Timeline
Sep 8, 2011:
- 11:39 PM Changeset [932] by
- lolunit: add some comments to document the framework internals.
- 11:02 PM Changeset [931] by
- test: improve matrix and vector uni tests.
- 11:02 PM Changeset [930] by
- lolunit: add several helper macros for various comparison checks.
- 10:53 PM Changeset [929] by
- core: add std::ostream operators for vector and matrix classes.
- 10:51 PM oss/lolunit/tutorial edited by
- layout (diff)
- 10:50 PM oss/lolunit/tutorial edited by
- (diff)
- 10:49 PM oss/lolunit/tutorial edited by
- (diff)
- 10:31 PM oss/lolunit edited by
- add link to licence (diff)
- 10:29 PM oss/lolunit/tutorial edited by
- (diff)
- 7:12 PM Changeset [928] by
- lolunit: tweak output formatting so that it more closely matches CppUnit.
- 4:00 PM oss/lolunit/tutorial edited by
- (diff)
- 3:59 PM oss/lolunit edited by
- (diff)
- 3:54 PM oss/lolunit edited by
- (diff)
- 3:40 PM oss/lolunit/tutorial edited by
- (diff)
- 3:39 PM oss/lolunit/tutorial edited by
- (diff)
- 3:36 PM oss/lolunit/tutorial edited by
- tweak output (diff)
- 3:34 PM oss/lolunit/tutorial edited by
- (diff)
- 3:31 PM oss/lolunit/tutorial edited by
- (diff)
- 3:31 PM oss/lolunit/tutorial edited by
- (diff)
- 3:29 PM oss/lolunit/tutorial created by
- tutorial
- 2:17 PM Changeset [927] by
- lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
- 2:16 PM Changeset [926] by
- core: handle denormal halfs properly on the PS3; it's denormal floats …
- 9:18 AM Changeset [925] by
- lolunit: reverse the expected/actual logic. CPPUNIT_ASSERT_EQUAL(a, …
- 8:58 AM Changeset [924] by
- lolunit: fix an uninitialised member in TestCase.
- 8:47 AM oss/lolunit edited by
- (diff)
- 3:57 AM oss/lolunit edited by
- typo in code (diff)
- 3:47 AM Changeset [923] by
- core: define FP_USE on exotic architectures.
- 3:35 AM Changeset [919] by
- lolunit: free all the memory we allocated to avoid a minor memory …
- 3:35 AM Changeset [918] by
- build: add -j6 to our build scripts' "make" invocations.
- 3:34 AM WikiStart edited by
- (diff)
- 3:33 AM oss created by
- 3:31 AM oss/lolunit edited by
- (diff)
- 3:31 AM oss/lolunit created by
- first LolUnit page
- 12:21 AM Changeset [915] by
- core: mediocre workaround for mingw32 who ignores our FP_USE macro.
- 12:21 AM Changeset [914] by
- test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
- 12:21 AM Changeset [913] by
- test: make LolUnit's output match CppUnit's more closely.
Sep 7, 2011:
- 7:17 PM Changeset [912] by
- test: replace CppUnit with our LolUnit test suite. CppUnit is really …
- 7:16 PM Changeset [911] by
- test: add a few Visual Studio 2010 project files and fix testsuite …
- 7:16 PM Changeset [910] by
- core: fix a bug on the PS3 version of lol_sin().
- 7:16 PM Changeset [909] by
- core: implement the FP_USE() macro on x86, amd64 and powerpc.
Sep 6, 2011:
- 8:43 AM Changeset [908] by
- core: avoid returning to memory when giving GCC floating point hints.
- 8:43 AM Changeset [907] by
- debug: various improvements to the test programs.
Sep 5, 2011:
- 7:18 PM Changeset [906] by
- build: new Visual Studio build files, for the engine core and the …
- 7:18 PM Changeset [905] by
- core: a few compilation fixes for non-GCC compilers.
Sep 4, 2011:
- 11:02 PM Changeset [904] by
- debug: fix PS3 and Android compilation.
- 10:11 PM Changeset [903] by
- debug: add point sprite examples.
- 3:46 PM Changeset [902] by
- core: fix PS3 compilation; the lol_fdiv implementation was missing.
- 2:28 PM Changeset [901] by
- core: fix an accuracy error in the cos() part of lol_sincos().
- 2:28 PM Changeset [900] by
- core: improve tan() accuracy by tweaking higher order Taylor coefficients.
- 2:28 PM Changeset [899] by
- core: implement accelerated lol_sincos() and lol_tan().
- 12:06 AM Changeset [898] by
- core: slightly reorganise Taylor series in sin() and cos().
- 12:05 AM Changeset [897] by
- core: implement accelerated cos().
Sep 3, 2011:
- 7:45 PM Changeset [896] by
- core: add a code shortcut for sin() on platforms that have cheap branches.
- 7:45 PM Changeset [895] by
- test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
- 7:45 PM Changeset [894] by
- test: do the trigonometry tests on doubles instead of floats.
- 9:47 AM Changeset [893] by
- test: add an empty sandbox program and update .gitignore.
Sep 2, 2011:
- 4:33 PM dev/optim/logbook edited by
- (diff)
- 2:09 PM dev/optim/logbook edited by
- (diff)
- 1:53 PM dev/optim/logbook edited by
- (diff)
- 1:43 PM dev/optim/logbook edited by
- layout (diff)
- 1:38 PM Changeset [892] by
- optim: better isnan() reimplementation.
- 1:37 PM dev/optim/logbook edited by
- (diff)
- 1:36 PM Changeset [891] by
- optim: split the Taylor series calculation into two separate values. …
- 11:45 AM dev/optim/logbook created by
- 11:17 AM dev/optim edited by
- (diff)
- 2:28 AM Changeset [890] by
- core: remove one multiplication and one selection from the optimised …
- 2:06 AM Changeset [889] by
- test: new test for trigonometric functions.
- 2:06 AM Changeset [888] by
- core: minor optimisation in the x86 version of lol_sin() Instead of …
- 2:06 AM Changeset [887] by
- test: implement a custom isnan() This version is faster (about 25% on …
Sep 1, 2011:
- 7:39 PM Changeset [886] by
- test: add benchmark tests for trigonometry functions.
- 7:39 PM Changeset [885] by
- core: start implementing optimised trigonometry functions for PS3 and x86.
- 7:39 PM Changeset [884] by
- build: check for <fastmath.h> and build using -O3 -ffastmath.
Aug 30, 2011:
- 9:43 PM Changeset [883] by
- core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
- 7:19 PM Changeset [882] by
- core: reactivate half denormals for the PS3. We know we will not have …
- 6:51 PM Changeset [881] by
- contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
- 1:26 AM Changeset [880] by
- test: add matrix code to the benchmark program.
Aug 29, 2011:
- 7:03 PM Changeset [879] by
- core: tune the half precision code so that the best variants are being …
- 7:02 PM Changeset [878] by
- build: clean up .self files and allow to build the benchmark on the PS3.
- 7:02 PM Changeset [877] by
- test: improve the benchmark code to measure a lot more half precision …
- 1:48 PM Changeset [876] by
- contrib: add a precompiled Win32 version of CppUnit and update build …
- 1:48 PM Changeset [875] by
- test: add a fallback for isnan() when not defined by the system includes.
- 2:20 AM Changeset [874] by
- core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
- 2:07 AM Changeset [873] by
- core: implement array versions of the float / half conversion routines.
- 2:07 AM Changeset [872] by
- core: minor refactoring in the float / half conversions to accomodate …
Aug 28, 2011:
- 11:07 PM Changeset [871] by
- core: implement new half / float operations and the associated tests.
- 11:07 PM Changeset [870] by
- test: augment the half precision numbers testsuite.
- 11:07 PM Changeset [869] by
- core: add a half to float conversion routine and utility floating …
- 4:26 AM Changeset [868] by
- test: add first test routines for the half class.
- 4:26 AM Changeset [867] by
- core: start working on the "half" type.
- 4:26 AM Changeset [866] by
- core: more vec?i -> ?veci renames.
Aug 27, 2011:
- 8:29 PM Changeset [865] by
- core: move platform-specific code to specific directories.
- 8:29 PM Changeset [864] by
- android: keep a pointer on the global Java VM instead of the current …
- 8:29 PM Changeset [863] by
- core: rename vec2i to ivec2 etc. to better match GLSL.
Aug 26, 2011:
- 7:20 PM Changeset [862] by
- core: add a Sprite class to try to factor some common logic currently …
Aug 25, 2011:
- 2:30 PM Changeset [861] by
- ps3: port the dithering code to Cg. It does not work because …
- 1:31 PM dev/notes/mistakes created by
- 1:29 PM dev edited by
- (diff)
- 2:07 AM Changeset [860] by
- render: add a Gradient class that will be used for dithering later.
Aug 24, 2011:
- 12:42 AM Changeset [859] by
- debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
- 12:29 AM Changeset [857] by
- build: add iOS build rules to the XML configuration.
- 12:29 AM Changeset [856] by
- debug: fix iOS compilation of the debug quad code.
- 12:13 AM RecentChanges created by
Aug 23, 2011:
- 8:36 PM Changeset [855] by
- ios: update XCode project and fix a GL test compilation issue.
- 3:44 PM pub/trash/pour-guite edited by
- Name changed from pub/tmp/code/pour-guite to pub/trash/pour-guite (diff)
- 3:43 PM pub/trash/bitten created by
- 2:14 PM Changeset [854] by
- ps3: port our naive dithering algorithm to the PS3's shader language.
- 2:14 PM Changeset [853] by
- ps3: fix the pad handling code that was ignoring the pad information …
Aug 22, 2011:
- 11:03 PM Changeset [852] by
- build: update Bitten configuration for Windows cross-compilation.
- 11:03 PM Changeset [851] by
- android: fix Android NDK compilation.
- 2:29 PM Changeset [848] by
- build: allow to properly cross-compile for PS3 on Mingw.
Aug 21, 2011:
- 4:04 PM Changeset [847] by
- web: tune Bitten configuration.
- 3:44 PM Changeset [846] by
- web: create bitten configuration for an amd64 slave.
- 1:51 PM Changeset [845] by
- ps3: prevent compilation of Ps3Input on other platforms.
- 1:47 PM Changeset [844] by
- build: do not use AM_CONDITIONAL... conditionally.
Aug 20, 2011:
- 11:28 PM Changeset [840] by
- ps3: add a build-ps3 script that uses autoconf and automake.
- 1:35 AM Changeset [839] by
- ps3: get rid of the useless and convoluted padutil dependency; the …
Aug 18, 2011:
- 6:54 PM Changeset [838] by
- ps3: add a simple PS3 input system that currently merely emulates …
- 8:44 AM Changeset [837] by
- emitter: fix wrong velocity value computation in the particles.
- 8:44 AM Changeset [836] by
- android: implement JNI_OnLoad and use Log::Info instead of the native …
- 8:44 AM Changeset [835] by
- image: error reporting in the Android image loading class.
- 8:44 AM Changeset [834] by
- android: target android-8 until <cstdlib> is properly fixed for …
Aug 17, 2011:
- 7:13 PM Changeset [833] by
- ps3: load textures using the system's PNGDEC module.
- 5:20 PM Changeset [832] by
- shader: factor the uniform handling logic into platform-independent …
- 5:20 PM Changeset [831] by
- gl: implement the PS3 version of our bitmap renderer.
- 5:19 PM Changeset [830] by
- debug: add a debug example with a shader and a uniform matrix …
Aug 16, 2011:
- 7:02 PM Changeset [829] by
- debug: add new shader tests and write some Cg equivalents on the PS3.
- 7:02 PM Changeset [828] by
- ps3: if the implementation supports Cg but not GLSL (for instance on …
- 11:33 AM Changeset [827] by
- contrib: add missing .a files that have been ignored by .gitignore for …
Aug 14, 2011:
- 10:09 AM Blog: Load PNGs from assets using Android NDK comment added by
-
@Lupo: if
png
is null and there was no crash, it means theopen()
… - 9:59 AM Changeset [826] by
- gtk: remove test code that I accidentally checked in.
- 12:19 AM Blog: Load PNGs from assets using Android NDK comment added by
- Fixed. Just send an instance of the PngManager from Java and received …
Aug 13, 2011:
- 10:05 PM Changeset [825] by
- gtk: refactor the GTK mess once again.
- 10:05 PM Changeset [824] by
- gtk: refactor the GtkGlArea handling so that it can be destroyed even …
- 10:05 PM Changeset [823] by
- debug: minor updates to the debug quad code.
Aug 12, 2011:
- 6:33 PM Changeset [822] by
- debug: refactor quad test.
- 6:33 PM Changeset [821] by
- gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
- 6:33 PM Changeset [820] by
- ps3: until we know how to retrieve and change the screen resolution …
- 4:11 PM Blog: Load PNGs from assets using Android NDK comment added by
- Hi Sam, before nothing thank you so much for writing this article and …
- 1:27 AM Changeset [819] by
- debug: make the GL test compile on Android.
Aug 11, 2011:
- 5:58 PM Changeset [818] by
- ps3: some compilation fixes to accomodate for recent debug additions.
- 2:46 PM Changeset [817] by
- test: add a unit test for the recent vector promotion problem.
- 2:35 PM Changeset [816] by
- monsterz: minor code enhancement.
- 2:35 PM Changeset [815] by
- core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
- 2:35 PM Changeset [814] by
- debug: reset the GL state more aggressively between quad renderings; …
- 8:44 AM Changeset [813] by
- build: make build-mingw executable.
- 8:44 AM Changeset [812] by
- build: a few more .gitignore entries.
- 8:44 AM Changeset [811] by
- editor: update th GTK+ XML file with a newer version of Glade.
- 8:44 AM Changeset [810] by
- debug: only print the layer and map errors once.
- 8:44 AM Changeset [809] by
- debug: reset texture unit in the GL quad.
Aug 10, 2011:
- 4:08 PM Changeset [808] by
- gl: initialise Glew in the video setup instead of the SDL app, so we …
Aug 9, 2011:
- 6:30 PM Changeset [807] by
- build: fix the editor building on mingw32.
Note: See TracTimeline
for information about the timeline view.