Timeline



Apr 29, 2012:

11:55 PM Changeset [1310] by sam
core: tick methods now use seconds, like any sane system.
10:02 PM Changeset [1309] by sam
core: make timers second-based rather than millisecond-based.
8:41 PM Changeset [1308] by touky
Added GetButtonState() in Input class. Added Escape button in to quit …
6:43 PM Changeset [1307] by sam
core: move the Camera class from Orbital to the engine core.
5:32 PM Changeset [1306] by sam
build: fix for a fucking batch file limitation that won't let me …
4:01 PM Changeset [1305] by sam
math: chage quaternion constructor to wxyz order because it matches …

Apr 28, 2012:

3:38 PM Changeset [1304] by sam
orbital: add more comments to the various meshes we have.
3:38 PM Changeset [1303] by sam
gpu: temporarily enable alpha blending in the vertex buffer code.
1:15 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by sam
@mmick66: you are right, when acceleration is constant, Velocity …
12:06 AM doc/make-seven-usable edited by sam
(diff)

Apr 27, 2012:

8:22 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by mmick66@gmail.com
Is this method of averaging velocities not identical with RK2?
8:04 PM Changeset [1302] by sam
orbital: make better use of the camera.

Apr 26, 2012:

8:20 PM Changeset [1301] by sam
orbital: create a Camera class where we will hide the complexity.
8:20 PM Changeset [1300] by sam
core: prefix some member variables with m_ for clarity.
9:25 AM Changeset [1299] by sam
orbital: fix PS3 compilation.

Apr 25, 2012:

7:47 PM Changeset [1298] by sam
orbital: fix triangle winding order for some primitives that did not …
7:47 PM Changeset [1297] by sam
gpu: activate alpha blending on the Direct3D backend.
2:44 AM Changeset [1296] by sam
orbital: some more mesh tests.
1:05 AM Changeset [1295] by sam
core: fix a bug in the Array class copy constructor, found thanks to …
1:05 AM Changeset [1294] by sam
test: add unit tests for the Array class.
1:05 AM Changeset [1293] by sam
core: dynamic arrays can now have up to 8 typed members.

Apr 24, 2012:

8:17 PM Changeset [1292] by sam
ps3: start fixing the vertex buffer logic in there.
8:17 PM Changeset [1291] by sam
build: fix the PS3 cross-build; variable name expansion was causing …
8:17 PM Changeset [1290] by sam
debug: do not use std::abort() on the PS3.
8:17 PM Changeset [1289] by sam
gpu: implement a few CG calls.
8:17 PM Changeset [1288] by sam
ps3: disable -Wsign-compare on the PS3, because it's really too …
8:46 AM Changeset [1287] by sam
orbital: minor useless tweaks.
1:07 AM Changeset [1286] by sam
orbital: first try at a particle system.
1:07 AM Changeset [1285] by sam
core: add copy constructor and assignment operator to Array.
1:07 AM Changeset [1284] by sam
orbital: implement sidemul and offset in the cog mesh builder.

Apr 23, 2012:

8:13 PM Changeset [1283] by sam
orbital: minor tuning to the default test scene.
8:13 PM Changeset [1282] by sam
orbital: improve the cog mesh generator.
2:20 PM Changeset [1281] by sam
orbital: start implementing AppendCog() in the mesh builder.
2:20 PM Changeset [1280] by sam
orbital: fix a bug in cylinders that made them twice the height.
2:20 PM Changeset [1279] by sam
orbital: implement expanded stars in the mesh builder.
2:20 PM Changeset [1278] by sam
orbital: cylinders now have correct normals.
8:42 AM Changeset [1277] by sam
orbital: fix normals in the case of non-uniform scaling.
8:42 AM Changeset [1276] by sam
orbital: implement cylinders in the mesh builder; their normals are …

Apr 22, 2012:

5:22 PM Changeset [1275] by sam
orbital: port the current shader to HLSL (together with its bugs for now).
5:07 PM Changeset [1274] by sam
orbital: implement simple triangle, simple quad, and disc in the mesh …
3:04 PM Changeset [1273] by sam
orbital: implement a string command parser for meshes.
3:04 PM Changeset [1272] by sam
math: new mat3::scale() and mat4::scale() methods.
3:03 PM Changeset [1271] by sam
orbital: fix the rotation of normal vectors in the mesh generator.
3:03 PM Changeset [1270] by sam
math: implement rotate() for mat3 in addition to mat4.
2:31 AM Changeset [1269] by sam
core: use operator<< instead of operator+= to append stuff to arrays, …
2:31 AM Changeset [1268] by sam
orbital: implement chamfer boxes and stars in the mesh builder.
12:32 AM Changeset [1267] by sam
orbital: implement the generic effect shader; doesn't seem to work as …
12:32 AM Changeset [1266] by sam
gpu: normalize 8-bit integer data in 0..1 by default.

Apr 21, 2012:

9:45 PM Changeset [1265] by sam
gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
9:45 PM Changeset [1264] by sam
math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
9:45 PM Changeset [1263] by sam
orbital: fix syntax errors in the HLSL shader.
8:23 PM Changeset [1262] by sam
orbital: the mesh builder now supports spheres.
8:23 PM Changeset [1261] by sam
core: Append() was missing for arrays of single element structs.
6:58 PM Changeset [1260] by sam
orbital: basic lighting in the mesh builder.
6:58 PM Changeset [1259] by sam
gpu: add methods to send mat2 and mat3 matrices to the shader.
6:58 PM Changeset [1258] by sam
math: add code to build the normal matrix from a transformation matrix.
6:58 PM Changeset [1257] by sam
math: add inversion code for 2×2 and 3×3 matrices, and transposition …
6:58 PM Changeset [1256] by sam
orbital: split model matrix into modelview and projection so that we …
5:08 PM Changeset [1255] by sam
tutorial: fix the inconsistent vertex counting.
5:01 PM Changeset [1254] by sam
orbital: use standard OpenGL winding order even when using Direct3D.
5:01 PM Changeset [1253] by sam
gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
5:01 PM Changeset [1252] by sam
core: fix a bug in the Array class where we would corrupt the data …
5:01 PM Changeset [1251] by sam
gpu: fix a stupid signed/unsigned inconsistency causing vertex …
5:00 PM Changeset [1250] by sam
win32: add missing files to the Visual Studio vcxproj.
2:31 PM Changeset [1249] by sam
orbital: the mesh builder is now almost operational! vertex colour …
2:31 PM Changeset [1248] by sam
tutorial: get rid of a hardcoded value.
10:18 AM Changeset [1247] by sam
gpu: abstraction class for index buffers; the cube tutorial no longer …
10:18 AM Changeset [1246] by sam
gpu: remove old code in VertexBuffer that caused a memory leak.
10:18 AM Changeset [1245] by sam
orbital: start implementing the mesh builder features found in the …
10:18 AM Changeset [1244] by sam
core: add a dynamic Array class.
10:18 AM Changeset [1243] by sam
core: add a simple Array template class.

Apr 20, 2012:

10:17 PM doc/make-seven-usable edited by sam
(diff)
10:01 PM Changeset [1242] by sam
tutorial: some refactoring in the tutorials.
6:33 PM Changeset [1241] by sam
gpu: fix a great lot of Direct3D problems, spotted using PIX.
6:33 PM Changeset [1240] by sam
debug: use std::abort() instead of a custom idiocy.
6:32 PM Changeset [1239] by sam
build: disable building the Deus Hax editor on the Xbox 360.

Apr 18, 2012:

11:15 PM Changeset [1238] by sam
tutorial: use an interleaved vertex/color buffer.
11:15 PM Changeset [1237] by sam
build: fix GCC build; it doesn't like to have a local file called …
8:20 PM Changeset [1236] by sam
gpu: replace exit(0) in D3D error checks with lol::Abort().
2:01 PM Changeset [1235] by sam
orbital: add a skeleton project for Orbital.
1:20 AM Changeset [1234] by sam
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …

Apr 16, 2012:

8:25 PM Changeset [1233] by sam
gpu: add an Unbind() method for textures for clean up. Unfortunately …
8:25 PM Changeset [1232] by sam
math: add mat2 and mat3 types; they'll be useful.

Apr 15, 2012:

11:20 PM Changeset [1231] by sam
gpu: move the platform-specific triangle drawing call to the …
2:23 AM Changeset [1230] by sam
gpu: fix the core scene renderer.
1:42 AM Blog: Understanding fast float/integer conversions comment added by sam
@anonymous: the C standard (C99, TC3, section 6.5.2.3) explicitly says …
1:27 AM Changeset [1229] by sam
build: minor Windows compilation fixes.

Apr 14, 2012:

11:33 PM Changeset [1228] by sam
gpu: port the vertex buffer abstraction layer to OpenGL.
8:28 PM Changeset [1227] by sam
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
3:35 PM Changeset [1226] by sam
gpu: refactor the vertex declaration code to allow several vertex streams.
2:53 PM Blog: Announce: LolRemez 0.2 released comment added by Kent
Tried the newest version of LolRemuz and I must say it's amazing :D …
12:03 PM Changeset [1225] by sam
gpu: fix compilation errors and warnings in the vertex declaration code.
11:29 AM doc/make-seven-usable edited by sam
(diff)

Apr 13, 2012:

6:34 PM Changeset [1224] by sam
gpu: start working on a template-based vertex buffer class.
6:34 PM Changeset [1223] by sam
build: add some ignored files to .gitignore.
12:02 PM doc/make-seven-usable edited by sam
(diff)
12:00 PM doc/make-seven-usable edited by sam
(diff)
11:59 AM doc/make-seven-usable edited by sam
(diff)
11:18 AM dev/getting-started edited by sam
(diff)
11:17 AM dev/getting-started created by sam
11:05 AM dev edited by sam
(diff)
10:38 AM Blog: Understanding fast float/integer conversions comment added by anonymous
The union trick, still supports by almost every compiler is also …
8:31 AM Changeset [1222] by sam
build: compilation fixes for errors introduced in the recent Direct3D …

Apr 12, 2012:

7:38 PM Changeset [1221] by sam
gpu: port the texture and scene handling code to Direct3D. Not functional.
7:38 PM Changeset [1220] by sam
mrpigeon: add missing files to the Visual Studio project.
12:59 AM Changeset [1219] by sam
android: slightly update Android project for newer SDK versions.
12:59 AM Changeset [1218] by sam
tutorial: fix a compilation error and remove now useless vector type casts.
12:59 AM Changeset [1217] by sam
math: do not use #pragma diagnostic push for GCC prior to 4.6.

Apr 11, 2012:

2:27 PM Changeset [1216] by sam
tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
1:41 AM Changeset [1215] by sam
gpu: add support for integer uniforms and fix a few PS3 and Linux …
1:14 AM Changeset [1214] by sam
win32: the uniform handling code was completely broken; we now …

Apr 10, 2012:

8:39 PM Changeset [1213] by sam
win32: add Direct3D texture creation code in the fractal zoomer. …
8:39 PM Changeset [1212] by sam
build: allow to build the Direct3D 9 driver with the mingw compiler.
3:15 AM Changeset [1211] by sam
mrpigeon: split enemy into red and blue enemies.
3:13 AM Changeset [1210] by sam
build: start configuring the build for Win64.
3:12 AM Changeset [1209] by sam
math: use size_t instead of int for vector subscript to avoid torrents …
3:12 AM Changeset [1208] by sam
win32: start porting the graphical backend to DirectX 9. Apparently I …

Apr 8, 2012:

4:55 PM Changeset [1207] by sam
win32: the GDI+ byte swapping was wrong; fix that.
4:14 PM Changeset [1206] by sam
gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
3:28 PM Changeset [1205] by sam
mrpigeon: split the large project into game/player/enemy for now.
3:28 PM Changeset [1204] by sam
win32: shuffle bytes in GDI images to match what OpenGL supports.
3:28 PM Changeset [1203] by sam
build: make one Visual Studio file slightly shorter.
3:28 PM Changeset [1202] by sam
mrpigeon: test enemy sprites.
12:27 AM Changeset [1201] by sam
build: add Visual Studio props file that had mistakenly disappeared.

Apr 7, 2012:

11:55 PM Changeset [1200] by sam
mrpigeon: implement a few animations for testing purposes.
11:55 PM Changeset [1199] by sam
video: allow to set the default clear color.
11:55 PM Changeset [1198] by sam
core: allow each blitted tile to be stretched differently.
11:55 PM Changeset [1197] by sam
tutorial: fix unbalanced parenthesis breaking compilation.

Apr 6, 2012:

7:54 PM Changeset [1196] by sam
tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
7:54 PM Changeset [1195] by sam
build: ensure all projects have a <ItemDefinitionGroup> entry, …

Apr 5, 2012:

8:43 PM Changeset [1194] by sam
xbox: fix a few problems in the shader handling code; the first …
8:43 PM Changeset [1193] by sam
build: more Visual Studio project refactoring, with multiprocessor …
3:10 PM Blog: LINK : fatal error LNK1104: cannot open file 'XAPID.lib' created by sam
3:06 PM Blog: Maths trick: doing fewer comparisons edited by sam
fix tag
9:09 AM Changeset [1192] by sam
test: fix uninitialised member variable.
2:07 AM Changeset [1191] by sam
build: do the Visual Studio project refactoring a bit differently.
12:13 AM Changeset [1190] by sam
build: more Visual Studio project file refactoring.

Apr 4, 2012:

8:40 PM Changeset [1189] by sam
build: major refactoring of the Win32 and Xbox project files; we now …
10:35 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
1:33 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
clarify

Apr 3, 2012:

11:32 PM Changeset [1188] by sam
math: remove old non-working vector code for the float to half conversion.
11:23 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
11:18 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number edited by sam
typo
11:16 PM debruijn.cpp attached to Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number by sam
11:15 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number created by sam
first post
8:28 PM Changeset [1187] by sam
xbox: create the Xbox application class and add a project file for …
8:28 PM Changeset [1186] by sam
math: fix VS2010 compiler warnings in the float/half conversion …
1:25 AM Changeset [1185] by sam
mrpigeon: first rendering test.
1:25 AM Changeset [1184] by sam
core: allow to stretch 2D sprits in both X and Y directions.
1:24 AM Changeset [1183] by sam
sdl: convert any opened image to 8 bit per channel because we don't …

Mar 30, 2012:

10:51 AM Changeset [1182] by sam
build: get rid of deprecated empty directories.
10:48 AM Changeset [1181] by sam
math: add a few comments.
10:48 AM Changeset [1180] by sam
build: reorganise math files in a single "math" directory, and get rid …
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