Timeline
Apr 15, 2012:
- 11:20 PM Changeset [1231] by
- gpu: move the platform-specific triangle drawing call to the …
- 2:23 AM Changeset [1230] by
- gpu: fix the core scene renderer.
- 1:42 AM Blog: Understanding fast float/integer conversions comment added by
- @anonymous: the C standard (C99, TC3, section 6.5.2.3) explicitly says …
- 1:27 AM Changeset [1229] by
- build: minor Windows compilation fixes.
Apr 14, 2012:
- 11:33 PM Changeset [1228] by
- gpu: port the vertex buffer abstraction layer to OpenGL.
- 8:28 PM Changeset [1227] by
- gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
- 3:35 PM Changeset [1226] by
- gpu: refactor the vertex declaration code to allow several vertex streams.
- 2:53 PM Blog: Announce: LolRemez 0.2 released comment added by
- Tried the newest version of LolRemuz and I must say it's amazing :D …
- 12:03 PM Changeset [1225] by
- gpu: fix compilation errors and warnings in the vertex declaration code.
- 11:29 AM doc/make-seven-usable edited by
- (diff)
Apr 13, 2012:
- 6:34 PM Changeset [1224] by
- gpu: start working on a template-based vertex buffer class.
- 6:34 PM Changeset [1223] by
- build: add some ignored files to .gitignore.
- 12:02 PM doc/make-seven-usable edited by
- (diff)
- 12:00 PM doc/make-seven-usable edited by
- (diff)
- 11:59 AM doc/make-seven-usable edited by
- (diff)
- 11:18 AM dev/getting-started edited by
- (diff)
- 11:17 AM dev/getting-started created by
- 11:05 AM dev edited by
- (diff)
- 10:38 AM Blog: Understanding fast float/integer conversions comment added by
- The union trick, still supports by almost every compiler is also …
- 8:31 AM Changeset [1222] by
- build: compilation fixes for errors introduced in the recent Direct3D …
Apr 12, 2012:
- 7:38 PM Changeset [1221] by
- gpu: port the texture and scene handling code to Direct3D. Not functional.
- 7:38 PM Changeset [1220] by
- mrpigeon: add missing files to the Visual Studio project.
- 12:59 AM Changeset [1219] by
- android: slightly update Android project for newer SDK versions.
- 12:59 AM Changeset [1218] by
- tutorial: fix a compilation error and remove now useless vector type casts.
- 12:59 AM Changeset [1217] by
- math: do not use #pragma diagnostic push for GCC prior to 4.6.
Apr 11, 2012:
- 2:27 PM Changeset [1216] by
- tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
- 1:41 AM Changeset [1215] by
- gpu: add support for integer uniforms and fix a few PS3 and Linux …
- 1:14 AM Changeset [1214] by
- win32: the uniform handling code was completely broken; we now …
Apr 10, 2012:
- 8:39 PM Changeset [1213] by
- win32: add Direct3D texture creation code in the fractal zoomer. …
- 8:39 PM Changeset [1212] by
- build: allow to build the Direct3D 9 driver with the mingw compiler.
- 3:15 AM Changeset [1211] by
- mrpigeon: split enemy into red and blue enemies.
- 3:13 AM Changeset [1210] by
- build: start configuring the build for Win64.
- 3:12 AM Changeset [1209] by
- math: use size_t instead of int for vector subscript to avoid torrents …
- 3:12 AM Changeset [1208] by
- win32: start porting the graphical backend to DirectX 9. Apparently I …
Apr 8, 2012:
- 4:55 PM Changeset [1207] by
- win32: the GDI+ byte swapping was wrong; fix that.
- 4:14 PM Changeset [1206] by
- gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
- 3:28 PM Changeset [1205] by
- mrpigeon: split the large project into game/player/enemy for now.
- 3:28 PM Changeset [1204] by
- win32: shuffle bytes in GDI images to match what OpenGL supports.
- 3:28 PM Changeset [1203] by
- build: make one Visual Studio file slightly shorter.
- 3:28 PM Changeset [1202] by
- mrpigeon: test enemy sprites.
- 12:27 AM Changeset [1201] by
- build: add Visual Studio props file that had mistakenly disappeared.
Apr 7, 2012:
- 11:55 PM Changeset [1200] by
- mrpigeon: implement a few animations for testing purposes.
- 11:55 PM Changeset [1199] by
- video: allow to set the default clear color.
- 11:55 PM Changeset [1198] by
- core: allow each blitted tile to be stretched differently.
- 11:55 PM Changeset [1197] by
- tutorial: fix unbalanced parenthesis breaking compilation.
Apr 6, 2012:
- 7:54 PM Changeset [1196] by
- tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
- 7:54 PM Changeset [1195] by
- build: ensure all projects have a <ItemDefinitionGroup> entry, …
Apr 5, 2012:
- 8:43 PM Changeset [1194] by
- xbox: fix a few problems in the shader handling code; the first …
- 8:43 PM Changeset [1193] by
- build: more Visual Studio project refactoring, with multiprocessor …
- 3:10 PM Blog: LINK : fatal error LNK1104: cannot open file 'XAPID.lib' created by
- 3:06 PM Blog: Maths trick: doing fewer comparisons edited by
- fix tag
- 9:09 AM Changeset [1192] by
- test: fix uninitialised member variable.
- 2:07 AM Changeset [1191] by
- build: do the Visual Studio project refactoring a bit differently.
- 12:13 AM Changeset [1190] by
- build: more Visual Studio project file refactoring.
Apr 4, 2012:
- 8:40 PM Changeset [1189] by
- build: major refactoring of the Win32 and Xbox project files; we now …
- 10:35 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by
- 1:33 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by
- clarify
Apr 3, 2012:
- 11:32 PM Changeset [1188] by
- math: remove old non-working vector code for the float to half conversion.
- 11:23 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by
- 11:18 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by
- typo
- 11:15 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number created by
- first post
- 8:28 PM Changeset [1187] by
- xbox: create the Xbox application class and add a project file for …
- 8:28 PM Changeset [1186] by
- math: fix VS2010 compiler warnings in the float/half conversion …
- 1:25 AM Changeset [1185] by
- mrpigeon: first rendering test.
- 1:25 AM Changeset [1184] by
- core: allow to stretch 2D sprits in both X and Y directions.
- 1:24 AM Changeset [1183] by
- sdl: convert any opened image to 8 bit per channel because we don't …
Mar 30, 2012:
- 10:51 AM Changeset [1182] by
- build: get rid of deprecated empty directories.
- 10:48 AM Changeset [1181] by
- math: add a few comments.
- 10:48 AM Changeset [1180] by
- build: reorganise math files in a single "math" directory, and get rid …
Mar 29, 2012:
- 7:19 PM Changeset [1179] by
- win32: add a lot of DirectX stubs.
Mar 28, 2012:
- 7:33 PM Changeset [1178] by
- win32: a few compilation fixes, including GDI+ linking properly now.
- 7:21 PM Changeset [1177] by
- math: disable vectors of halfs until we find a way to speed up the …
Mar 27, 2012:
- 9:53 PM Changeset [1176] by
- math: add vectors of "half" to vector.h.
- 1:43 AM Changeset [1175] by
- math: move cross product out of the .cpp file.
- 1:43 AM Changeset [1174] by
- gl: compilation fix due to #if/#elif confusion.
Mar 26, 2012:
- 8:18 PM Changeset [1173] by
- xbox: start working on an Xbox/Direct3D port.
- 8:18 PM Changeset [1172] by
- test: fix logic bugs in two tutorials.
- 8:18 PM Changeset [1171] by
- sdl: on Windows, perform the input tick in the main drawing thread.
- 8:18 PM Changeset [1170] by
- win32: fix cross-project dependencies for recently added projects.
Mar 22, 2012:
- 2:00 AM Changeset [1169] by
- win32: fix a bug in the GLEW build system that caused build failures …
Mar 21, 2012:
- 1:00 AM Blog: Fuck you, Microsoft: near and far macros comment added by
- One day I defined a function that took parameters measured in radians …
Mar 19, 2012:
- 10:58 AM doc/make-seven-usable edited by
- (diff)
- 2:23 AM Changeset [1168] by
- mrpigeon: create source tree for MrPigeon.
Mar 16, 2012:
- 7:37 PM Changeset [1167] by
- win32: oops, get rid of debug code.
- 7:37 PM Changeset [1166] by
- win32: fix SDL support in lolcore.
- 7:06 PM Changeset [1165] by
- win32: fix Visual Studio compilation and link issues.
- 3:52 PM doc/make-seven-usable edited by
- logon screen background image (diff)
- 3:24 PM doc/make-seven-usable edited by
- logon screen keyboard layout (diff)
- 2:20 PM doc/make-seven-usable edited by
- (diff)
- 2:00 PM doc/make-seven-usable edited by
- (diff)
- 11:50 AM doc/make-seven-usable edited by
- (diff)
Note: See TracTimeline
for information about the timeline view.