Timeline



Nov 30, 2011:

11:54 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value edited by sam
11:54 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value edited by sam
11:53 PM Blog: GLSL code snippet: choosing from 4 vectors by Z value created by sam
10:00 PM Changeset [1103] by sam
build: do not use --host=none with NaCl; we can be more specific, eg. …
10:00 PM Changeset [1102] by sam
test: proper multithreading in the Mandelbrot tutorial.
7:31 PM Changeset [1101] by gary
core: implement Queue on Win32 and on the PS3.
7:31 PM Changeset [1100] by gary
test: minor tuning, esp. for the PS3.
4:01 PM Changeset [1099] by sam
core: make the Queue object work with several producers, and get rid …
2:43 AM Changeset [1098] by sam
core: replace the Condition class with a nicer Queue object that is …
2:43 AM Changeset [1097] by sam
ps3: start implementing the PS3 threading system, and port the new …

Nov 29, 2011:

1:34 AM research/nacl/test edited by sam
add NaCl div for real (diff)

Nov 28, 2011:

6:58 PM Changeset [1095] by gary
win32: implement threads and mutexes.
3:01 AM Changeset [1094] by sam
build: add missing files to the distribution.
2:58 AM Changeset [1093] by sam
core: add a mediocre threading system as the base for the real thing.
2:58 AM Changeset [1092] by sam
tutorial: work around i915 driver limitations in the Mandelbrot viewer …
2:58 AM Changeset [1091] by sam
test: make namespace usage less intrusive in math examples.

Nov 26, 2011:

7:36 PM Changeset [1090] by sam
tutorial: smarter register and instruction usage in the Mandelbrot …
4:12 PM Changeset [1089] by sam
tutorial: simplify the Mandelbrot viewing shader in the hope that it …
1:20 AM WikiStart edited by sam
disclaimer (diff)

Nov 25, 2011:

7:24 PM Changeset [1088] by sam
tutorial: make the GLSL Mandelbrot shader completely branchless.
12:30 AM Changeset [1087] by sam
nacl: quick and dirty mouse support.
12:30 AM Changeset [1086] by sam
tutorial: fix texel offset issues in the fractal zoomer.

Nov 24, 2011:

7:01 PM Changeset [1085] by sam
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …

Nov 21, 2011:

1:49 AM Changeset [1084] by sam
nacl: the Mandelbrot zoomer is starting to work on NaCl.
1:49 AM Changeset [1083] by sam
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
1:49 AM Changeset [1082] by sam
core: port all code to NativeClient. Nothing runs for now, but it builds.
1:49 AM Changeset [1081] by sam
gl: fix long-standing bug where clear color didn't properly set the …

Nov 20, 2011:

11:38 AM research/nacl/test edited by sam
(diff)
11:33 AM research/nacl/test created by sam
11:22 AM WikiStart edited by sam
(diff)
2:39 AM Changeset [1079] by sam
tutorial: progressive zoom in the Mandelbrot viewer.
12:34 AM Changeset [1078] by sam
tutorial: look into previous frames for data when zooming in the …

Nov 19, 2011:

2:00 PM Changeset [1077] by sam
tutorial: get the Mandelbrot viewer to run on OS X.

Nov 18, 2011:

6:42 PM Changeset [1076] by gary
ps3: fix a performance issue in the Mandelbrot viewer texture upload.

Nov 17, 2011:

11:34 PM Changeset [1075] by sam
ps3: fix a typo causing a compilation error.
4:42 PM Changeset [1074] by gary
tutorial: create texture with the proper format and type on the PS3.

Nov 16, 2011:

4:55 PM Changeset [1073] by gary
tutorial: port the new Mandelbrot shader to Cg.
1:31 AM Changeset [1072] by sam
tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
12:55 AM Changeset [1071] by sam
tutorial: decorrelate window size and texture size in the Mandelbrot …

Nov 15, 2011:

9:19 PM Changeset [1070] by sam
tutorial: replace log() calls with fast approximations.
1:52 PM Changeset [1069] by gary
tutorial: port the Mandelbrot dithering shader to Cg.

Nov 14, 2011:

11:37 PM Changeset [1068] by sam
tutorial: try to send data to the GPU that matches the internal format.
11:37 PM Changeset [1067] by sam
tutorial: use a palette for the rendering; it gives us free dithering …
9:23 AM Changeset [1066] by sam
tutorial: try to reduce the blur effect; now it's pixelated…

Nov 12, 2011:

6:08 PM Changeset [1065] by sam
tutorial: clamp zoom values in the Mandelbrot viewer.
4:52 PM Changeset [1064] by sam
tutorial: navigate in the fractal using the mouse.
4:52 PM Changeset [1063] by sam
core: implement Application::ShowPointer() so that applications can …
1:15 PM Changeset [1062] by sam
tutorial: speed up texture uploads in the Mandelbrot viewer by only …
1:15 PM Changeset [1061] by sam
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
1:02 PM galleries/research edited by sam
(diff)
1:00 PM galleries/research edited by sam
(diff)
1:00 PM xaos-vs-lol0.png attached to galleries/research by sam
12:59 PM galleries/research created by sam
12:56 PM galleries created by sam
12:54 PM WikiStart edited by sam
(diff)

Nov 11, 2011:

2:10 AM Changeset [1060] by sam
tutorial: zoom automatically in the fractal viewer.
2:10 AM Changeset [1059] by sam
core: add a double complex type.

Nov 9, 2011:

9:42 AM Changeset [1058] by gary
tutorial: port Mandelbrot tutorial to the PS3.
9:42 AM Changeset [1057] by gary
ps3: compilation fixes for the PS3.

Nov 8, 2011:

1:40 AM Changeset [1056] by sam
tutorial: properly implement continuous color in the Mandelbrot viewer.

Nov 7, 2011:

4:37 PM Changeset [1055] by gary
tutorial: continuous color in the Mandelbrot viewer.
1:36 AM Changeset [1054] by sam
test: create the bases for a new tutorial, with texture uploads.
1:36 AM Changeset [1053] by sam
gpu: start implementing a vertex buffer object.
1:36 AM Changeset [1052] by sam
core: implement complex numbers and add unit tests for these.
1:36 AM Changeset [1051] by sam
debug: fix a timing issue in the quad debug object.

Nov 6, 2011:

2:07 AM Changeset [1050] by sam
test: fix OS X compilation; we still need SDLmain.a on that platform.

Nov 5, 2011:

11:35 PM doc/make-seven-usable edited by sam
(diff)
11:17 PM doc/make-seven-usable edited by sam
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11:17 PM doc/make-seven-usable edited by sam
(diff)
11:05 PM doc/make-seven-usable edited by sam
(diff)
11:03 PM doc/make-seven-usable edited by sam
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9:49 PM doc/make-seven-usable edited by sam
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9:36 PM doc/make-seven-usable edited by sam
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9:24 PM doc/make-seven-usable edited by sam
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9:21 PM doc/make-seven-usable edited by sam
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9:11 PM doc/make-seven-usable edited by sam
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9:07 PM doc/make-seven-usable edited by sam
txmouse (diff)
8:11 PM doc/make-seven-usable created by sam
start document
8:10 PM doc edited by sam
(diff)

Nov 4, 2011:

11:42 PM Changeset [1049] by sam
test: add missing quaternion unit tests.
11:42 PM Changeset [1048] by sam
math: build quaternions from rotation matrices and conversely.

Nov 1, 2011:

6:55 PM Changeset [1047] by sam
core: implement a quaternion class and tighten some vector operation …
6:55 PM Changeset [1046] by sam
core: split vector operations into linear and non-linear so that we …

Oct 31, 2011:

5:51 PM Changeset [1045] by gary
test: clean up tutorial #2.
5:51 PM Changeset [1044] by gary
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure …
9:19 AM Changeset [1043] by sam
test: start writing tutorials and other shit.
9:19 AM Changeset [1042] by sam
scene: try to disable all activated GL features in the scene rendering.
9:19 AM Changeset [1041] by sam
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
9:19 AM Changeset [1040] by sam
core: write a generic application class.
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