Timeline



Jun 23, 2012:

5:57 PM Changeset [1514] by sam
web: add a Bitten configuration for the public builds, and import the …
12:46 PM Changeset [1513] by sam
core: replace usage of sin() or std::sin() with lol::sin() where …
11:13 AM Changeset [1512] by sam
build: fix the PS3 port by using our trig.h everywhere instead of …

Jun 22, 2012:

7:13 PM Changeset [1511] by sam
build: ensure that the Linux build machines are what they advertise, …
5:13 PM Changeset [1510] by sam
easymesh: move the Mesh builder into the engine core.

Jun 21, 2012:

8:19 PM Changeset [1509] by sam
orbital: start working on the generic chamfer solution.
3:44 PM Changeset [1508] by rez
glclear: set opacity to 0.5f
1:41 PM Changeset [1507] by sam
orbital: get rid of quads in the mesh builders, triangles FTW!
1:41 PM Changeset [1506] by sam
orbital: add "ch" command to create chamfers.
12:53 AM Changeset [1505] by sam
build: add more configure checks, mostly for neercs.
12:39 AM Changeset [1504] by touky
Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …

Jun 20, 2012:

7:13 PM Changeset [1503] by sam
neercs: the text rendering FBO is now exactly the required size.
7:12 PM Changeset [1502] by sam
core: fix a few build warnings and remove useless operators from the …
4:57 PM Changeset [1501] by touky
Lolnament : Added Ignore Steps & influence blend method.

Jun 19, 2012:

2:55 PM Changeset [1500] by touky
Added ignore_step in Lolnament
7:33 AM Changeset [1499] by sam
neercs: move TextRender to its own file.

Jun 18, 2012:

9:46 PM Blog: Fuck you, Microsoft: near and far macros comment added by anonymous
I'm totally agree with you. I had a same trouble today!
9:30 PM Changeset [1498] by sam
neercs: move texture loading to the TextRender object.
9:29 PM Changeset [1497] by sam
neercs: get rid of useless stuff.
7:32 PM Changeset [1496] by touky
Added Damping & random in the Lolnament.
5:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by anonymous
So you finally switched to Mac
2:31 PM Changeset [1495] by sam
orbital: allow 6- and 8-component hex colour values.
2:25 PM Changeset [1494] by touky
Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
2:00 PM Changeset [1493] by sam
neercs: properly scale the text buffer when blitting it.
10:27 AM right-option.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
10:18 AM Blog: Setting up a real Compose key on Mac OS X edited by sam
8:21 AM DefaultKeyBinding.dict attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:20 AM Blog: Setting up a real Compose key on Mac OS X edited by sam
8:18 AM result.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:18 AM reload-xml.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:18 AM Blog: Setting up a real Compose key on Mac OS X created by sam
1:09 AM Changeset [1492] by touky
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.

Jun 17, 2012:

7:08 PM doc/make-osx-usable created by sam
4:14 PM Changeset [1491] by sam
build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
2:41 PM Changeset [1490] by sam
build: import new libcaca binaries (from r4822) so that we no longer …
10:07 AM Changeset [1489] by sam
neercs: fix a stack overflow in the old corner rendering code.
9:35 AM Changeset [1488] by sam
gpu: remove FrameBuffer::Clear(), it's not really useful.
9:35 AM Changeset [1487] by sam
neercs: remove useless alpha test that was causing rendering errors.
12:32 AM Changeset [1486] by sam
build: a few hacks to allow building with MinGW on Windows.
12:09 AM Changeset [1485] by sam
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …

Jun 16, 2012:

11:09 PM WikiStart edited by sam
(diff)
7:19 PM Changeset [1484] by sam
neercs: the text rendering object now owns its rendering buffer.
5:16 PM Changeset [1483] by sam
neercs: font blitting is now pixel perfect.

Jun 15, 2012:

3:27 PM Changeset [1482] by rez
replacement of PI #define by M_PI
2:40 PM Changeset [1481] by sam
neercs: get rid of the fixed pipeline calls for the text rendering.
2:40 PM Changeset [1480] by sam
gpu: better state restoration after vertex buffer usage.
1:09 PM Changeset [1479] by sam
build: simplify the .lolfx file compilation.

Jun 14, 2012:

9:51 PM Changeset [1478] by sam
gpu: do not convert u8vec4 to integers when set as array buffers, …
9:43 PM Changeset [1477] by sam
neercs: improve the point sprite rendering routine.
8:23 PM Changeset [1476] by sam
neercs: improve the upcoming point sprite renderer.
8:22 PM Changeset [1475] by sam
gpu: do not convert integers in vertex streams to floats.
4:09 PM Changeset [1474] by rez
ESC key to quit added
3:41 PM Changeset [1473] by rez
real values for ratio_2d fixed and variable font size added
2:31 PM Changeset [1472] by sam
neercs: fix mismatched signed/unsigned operations.
2:31 PM Changeset [1471] by sam
neercs: fix an idiotic format string crash.
2:30 PM Changeset [1470] by sam
gpu: be more verbose about shader compilation; some warnings are useful.
9:22 AM Changeset [1469] by sam
neercs: try to get the point sprite code to work.
9:22 AM Changeset [1468] by sam
gpu: fix a harmless inconsistency in vertexbuffer function order that …
2:52 AM Changeset [1467] by sam
neercs: start working on direct rendering of libcaca canvases.
2:52 AM Changeset [1466] by sam
gpu: add GL points support to the primitive rendering.

Jun 13, 2012:

1:36 PM Changeset [1465] by sam
build: add a new libcaca Windows build and add the proper MSBuild …
2:40 AM Changeset [1464] by sam
build: ship a binary build of libcaca for Win32 and Win64.
12:02 AM Changeset [1463] by sam
neercs: minor vertex buffer usage optimisation.

Jun 12, 2012:

11:47 PM Changeset [1462] by sam
neercs: use a libcaca canvas instead of a character string.
7:56 PM Changeset [1461] by sam
neercs: fix the rendering pipeline by disabling depth test and passing …
1:03 PM Changeset [1460] by sam
neercs: remove a few extraneous variables.
12:52 AM Changeset [1459] by sam
neercs: some refactoring.

Jun 11, 2012:

11:56 PM Changeset [1458] by sam
neercs: remove some unused variables.
11:43 PM Changeset [1457] by sam
neercs: fix Win32 build.
11:21 PM Changeset [1456] by sam
neercs: import Rez's code in our framework. Not ready yet.
11:21 PM Changeset [1455] by sam
gpu: first FrameBuffer GPU class.
11:21 PM Changeset [1454] by sam
test: GLSL syntax fiddling.
11:21 PM Changeset [1453] by sam
build: remove \r from shader files before compilation.
11:21 PM Changeset [1452] by sam
gpu: first shot at a Shader::SetTexture() function.
10:40 AM Blog: Load PNGs from assets using Android NDK comment added by anonymous
I am wondering if it is possible to load the bitmap as a texture into …

Jun 9, 2012:

7:36 PM Changeset [1451] by sam
build: move major .vcxproj files to their respective project directories.
1:01 AM Changeset [1450] by sam
gpu: disable all vertex attributes upon vertex declaration unbind, …

Jun 8, 2012:

9:54 PM Changeset [1449] by sam
build: fix a few build issues (missing -lxinput, missing d3d9 source …
7:50 PM Changeset [1448] by sam
build: allow to use OpenGL instead of Direct3D in Visual Studio by …
7:50 PM Changeset [1447] by sam
neercs: create a skeleton for neercs.
8:47 AM Changeset [1446] by sam
orbital: small tweaks.

Jun 7, 2012:

4:15 PM Changeset [1444] by sam
orbital: start working on some kind of editor mode.
4:14 PM Changeset [1443] by sam
gpu: silently ignore empty vertex and index buffers instead of …
3:14 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by anonymous
I also hate the bazillion places you have to select "debug" I am …
1:38 PM Changeset [1442] by sam
orbital: some improvements to the mesh parser and error reporting.
11:51 AM WikiStart edited by sam
add Luc (diff)
11:31 AM WikiStart edited by sam
add X360 and NaCl to the list of supported platforms (diff)

Jun 5, 2012:

8:15 PM Changeset [1441] by sam
orbital: some tuning here and there.
8:15 PM Changeset [1440] by sam
nacl: NaCl binaries no longer need a modified main() to work, the NaCl …

Jun 4, 2012:

7:18 PM Changeset [1439] by sam
nacl: preliminary gamepad support in the NaCl backend.
7:18 PM Changeset [1438] by sam
build: disable violent vector.h warnings when building for NaCl.

Jun 3, 2012:

3:58 PM Changeset [1437] by sam
orbital: build the scanners and parsers with more recent flex/bison.
3:58 PM Changeset [1436] by sam
build: if FlexLexer.h isn't found in the build environment, use the …
3:57 PM Changeset [1435] by sam
nacl: remove our old hack of #including the file containing main() …

Jun 1, 2012:

7:42 PM Changeset [1434] by sam
orbital: enhance the language with [] contexts.

May 31, 2012:

7:24 PM Changeset [1433] by sam
orbital: use hexadecimal colour commands everywhere.
2:13 PM Changeset [1432] by sam
orbital: fix a compilation error.
2:10 PM Changeset [1431] by sam
orbital: add missing <stdint.h>.
2:04 PM Changeset [1430] by sam
orbital: another bug in the hex colour parser; now also support …
1:33 PM Changeset [1429] by sam
orbital: fix a bug in the hex color interpreter.
1:28 PM Changeset [1428] by sam
orbital: allow hexadecimal colour values.

May 30, 2012:

7:59 PM Changeset [1427] by sam
test: a better GLSL parser in the LolFx test parser.
7:59 PM Changeset [1426] by sam
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
7:59 PM Changeset [1425] by sam
orbital: make sure to include "config.h" in all compiled files.
3:08 PM Changeset [1424] by sam
orbital: port the gun command compiler to our bison/flex system.
1:35 PM Changeset [1423] by sam
orbital: fix copyright statements.
1:35 PM Changeset [1422] by sam
orbital: fine tune the mesh compiler.
1:35 PM Changeset [1421] by sam
build: get Orbital to build on Win32 again.
1:35 PM Changeset [1420] by sam
build: define NOMINMAX unconditionally on Windows.
9:12 AM Changeset [1419] by sam
orbital: a lot of scanner and parser refactoring to simplify the …

May 29, 2012:

8:38 PM Changeset [1418] by sam
orbital: other parser tweak attempts.
8:37 PM Changeset [1417] by sam
orbital: undo the gun command parser changes.
9:23 AM Changeset [1416] by sam
orbital: parser for the gun commands... fails to link because of flex.
1:43 AM Changeset [1415] by sam
orbital: use a flex/bison scanner/parser for mesh descriptions.
1:43 AM Changeset [1414] by sam
orbital: fix a bug in the star mesh builder code.

May 27, 2012:

1:32 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by sam
@anonymous: Yes, you are right. I hope you will agree to the …

May 26, 2012:

5:30 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by anonymous
Not to spoil the fun, but bsr can do what you are doing much faster. …

May 25, 2012:

7:35 AM Blog: Better function approximations: Taylor vs. Remez comment added by Tomas
Hi Sam, I will take the bait on "If you are approximating a function …

May 24, 2012:

7:00 PM Changeset [1413] by sam
test: more grammar improvements.
9:16 AM Changeset [1412] by sam
test: add most of the GLSL grammar.
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