Timeline



Apr 16, 2012:

8:25 PM Changeset [1233] by sam
gpu: add an Unbind() method for textures for clean up. Unfortunately …
8:25 PM Changeset [1232] by sam
math: add mat2 and mat3 types; they'll be useful.

Apr 15, 2012:

11:20 PM Changeset [1231] by sam
gpu: move the platform-specific triangle drawing call to the …
2:23 AM Changeset [1230] by sam
gpu: fix the core scene renderer.
1:42 AM Blog: Understanding fast float/integer conversions comment added by sam
@anonymous: the C standard (C99, TC3, section 6.5.2.3) explicitly says …
1:27 AM Changeset [1229] by sam
build: minor Windows compilation fixes.

Apr 14, 2012:

11:33 PM Changeset [1228] by sam
gpu: port the vertex buffer abstraction layer to OpenGL.
8:28 PM Changeset [1227] by sam
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
3:35 PM Changeset [1226] by sam
gpu: refactor the vertex declaration code to allow several vertex streams.
2:53 PM Blog: Announce: LolRemez 0.2 released comment added by Kent
Tried the newest version of LolRemuz and I must say it's amazing :D …
12:03 PM Changeset [1225] by sam
gpu: fix compilation errors and warnings in the vertex declaration code.
11:29 AM doc/make-seven-usable edited by sam
(diff)

Apr 13, 2012:

6:34 PM Changeset [1224] by sam
gpu: start working on a template-based vertex buffer class.
6:34 PM Changeset [1223] by sam
build: add some ignored files to .gitignore.
12:02 PM doc/make-seven-usable edited by sam
(diff)
12:00 PM doc/make-seven-usable edited by sam
(diff)
11:59 AM doc/make-seven-usable edited by sam
(diff)
11:18 AM dev/getting-started edited by sam
(diff)
11:17 AM dev/getting-started created by sam
11:05 AM dev edited by sam
(diff)
10:38 AM Blog: Understanding fast float/integer conversions comment added by anonymous
The union trick, still supports by almost every compiler is also …
8:31 AM Changeset [1222] by sam
build: compilation fixes for errors introduced in the recent Direct3D …

Apr 12, 2012:

7:38 PM Changeset [1221] by sam
gpu: port the texture and scene handling code to Direct3D. Not functional.
7:38 PM Changeset [1220] by sam
mrpigeon: add missing files to the Visual Studio project.
12:59 AM Changeset [1219] by sam
android: slightly update Android project for newer SDK versions.
12:59 AM Changeset [1218] by sam
tutorial: fix a compilation error and remove now useless vector type casts.
12:59 AM Changeset [1217] by sam
math: do not use #pragma diagnostic push for GCC prior to 4.6.

Apr 11, 2012:

2:27 PM Changeset [1216] by sam
tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
1:41 AM Changeset [1215] by sam
gpu: add support for integer uniforms and fix a few PS3 and Linux …
1:14 AM Changeset [1214] by sam
win32: the uniform handling code was completely broken; we now …

Apr 10, 2012:

8:39 PM Changeset [1213] by sam
win32: add Direct3D texture creation code in the fractal zoomer. …
8:39 PM Changeset [1212] by sam
build: allow to build the Direct3D 9 driver with the mingw compiler.
3:15 AM Changeset [1211] by sam
mrpigeon: split enemy into red and blue enemies.
3:13 AM Changeset [1210] by sam
build: start configuring the build for Win64.
3:12 AM Changeset [1209] by sam
math: use size_t instead of int for vector subscript to avoid torrents …
3:12 AM Changeset [1208] by sam
win32: start porting the graphical backend to DirectX 9. Apparently I …

Apr 8, 2012:

4:55 PM Changeset [1207] by sam
win32: the GDI+ byte swapping was wrong; fix that.
4:14 PM Changeset [1206] by sam
gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
3:28 PM Changeset [1205] by sam
mrpigeon: split the large project into game/player/enemy for now.
3:28 PM Changeset [1204] by sam
win32: shuffle bytes in GDI images to match what OpenGL supports.
3:28 PM Changeset [1203] by sam
build: make one Visual Studio file slightly shorter.
3:28 PM Changeset [1202] by sam
mrpigeon: test enemy sprites.
12:27 AM Changeset [1201] by sam
build: add Visual Studio props file that had mistakenly disappeared.

Apr 7, 2012:

11:55 PM Changeset [1200] by sam
mrpigeon: implement a few animations for testing purposes.
11:55 PM Changeset [1199] by sam
video: allow to set the default clear color.
11:55 PM Changeset [1198] by sam
core: allow each blitted tile to be stretched differently.
11:55 PM Changeset [1197] by sam
tutorial: fix unbalanced parenthesis breaking compilation.

Apr 6, 2012:

7:54 PM Changeset [1196] by sam
tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
7:54 PM Changeset [1195] by sam
build: ensure all projects have a <ItemDefinitionGroup> entry, …

Apr 5, 2012:

8:43 PM Changeset [1194] by sam
xbox: fix a few problems in the shader handling code; the first …
8:43 PM Changeset [1193] by sam
build: more Visual Studio project refactoring, with multiprocessor …
3:10 PM Blog: LINK : fatal error LNK1104: cannot open file 'XAPID.lib' created by sam
3:06 PM Blog: Maths trick: doing fewer comparisons edited by sam
fix tag
9:09 AM Changeset [1192] by sam
test: fix uninitialised member variable.
2:07 AM Changeset [1191] by sam
build: do the Visual Studio project refactoring a bit differently.
12:13 AM Changeset [1190] by sam
build: more Visual Studio project file refactoring.

Apr 4, 2012:

8:40 PM Changeset [1189] by sam
build: major refactoring of the Win32 and Xbox project files; we now …
10:35 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
1:33 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
clarify

Apr 3, 2012:

11:32 PM Changeset [1188] by sam
math: remove old non-working vector code for the float to half conversion.
11:23 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
11:18 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
typo
11:16 PM debruijn.cpp attached to Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number by sam
11:15 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number created by sam
first post
8:28 PM Changeset [1187] by sam
xbox: create the Xbox application class and add a project file for …
8:28 PM Changeset [1186] by sam
math: fix VS2010 compiler warnings in the float/half conversion …
1:25 AM Changeset [1185] by sam
mrpigeon: first rendering test.
1:25 AM Changeset [1184] by sam
core: allow to stretch 2D sprits in both X and Y directions.
1:24 AM Changeset [1183] by sam
sdl: convert any opened image to 8 bit per channel because we don't …

Mar 30, 2012:

10:51 AM Changeset [1182] by sam
build: get rid of deprecated empty directories.
10:48 AM Changeset [1181] by sam
math: add a few comments.
10:48 AM Changeset [1180] by sam
build: reorganise math files in a single "math" directory, and get rid …

Mar 29, 2012:

7:19 PM Changeset [1179] by sam
win32: add a lot of DirectX stubs.

Mar 28, 2012:

7:33 PM Changeset [1178] by sam
win32: a few compilation fixes, including GDI+ linking properly now.
7:21 PM Changeset [1177] by sam
math: disable vectors of halfs until we find a way to speed up the …

Mar 27, 2012:

9:53 PM Changeset [1176] by sam
math: add vectors of "half" to vector.h.
1:43 AM Changeset [1175] by sam
math: move cross product out of the .cpp file.
1:43 AM Changeset [1174] by sam
gl: compilation fix due to #if/#elif confusion.

Mar 26, 2012:

8:18 PM Changeset [1173] by sam
xbox: start working on an Xbox/Direct3D port.
8:18 PM Changeset [1172] by sam
test: fix logic bugs in two tutorials.
8:18 PM Changeset [1171] by sam
sdl: on Windows, perform the input tick in the main drawing thread.
8:18 PM Changeset [1170] by sam
win32: fix cross-project dependencies for recently added projects.

Mar 22, 2012:

2:00 AM Changeset [1169] by sam
win32: fix a bug in the GLEW build system that caused build failures …

Mar 21, 2012:

1:00 AM Blog: Fuck you, Microsoft: near and far macros comment added by anonymous
One day I defined a function that took parameters measured in radians …

Mar 19, 2012:

10:58 AM doc/make-seven-usable edited by sam
(diff)
2:23 AM Changeset [1168] by sam
mrpigeon: create source tree for MrPigeon.
Note: See TracTimeline for information about the timeline view.