Timeline



Feb 9, 2012:

9:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by andrew
Hey Sam! Thanks for the help: x*2 does work. Haven't tried casting …
6:07 PM Blog: Better function approximations: Taylor vs. Remez comment added by sam
@Andrew: I think not everything is implemented for mixed …
3:59 PM oss/lolremez edited by sam
fixed link! (diff)
1:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by anonymous
Found your website through the kvraudio developer forum. Heya, I tried …
10:42 AM Changeset [1141] by sam
math: add "const" to many vector swizzling patterns to forbid …
12:31 AM Blog: C++ trick: selectively restrict implicit conversions edited by sam

Feb 8, 2012:

10:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by andrew
Hey Sam, you're a lifesaver! I've been searching the net for function …
10:14 PM Blog: C++ trick: selectively restrict implicit conversions created by sam

Feb 6, 2012:

4:48 PM Changeset [1140] by sam
math: fix a syntax error in vector.h due to duplicate macro declaration.

Feb 5, 2012:

2:46 AM Changeset [1139] by sam
math: rename matrix.h to vector.h and simplify some stuff, especially …

Feb 4, 2012:

11:18 PM Changeset [1138] by sam
math: some simplifications in the magic vector templates, and some …

Jan 30, 2012:

8:53 AM Changeset [1137] by sam
math: finally get the GLSL-like swizzling to work.

Jan 27, 2012:

9:05 AM Changeset [1136] by sam
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
9:05 AM Changeset [1135] by sam
math: move most vector and matrix member functions to global functions.
9:04 AM Changeset [1134] by sam
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).

Jan 13, 2012:

12:21 AM Blog: Playing with the CPU pipeline edited by sam
clarify that the table shows GCC's code
12:10 AM Blog: Playing with the CPU pipeline edited by sam
try to fix layout

Jan 12, 2012:

9:27 PM doc/lol/math/real.h edited by sam
add ulp and nextafter documentation (diff)
9:08 PM Blog: C/C++ trick: static string hash generation comment added by sam
@Pope: that’s because I manually accepted your answer in the meantime; …
7:50 PM Blog: C/C++ trick: static string hash generation comment added by pope
sorry it did double posting.. i dunno why. it said the capcha thinks …
7:20 PM Blog: C/C++ trick: static string hash generation comment added by jj@notsharingmy.info
I'm always enjoying your articles. You may have already seen this, but …
6:53 PM Blog: C/C++ trick: static string hash generation comment added by Pope
Sorry i stole your thunder. But I am jealous you got a very cool blog …
6:07 PM Blog: C/C++ trick: static string hash generation edited by sam
6:05 PM Blog: C/C++ trick: static string hash generation created by sam
12:36 AM Changeset [1130] by sam
math: implement ulp() for reals, which returns the smallest real y > 0 …

Jan 11, 2012:

1:18 AM Blog: Better function approximations: Taylor vs. Remez comment added by sam
@Sam. Don't. :-)) I wouldn't be that liberal with it if I was writing …

Jan 10, 2012:

1:10 AM oss/lolunit/tutorial edited by sam
add TOC (diff)
1:06 AM Blog: Better function approximations: Taylor vs. Remez comment added by sam
@Gábor: I am sorry but I realised that an accuracy of 1e-18 was …
12:22 AM Changeset [1129] by sam
lolremez: release LolRemez 0.2.
12:15 AM Blog: Announce: LolRemez 0.2 released edited by sam
layout
12:15 AM Blog: Announce: LolRemez 0.2 released edited by sam
grammar
12:14 AM Blog: Announce: LolRemez 0.2 released created by sam
12:08 AM lolremez-0.2.tar.gz attached to oss/lolremez by sam
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