Timeline



Aug 2, 2011:

11:58 PM Changeset [802] by sam
build: fix a mistake causing glew32.lib to be used on Linux.
6:09 PM Changeset [801] by sam
build: make libglew detection work on MinGW.
6:09 PM Changeset [800] by sam
contrib: rebuild a static version of libglew using gcc.
6:09 PM Changeset [799] by sam
shader: check that the shader really failed to compile before …
6:09 PM Changeset [798] by sam
core: fix a typo in the Win32 timer code.
6:08 PM Changeset [797] by sam
build: make build-mingw properly use the contrib libglew.
2:27 AM Changeset [796] by sam
gl: use Glew if available.
2:27 AM Changeset [795] by sam
build: fix an error causing -lopengl32 to be used on Linux; use …

Aug 1, 2011:

7:13 PM Changeset [794] by sam
contrib: add glew 1.6.0 binaries for Win32.
7:12 PM Changeset [793] by sam
build: detect libopengl32 on mingw systems.
12:23 AM Changeset [792] by sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
12:23 AM Changeset [791] by sam
monsterz: eagles and clouds now span across the whole width of the …

Jul 23, 2011:

11:14 PM Changeset [790] by sam
tileset: replace the Tiler ID system with real TileSet objects. The …
11:14 PM Changeset [789] by sam
core: Dict::RemoveSlot can now directly remove an Entity.

Jul 16, 2011:

10:36 AM Blog: Fuck you, Microsoft: the environment variable windows comment added by anonymous
"Why do I have to click on scrollbar handles smaller than my fucking …

Jul 10, 2011:

1:16 PM Blog: Understanding fast float/integer conversions comment added by sam
@Johan: this is interesting indeed, and clearly proves the need to …[…]

Jul 9, 2011:

2:58 AM Blog: Blog comments fixed comment added by anonymous
trololol

Jul 4, 2011:

10:45 PM Blog: Blog comments fixed comment added by anonymous
Lol
9:46 PM Blog: Understanding fast float/integer conversions comment added by johan.boule@retropaganda.info
I've tried to measure the performance gain with the following program, …
6:20 PM Blog: Blog comments fixed created by sam
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