Timeline
Aug 22, 2011:
- 11:03 PM Changeset [852] by
- build: update Bitten configuration for Windows cross-compilation.
- 11:03 PM Changeset [851] by
- android: fix Android NDK compilation.
- 2:29 PM Changeset [848] by
- build: allow to properly cross-compile for PS3 on Mingw.
Aug 21, 2011:
- 4:04 PM Changeset [847] by
- web: tune Bitten configuration.
- 3:44 PM Changeset [846] by
- web: create bitten configuration for an amd64 slave.
- 1:51 PM Changeset [845] by
- ps3: prevent compilation of Ps3Input on other platforms.
- 1:47 PM Changeset [844] by
- build: do not use AM_CONDITIONAL... conditionally.
Aug 20, 2011:
- 11:28 PM Changeset [840] by
- ps3: add a build-ps3 script that uses autoconf and automake.
- 1:35 AM Changeset [839] by
- ps3: get rid of the useless and convoluted padutil dependency; the …
Aug 18, 2011:
- 6:54 PM Changeset [838] by
- ps3: add a simple PS3 input system that currently merely emulates …
- 8:44 AM Changeset [837] by
- emitter: fix wrong velocity value computation in the particles.
- 8:44 AM Changeset [836] by
- android: implement JNI_OnLoad and use Log::Info instead of the native …
- 8:44 AM Changeset [835] by
- image: error reporting in the Android image loading class.
- 8:44 AM Changeset [834] by
- android: target android-8 until <cstdlib> is properly fixed for …
Aug 17, 2011:
- 7:13 PM Changeset [833] by
- ps3: load textures using the system's PNGDEC module.
- 5:20 PM Changeset [832] by
- shader: factor the uniform handling logic into platform-independent …
- 5:20 PM Changeset [831] by
- gl: implement the PS3 version of our bitmap renderer.
- 5:19 PM Changeset [830] by
- debug: add a debug example with a shader and a uniform matrix …
Aug 16, 2011:
- 7:02 PM Changeset [829] by
- debug: add new shader tests and write some Cg equivalents on the PS3.
- 7:02 PM Changeset [828] by
- ps3: if the implementation supports Cg but not GLSL (for instance on …
- 11:33 AM Changeset [827] by
- contrib: add missing .a files that have been ignored by .gitignore for …
Aug 14, 2011:
- 10:09 AM Blog: Load PNGs from assets using Android NDK comment added by
-
@Lupo: if
png
is null and there was no crash, it means theopen()
… - 9:59 AM Changeset [826] by
- gtk: remove test code that I accidentally checked in.
- 12:19 AM Blog: Load PNGs from assets using Android NDK comment added by
- Fixed. Just send an instance of the PngManager from Java and received …
Aug 13, 2011:
- 10:05 PM Changeset [825] by
- gtk: refactor the GTK mess once again.
- 10:05 PM Changeset [824] by
- gtk: refactor the GtkGlArea handling so that it can be destroyed even …
- 10:05 PM Changeset [823] by
- debug: minor updates to the debug quad code.
Aug 12, 2011:
- 6:33 PM Changeset [822] by
- debug: refactor quad test.
- 6:33 PM Changeset [821] by
- gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
- 6:33 PM Changeset [820] by
- ps3: until we know how to retrieve and change the screen resolution …
- 4:11 PM Blog: Load PNGs from assets using Android NDK comment added by
- Hi Sam, before nothing thank you so much for writing this article and …
- 1:27 AM Changeset [819] by
- debug: make the GL test compile on Android.
Aug 11, 2011:
- 5:58 PM Changeset [818] by
- ps3: some compilation fixes to accomodate for recent debug additions.
- 2:46 PM Changeset [817] by
- test: add a unit test for the recent vector promotion problem.
- 2:35 PM Changeset [816] by
- monsterz: minor code enhancement.
- 2:35 PM Changeset [815] by
- core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
- 2:35 PM Changeset [814] by
- debug: reset the GL state more aggressively between quad renderings; …
- 8:44 AM Changeset [813] by
- build: make build-mingw executable.
- 8:44 AM Changeset [812] by
- build: a few more .gitignore entries.
- 8:44 AM Changeset [811] by
- editor: update th GTK+ XML file with a newer version of Glade.
- 8:44 AM Changeset [810] by
- debug: only print the layer and map errors once.
- 8:44 AM Changeset [809] by
- debug: reset texture unit in the GL quad.
Aug 10, 2011:
- 4:08 PM Changeset [808] by
- gl: initialise Glew in the video setup instead of the SDL app, so we …
Aug 9, 2011:
- 6:30 PM Changeset [807] by
- build: fix the editor building on mingw32.
Aug 8, 2011:
- 12:27 PM pub/trash/pour-guite edited by
- (diff)
- 12:26 PM Changeset [806] by
- debug: add a slightly more complex vertex buffer test quad.
- 12:07 PM pub/trash/pour-guite created by
- 12:01 PM WikiStart edited by
- (diff)
- 11:55 AM Changeset [803] by
- debug: some code cleanup in the quad tests.
Aug 5, 2011:
- 11:09 PM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- Microsoft thought that making a user-friendly environment variable …
Aug 2, 2011:
- 11:58 PM Changeset [802] by
- build: fix a mistake causing glew32.lib to be used on Linux.
- 6:09 PM Changeset [801] by
- build: make libglew detection work on MinGW.
- 6:09 PM Changeset [800] by
- contrib: rebuild a static version of libglew using gcc.
- 6:09 PM Changeset [799] by
- shader: check that the shader really failed to compile before …
- 6:09 PM Changeset [798] by
- core: fix a typo in the Win32 timer code.
- 6:08 PM Changeset [797] by
- build: make build-mingw properly use the contrib libglew.
- 2:27 AM Changeset [796] by
- gl: use Glew if available.
- 2:27 AM Changeset [795] by
- build: fix an error causing -lopengl32 to be used on Linux; use …
Aug 1, 2011:
- 7:13 PM Changeset [794] by
- contrib: add glew 1.6.0 binaries for Win32.
- 7:12 PM Changeset [793] by
- build: detect libopengl32 on mingw systems.
- 12:23 AM Changeset [792] by
- tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
- 12:23 AM Changeset [791] by
- monsterz: eagles and clouds now span across the whole width of the …
Jul 23, 2011:
- 11:14 PM Changeset [790] by
- tileset: replace the Tiler ID system with real TileSet objects. The …
- 11:14 PM Changeset [789] by
- core: Dict::RemoveSlot can now directly remove an Entity.
Note: See TracTimeline
for information about the timeline view.