Timeline
Jan 11, 2012:
- 1:18 AM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Sam. Don't. :-)) I wouldn't be that liberal with it if I was writing …
Jan 10, 2012:
- 1:10 AM oss/lolunit/tutorial edited by
- add TOC (diff)
- 1:06 AM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Gábor: I am sorry but I realised that an accuracy of 1e-18 was …
- 12:22 AM Changeset [1129] by
- lolremez: release LolRemez 0.2.
- 12:15 AM Blog: Announce: LolRemez 0.2 released edited by
- layout
- 12:15 AM Blog: Announce: LolRemez 0.2 released edited by
- grammar
- 12:14 AM Blog: Announce: LolRemez 0.2 released created by
Jan 9, 2012:
- 11:49 PM Changeset [1128] by
- math: fix an infinite loop in the real number print function.
- 11:49 PM Changeset [1127] by
- math: significant performance improvements in the Remez solver.
- 11:49 PM doc/maths/remez/tutorial-additional-tips edited by
- fix tutorial for upcoming LolRemez 0.2 (diff)
- 11:38 PM doc/maths/remez/tutorial-fixing-parameters edited by
- fix tutorial for upcoming LolRemez 0.2 (diff)
- 11:36 PM doc/maths/remez/tutorial-changing-variables edited by
- fix tutorial for upcoming LolRemez 0.2 (diff)
- 11:20 PM doc/maths/remez/tutorial-relative-error edited by
- fix tutorial for upcoming LolRemez 0.2 (diff)
- 11:18 PM doc/maths/remez/tutorial-exponential edited by
- fix tutorial for upcoming LolRemez 0.2 (diff)
- 2:30 PM Changeset [1126] by
- math: write a faster factorial method for use in exp() and sin(). …
- 2:18 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Sam, actually, I solved everything based on Euler for atan, thanks, …
Jan 5, 2012:
- 6:35 PM Changeset [1125] by
- core: throw out the idea of a disk thread, let's seem what comes from it.
- 6:35 PM Changeset [1124] by
- lolremez: distribute Visual Studio files with LolRemez.
- 6:35 PM Changeset [1123] by
- core: fix a few implicit 64-to-32-bit casts in the real methods.
Jan 4, 2012:
- 12:27 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Sam, I only want to get arctan now, the other two can be calculated …
Jan 3, 2012:
- 2:36 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Gábor: usually inverse trigonometric functions use the following …
- 12:12 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- Yes, it started to behave very nicely now. If only the same could be …
Jan 2, 2012:
- 12:33 PM doc/lol/math/real.h edited by
- (diff)
- 11:03 AM doc/lol/math/real.h edited by
-
get rid of
<<
and>>
information (diff) - 4:16 AM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Gábor: thanks for the feedback. The printout issues were a bug that …
- 4:14 AM Changeset [1122] by
- real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
- 4:14 AM Changeset [1121] by
- real: fix a rounding bug in real number printing.
Jan 1, 2012:
- 6:27 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- With the order above 20, I started to get real printouts like …
Dec 31, 2011:
- 10:04 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- Definitely, thanks, very interested, I'll check it out first thing in …
- 12:11 AM research/trig edited by
- (diff)
Dec 30, 2011:
- 11:32 PM research/trig edited by
- (diff)
- 6:55 PM Blog: Announce: LolRemez 0.1 released comment added by
- Wow, this is really interesting. Not just the code itself, but I'm …
- 1:59 PM doc/maths/remez/tutorial-relative-error edited by
- just a few retakes (diff)
- 12:49 AM doc/maths/remez/tutorial-changing-variables edited by
- minor tweaks (diff)
- 12:48 AM doc/maths/remez/tutorial-relative-error edited by
- +TOC and explicit relative error (diff)
- 12:46 AM doc/maths/remez/tutorial-exponential edited by
- +TOC (diff)
Dec 29, 2011:
- 8:02 PM WikiStart edited by
- (diff)
- 7:59 PM WikiStart edited by
- (diff)
- 7:53 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- @Gábor: Well you will be happy to learn that I made a …
- 7:50 PM Blog: Better function approximations: Taylor vs. Remez edited by
- 7:48 PM Blog: Announce: LolRemez 0.1 released edited by
- 7:47 PM Blog: Announce: LolRemez 0.1 released edited by
- 7:47 PM Blog: Announce: LolRemez 0.1 released created by
- 7:42 PM oss/lolremez edited by
- (diff)
- 7:41 PM Changeset [1120] by
- build: remove #if directives from remez.cpp when distributing LolRemez.
- 7:36 PM Changeset [1119] by
- math: make everything clean for a LolRemez release.
- 7:36 PM Changeset [1118] by
- core: placement new requires #include <new>, fixing that and a few …
- 7:36 PM Changeset [1117] by
- math: move the Remez algorithm implementation to the core.
- 7:34 PM doc/maths/remez/tutorial-additional-tips edited by
- (diff)
- 7:30 PM doc/maths/remez/tutorial-fixing-parameters edited by
- C++ syntax (diff)
- 6:17 PM doc/maths/remez edited by
- (diff)
- 6:15 PM doc/maths/remez edited by
- (diff)
- 6:10 PM doc/maths/remez edited by
- (diff)
- 5:50 PM doc/maths/remez edited by
- (diff)
- 5:45 PM oss/lolremez edited by
- (diff)
- 5:44 PM doc/maths/remez edited by
- (diff)
- 5:43 PM oss/lolremez created by
- 5:39 PM oss edited by
- (diff)
- 5:38 PM doc/maths/remez/tutorial-exponential edited by
- fix link (diff)
- 5:37 PM doc/maths/remez/tutorial-exponential edited by
- fix LolRemez link (diff)
- 5:34 PM doc/maths/remez/tutorial-additional-tips edited by
- initial document (diff)
- 5:33 PM doc/maths/remez/tutorial-additional-tips edited by
- (diff)
- 5:33 PM doc/maths/remez/tutorial-additional-tips edited by
- (diff)
- 5:32 PM doc/maths/remez/tutorial-additional-tips created by
- 4:42 PM doc/maths/remez edited by
- (diff)
- 4:34 PM doc/maths/remez edited by
- (diff)
- 4:31 PM doc/maths/remez/tutorial-changing-variables edited by
- (diff)
- 2:55 AM doc/maths/remez/tutorial-fixing-parameters edited by
- (diff)
- 2:50 AM doc/maths/remez edited by
- (diff)
- 2:50 AM doc/maths/remez edited by
- (diff)
- 2:49 AM doc/maths/remez/tutorial-fixing-parameters edited by
- (diff)
- 2:46 AM doc/maths/remez/tutorial-fixing-parameters edited by
- (diff)
- 2:44 AM doc/maths/remez/tutorial-fixing-parameters created by
- 2:09 AM doc/lol/math/real.h edited by
- typo (diff)
- 2:06 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 2:06 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 2:04 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 1:59 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 1:59 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 1:57 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 1:52 AM doc/maths/remez/tutorial-changing-variables edited by
- typo!! (diff)
- 1:50 AM doc/maths/remez/tutorial-changing-variables edited by
- (diff)
- 1:47 AM doc/maths/remez/tutorial-changing-variables edited by
- (diff)
- 1:47 AM doc/maths/remez/tutorial-changing-variables created by
- 12:33 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 12:32 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 12:30 AM doc/maths/remez/tutorial-relative-error edited by
- (diff)
- 12:16 AM doc/maths/remez/tutorial-relative-error edited by
- (diff)
- 12:15 AM doc/maths/remez/tutorial-relative-error edited by
- (diff)
- 12:14 AM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 12:12 AM doc/maths/remez/tutorial-relative-error edited by
- (diff)
- 12:08 AM doc/maths/remez/tutorial-relative-error created by
- first shot
Dec 28, 2011:
- 11:31 PM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 11:29 PM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 11:17 PM doc/maths/remez/tutorial-exponential edited by
- (diff)
- 10:55 PM doc/maths/remez/tutorial-exponential created by
- 10:34 PM doc/maths/remez edited by
- (diff)
- 10:17 PM doc/lol/math/real.h edited by
- (diff)
- 10:09 PM doc/maths/remez edited by
- (diff)
- 9:58 PM doc/maths/remez created by
- 6:47 PM doc/lol/math/real.h edited by
- (diff)
- 6:42 PM doc/lol/math/real.h edited by
- (diff)
- 6:24 PM doc/lol/math/real.h created by
- start the real class documentation
- 4:16 PM doc edited by
- (diff)
- 4:14 PM doc edited by
- (diff)
Dec 27, 2011:
- 8:20 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- Hi, Sam, I visited a friend with a Matlab and, dear me, it can't do …
Dec 26, 2011:
- 9:19 PM Blog: Better function approximations: Taylor vs. Remez comment added by
- Hi, Sam, I searched high and low for high precision (not actually …
Dec 23, 2011:
- 3:43 AM Changeset [1116] by
- core: fix the sign of a negative real number raised to an even power, …
Dec 22, 2011:
- 9:09 PM Changeset [1115] by
- core: allow to build a real number using a string literal.
- 8:34 PM Changeset [1114] by
- core: fix compilation warnings in one of the float-to-half LUTs.
- 4:43 PM Blog: C/C++ trick: static lookup table generation comment added by
- @anonymous #1: unfortunately there are two problems with this. First, …
- 2:42 PM Blog: C/C++ trick: static lookup table generation comment added by
- U should start using D Programming-Language ;)..…
Dec 21, 2011:
- 11:29 PM Blog: Better function approximations: Taylor vs. Remez edited by
- 11:14 PM Blog: Better function approximations: Taylor vs. Remez edited by
- 11:10 PM Blog: Better function approximations: Taylor vs. Remez edited by
- better code layout
- 11:08 PM Blog: Better function approximations: Taylor vs. Remez created by
- Initial version
- 11:21 AM Blog: C/C++ trick: static lookup table generation comment added by
- An example of a trig lookup table (Taylor series maybe) would be excellent.
Dec 20, 2011:
- 10:41 PM Blog: Understanding fast float/integer conversions edited by
- fix syntax colouring
- 10:26 PM Blog: C/C++ trick: static lookup table generation edited by
- 10:21 PM Blog: C/C++ trick: static lookup table generation created by
- Initial version
Dec 15, 2011:
- 2:34 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet edited by
- 12:33 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Lol, love that article. Extremely well presented, keep up (good work, …
- 12:21 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- @Richard: thank you for the suggestions, I will make it clearer that …
- 12:15 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet edited by
- fix brainfart
- 12:15 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- @Valentin: that is indeed a mistake! I'm gonna fix that immediately, …
- 11:34 AM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- [[Image(http://lol.zoy.org/tracmath/571293ea6792e5f554ea216394ac33cd75e …
- 11:34 AM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Err, about your definition of acceleration. v(t) = d p(t) / dt a(t) = …
Dec 14, 2011:
- 10:24 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Sorry, but using Verlet or RK4 is not a good idea in a physical …
- 10:18 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by
- Add .suo files to your ignores - it contains user preferences like …
- 10:09 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Hmm, the link to the presentation didn't work. And I can't add it now …
- 9:55 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Hi Sam The term "Verlet integration" is more commonly used to …
- 6:32 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- "Your physics will suck a lot less, I guarantee it" true but the CPU …
- 4:07 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- @mikarnage: I would like to write another article about RK4 to …
- 3:47 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Hi, Nice explanation, I would have liked to see the case about what …
- 3:06 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet edited by
- nolink
- 2:58 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet edited by
- 2:44 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet edited by
- tweaks
- 1:05 PM Blog: Understanding basic motion calculations in games edited by
- 1:04 PM Blog: Understanding basic motion calculations in games edited by
- Verlet integration trajectory
- 3:23 AM Blog: Understanding basic motion calculations in games edited by
- 7th!
- 3:19 AM Blog: Understanding basic motion calculations in games edited by
- be nicer to people!
- 2:35 AM Blog: GLSL code snippet: choosing from 4 vectors by Z value comment added by
- @Bernard: No, I have only used the knowledge that the fragment shader …
- 1:41 AM Blog: Understanding basic motion calculations in games edited by
- fix nasty HTML shit
- 1:37 AM Blog: Understanding basic motion calculations in games edited by
- 12:41 AM Blog: Understanding basic motion calculations in games edited by
- 12:39 AM Blog: Understanding basic motion calculations in games created by
- initial version
Dec 12, 2011:
- 7:17 PM Changeset [1112] by
- build: minor reorganisation of the sandbox code.
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