Timeline
Feb 16, 2012:
 2:36 AM Changeset [1143] by
 math: disallow using vector swizzling components as lvalues until we …
 2:36 AM Changeset [1142] by
 math: use const references instead of passing arguments by value in …
Feb 14, 2012:
 2:56 PM Blog: Maths trick: doing fewer comparisons edited by
 2:55 PM Blog: Maths trick: doing fewer comparisons edited by
 tweak
 2:22 PM Blog: Maths trick: doing fewer comparisons created by
Feb 13, 2012:
 10:22 PM Blog: Better function approximations: Taylor vs. Remez comment added by

@Andrew:
real
is a class, not a namespace. In order to useR_PI_2
…  8:46 PM doc/maths/remez/tutorialadditionaltips edited by
 clarify that log() will behave poorly near 0 (diff)
Feb 9, 2012:
 9:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by
 Hey Sam! Thanks for the help: x*2 does work. Haven't tried casting …
 6:07 PM Blog: Better function approximations: Taylor vs. Remez comment added by
 @Andrew: I think not everything is implemented for mixed …
 3:59 PM oss/lolremez edited by
 fixed link! (diff)
 1:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by
 Found your website through the kvraudio developer forum. Heya, I tried …
 10:42 AM Changeset [1141] by
 math: add "const" to many vector swizzling patterns to forbid …
 12:31 AM Blog: C++ trick: selectively restrict implicit conversions edited by
Feb 8, 2012:
 10:52 PM Blog: Better function approximations: Taylor vs. Remez comment added by
 Hey Sam, you're a lifesaver! I've been searching the net for function …
 10:14 PM Blog: C++ trick: selectively restrict implicit conversions created by
Feb 6, 2012:
 4:48 PM Changeset [1140] by
 math: fix a syntax error in vector.h due to duplicate macro declaration.
Feb 5, 2012:
 2:46 AM Changeset [1139] by
 math: rename matrix.h to vector.h and simplify some stuff, especially …
Feb 4, 2012:
 11:18 PM Changeset [1138] by
 math: some simplifications in the magic vector templates, and some …
Jan 30, 2012:
 8:53 AM Changeset [1137] by
 math: finally get the GLSLlike swizzling to work.
Jan 27, 2012:
 9:05 AM Changeset [1136] by
 math: try to implement the magic getter/setter pattern. BREAKS BUILD.
 9:05 AM Changeset [1135] by
 math: move most vector and matrix member functions to global functions.
 9:04 AM Changeset [1134] by
 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
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