Timeline
Mar 28, 2011:
- 1:31 AM Changeset [750] by
- monsterz: do not display mouse pointer or grab handle on touch devices.
- 1:31 AM Changeset [749] by
- ui: add a Platform class to query information about the current …
- 1:31 AM Changeset [748] by
- core: fix include guard naming scheme.
- 1:31 AM Changeset [747] by
- video: play with random dithering.
- 1:31 AM Changeset [746] by
- monsterz: perform move as soon as the grabbed piece is close to its …
Mar 22, 2011:
Mar 20, 2011:
- 7:04 PM WikiStart edited by
- (diff)
- 6:56 PM Blog: Understanding fast float/integer conversions edited by
- 6:55 PM Blog: Understanding fast float/integer conversions created by
- 1:46 PM dev/optim/micro created by
- 1:44 PM dev/optim created by
- 1:43 PM dev edited by
- (diff)
Mar 19, 2011:
- 12:52 PM Changeset [745] by
- video: enforce shader-enabled GL implementations, getting rid of a lot …
Mar 18, 2011:
Mar 14, 2011:
- 2:40 AM Changeset [744] by
- android: use GLES2 instead of GLES.
- 2:40 AM Changeset [743] by
- monsterz: disable the fusion mode for now.
- 2:40 AM Changeset [742] by
- video: make the dithering shader work with GLES2.
- 2:40 AM Changeset [741] by
- video: fix a syntax error in the default vertex shader.
- 2:40 AM Changeset [740] by
- monsterz: create a Score class to display the score text and increment …
Mar 13, 2011:
- 1:58 AM Changeset [739] by
- ios: clean up code.
- 1:22 AM Changeset [738] by
- build: remove duplicate source list in the Android makefiles.
- 1:22 AM Changeset [737] by
- monsterz: some refactoring in the Piece and Board classes.
- 1:22 AM Changeset [736] by
- video: 8×8 Bresenham dithering (still deactivated).
- 1:22 AM Changeset [735] by
- core: get rid of now useless <cstdio> includes.
- 1:22 AM Changeset [734] by
- core: create a logger class to reduce printf usage.
Mar 11, 2011:
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:23 PM Blog: Fuck you, Microsoft: the environment variable windows created by
- initial post
- 2:08 PM doc/classes/map created by
- 2:08 PM doc/classes/layer created by
- 2:08 PM doc/classes/tiler created by
- 2:07 PM doc/classes/tileset created by
- 2:07 PM doc/classes created by
- 2:06 PM doc created by
- 1:26 AM Blog: Build and run Android NDK applications without Eclipse created by
- first version
Mar 9, 2011:
- 12:32 AM Changeset [732] by
- Remove user-generated files.
- 12:32 AM Changeset [731] by
- ios: add cleaned up XCode project.
Mar 8, 2011:
- 11:52 PM Changeset [730] by
- video: add deactivated shader code for 4x4 Bayer dithering.
- 11:52 PM Changeset [729] by
- core: fix uninitialised WorldEntity members.
- 3:59 PM WikiStart edited by
- (diff)
- 3:43 PM WikiStart edited by
- (diff)
Mar 7, 2011:
- 7:05 PM Changeset [728] by
- gl: reactivate depth test and blending on GLES 1.x.
- 7:05 PM Changeset [727] by
- android: enforce fullscreen on Android until we have several layouts.
Mar 6, 2011:
- 11:49 PM Changeset [726] by
- ios: get texture loading to work, somehow.
- 10:46 PM Changeset [725] by
- ios: texture loading test.
- 4:05 PM Changeset [724] by
- gl: use glActiveTexture() instead of glClientActiveTexture() to match …
- 4:04 PM Changeset [723] by
- core: fix a few compilation errors and warnings on OS X.
Mar 4, 2011:
- 5:03 PM Changeset [722] by
- android: use assets instead of resources. They're almost the same.
- 5:03 PM Changeset [721] by
- android: run fullscreen by default.
- 2:54 PM Blog: Fuck you, Microsoft: near and far macros edited by
- 2:52 PM Blog: Load PNGs from assets using Android NDK edited by
- code formatting
- 1:48 PM Blog: The Lol Engine Blog edited by
- 1:44 PM Blog: Fuck you, Microsoft: near and far macros created by
- initial version
- 1:42 PM Blog: Load PNGs from assets using Android NDK edited by
- use assets instead of resources
Mar 3, 2011:
- 4:59 PM WikiStart edited by
- link to blog posts (diff)
- 1:07 AM Changeset [720] by
- android: add the whole Android project; will clean up later.
- 1:07 AM Changeset [719] by
- android: JNI hooks for single touch input.
Mar 2, 2011:
- 9:10 PM Blog: Load PNGs from resources using Android NDK edited by
- link to the androgeek article
- 4:32 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:17 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:14 PM Blog: Load PNGs using Android NDK edited by
- 10:49 AM Blog: Load PNGs using Android NDK edited by
- 4:02 AM Blog: Load PNGs using Android NDK created by
- 2:54 AM WikiStart edited by
- features (diff)
- 2:02 AM Blog: The Lol Engine Blog edited by
- 2:01 AM Blog: About the Lol Engine Blog created by
- 1:24 AM WikiStart edited by
- talk about private area (diff)
Mar 1, 2011:
- 7:02 PM Changeset [714] by
- android: move the PNG loading test into the Image class. It now works.
- 12:00 PM dev/android/bugs created by
- 1:13 AM Changeset [712] by
- android: Add a method for PNG loading. Highly hackish for now.
- 1:13 AM Changeset [711] by
- build: look for libpng, even though we don't use it yet.
- 1:13 AM Changeset [710] by
- android: Use thiz instead of that in JNI code.
Feb 28, 2011:
- 7:02 PM Changeset [709] by
- No longer use DebugQuad() in the AndroidApp, we now know it works.
- 7:02 PM Changeset [708] by
- Basic utility function to display matrices.
- 7:02 PM Changeset [707] by
- Work around a bug in the Android emulator that doesn't let us query …
- 6:03 PM dev edited by
- (diff)
- 3:26 AM Changeset [706] by
- Add AndroidAdd to the VCS. Far from being usable for now.
- 3:26 AM Changeset [705] by
- Various changes to the Scene class. Not sure what's useful.
- 3:26 AM Changeset [704] by
- Use glClientActiveTexture() wherever it appears to make sense.
- 3:26 AM Changeset [703] by
- Add transparency to DebugQuad and ensure it gets rendered over everything.
- 3:26 AM Changeset [702] by
- The DebugQuad object now rotates with time.
- 3:26 AM Changeset [701] by
- Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
- 3:26 AM Changeset [700] by
- Replace #-style comments with dnl-style ones.
- 3:26 AM Changeset [699] by
- Add a DebugQuad class for simple feature testing.
- 3:26 AM Changeset [698] by
- Enable GL_TEXTURE_2D in the Scene class instead of Video.
- 3:26 AM Changeset [697] by
- Remove the Android hack, we can control it from the NDK build scripts.
- 3:25 AM Changeset [696] by
- Merge all debug entity includes in <loldebug.h>.
- 3:25 AM Changeset [695] by
- Use EglApp instead of SdlApp under GLES 2.
- 3:25 AM Changeset [694] by
- Fix a typo in the optimisation flags.
Feb 26, 2011:
- 11:34 AM Changeset [693] by
- Reduce optimisation strength in debug mode.
- 11:34 AM Changeset [692] by
- Define a few user profilers.
- 11:33 AM Changeset [691] by
- Fix delete/free confusions in EglApp and SdlApp.
Note: See TracTimeline
for information about the timeline view.