Timeline



Jun 11, 2012:

11:56 PM Changeset [1458] by sam
neercs: remove some unused variables.
11:43 PM Changeset [1457] by sam
neercs: fix Win32 build.
11:21 PM Changeset [1456] by sam
neercs: import Rez's code in our framework. Not ready yet.
11:21 PM Changeset [1455] by sam
gpu: first FrameBuffer GPU class.
11:21 PM Changeset [1454] by sam
test: GLSL syntax fiddling.
11:21 PM Changeset [1453] by sam
build: remove \r from shader files before compilation.
11:21 PM Changeset [1452] by sam
gpu: first shot at a Shader::SetTexture() function.
10:40 AM Blog: Load PNGs from assets using Android NDK comment added by anonymous
I am wondering if it is possible to load the bitmap as a texture into …

Jun 9, 2012:

7:36 PM Changeset [1451] by sam
build: move major .vcxproj files to their respective project directories.
1:01 AM Changeset [1450] by sam
gpu: disable all vertex attributes upon vertex declaration unbind, …

Jun 8, 2012:

9:54 PM Changeset [1449] by sam
build: fix a few build issues (missing -lxinput, missing d3d9 source …
7:50 PM Changeset [1448] by sam
build: allow to use OpenGL instead of Direct3D in Visual Studio by …
7:50 PM Changeset [1447] by sam
neercs: create a skeleton for neercs.
8:47 AM Changeset [1446] by sam
orbital: small tweaks.

Jun 7, 2012:

4:15 PM Changeset [1444] by sam
orbital: start working on some kind of editor mode.
4:14 PM Changeset [1443] by sam
gpu: silently ignore empty vertex and index buffers instead of …
3:14 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by anonymous
I also hate the bazillion places you have to select "debug" I am …
1:38 PM Changeset [1442] by sam
orbital: some improvements to the mesh parser and error reporting.
11:51 AM WikiStart edited by sam
add Luc (diff)
11:31 AM WikiStart edited by sam
add X360 and NaCl to the list of supported platforms (diff)

Jun 5, 2012:

8:15 PM Changeset [1441] by sam
orbital: some tuning here and there.
8:15 PM Changeset [1440] by sam
nacl: NaCl binaries no longer need a modified main() to work, the NaCl …

Jun 4, 2012:

7:18 PM Changeset [1439] by sam
nacl: preliminary gamepad support in the NaCl backend.
7:18 PM Changeset [1438] by sam
build: disable violent vector.h warnings when building for NaCl.

Jun 3, 2012:

3:58 PM Changeset [1437] by sam
orbital: build the scanners and parsers with more recent flex/bison.
3:58 PM Changeset [1436] by sam
build: if FlexLexer.h isn't found in the build environment, use the …
3:57 PM Changeset [1435] by sam
nacl: remove our old hack of #including the file containing main() …

Jun 1, 2012:

7:42 PM Changeset [1434] by sam
orbital: enhance the language with [] contexts.

May 31, 2012:

7:24 PM Changeset [1433] by sam
orbital: use hexadecimal colour commands everywhere.
2:13 PM Changeset [1432] by sam
orbital: fix a compilation error.
2:10 PM Changeset [1431] by sam
orbital: add missing <stdint.h>.
2:04 PM Changeset [1430] by sam
orbital: another bug in the hex colour parser; now also support …
1:33 PM Changeset [1429] by sam
orbital: fix a bug in the hex color interpreter.
1:28 PM Changeset [1428] by sam
orbital: allow hexadecimal colour values.

May 30, 2012:

7:59 PM Changeset [1427] by sam
test: a better GLSL parser in the LolFx test parser.
7:59 PM Changeset [1426] by sam
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
7:59 PM Changeset [1425] by sam
orbital: make sure to include "config.h" in all compiled files.
3:08 PM Changeset [1424] by sam
orbital: port the gun command compiler to our bison/flex system.
1:35 PM Changeset [1423] by sam
orbital: fix copyright statements.
1:35 PM Changeset [1422] by sam
orbital: fine tune the mesh compiler.
1:35 PM Changeset [1421] by sam
build: get Orbital to build on Win32 again.
1:35 PM Changeset [1420] by sam
build: define NOMINMAX unconditionally on Windows.
9:12 AM Changeset [1419] by sam
orbital: a lot of scanner and parser refactoring to simplify the …

May 29, 2012:

8:38 PM Changeset [1418] by sam
orbital: other parser tweak attempts.
8:37 PM Changeset [1417] by sam
orbital: undo the gun command parser changes.
9:23 AM Changeset [1416] by sam
orbital: parser for the gun commands... fails to link because of flex.
1:43 AM Changeset [1415] by sam
orbital: use a flex/bison scanner/parser for mesh descriptions.
1:43 AM Changeset [1414] by sam
orbital: fix a bug in the star mesh builder code.

May 27, 2012:

1:32 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by sam
@anonymous: Yes, you are right. I hope you will agree to the …

May 26, 2012:

5:30 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by anonymous
Not to spoil the fun, but bsr can do what you are doing much faster. …

May 25, 2012:

7:35 AM Blog: Better function approximations: Taylor vs. Remez comment added by Tomas
Hi Sam, I will take the bait on "If you are approximating a function …

May 24, 2012:

7:00 PM Changeset [1413] by sam
test: more grammar improvements.
9:16 AM Changeset [1412] by sam
test: add most of the GLSL grammar.

May 23, 2012:

7:30 PM Changeset [1411] by sam
test: add more GLSL and HLSL keywords to our grammar.
9:20 AM Changeset [1410] by sam
test: some grammar tweaks.
1:48 AM Changeset [1409] by sam
test: start working on a lexer/parser for LolFx using flex and bison.

May 22, 2012:

1:11 AM Changeset [1408] by sam
win32: better error reporting in the GDI+ loader, based on a patch by …

May 21, 2012:

11:47 PM doc/useless-rants created by sam
11:39 PM doc edited by sam
(diff)
11:25 PM Changeset [1407] by sam
gpu: irrelevant tweaks to a test material file.
12:38 AM Changeset [1406] by sam
gpu: start working on the LolFx format.

May 20, 2012:

2:30 PM Changeset [1405] by sam
math: declare some HLSL-compliant types.
2:30 PM Changeset [1404] by sam
orbital: fix uninitialised variables and allow to shoot with RCtrl.
2:30 PM Changeset [1403] by sam
build: ensure .lolfx.cpp files get cleaned up.
2:30 PM Changeset [1402] by sam
math: fix minor compiler warnings that appeared with g++ 4.7.

May 19, 2012:

2:42 AM Changeset [1401] by sam
core: no longer deactivate std::ostream features on Android.
2:42 AM Changeset [1400] by sam
android: use stlport on Android so we don't have to depend on a …

May 18, 2012:

11:24 PM Blog: Official IRC channel created by sam

May 17, 2012:

1:32 PM Changeset [1399] by sam
input: fix brain fart in our SDL joystick input.

May 16, 2012:

2:54 PM Changeset [1398] by sam
orbital: display lasers.

May 15, 2012:

11:06 PM Changeset [1397] by sam
orbital: tweak enemy colours and restore smaller screen.
2:24 PM Changeset [1396] by sam
orbital: start working on the gun system.
2:24 PM Changeset [1395] by sam
test: add a few unit tests for datatype sanity.
2:24 PM Changeset [1394] by sam
input: support up to 16 buttons in Xbox-like pads.

May 14, 2012:

10:21 PM Changeset [1393] by touky
smallest update EVAR !
9:46 PM Changeset [1392] by sam
misc: move more shaders to .lolfx files.
9:01 PM Changeset [1391] by sam
orbital: fix off-by-one error in snake destruction.
2:14 PM Changeset [1390] by sam
orbital: destroyed nodes flash when hit! except they're not hit yet.
2:14 PM Changeset [1389] by sam
gpu: define the _XBOX macro in our HLSL compilation.
9:23 AM Changeset [1388] by sam
build: more sane build options.
8:54 AM Changeset [1387] by sam
orbital: fix a typo in the HLSL shader.
8:40 AM Changeset [1386] by sam
orbital: use the new LolFx shader declaration.
8:40 AM Changeset [1385] by sam
gpu: allow to load a .lolfx file instead of all those shaders.
1:48 AM Changeset [1384] by sam
build: lolfx files are now properly linked into the static library …
12:54 AM Changeset [1383] by sam
build: build .lolfx files from automake.

May 13, 2012:

11:38 PM Changeset [1382] by sam
math: workaround for an apparent Visual Studio compiler bug in …
10:14 PM Changeset [1381] by sam
core: some clang and g++ 4.7 compilation fixes.
10:11 PM Changeset [1380] by sam
win32: add a custom build rule for '.lolfx' files. The files are …

May 12, 2012:

10:14 PM Changeset [1379] by touky
Added Barycenter logic in camera && Snake position.
9:56 PM Changeset [1378] by touky
Tweaked Player movement. Camera follows player : mostly debug.
8:12 PM Changeset [1377] by touky
Tweaked options movement.
6:17 PM Changeset [1376] by touky
Small WorldEntity tweaks.
5:55 PM Changeset [1375] by touky
Added some convenient functions in camera.
2:59 PM dev edited by sam
(diff)
2:16 PM Changeset [1372] by sam
orbital: better snake initialisation.
2:01 PM Changeset [1371] by sam
orbital: minor tweaks.
1:51 PM Changeset [1370] by sam
orbital: the snake is now destructible.
1:51 PM Changeset [1369] by sam
math: replace len(vec) with length(vec) to match the GLSL naming.
11:36 AM Changeset [1368] by sam
orbital: more snakes, with tails!
12:44 AM Changeset [1367] by sam
orbital: make the snake even more beautiful.
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