Timeline
Mar 20, 2011:
- 7:04 PM WikiStart edited by
- (diff)
- 6:56 PM Blog: Understanding fast float/integer conversions edited by
- 6:55 PM Blog: Understanding fast float/integer conversions created by
- 1:46 PM dev/optim/micro created by
- 1:44 PM dev/optim created by
- 1:43 PM dev edited by
- (diff)
Mar 19, 2011:
- 12:52 PM Changeset [745] by
- video: enforce shader-enabled GL implementations, getting rid of a lot …
Mar 18, 2011:
Mar 14, 2011:
- 2:40 AM Changeset [744] by
- android: use GLES2 instead of GLES.
- 2:40 AM Changeset [743] by
- monsterz: disable the fusion mode for now.
- 2:40 AM Changeset [742] by
- video: make the dithering shader work with GLES2.
- 2:40 AM Changeset [741] by
- video: fix a syntax error in the default vertex shader.
- 2:40 AM Changeset [740] by
- monsterz: create a Score class to display the score text and increment …
Mar 13, 2011:
- 1:58 AM Changeset [739] by
- ios: clean up code.
- 1:22 AM Changeset [738] by
- build: remove duplicate source list in the Android makefiles.
- 1:22 AM Changeset [737] by
- monsterz: some refactoring in the Piece and Board classes.
- 1:22 AM Changeset [736] by
- video: 8×8 Bresenham dithering (still deactivated).
- 1:22 AM Changeset [735] by
- core: get rid of now useless <cstdio> includes.
- 1:22 AM Changeset [734] by
- core: create a logger class to reduce printf usage.
Mar 11, 2011:
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:23 PM Blog: Fuck you, Microsoft: the environment variable windows created by
- initial post
- 2:08 PM doc/classes/map created by
- 2:08 PM doc/classes/layer created by
- 2:08 PM doc/classes/tiler created by
- 2:07 PM doc/classes/tileset created by
- 2:07 PM doc/classes created by
- 2:06 PM doc created by
- 1:26 AM Blog: Build and run Android NDK applications without Eclipse created by
- first version
Mar 9, 2011:
- 12:32 AM Changeset [732] by
- Remove user-generated files.
- 12:32 AM Changeset [731] by
- ios: add cleaned up XCode project.
Mar 8, 2011:
- 11:52 PM Changeset [730] by
- video: add deactivated shader code for 4x4 Bayer dithering.
- 11:52 PM Changeset [729] by
- core: fix uninitialised WorldEntity members.
- 3:59 PM WikiStart edited by
- (diff)
- 3:43 PM WikiStart edited by
- (diff)
Mar 7, 2011:
- 7:05 PM Changeset [728] by
- gl: reactivate depth test and blending on GLES 1.x.
- 7:05 PM Changeset [727] by
- android: enforce fullscreen on Android until we have several layouts.
Mar 6, 2011:
- 11:49 PM Changeset [726] by
- ios: get texture loading to work, somehow.
- 10:46 PM Changeset [725] by
- ios: texture loading test.
- 4:05 PM Changeset [724] by
- gl: use glActiveTexture() instead of glClientActiveTexture() to match …
- 4:04 PM Changeset [723] by
- core: fix a few compilation errors and warnings on OS X.
Mar 4, 2011:
- 5:03 PM Changeset [722] by
- android: use assets instead of resources. They're almost the same.
- 5:03 PM Changeset [721] by
- android: run fullscreen by default.
- 2:54 PM Blog: Fuck you, Microsoft: near and far macros edited by
- 2:52 PM Blog: Load PNGs from assets using Android NDK edited by
- code formatting
- 1:48 PM Blog: The Lol Engine Blog edited by
- 1:44 PM Blog: Fuck you, Microsoft: near and far macros created by
- initial version
- 1:42 PM Blog: Load PNGs from assets using Android NDK edited by
- use assets instead of resources
Mar 3, 2011:
- 4:59 PM WikiStart edited by
- link to blog posts (diff)
- 1:07 AM Changeset [720] by
- android: add the whole Android project; will clean up later.
- 1:07 AM Changeset [719] by
- android: JNI hooks for single touch input.
Mar 2, 2011:
- 9:10 PM Blog: Load PNGs from resources using Android NDK edited by
- link to the androgeek article
- 4:32 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:17 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:14 PM Blog: Load PNGs using Android NDK edited by
- 10:49 AM Blog: Load PNGs using Android NDK edited by
- 4:02 AM Blog: Load PNGs using Android NDK created by
- 2:54 AM WikiStart edited by
- features (diff)
- 2:02 AM Blog: The Lol Engine Blog edited by
- 2:01 AM Blog: About the Lol Engine Blog created by
- 1:24 AM WikiStart edited by
- talk about private area (diff)
Mar 1, 2011:
- 7:02 PM Changeset [714] by
- android: move the PNG loading test into the Image class. It now works.
- 12:00 PM dev/android/bugs created by
- 1:13 AM Changeset [712] by
- android: Add a method for PNG loading. Highly hackish for now.
- 1:13 AM Changeset [711] by
- build: look for libpng, even though we don't use it yet.
- 1:13 AM Changeset [710] by
- android: Use thiz instead of that in JNI code.
Feb 28, 2011:
- 7:02 PM Changeset [709] by
- No longer use DebugQuad() in the AndroidApp, we now know it works.
- 7:02 PM Changeset [708] by
- Basic utility function to display matrices.
- 7:02 PM Changeset [707] by
- Work around a bug in the Android emulator that doesn't let us query …
- 6:03 PM dev edited by
- (diff)
- 3:26 AM Changeset [706] by
- Add AndroidAdd to the VCS. Far from being usable for now.
- 3:26 AM Changeset [705] by
- Various changes to the Scene class. Not sure what's useful.
- 3:26 AM Changeset [704] by
- Use glClientActiveTexture() wherever it appears to make sense.
- 3:26 AM Changeset [703] by
- Add transparency to DebugQuad and ensure it gets rendered over everything.
- 3:26 AM Changeset [702] by
- The DebugQuad object now rotates with time.
- 3:26 AM Changeset [701] by
- Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
- 3:26 AM Changeset [700] by
- Replace #-style comments with dnl-style ones.
- 3:26 AM Changeset [699] by
- Add a DebugQuad class for simple feature testing.
- 3:26 AM Changeset [698] by
- Enable GL_TEXTURE_2D in the Scene class instead of Video.
- 3:26 AM Changeset [697] by
- Remove the Android hack, we can control it from the NDK build scripts.
- 3:25 AM Changeset [696] by
- Merge all debug entity includes in <loldebug.h>.
- 3:25 AM Changeset [695] by
- Use EglApp instead of SdlApp under GLES 2.
- 3:25 AM Changeset [694] by
- Fix a typo in the optimisation flags.
Feb 26, 2011:
- 11:34 AM Changeset [693] by
- Reduce optimisation strength in debug mode.
- 11:34 AM Changeset [692] by
- Define a few user profilers.
- 11:33 AM Changeset [691] by
- Fix delete/free confusions in EglApp and SdlApp.
Feb 22, 2011:
- 4:52 PM Changeset [690] by
- Create a fake Image if SDL_image is not available, so that we can test …
- 2:39 PM Changeset [689] by
- Use the new Image class instead of SDL_image in the TileSet class.
- 2:39 PM Changeset [688] by
- Add the Image class for better abstraction.
- 2:39 PM Changeset [687] by
- Remove the old and ugly Font macro diversion.
- 2:39 PM Changeset [686] by
- Put everything in the "lol" namespace. Better late than never.
- 2:17 AM Changeset [684] by
- If only GLES is available, create an EglApp instead of an SdlApp.
- 2:17 AM Changeset [683] by
- Try to fix GLES 2 rendering. No luck so far.
- 2:17 AM Changeset [682] by
- Add preliminary support for EGL applications.
- 2:17 AM Changeset [681] by
- Set the default background color to something recognisable.
Feb 21, 2011:
- 6:11 PM Changeset [680] by
- Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
- 2:45 PM dev/ios created by
- 2:45 PM dev edited by
- (diff)
- 2:43 PM dev edited by
- (diff)
- 12:01 PM Changeset [675] by
- Fix the GLESv2 rendering.
- 1:08 AM Changeset [674] by
- The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
Feb 20, 2011:
- 1:03 PM Changeset [673] by
- Put the OpenGL header handling in <lolgl.h> for more convenience.
- 1:02 PM Changeset [672] by
- Fix a memory leak in the vertex array buffer handling.
- 1:02 PM Changeset [671] by
- Fix numerous resource leaks in scene.cpp.
- 1:02 PM Changeset [670] by
- Cache shader source CRCs to avoid costly recompilations.
Feb 19, 2011:
- 10:09 PM Changeset [669] by
- Implement CRC32 in the new Hash class. Will be useful for Dict and for …
- 10:09 PM Changeset [668] by
- Protect the Shader constructor and provide a static creation method …
Feb 18, 2011:
- 4:55 PM Changeset [667] by
- Minor GL code reorganisation and simplification.
- 1:09 AM Changeset [666] by
- Experimental GL mode works!
- 1:09 AM Changeset [665] by
- OpenGL code refactoring.
- 1:09 AM Changeset [664] by
- Get rid of float3, float4, int3 etc. in favour of GLSL types.
- 1:09 AM Changeset [663] by
- Implement +=, -= and *= for matrices and vectors. Add new types, …
- 1:09 AM Changeset [662] by
- Merge more code from the experimental MVP refactor into the old GL code.
- 1:09 AM Changeset [661] by
- Implement float4x4::rotate().
- 1:09 AM Changeset [660] by
- Implement float4x4::ortho() and float4x4::translate().
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