Timeline
Aug 2, 2011:
- 11:58 PM Changeset [802] by
- build: fix a mistake causing glew32.lib to be used on Linux.
- 6:09 PM Changeset [801] by
- build: make libglew detection work on MinGW.
- 6:09 PM Changeset [800] by
- contrib: rebuild a static version of libglew using gcc.
- 6:09 PM Changeset [799] by
- shader: check that the shader really failed to compile before …
- 6:09 PM Changeset [798] by
- core: fix a typo in the Win32 timer code.
- 6:08 PM Changeset [797] by
- build: make build-mingw properly use the contrib libglew.
- 2:27 AM Changeset [796] by
- gl: use Glew if available.
- 2:27 AM Changeset [795] by
- build: fix an error causing -lopengl32 to be used on Linux; use …
Aug 1, 2011:
- 7:13 PM Changeset [794] by
- contrib: add glew 1.6.0 binaries for Win32.
- 7:12 PM Changeset [793] by
- build: detect libopengl32 on mingw systems.
- 12:23 AM Changeset [792] by
- tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
- 12:23 AM Changeset [791] by
- monsterz: eagles and clouds now span across the whole width of the …
Jul 23, 2011:
- 11:14 PM Changeset [790] by
- tileset: replace the Tiler ID system with real TileSet objects. The …
- 11:14 PM Changeset [789] by
- core: Dict::RemoveSlot can now directly remove an Entity.
Jul 16, 2011:
- 10:36 AM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- "Why do I have to click on scrollbar handles smaller than my fucking …
Jul 10, 2011:
- 1:16 PM Blog: Understanding fast float/integer conversions comment added by
- @Johan: this is interesting indeed, and clearly proves the need to …[…]
Jul 9, 2011:
Jul 4, 2011:
- 10:45 PM Blog: Blog comments fixed comment added by
- Lol
- 9:46 PM Blog: Understanding fast float/integer conversions comment added by
- I've tried to measure the performance gain with the following program, …
- 6:20 PM Blog: Blog comments fixed created by
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