Timeline



Feb 28, 2011:

7:02 PM Changeset [709] by sam
No longer use DebugQuad() in the AndroidApp, we now know it works.
7:02 PM Changeset [708] by sam
Basic utility function to display matrices.
7:02 PM Changeset [707] by sam
Work around a bug in the Android emulator that doesn't let us query …
6:03 PM dev edited by sam
(diff)
3:26 AM Changeset [706] by sam
Add AndroidAdd to the VCS. Far from being usable for now.
3:26 AM Changeset [705] by sam
Various changes to the Scene class. Not sure what's useful.
3:26 AM Changeset [704] by sam
Use glClientActiveTexture() wherever it appears to make sense.
3:26 AM Changeset [703] by sam
Add transparency to DebugQuad and ensure it gets rendered over everything.
3:26 AM Changeset [702] by sam
The DebugQuad object now rotates with time.
3:26 AM Changeset [701] by sam
Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
3:26 AM Changeset [700] by sam
Replace #-style comments with dnl-style ones.
3:26 AM Changeset [699] by sam
Add a DebugQuad class for simple feature testing.
3:26 AM Changeset [698] by sam
Enable GL_TEXTURE_2D in the Scene class instead of Video.
3:26 AM Changeset [697] by sam
Remove the Android hack, we can control it from the NDK build scripts.
3:25 AM Changeset [696] by sam
Merge all debug entity includes in <loldebug.h>.
3:25 AM Changeset [695] by sam
Use EglApp instead of SdlApp under GLES 2.
3:25 AM Changeset [694] by sam
Fix a typo in the optimisation flags.

Feb 26, 2011:

11:34 AM Changeset [693] by sam
Reduce optimisation strength in debug mode.
11:34 AM Changeset [692] by sam
Define a few user profilers.
11:33 AM Changeset [691] by sam
Fix delete/free confusions in EglApp and SdlApp.

Feb 22, 2011:

4:52 PM Changeset [690] by sam
Create a fake Image if SDL_image is not available, so that we can test …
2:39 PM Changeset [689] by sam
Use the new Image class instead of SDL_image in the TileSet class.
2:39 PM Changeset [688] by sam
Add the Image class for better abstraction.
2:39 PM Changeset [687] by sam
Remove the old and ugly Font macro diversion.
2:39 PM Changeset [686] by sam
Put everything in the "lol" namespace. Better late than never.
2:17 AM Changeset [684] by sam
If only GLES is available, create an EglApp instead of an SdlApp.
2:17 AM Changeset [683] by sam
Try to fix GLES 2 rendering. No luck so far.
2:17 AM Changeset [682] by sam
Add preliminary support for EGL applications.
2:17 AM Changeset [681] by sam
Set the default background color to something recognisable.

Feb 21, 2011:

6:11 PM Changeset [680] by sam
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
2:45 PM dev/ios created by sam
2:45 PM dev edited by sam
(diff)
2:43 PM dev edited by sam
(diff)
12:01 PM Changeset [675] by sam
Fix the GLESv2 rendering.
1:08 AM Changeset [674] by sam
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …

Feb 20, 2011:

1:03 PM Changeset [673] by sam
Put the OpenGL header handling in <lolgl.h> for more convenience.
1:02 PM Changeset [672] by sam
Fix a memory leak in the vertex array buffer handling.
1:02 PM Changeset [671] by sam
Fix numerous resource leaks in scene.cpp.
1:02 PM Changeset [670] by sam
Cache shader source CRCs to avoid costly recompilations.

Feb 19, 2011:

10:09 PM Changeset [669] by sam
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
10:09 PM Changeset [668] by sam
Protect the Shader constructor and provide a static creation method …

Feb 18, 2011:

4:55 PM Changeset [667] by sam
Minor GL code reorganisation and simplification.
1:09 AM Changeset [666] by sam
Experimental GL mode works!
1:09 AM Changeset [665] by sam
OpenGL code refactoring.
1:09 AM Changeset [664] by sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
1:09 AM Changeset [663] by sam
Implement +=, -= and *= for matrices and vectors. Add new types, …
1:09 AM Changeset [662] by sam
Merge more code from the experimental MVP refactor into the old GL code.
1:09 AM Changeset [661] by sam
Implement float4x4::rotate().
1:09 AM Changeset [660] by sam
Implement float4x4::ortho() and float4x4::translate().

Feb 17, 2011:

7:06 PM Changeset [659] by sam
Try to factor all the recent GLSL stuff in the new Shader class.
7:06 PM Changeset [658] by sam
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
7:06 PM Changeset [657] by sam
Clean up stuff in the shader crap.
1:53 AM Changeset [656] by sam
More shader crap. Texture coordinates now work. Still disabled.
1:53 AM Changeset [655] by sam
Fix a nasty bug in the float4x4::frustum() computation.
1:05 AM Changeset [654] by sam
More shader crap. We can now display a coloured quad. Still disabled.

Feb 16, 2011:

7:04 PM Changeset [653] by sam
More shader crap for GLSL 1.30. Still disabled.
7:04 PM Changeset [652] by sam
Implement float4x4::frustum() and float4x4::perspective() to build …
7:04 PM Changeset [651] by sam
Make the float4x4 constructor fill only the matrix's diagonal. Thus …
6:47 PM dev/gfx/opengl edited by sam
(diff)
1:36 PM dev/gfx/opengl edited by sam
(diff)
1:33 PM dev/gfx/opengl created by sam
1:24 PM dev created by sam
1:18 AM Changeset [650] by sam
Fix shader crap syntax, caused by space-like UTF-8 characters.

Feb 14, 2011:

2:26 AM Changeset [649] by sam
Shader tests. Disabled for now.
2:26 AM Changeset [648] by sam
Add matrix determinant and inverse methods.
2:26 AM Changeset [647] by sam
Switch debug sphere rendering method to vertex buffer objects.
2:26 AM Changeset [646] by sam
Ensure the DebugFps object is rendered in front of everything else.
2:26 AM Changeset [645] by sam
Switch scene rendering method to vertex buffer objects.
2:26 AM Changeset [644] by sam
Disable -O2 when in debug mode, and disable -g when in release mode.
2:26 AM Changeset [643] by sam
Do not zero vector memory upon initialisation. Unitialised is …
2:26 AM Changeset [642] by sam
Add an optional cppunit dependency for unit tests.
2:26 AM Changeset [641] by sam
Create a few matrix handling classes and operators.

Feb 13, 2011:

3:04 PM WikiStart edited by sam
(diff)
2:31 PM TitleIndex created by trac
2:31 PM WikiStart created by trac

Feb 12, 2011:

12:53 AM Changeset [639] by sam
Make font objects use the TileSet system and fix the text objects' Z …
12:01 AM Changeset [638] by sam
Only link with -lGL if present on the system. Fixes the MinGW build.
12:01 AM Changeset [637] by sam
Allow to query for a tileset's size and/or number of tiles.

Feb 11, 2011:

11:08 PM Changeset [636] by sam
Fix the SDL timer behaviour. Fixes ticket #26.
11:08 PM Changeset [635] by sam
Now that liblol.a is no longer in target_LDADD due to libtool argument …
10:49 PM Changeset [634] by sam
Retitle some main nav buttons.
10:45 PM Changeset [633] by sam
TileSets can now be initialised either using the tile size, or the …
10:45 PM Changeset [632] by sam
Properly detect SDL libraries when sdl-config and pkg-config are here …
3:34 PM Changeset [631] by sam
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
1:21 PM Changeset [630] by sam
Fix a typo in Makefile.am.
1:19 PM Changeset [629] by sam
Clean up configure.ac from useless variables.
1:19 PM Changeset [628] by sam
Try to autodetect GtkGL development libs, and don't build the Deus Hax …
1:51 AM Changeset [627] by luc
Darkened the background color
1:49 AM Changeset [626] by luc
Updated the Cat color Updated the Squid colors Cleaned up a bit the …

Feb 10, 2011:

12:04 PM Changeset [625] by sam
Rename build scripts to build-linux and build-mingw.

Feb 9, 2011:

3:20 PM Changeset [624] by sam
Add a build-mingw.sh script for Win32 builds.
3:20 PM Changeset [623] by sam
Stop using pkg-config in Makefiles and stop putting things in LDADD …
3:20 PM Changeset [622] by sam
Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
3:19 PM Changeset [621] by sam
Some versions of m4 do not honour M4PATH even if claiming to. Manually …
1:33 AM Changeset [620] by sam
Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
1:33 AM Changeset [619] by sam
Add a recording mode to Ticker that ensures fixed deltatime even when …
1:33 AM Changeset [618] by sam
Add a benchmark mode to the ticker.
12:23 AM Changeset [617] by sam
Store the requested FPS in the Ticker class.
12:23 AM Changeset [616] by sam
The client application no longer needs to call Video::Clea().

Feb 8, 2011:

11:28 PM Changeset [615] by sam
Allow to specify FPS in the DebugRecord object.
7:32 PM Changeset [614] by sam
Copy all necessary DLLs to the target dir after a successful build.
6:10 PM Changeset [613] by sam
Add Win32 contrib files for easier deployment: * gtk-2.22.1, …
2:27 PM Changeset [612] by sam
Win32 compilation fix.
10:50 AM Changeset [611] by carmie
10:49 AM Changeset [610] by carmie
10:47 AM Changeset [609] by carmie
10:46 AM Changeset [608] by carmie
10:44 AM Changeset [607] by carmie
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9:24 AM Changeset [591] by carmie
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9:21 AM Changeset [589] by carmie
9:19 AM Changeset [588] by carmie
9:16 AM Changeset [587] by carmie
9:16 AM Changeset [586] by sam
Ensure 12 thumbnails fit in the interface.
9:13 AM Changeset [585] by carmie
9:12 AM Changeset [584] by carmie
9:10 AM Changeset [583] by carmie
9:09 AM Changeset [582] by carmie
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3:16 AM Changeset [428] by carmie
12:32 AM Changeset [427] by sam
The most recent interface layout.

Feb 7, 2011:

10:59 PM Changeset [426] by sam
Add proper link to logo.
10:58 PM Changeset [425] by root
Inject local changes back into SVN.
10:29 PM Changeset [424] by sam
Add the eagle animation.
9:21 PM Changeset [423] by sam
Add more GetName() implementations.
9:21 PM Changeset [422] by sam
Start splitting the animations into smaller pieces.
9:21 PM Changeset [421] by sam
Define _DEBUG when configure is called with --enable-debug.
9:21 PM Changeset [420] by sam
Fix the Dict class. It wasn't even implemented properly.
2:40 PM Changeset [419] by sam
Name tilers, samples and pieces for easier debugging.
2:40 PM Changeset [418] by sam
Fix a coding error in the null tiler detection.
11:55 AM Changeset [417] by carmie
11:53 AM Changeset [416] by carmie
11:52 AM Changeset [415] by carmie
11:46 AM Changeset [414] by carmie
11:43 AM Changeset [413] by carmie
11:43 AM Changeset [412] by carmie
11:41 AM Changeset [411] by carmie
11:38 AM Changeset [410] by carmie
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11:37 AM Changeset [408] by carmie
11:35 AM Changeset [407] by carmie
11:30 AM Changeset [406] by carmie
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11:26 AM Changeset [403] by carmie
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11:21 AM Changeset [399] by carmie
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11:17 AM Changeset [395] by carmie
11:16 AM Changeset [394] by carmie
11:14 AM Changeset [393] by carmie
11:10 AM Changeset [392] by carmie
11:08 AM Changeset [391] by carmie
11:05 AM Changeset [390] by carmie
11:04 AM Changeset [389] by carmie
9:33 AM Changeset [388] by carmie
9:32 AM Changeset [387] by carmie
9:26 AM Changeset [386] by carmie
9:21 AM Changeset [385] by carmie
3:23 AM Changeset [384] by sam
Make the Board class more generic by allowing non-48x48 tiles.
3:23 AM Changeset [383] by sam
Add element tiles to the shipped graphics, crudely resized to 40x40.
3:23 AM Changeset [382] by sam
Add more error reporting to the Tiler and the Ticker.
2:57 AM Changeset [381] by carmie
2:56 AM Changeset [380] by carmie
2:51 AM Changeset [379] by carmie
2:41 AM Changeset [378] by carmie
2:29 AM Changeset [377] by carmie
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2:22 AM Changeset [371] by carmie
2:21 AM Changeset [370] by carmie
2:04 AM Changeset [369] by carmie
12:51 AM Changeset [368] by sam
CSS test.
12:51 AM Changeset [367] by sam
CSS test.
12:49 AM Changeset [366] by sam
Add a CSS override file.
12:24 AM Changeset [365] by sam
New artwork by Luc.

Feb 6, 2011:

11:55 PM Changeset [364] by root
trac.ini was overwritten by Trac itself.
11:50 PM Changeset [363] by sam
Ignore missing pages.
11:42 PM Changeset [362] by sam
Fix logo and favicon location.
11:37 PM Changeset [361] by sam
Oops, forgot the logo file.
11:36 PM Changeset [360] by sam
Smaller logo.
11:22 PM Changeset [359] by sam
Fix logo link.
11:18 PM Changeset [358] by sam
Disable verbose logs and add the logo.
10:41 PM Changeset [357] by sam
Crap.
10:35 PM Changeset [356] by sam
Manage Trac installation using SVN.
10:35 PM Changeset [355] by sam
New mockup by Luc.

Feb 4, 2011:

9:05 PM Changeset [354] by sam
Remove Piece::Blink and implement it as a timer inside Piece.
1:20 AM Changeset [353] by sam
Launch either a hunt mode or a fusion mode, chosen at random.
1:20 AM Changeset [352] by sam
Merge the Fusion class back into Board.
12:42 AM Changeset [351] by sam
More aggressive ticker panic mode.
12:42 AM Changeset [350] by sam
Display next piece as a thumbnail.
12:42 AM Changeset [349] by sam
Swap the 3rd and 4th monsterz.
12:42 AM Changeset [348] by sam
Display spawn counts in Fusion mode, and generate random pieces …
12:42 AM Changeset [347] by sam
Reduce error verbosity when entities are stuck at exit.
12:42 AM Changeset [346] by sam
Remove unused variable.

Feb 3, 2011:

5:13 PM Changeset [345] by sam
Change the length of the thumbs list according to the game progress.
3:08 PM Changeset [344] by sam
Rough Fusion gameplay almost complete.
3:08 PM Changeset [343] by sam
Fix a display bug in the Fusion mouse tracking.
10:39 AM Changeset [342] by sam
Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
2:28 AM Changeset [341] by sam
Use the Thumbs class in the new Fusion board, too.
2:28 AM Changeset [340] by sam
Add a Thumbs class to display the sidebar thumbnail icons.
2:28 AM Changeset [339] by sam
Start working on a new gameplay, codenamed "Fusion".

Feb 2, 2011:

11:00 PM Changeset [338] by sam
Smile animations by Luc.
9:45 PM Changeset [337] by sam
Fix an off-by-one error in animation frame computations.
6:43 PM Changeset [336] by sam
Repack title animations to save some space. Can be done even better.
6:43 PM Changeset [335] by sam
Fix a crash caused by potential code/data discrepancies.
4:56 PM Changeset [334] by sam
More artwork by Luc. Updated logo size and position yet again.
11:30 AM Changeset [333] by sam
Remove mini monsterz from the logo. We can paste them later.
1:56 AM Changeset [332] by sam
Implement the title screen. Click on it to start a game.

Feb 1, 2011:

11:07 PM Changeset [331] by sam
Add an Interface class that displays the general interface.
11:07 PM Changeset [330] by sam
First implementation of the mouse tracker.
8:23 PM Changeset [329] by sam
Minor updates to the mouse tracking architecture.
6:08 PM Changeset [328] by sam
Make Entity variable members private.
2:20 PM Changeset [327] by sam
Add all the bells and whistles needed for GTK+ compilation on Win32.
2:20 AM Changeset [326] by sam
Test entity alignment features. Also, start working on the mouse tracking.
2:20 AM Changeset [325] by sam
Implement Text::SetInt().

Jan 31, 2011:

11:24 PM Changeset [324] by sam
Add a text object to display current score.
11:24 PM Changeset [323] by sam
Clamp tiles to the board, using a PNG alpha trick.
6:20 PM Changeset [322] by sam
Implement title screen animations.
5:11 PM Changeset [321] by sam
Prepare the code architecture for the title screen animations.
12:24 PM Changeset [320] by sam
Display mashed monsterz statistics, up to 12 icons.
11:00 AM Changeset [319] by sam
Text objects don't do bold by default. The fonts themselves should be bold.
11:00 AM Changeset [318] by sam
Fix a texture size bug in the font initialisation.
11:00 AM Changeset [317] by sam
New old-school bitmap font.
2:59 AM Changeset [316] by sam
Desynchronise idle animation and use the latest tiles from Luc.
2:50 AM Changeset [315] by sam
Get rid of game.cpp and game.h.
2:50 AM Changeset [314] by sam
Board size and number of available pieces is now a parameter of the …
2:50 AM Changeset [313] by sam
Rework tile handling. This possibly breaks deushax pretty rudely.
2:50 AM Changeset [312] by sam
Create the WorldEntity class, for objects with world coordinates.

Jan 30, 2011:

6:31 PM Changeset [311] by sam
Add idle animations.
2:02 PM Changeset [310] by sam
New idle animations by Luc.
2:02 PM Changeset [309] by sam
New files by Luc.

Jan 29, 2011:

1:03 PM Changeset [308] by sam
Give a new board when no more moves are possible.
1:03 PM Changeset [307] by sam
Better move counting. We now ensure the initial board has valid moves.
2:23 AM Changeset [306] by sam
Add a method to count the number of available moves for the current …
2:23 AM Changeset [305] by sam
Tune animation time.
2:23 AM Changeset [304] by sam
Add a FIXME for a known bug.
1:04 AM Changeset [303] by sam
Heavily optimise the crappy initial board generation.
1:04 AM Changeset [302] by sam
Fix typo in piece mutation code.
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