Timeline



Aug 27, 2011:

8:29 PM Changeset [865] by sam
core: move platform-specific code to specific directories.
8:29 PM Changeset [864] by sam
android: keep a pointer on the global Java VM instead of the current …
8:29 PM Changeset [863] by sam
core: rename vec2i to ivec2 etc. to better match GLSL.

Aug 26, 2011:

7:20 PM Changeset [862] by sam
core: add a Sprite class to try to factor some common logic currently …

Aug 25, 2011:

2:30 PM Changeset [861] by sam
ps3: port the dithering code to Cg. It does not work because …
1:31 PM dev/notes/mistakes created by sam
1:29 PM dev edited by sam
(diff)
2:07 AM Changeset [860] by sam
render: add a Gradient class that will be used for dithering later.

Aug 24, 2011:

12:42 AM Changeset [859] by sam
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
12:29 AM Changeset [857] by sam
build: add iOS build rules to the XML configuration.
12:29 AM Changeset [856] by sam
debug: fix iOS compilation of the debug quad code.
12:13 AM RecentChanges created by sam

Aug 23, 2011:

8:36 PM Changeset [855] by sam
ios: update XCode project and fix a GL test compilation issue.
3:44 PM pub/trash/pour-guite edited by sam
Name changed from pub/tmp/code/pour-guite to pub/trash/pour-guite (diff)
3:43 PM pub/trash/bitten created by sam
2:14 PM Changeset [854] by sam
ps3: port our naive dithering algorithm to the PS3's shader language.
2:14 PM Changeset [853] by sam
ps3: fix the pad handling code that was ignoring the pad information …

Aug 22, 2011:

11:03 PM Changeset [852] by sam
build: update Bitten configuration for Windows cross-compilation.
11:03 PM Changeset [851] by sam
android: fix Android NDK compilation.
2:29 PM Changeset [848] by sam
build: allow to properly cross-compile for PS3 on Mingw.

Aug 21, 2011:

4:04 PM Changeset [847] by sam
web: tune Bitten configuration.
3:44 PM Changeset [846] by sam
web: create bitten configuration for an amd64 slave.
1:51 PM Changeset [845] by sam
ps3: prevent compilation of Ps3Input on other platforms.
1:47 PM Changeset [844] by sam
build: do not use AM_CONDITIONAL... conditionally.

Aug 20, 2011:

11:28 PM Changeset [840] by sam
ps3: add a build-ps3 script that uses autoconf and automake.
1:35 AM Changeset [839] by sam
ps3: get rid of the useless and convoluted padutil dependency; the …

Aug 18, 2011:

6:54 PM Changeset [838] by sam
ps3: add a simple PS3 input system that currently merely emulates …
8:44 AM Changeset [837] by sam
emitter: fix wrong velocity value computation in the particles.
8:44 AM Changeset [836] by sam
android: implement JNI_OnLoad and use Log::Info instead of the native …
8:44 AM Changeset [835] by sam
image: error reporting in the Android image loading class.
8:44 AM Changeset [834] by sam
android: target android-8 until <cstdlib> is properly fixed for …

Aug 17, 2011:

7:13 PM Changeset [833] by sam
ps3: load textures using the system's PNGDEC module.
5:20 PM Changeset [832] by sam
shader: factor the uniform handling logic into platform-independent …
5:20 PM Changeset [831] by sam
gl: implement the PS3 version of our bitmap renderer.
5:19 PM Changeset [830] by sam
debug: add a debug example with a shader and a uniform matrix …

Aug 16, 2011:

7:02 PM Changeset [829] by sam
debug: add new shader tests and write some Cg equivalents on the PS3.
7:02 PM Changeset [828] by sam
ps3: if the implementation supports Cg but not GLSL (for instance on …
11:33 AM Changeset [827] by sam
contrib: add missing .a files that have been ignored by .gitignore for …

Aug 14, 2011:

10:09 AM Blog: Load PNGs from assets using Android NDK comment added by sam
@Lupo: if png is null and there was no crash, it means the open()
9:59 AM Changeset [826] by sam
gtk: remove test code that I accidentally checked in.
12:19 AM Blog: Load PNGs from assets using Android NDK comment added by anonymous
Fixed. Just send an instance of the PngManager from Java and received …

Aug 13, 2011:

10:05 PM Changeset [825] by sam
gtk: refactor the GTK mess once again.
10:05 PM Changeset [824] by sam
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
10:05 PM Changeset [823] by sam
debug: minor updates to the debug quad code.

Aug 12, 2011:

6:33 PM Changeset [822] by sam
debug: refactor quad test.
6:33 PM Changeset [821] by sam
gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
6:33 PM Changeset [820] by sam
ps3: until we know how to retrieve and change the screen resolution …
4:11 PM Blog: Load PNGs from assets using Android NDK comment added by pablolupo@gmail.com
Hi Sam, before nothing thank you so much for writing this article and …
1:27 AM Changeset [819] by sam
debug: make the GL test compile on Android.

Aug 11, 2011:

5:58 PM Changeset [818] by sam
ps3: some compilation fixes to accomodate for recent debug additions.
2:46 PM Changeset [817] by sam
test: add a unit test for the recent vector promotion problem.
2:35 PM Changeset [816] by sam
monsterz: minor code enhancement.
2:35 PM Changeset [815] by sam
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
2:35 PM Changeset [814] by sam
debug: reset the GL state more aggressively between quad renderings; …
8:44 AM Changeset [813] by sam
build: make build-mingw executable.
8:44 AM Changeset [812] by sam
build: a few more .gitignore entries.
8:44 AM Changeset [811] by sam
editor: update th GTK+ XML file with a newer version of Glade.
8:44 AM Changeset [810] by sam
debug: only print the layer and map errors once.
8:44 AM Changeset [809] by sam
debug: reset texture unit in the GL quad.

Aug 10, 2011:

4:08 PM Changeset [808] by sam
gl: initialise Glew in the video setup instead of the SDL app, so we …

Aug 9, 2011:

6:30 PM Changeset [807] by sam
build: fix the editor building on mingw32.

Aug 8, 2011:

12:27 PM pub/trash/pour-guite edited by sam
(diff)
12:26 PM Changeset [806] by sam
debug: add a slightly more complex vertex buffer test quad.
12:07 PM pub/trash/pour-guite created by sam
12:01 PM WikiStart edited by sam
(diff)
11:55 AM Changeset [803] by sam
debug: some code cleanup in the quad tests.

Aug 5, 2011:

11:09 PM Blog: Fuck you, Microsoft: the environment variable windows comment added by anonymous
Microsoft thought that making a user-friendly environment variable …

Aug 2, 2011:

11:58 PM Changeset [802] by sam
build: fix a mistake causing glew32.lib to be used on Linux.
6:09 PM Changeset [801] by sam
build: make libglew detection work on MinGW.
6:09 PM Changeset [800] by sam
contrib: rebuild a static version of libglew using gcc.
6:09 PM Changeset [799] by sam
shader: check that the shader really failed to compile before …
6:09 PM Changeset [798] by sam
core: fix a typo in the Win32 timer code.
6:08 PM Changeset [797] by sam
build: make build-mingw properly use the contrib libglew.
2:27 AM Changeset [796] by sam
gl: use Glew if available.
2:27 AM Changeset [795] by sam
build: fix an error causing -lopengl32 to be used on Linux; use …

Aug 1, 2011:

7:13 PM Changeset [794] by sam
contrib: add glew 1.6.0 binaries for Win32.
7:12 PM Changeset [793] by sam
build: detect libopengl32 on mingw systems.
12:23 AM Changeset [792] by sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
12:23 AM Changeset [791] by sam
monsterz: eagles and clouds now span across the whole width of the …
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