Timeline
Nov 30, 2011:
- 11:54 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value edited by
- 11:54 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value edited by
- 11:53 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value created by
- 10:00 PM Changeset [1103] by
- build: do not use --host=none with NaCl; we can be more specific, eg. …
- 10:00 PM Changeset [1102] by
- test: proper multithreading in the Mandelbrot tutorial.
- 7:31 PM Changeset [1101] by
- core: implement Queue on Win32 and on the PS3.
- 7:31 PM Changeset [1100] by
- test: minor tuning, esp. for the PS3.
- 4:01 PM Changeset [1099] by
- core: make the Queue object work with several producers, and get rid …
- 2:43 AM Changeset [1098] by
- core: replace the Condition class with a nicer Queue object that is …
- 2:43 AM Changeset [1097] by
- ps3: start implementing the PS3 threading system, and port the new …
Nov 29, 2011:
- 1:34 AM research/nacl/test edited by
- add NaCl div for real (diff)
Nov 28, 2011:
- 6:58 PM Changeset [1095] by
- win32: implement threads and mutexes.
- 3:01 AM Changeset [1094] by
- build: add missing files to the distribution.
- 2:58 AM Changeset [1093] by
- core: add a mediocre threading system as the base for the real thing.
- 2:58 AM Changeset [1092] by
- tutorial: work around i915 driver limitations in the Mandelbrot viewer …
- 2:58 AM Changeset [1091] by
- test: make namespace usage less intrusive in math examples.
Nov 26, 2011:
- 7:36 PM Changeset [1090] by
- tutorial: smarter register and instruction usage in the Mandelbrot …
- 4:12 PM Changeset [1089] by
- tutorial: simplify the Mandelbrot viewing shader in the hope that it …
- 1:20 AM WikiStart edited by
- disclaimer (diff)
Nov 25, 2011:
- 7:24 PM Changeset [1088] by
- tutorial: make the GLSL Mandelbrot shader completely branchless.
- 12:30 AM Changeset [1087] by
- nacl: quick and dirty mouse support.
- 12:30 AM Changeset [1086] by
- tutorial: fix texel offset issues in the fractal zoomer.
Nov 24, 2011:
- 7:01 PM Changeset [1085] by
- nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
Nov 21, 2011:
- 1:49 AM Changeset [1084] by
- nacl: the Mandelbrot zoomer is starting to work on NaCl.
- 1:49 AM Changeset [1083] by
- gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
- 1:49 AM Changeset [1082] by
- core: port all code to NativeClient. Nothing runs for now, but it builds.
- 1:49 AM Changeset [1081] by
- gl: fix long-standing bug where clear color didn't properly set the …
Nov 20, 2011:
- 11:38 AM research/nacl/test edited by
- (diff)
- 11:33 AM research/nacl/test created by
- 11:22 AM WikiStart edited by
- (diff)
- 2:39 AM Changeset [1079] by
- tutorial: progressive zoom in the Mandelbrot viewer.
- 12:34 AM Changeset [1078] by
- tutorial: look into previous frames for data when zooming in the …
Nov 19, 2011:
- 2:00 PM Changeset [1077] by
- tutorial: get the Mandelbrot viewer to run on OS X.
Nov 18, 2011:
- 6:42 PM Changeset [1076] by
- ps3: fix a performance issue in the Mandelbrot viewer texture upload.
Nov 17, 2011:
- 11:34 PM Changeset [1075] by
- ps3: fix a typo causing a compilation error.
- 4:42 PM Changeset [1074] by
- tutorial: create texture with the proper format and type on the PS3.
Nov 16, 2011:
- 4:55 PM Changeset [1073] by
- tutorial: port the new Mandelbrot shader to Cg.
- 1:31 AM Changeset [1072] by
- tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
- 12:55 AM Changeset [1071] by
- tutorial: decorrelate window size and texture size in the Mandelbrot …
Nov 15, 2011:
- 9:19 PM Changeset [1070] by
- tutorial: replace log() calls with fast approximations.
- 1:52 PM Changeset [1069] by
- tutorial: port the Mandelbrot dithering shader to Cg.
Nov 14, 2011:
- 11:37 PM Changeset [1068] by
- tutorial: try to send data to the GPU that matches the internal format.
- 11:37 PM Changeset [1067] by
- tutorial: use a palette for the rendering; it gives us free dithering …
- 9:23 AM Changeset [1066] by
- tutorial: try to reduce the blur effect; now it's pixelated…
Nov 12, 2011:
- 6:08 PM Changeset [1065] by
- tutorial: clamp zoom values in the Mandelbrot viewer.
- 4:52 PM Changeset [1064] by
- tutorial: navigate in the fractal using the mouse.
- 4:52 PM Changeset [1063] by
- core: implement Application::ShowPointer() so that applications can …
- 1:15 PM Changeset [1062] by
- tutorial: speed up texture uploads in the Mandelbrot viewer by only …
- 1:15 PM Changeset [1061] by
- tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
- 1:02 PM galleries/research edited by
- (diff)
- 1:00 PM galleries/research edited by
- (diff)
- 12:59 PM galleries/research created by
- 12:56 PM galleries created by
- 12:54 PM WikiStart edited by
- (diff)
Nov 11, 2011:
- 2:10 AM Changeset [1060] by
- tutorial: zoom automatically in the fractal viewer.
- 2:10 AM Changeset [1059] by
- core: add a double complex type.
Nov 9, 2011:
- 9:42 AM Changeset [1058] by
- tutorial: port Mandelbrot tutorial to the PS3.
- 9:42 AM Changeset [1057] by
- ps3: compilation fixes for the PS3.
Nov 8, 2011:
- 1:40 AM Changeset [1056] by
- tutorial: properly implement continuous color in the Mandelbrot viewer.
Nov 7, 2011:
- 4:37 PM Changeset [1055] by
- tutorial: continuous color in the Mandelbrot viewer.
- 1:36 AM Changeset [1054] by
- test: create the bases for a new tutorial, with texture uploads.
- 1:36 AM Changeset [1053] by
- gpu: start implementing a vertex buffer object.
- 1:36 AM Changeset [1052] by
- core: implement complex numbers and add unit tests for these.
- 1:36 AM Changeset [1051] by
- debug: fix a timing issue in the quad debug object.
Nov 6, 2011:
- 2:07 AM Changeset [1050] by
- test: fix OS X compilation; we still need SDLmain.a on that platform.
Nov 5, 2011:
- 11:35 PM doc/make-seven-usable edited by
- (diff)
- 11:17 PM doc/make-seven-usable edited by
- (diff)
- 11:17 PM doc/make-seven-usable edited by
- (diff)
- 11:05 PM doc/make-seven-usable edited by
- (diff)
- 11:03 PM doc/make-seven-usable edited by
- (diff)
- 9:49 PM doc/make-seven-usable edited by
- (diff)
- 9:36 PM doc/make-seven-usable edited by
- (diff)
- 9:24 PM doc/make-seven-usable edited by
- (diff)
- 9:21 PM doc/make-seven-usable edited by
- (diff)
- 9:11 PM doc/make-seven-usable edited by
- (diff)
- 9:07 PM doc/make-seven-usable edited by
- txmouse (diff)
- 8:11 PM doc/make-seven-usable created by
- start document
- 8:10 PM doc edited by
- (diff)
Nov 4, 2011:
- 11:42 PM Changeset [1049] by
- test: add missing quaternion unit tests.
- 11:42 PM Changeset [1048] by
- math: build quaternions from rotation matrices and conversely.
Nov 1, 2011:
- 6:55 PM Changeset [1047] by
- core: implement a quaternion class and tighten some vector operation …
- 6:55 PM Changeset [1046] by
- core: split vector operations into linear and non-linear so that we …
Oct 31, 2011:
- 5:51 PM Changeset [1045] by
- test: clean up tutorial #2.
- 5:51 PM Changeset [1044] by
- core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure …
- 9:19 AM Changeset [1043] by
- test: start writing tutorials and other shit.
- 9:19 AM Changeset [1042] by
- scene: try to disable all activated GL features in the scene rendering.
- 9:19 AM Changeset [1041] by
- core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
- 9:19 AM Changeset [1040] by
- core: write a generic application class.
Note: See TracTimeline
for information about the timeline view.