Timeline
Jun 28, 2011:
Jun 26, 2011:
- 12:52 AM Changeset [787] by
- tiler: Tiler::GetSize can now return a different value for different tiles.
- 12:52 AM Changeset [786] by
- monsterz: minor gameplay tuning.
Jun 22, 2011:
- 12:37 AM Changeset [785] by
- deushax: move everything DeusHax-related to its own subdirectory.
- 12:36 AM Changeset [784] by
- video: move the last shader from the Video class to Scene itself.
Jun 14, 2011:
- 11:13 PM Changeset [783] by
- build: put debug stuff and shader stuff in subdirectories.
- 11:13 PM Changeset [782] by
- build: check for glBegin, which we won't end up using anyway.
- 1:54 AM Changeset [781] by
- sdl: fix touchscreen event handling by first applying mouse moves, …
- 1:54 AM Changeset [780] by
- android: compilation fixes for recent engine changes.
- 1:54 AM Changeset [779] by
- debug: add GLSL 1.20 and 1.30 shaders to the debug quad.
- 1:54 AM Changeset [778] by
- shader: check CRC before patching the shader and fix vertex shaders …
Jun 13, 2011:
- 9:35 PM Changeset [777] by
- debug: convert debug quad shaders to GLSL 1.30.
- 9:35 PM Changeset [776] by
- shader: support most standard parameters in the shader patcher.
- 9:35 PM Changeset [775] by
- shader: write a minimalist shader patcher for future GLSL 1.20 …
- 9:35 PM Changeset [774] by
- debug: more complex vertex buffer test.
- 7:15 PM dev/gfx/shader/patching created by
- 6:45 PM dev/gfx/opengl edited by
- Name changed from dev/gl4 to dev/gfx/gl4 (diff)
- 6:45 PM dev edited by
- (diff)
Jun 11, 2011:
- 10:12 PM Changeset [773] by
- debug: add vertex shader examples to the debug quad.
Jun 10, 2011:
- 1:01 AM Changeset [772] by
- debug: display larger debug quads to avoid wasting space.
Jun 9, 2011:
- 1:55 AM Changeset [771] by
- debug: more debug quad tests, 1.20 shaders.
Jun 7, 2011:
- 12:39 AM Changeset [770] by
- test: start writing really minimalist GL rendering tests.
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