, 2011:
- 1:03 PM Changeset [673] by
- Put the OpenGL header handling in <lolgl.h> for more convenience.
- 1:02 PM Changeset [672] by
- Fix a memory leak in the vertex array buffer handling.
- 1:02 PM Changeset [671] by
- Fix numerous resource leaks in scene.cpp.
- 1:02 PM Changeset [670] by
- Cache shader source CRCs to avoid costly recompilations.
Feb 19, 2011:
- 10:09 PM Changeset [669] by
- Implement CRC32 in the new Hash class. Will be useful for Dict and for …
- 10:09 PM Changeset [668] by
- Protect the Shader constructor and provide a static creation method …
Feb 18, 2011:
- 4:55 PM Changeset [667] by
- Minor GL code reorganisation and simplification.
- 1:09 AM Changeset [666] by
- Experimental GL mode works!
- 1:09 AM Changeset [665] by
- OpenGL code refactoring.
- 1:09 AM Changeset [664] by
- Get rid of float3, float4, int3 etc. in favour of GLSL types.
- 1:09 AM Changeset [663] by
- Implement +=, -= and *= for matrices and vectors. Add new types, …
- 1:09 AM Changeset [662] by
- Merge more code from the experimental MVP refactor into the old GL code.
- 1:09 AM Changeset [661] by
- Implement float4x4::rotate().
- 1:09 AM Changeset [660] by
- Implement float4x4::ortho() and float4x4::translate().
Feb 17, 2011:
- 7:06 PM Changeset [659] by
- Try to factor all the recent GLSL stuff in the new Shader class.
- 7:06 PM Changeset [658] by
- Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
- 7:06 PM Changeset [657] by
- Clean up stuff in the shader crap.
- 1:53 AM Changeset [656] by
- More shader crap. Texture coordinates now work. Still disabled.
- 1:53 AM Changeset [655] by
- Fix a nasty bug in the float4x4::frustum() computation.
- 1:05 AM Changeset [654] by
- More shader crap. We can now display a coloured quad. Still disabled.
Feb 16, 2011:
- 7:04 PM Changeset [653] by
- More shader crap for GLSL 1.30. Still disabled.
- 7:04 PM Changeset [652] by
- Implement float4x4::frustum() and float4x4::perspective() to build …
- 7:04 PM Changeset [651] by
- Make the float4x4 constructor fill only the matrix's diagonal. Thus …
- 6:47 PM dev/gfx/opengl edited by
- (diff)
- 1:36 PM dev/gfx/opengl edited by
- (diff)
- 1:33 PM dev/gfx/opengl created by
- 1:24 PM dev created by
- 1:18 AM Changeset [650] by
- Fix shader crap syntax, caused by space-like UTF-8 characters.
Feb 14, 2011:
- 2:26 AM Changeset [649] by
- Shader tests. Disabled for now.
- 2:26 AM Changeset [648] by
- Add matrix determinant and inverse methods.
- 2:26 AM Changeset [647] by
- Switch debug sphere rendering method to vertex buffer objects.
- 2:26 AM Changeset [646] by
- Ensure the DebugFps object is rendered in front of everything else.
- 2:26 AM Changeset [645] by
- Switch scene rendering method to vertex buffer objects.
- 2:26 AM Changeset [644] by
- Disable -O2 when in debug mode, and disable -g when in release mode.
- 2:26 AM Changeset [643] by
- Do not zero vector memory upon initialisation. Unitialised is …
- 2:26 AM Changeset [642] by
- Add an optional cppunit dependency for unit tests.
- 2:26 AM Changeset [641] by
- Create a few matrix handling classes and operators.
Feb 13, 2011:
Feb 12, 2011:
- 12:53 AM Changeset [639] by
- Make font objects use the TileSet system and fix the text objects' Z …
- 12:01 AM Changeset [638] by
- Only link with -lGL if present on the system. Fixes the MinGW build.
- 12:01 AM Changeset [637] by
- Allow to query for a tileset's size and/or number of tiles.
Feb 11, 2011:
- 11:08 PM Changeset [636] by
- Fix the SDL timer behaviour. Fixes ticket #26.
- 11:08 PM Changeset [635] by
- Now that liblol.a is no longer in target_LDADD due to libtool argument …
- 10:49 PM Changeset [634] by
- Retitle some main nav buttons.
- 10:45 PM Changeset [633] by
- TileSets can now be initialised either using the tile size, or the …
- 10:45 PM Changeset [632] by
- Properly detect SDL libraries when sdl-config and pkg-config are here …
- 3:34 PM Changeset [631] by
- Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
- 1:21 PM Changeset [630] by
- Fix a typo in Makefile.am.
- 1:19 PM Changeset [629] by
- Clean up configure.ac from useless variables.
- 1:19 PM Changeset [628] by
- Try to autodetect GtkGL development libs, and don't build the Deus Hax …
- 1:51 AM Changeset [627] by
- Darkened the background color
- 1:49 AM Changeset [626] by
- Updated the Cat color Updated the Squid colors Cleaned up a bit the …
Feb 10, 2011:
- 12:04 PM Changeset [625] by
- Rename build scripts to build-linux and build-mingw.
Feb 9, 2011:
- 3:20 PM Changeset [624] by
- Add a build-mingw.sh script for Win32 builds.
- 3:20 PM Changeset [623] by
- Stop using pkg-config in Makefiles and stop putting things in LDADD …
- 3:20 PM Changeset [622] by
- Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
- 3:19 PM Changeset [621] by
- Some versions of m4 do not honour M4PATH even if claiming to. Manually …
- 1:33 AM Changeset [620] by
- Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
- 1:33 AM Changeset [619] by
- Add a recording mode to Ticker that ensures fixed deltatime even when …
- 1:33 AM Changeset [618] by
- Add a benchmark mode to the ticker.
- 12:23 AM Changeset [617] by
- Store the requested FPS in the Ticker class.
- 12:23 AM Changeset [616] by
- The client application no longer needs to call Video::Clea().
Feb 8, 2011:
- 11:28 PM Changeset [615] by
- Allow to specify FPS in the DebugRecord object.
- 7:32 PM Changeset [614] by
- Copy all necessary DLLs to the target dir after a successful build.
- 6:10 PM Changeset [613] by
- Add Win32 contrib files for easier deployment: * gtk-2.22.1, …
- 2:27 PM Changeset [612] by
- Win32 compilation fix.
- 10:50 AM Changeset [611] by
- 10:49 AM Changeset [610] by
- 10:47 AM Changeset [609] by
- 10:46 AM Changeset [608] by
- 10:44 AM Changeset [607] by
- 10:43 AM Changeset [606] by
- 10:42 AM Changeset [605] by
- 10:41 AM Changeset [604] by
- 10:40 AM Changeset [603] by
- 10:40 AM Changeset [602] by
- 10:39 AM Changeset [601] by
- 10:00 AM Changeset [600] by
- 9:41 AM Changeset [599] by
- 9:39 AM Changeset [598] by
- 9:38 AM Changeset [597] by
- 9:37 AM Changeset [596] by
- 9:31 AM Changeset [595] by
- 9:29 AM Changeset [594] by
- 9:28 AM Changeset [593] by
- 9:28 AM Changeset [592] by
- 9:24 AM Changeset [591] by
- 9:23 AM Changeset [590] by
- 9:21 AM Changeset [589] by
- 9:19 AM Changeset [588] by
- 9:16 AM Changeset [587] by
- 9:16 AM Changeset [586] by
- Ensure 12 thumbnails fit in the interface.
- 9:13 AM Changeset [585] by
- 9:12 AM Changeset [584] by
- 9:10 AM Changeset [583] by
- 9:09 AM Changeset [582] by
- 9:05 AM Changeset [581] by
- 9:03 AM Changeset [580] by
- 9:01 AM Changeset [579] by
- 9:00 AM Changeset [578] by
- 8:51 AM Changeset [577] by
- 8:50 AM Changeset [576] by
- 8:43 AM Changeset [575] by
- 8:42 AM Changeset [574] by
- 8:40 AM Changeset [573] by
- 8:40 AM Changeset [572] by
- 8:36 AM Changeset [571] by
- 8:24 AM Changeset [570] by
- 8:21 AM Changeset [569] by
- 8:20 AM Changeset [568] by
- 8:19 AM Changeset [567] by
- 8:19 AM Changeset [566] by
- 8:16 AM Changeset [565] by
- 8:05 AM Changeset [564] by
- 8:04 AM Changeset [563] by
- 8:03 AM Changeset [562] by
- 8:03 AM Changeset [561] by
- 8:01 AM Changeset [560] by
- 7:59 AM Changeset [559] by
- 7:58 AM Changeset [558] by
- 7:57 AM Changeset [557] by
- 7:48 AM Changeset [556] by
- 7:46 AM Changeset [555] by
- 7:45 AM Changeset [554] by
- 7:44 AM Changeset [553] by
- 7:29 AM Changeset [552] by
- 7:28 AM Changeset [551] by
- 7:26 AM Changeset [550] by
- 7:24 AM Changeset [549] by
- 7:23 AM Changeset [548] by
- 7:21 AM Changeset [547] by
- 7:20 AM Changeset [546] by
- 7:19 AM Changeset [545] by
- 7:18 AM Changeset [544] by
- 7:16 AM Changeset [543] by
- 7:15 AM Changeset [542] by
- 7:14 AM Changeset [541] by
- 7:11 AM Changeset [540] by
- 7:08 AM Changeset [539] by
- 7:07 AM Changeset [538] by
- 7:07 AM Changeset [537] by
- 7:07 AM Changeset [536] by
- 7:06 AM Changeset [535] by
- 7:06 AM Changeset [534] by
- 7:05 AM Changeset [533] by
- 7:04 AM Changeset [532] by
- 7:03 AM Changeset [531] by
- 7:01 AM Changeset [530] by
- 7:01 AM Changeset [529] by
- 6:58 AM Changeset [528] by
- 6:56 AM Changeset [527] by
- 6:48 AM Changeset [526] by
- 6:48 AM Changeset [525] by
- 6:48 AM Changeset [524] by
- 6:43 AM Changeset [523] by
- 6:41 AM Changeset [522] by
- 6:40 AM Changeset [521] by
- 6:39 AM Changeset [520] by
- 6:37 AM Changeset [519] by
- 6:35 AM Changeset [518] by
- 6:31 AM Changeset [517] by
- 6:30 AM Changeset [516] by
- 6:28 AM Changeset [515] by
- 6:27 AM Changeset [514] by
- 6:24 AM Changeset [513] by
- 6:20 AM Changeset [512] by
- 6:18 AM Changeset [511] by
- 6:18 AM Changeset [510] by
- 6:16 AM Changeset [509] by
- 6:16 AM Changeset [508] by
- 6:15 AM Changeset [507] by
- 6:15 AM Changeset [506] by
- 6:14 AM Changeset [505] by
- 6:11 AM Changeset [504] by
- 6:09 AM Changeset [503] by
- 6:09 AM Changeset [502] by
- 6:06 AM Changeset [501] by
- 6:05 AM Changeset [500] by
- 6:03 AM Changeset [499] by
- 6:02 AM Changeset [498] by
- 6:01 AM Changeset [497] by
- 6:01 AM Changeset [496] by
- 5:55 AM Changeset [495] by
- 5:53 AM Changeset [494] by
- 5:52 AM Changeset [493] by
- 5:51 AM Changeset [492] by
- 5:51 AM Changeset [491] by
- 5:49 AM Changeset [490] by
- 5:49 AM Changeset [489] by
- 5:47 AM Changeset [488] by
- 5:46 AM Changeset [487] by
- 5:43 AM Changeset [486] by
- 5:41 AM Changeset [485] by
- 5:39 AM Changeset [484] by
- 5:38 AM Changeset [483] by
- 5:31 AM Changeset [482] by
- 5:29 AM Changeset [481] by
- 5:23 AM Changeset [480] by
- 5:22 AM Changeset [479] by
- 5:18 AM Changeset [478] by
- 5:17 AM Changeset [477] by
- 5:15 AM Changeset [476] by
- 5:11 AM Changeset [475] by
- 5:09 AM Changeset [474] by
- 5:05 AM Changeset [473] by
- 4:58 AM Changeset [472] by
- 4:58 AM Changeset [471] by
- 4:56 AM Changeset [470] by
- 4:52 AM Changeset [469] by
- 4:49 AM Changeset [468] by
- 4:47 AM Changeset [467] by
- 4:42 AM Changeset [466] by
- 4:40 AM Changeset [465] by
- 4:38 AM Changeset [464] by
- 4:37 AM Changeset [463] by
- 4:34 AM Changeset [462] by
- 4:28 AM Changeset [461] by
- 4:26 AM Changeset [460] by
- 4:25 AM Changeset [459] by
- 4:24 AM Changeset [458] by
- 4:23 AM Changeset [457] by
- 4:23 AM Changeset [456] by
- 4:20 AM Changeset [455] by
- 4:18 AM Changeset [454] by
- 4:18 AM Changeset [453] by
- 4:17 AM Changeset [452] by
- 4:14 AM Changeset [451] by
- 4:12 AM Changeset [450] by
- 4:07 AM Changeset [449] by
- 4:01 AM Changeset [448] by
- 3:58 AM Changeset [447] by
- 3:56 AM Changeset [446] by
- 3:55 AM Changeset [445] by
- 3:54 AM Changeset [444] by
- 3:54 AM Changeset [443] by
- 3:53 AM Changeset [442] by
- 3:52 AM Changeset [441] by
- 3:49 AM Changeset [440] by
- 3:48 AM Changeset [439] by
- 3:47 AM Changeset [438] by
- 3:31 AM Changeset [437] by
- 3:30 AM Changeset [436] by
- 3:29 AM Changeset [435] by
- 3:28 AM Changeset [434] by
- 3:26 AM Changeset [433] by
- 3:23 AM Changeset [432] by
- 3:22 AM Changeset [431] by
- 3:21 AM Changeset [430] by
- 3:19 AM Changeset [429] by
- 3:16 AM Changeset [428] by
- 12:32 AM Changeset [427] by
- The most recent interface layout.
Feb 7, 2011:
- 10:59 PM Changeset [426] by
- Add proper link to logo.
- 10:58 PM Changeset [425] by
- Inject local changes back into SVN.
- 10:29 PM Changeset [424] by
- Add the eagle animation.
- 9:21 PM Changeset [423] by
- Add more GetName() implementations.
- 9:21 PM Changeset [422] by
- Start splitting the animations into smaller pieces.
- 9:21 PM Changeset [421] by
- Define _DEBUG when configure is called with --enable-debug.
- 9:21 PM Changeset [420] by
- Fix the Dict class. It wasn't even implemented properly.
- 2:40 PM Changeset [419] by
- Name tilers, samples and pieces for easier debugging.
- 2:40 PM Changeset [418] by
- Fix a coding error in the null tiler detection.
- 11:55 AM Changeset [417] by
- 11:53 AM Changeset [416] by
- 11:52 AM Changeset [415] by
- 11:46 AM Changeset [414] by
- 11:43 AM Changeset [413] by
- 11:43 AM Changeset [412] by
- 11:41 AM Changeset [411] by
- 11:38 AM Changeset [410] by
- 11:37 AM Changeset [409] by
- 11:37 AM Changeset [408] by
- 11:35 AM Changeset [407] by
- 11:30 AM Changeset [406] by
- 11:29 AM Changeset [405] by
- 11:28 AM Changeset [404] by
- 11:26 AM Changeset [403] by
- 11:23 AM Changeset [402] by
- 11:23 AM Changeset [401] by
- 11:22 AM Changeset [400] by
- 11:21 AM Changeset [399] by
- 11:20 AM Changeset [398] by
- 11:20 AM Changeset [397] by
- 11:19 AM Changeset [396] by
- 11:17 AM Changeset [395] by
- 11:16 AM Changeset [394] by
- 11:14 AM Changeset [393] by
- 11:10 AM Changeset [392] by
- 11:08 AM Changeset [391] by
- 11:05 AM Changeset [390] by
- 11:04 AM Changeset [389] by
- 9:33 AM Changeset [388] by
- 9:32 AM Changeset [387] by
- 9:26 AM Changeset [386] by
- 9:21 AM Changeset [385] by
- 3:23 AM Changeset [384] by
- Make the Board class more generic by allowing non-48x48 tiles.
- 3:23 AM Changeset [383] by
- Add element tiles to the shipped graphics, crudely resized to 40x40.
- 3:23 AM Changeset [382] by
- Add more error reporting to the Tiler and the Ticker.
- 2:57 AM Changeset [381] by
- 2:56 AM Changeset [380] by
- 2:51 AM Changeset [379] by
- 2:41 AM Changeset [378] by
- 2:29 AM Changeset [377] by
- 2:28 AM Changeset [376] by
- 2:28 AM Changeset [375] by
- 2:28 AM Changeset [374] by
- 2:24 AM Changeset [373] by
- 2:23 AM Changeset [372] by
- 2:22 AM Changeset [371] by
- 2:21 AM Changeset [370] by
- 2:04 AM Changeset [369] by
- 12:51 AM Changeset [368] by
- CSS test.
- 12:51 AM Changeset [367] by
- CSS test.
- 12:49 AM Changeset [366] by
- Add a CSS override file.
- 12:24 AM Changeset [365] by
- New artwork by Luc.
Feb 6, 2011:
- 11:55 PM Changeset [364] by
- trac.ini was overwritten by Trac itself.
- 11:50 PM Changeset [363] by
- Ignore missing pages.
- 11:42 PM Changeset [362] by
- Fix logo and favicon location.
- 11:37 PM Changeset [361] by
- Oops, forgot the logo file.
- 11:36 PM Changeset [360] by
- Smaller logo.
- 11:22 PM Changeset [359] by
- Fix logo link.
- 11:18 PM Changeset [358] by
- Disable verbose logs and add the logo.
- 10:41 PM Changeset [357] by
- Crap.
- 10:35 PM Changeset [356] by
- Manage Trac installation using SVN.
- 10:35 PM Changeset [355] by
- New mockup by Luc.
Feb 4, 2011:
- 9:05 PM Changeset [354] by
- Remove Piece::Blink and implement it as a timer inside Piece.
- 1:20 AM Changeset [353] by
- Launch either a hunt mode or a fusion mode, chosen at random.
- 1:20 AM Changeset [352] by
- Merge the Fusion class back into Board.
- 12:42 AM Changeset [351] by
- More aggressive ticker panic mode.
- 12:42 AM Changeset [350] by
- Display next piece as a thumbnail.
- 12:42 AM Changeset [349] by
- Swap the 3rd and 4th monsterz.
- 12:42 AM Changeset [348] by
- Display spawn counts in Fusion mode, and generate random pieces …
- 12:42 AM Changeset [347] by
- Reduce error verbosity when entities are stuck at exit.
- 12:42 AM Changeset [346] by
- Remove unused variable.
Feb 3, 2011:
- 5:13 PM Changeset [345] by
- Change the length of the thumbs list according to the game progress.
- 3:08 PM Changeset [344] by
- Rough Fusion gameplay almost complete.
- 3:08 PM Changeset [343] by
- Fix a display bug in the Fusion mouse tracking.
- 10:39 AM Changeset [342] by
- Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
- 2:28 AM Changeset [341] by
- Use the Thumbs class in the new Fusion board, too.
- 2:28 AM Changeset [340] by
- Add a Thumbs class to display the sidebar thumbnail icons.
- 2:28 AM Changeset [339] by
- Start working on a new gameplay, codenamed "Fusion".
Feb 2, 2011:
- 11:00 PM Changeset [338] by
- Smile animations by Luc.
- 9:45 PM Changeset [337] by
- Fix an off-by-one error in animation frame computations.
- 6:43 PM Changeset [336] by
- Repack title animations to save some space. Can be done even better.
- 6:43 PM Changeset [335] by
- Fix a crash caused by potential code/data discrepancies.
- 4:56 PM Changeset [334] by
- More artwork by Luc. Updated logo size and position yet again.
- 11:30 AM Changeset [333] by
- Remove mini monsterz from the logo. We can paste them later.
- 1:56 AM Changeset [332] by
- Implement the title screen. Click on it to start a game.
Feb 1, 2011:
- 11:07 PM Changeset [331] by
- Add an Interface class that displays the general interface.
- 11:07 PM Changeset [330] by
- First implementation of the mouse tracker.
- 8:23 PM Changeset [329] by
- Minor updates to the mouse tracking architecture.
- 6:08 PM Changeset [328] by
- Make Entity variable members private.
- 2:20 PM Changeset [327] by
- Add all the bells and whistles needed for GTK+ compilation on Win32.
- 2:20 AM Changeset [326] by
- Test entity alignment features. Also, start working on the mouse tracking.
- 2:20 AM Changeset [325] by
- Implement Text::SetInt().
Jan 31, 2011:
- 11:24 PM Changeset [324] by
- Add a text object to display current score.
- 11:24 PM Changeset [323] by
- Clamp tiles to the board, using a PNG alpha trick.
- 6:20 PM Changeset [322] by
- Implement title screen animations.
- 5:11 PM Changeset [321] by
- Prepare the code architecture for the title screen animations.
- 12:24 PM Changeset [320] by
- Display mashed monsterz statistics, up to 12 icons.
- 11:00 AM Changeset [319] by
- Text objects don't do bold by default. The fonts themselves should be bold.
- 11:00 AM Changeset [318] by
- Fix a texture size bug in the font initialisation.
- 11:00 AM Changeset [317] by
- New old-school bitmap font.
- 2:59 AM Changeset [316] by
- Desynchronise idle animation and use the latest tiles from Luc.
- 2:50 AM Changeset [315] by
- Get rid of game.cpp and game.h.
- 2:50 AM Changeset [314] by
- Board size and number of available pieces is now a parameter of the …
- 2:50 AM Changeset [313] by
- Rework tile handling. This possibly breaks deushax pretty rudely.
- 2:50 AM Changeset [312] by
- Create the WorldEntity class, for objects with world coordinates.
Jan 30, 2011:
- 6:31 PM Changeset [311] by
- Add idle animations.
- 2:02 PM Changeset [310] by
- New idle animations by Luc.
- 2:02 PM Changeset [309] by
- New files by Luc.
Jan 29, 2011:
- 1:03 PM Changeset [308] by
- Give a new board when no more moves are possible.
- 1:03 PM Changeset [307] by
- Better move counting. We now ensure the initial board has valid moves.
- 2:23 AM Changeset [306] by
- Add a method to count the number of available moves for the current …
- 2:23 AM Changeset [305] by
- Tune animation time.
- 2:23 AM Changeset [304] by
- Add a FIXME for a known bug.
- 1:04 AM Changeset [303] by
- Heavily optimise the crappy initial board generation.
- 1:04 AM Changeset [302] by
- Fix typo in piece mutation code.
Note: See TracTimeline
for information about the timeline view.