Timeline
Jun 24, 2012:
- 9:10 PM Changeset [1523] by
- build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
- 4:03 PM Changeset [1520] by
- build: fix the VS2010 build and add build/ and binaries/ to the dist …
- 2:12 PM Changeset [1519] by
- build: add lots of missing svn:ignore properties.
- 1:19 PM Changeset [1518] by
- build: reorganise all the build stuff so that it lies in build/ and …
- 11:25 AM Changeset [1517] by
- gpu: disable framebuffer objects on GL ES for now, and disable integer …
- 10:41 AM dev/gfx/opengl edited by
- (diff)
- 10:23 AM dev edited by
- (diff)
- 9:50 AM dev/gfx/opengl edited by
- OpenGL version numbers (diff)
Jun 23, 2012:
- 5:57 PM Changeset [1514] by
- web: add a Bitten configuration for the public builds, and import the …
- 12:46 PM Changeset [1513] by
- core: replace usage of sin() or std::sin() with lol::sin() where …
- 11:13 AM Changeset [1512] by
- build: fix the PS3 port by using our trig.h everywhere instead of …
Jun 22, 2012:
- 7:13 PM Changeset [1511] by
- build: ensure that the Linux build machines are what they advertise, …
- 5:13 PM Changeset [1510] by
- easymesh: move the Mesh builder into the engine core.
Jun 21, 2012:
- 8:19 PM Changeset [1509] by
- orbital: start working on the generic chamfer solution.
- 3:44 PM Changeset [1508] by
- glclear: set opacity to 0.5f
- 1:41 PM Changeset [1507] by
- orbital: get rid of quads in the mesh builders, triangles FTW!
- 1:41 PM Changeset [1506] by
- orbital: add "ch" command to create chamfers.
- 12:53 AM Changeset [1505] by
- build: add more configure checks, mostly for neercs.
- 12:39 AM Changeset [1504] by
- Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
Jun 20, 2012:
- 7:13 PM Changeset [1503] by
- neercs: the text rendering FBO is now exactly the required size.
- 7:12 PM Changeset [1502] by
- core: fix a few build warnings and remove useless operators from the …
- 4:57 PM Changeset [1501] by
- Lolnament : Added Ignore Steps & influence blend method.
Jun 19, 2012:
- 2:55 PM Changeset [1500] by
- Added ignore_step in Lolnament
- 7:33 AM Changeset [1499] by
- neercs: move TextRender to its own file.
Jun 18, 2012:
- 9:46 PM Blog: Fuck you, Microsoft: near and far macros comment added by
- I'm totally agree with you. I had a same trouble today!
- 9:30 PM Changeset [1498] by
- neercs: move texture loading to the TextRender object.
- 9:29 PM Changeset [1497] by
- neercs: get rid of useless stuff.
- 7:32 PM Changeset [1496] by
- Added Damping & random in the Lolnament.
- 5:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- So you finally switched to Mac
- 2:31 PM Changeset [1495] by
- orbital: allow 6- and 8-component hex colour values.
- 2:25 PM Changeset [1494] by
- Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
- 2:00 PM Changeset [1493] by
- neercs: properly scale the text buffer when blitting it.
- 10:18 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:20 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:18 AM Blog: Setting up a real Compose key on Mac OS X created by
- 1:09 AM Changeset [1492] by
- Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
Jun 17, 2012:
- 7:08 PM doc/make-osx-usable created by
- 4:14 PM Changeset [1491] by
- build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
- 2:41 PM Changeset [1490] by
- build: import new libcaca binaries (from r4822) so that we no longer …
- 10:07 AM Changeset [1489] by
- neercs: fix a stack overflow in the old corner rendering code.
- 9:35 AM Changeset [1488] by
- gpu: remove FrameBuffer::Clear(), it's not really useful.
- 9:35 AM Changeset [1487] by
- neercs: remove useless alpha test that was causing rendering errors.
- 12:32 AM Changeset [1486] by
- build: a few hacks to allow building with MinGW on Windows.
- 12:09 AM Changeset [1485] by
- build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
Jun 16, 2012:
- 11:09 PM WikiStart edited by
- (diff)
- 7:19 PM Changeset [1484] by
- neercs: the text rendering object now owns its rendering buffer.
- 5:16 PM Changeset [1483] by
- neercs: font blitting is now pixel perfect.
Jun 15, 2012:
- 3:27 PM Changeset [1482] by
- replacement of PI #define by M_PI
- 2:40 PM Changeset [1481] by
- neercs: get rid of the fixed pipeline calls for the text rendering.
- 2:40 PM Changeset [1480] by
- gpu: better state restoration after vertex buffer usage.
- 1:09 PM Changeset [1479] by
- build: simplify the .lolfx file compilation.
Jun 14, 2012:
- 9:51 PM Changeset [1478] by
- gpu: do not convert u8vec4 to integers when set as array buffers, …
- 9:43 PM Changeset [1477] by
- neercs: improve the point sprite rendering routine.
- 8:23 PM Changeset [1476] by
- neercs: improve the upcoming point sprite renderer.
- 8:22 PM Changeset [1475] by
- gpu: do not convert integers in vertex streams to floats.
- 4:09 PM Changeset [1474] by
- ESC key to quit added
- 3:41 PM Changeset [1473] by
- real values for ratio_2d fixed and variable font size added
- 2:31 PM Changeset [1472] by
- neercs: fix mismatched signed/unsigned operations.
- 2:31 PM Changeset [1471] by
- neercs: fix an idiotic format string crash.
- 2:30 PM Changeset [1470] by
- gpu: be more verbose about shader compilation; some warnings are useful.
- 9:22 AM Changeset [1469] by
- neercs: try to get the point sprite code to work.
- 9:22 AM Changeset [1468] by
- gpu: fix a harmless inconsistency in vertexbuffer function order that …
- 2:52 AM Changeset [1467] by
- neercs: start working on direct rendering of libcaca canvases.
- 2:52 AM Changeset [1466] by
- gpu: add GL points support to the primitive rendering.
Jun 13, 2012:
- 1:36 PM Changeset [1465] by
- build: add a new libcaca Windows build and add the proper MSBuild …
- 2:40 AM Changeset [1464] by
- build: ship a binary build of libcaca for Win32 and Win64.
- 12:02 AM Changeset [1463] by
- neercs: minor vertex buffer usage optimisation.
Jun 12, 2012:
- 11:47 PM Changeset [1462] by
- neercs: use a libcaca canvas instead of a character string.
- 7:56 PM Changeset [1461] by
- neercs: fix the rendering pipeline by disabling depth test and passing …
- 1:03 PM Changeset [1460] by
- neercs: remove a few extraneous variables.
- 12:52 AM Changeset [1459] by
- neercs: some refactoring.
Jun 11, 2012:
- 11:56 PM Changeset [1458] by
- neercs: remove some unused variables.
- 11:43 PM Changeset [1457] by
- neercs: fix Win32 build.
- 11:21 PM Changeset [1456] by
- neercs: import Rez's code in our framework. Not ready yet.
- 11:21 PM Changeset [1455] by
- gpu: first FrameBuffer GPU class.
- 11:21 PM Changeset [1454] by
- test: GLSL syntax fiddling.
- 11:21 PM Changeset [1453] by
- build: remove \r from shader files before compilation.
- 11:21 PM Changeset [1452] by
- gpu: first shot at a Shader::SetTexture() function.
- 10:40 AM Blog: Load PNGs from assets using Android NDK comment added by
- I am wondering if it is possible to load the bitmap as a texture into …
Jun 9, 2012:
- 7:36 PM Changeset [1451] by
- build: move major .vcxproj files to their respective project directories.
- 1:01 AM Changeset [1450] by
- gpu: disable all vertex attributes upon vertex declaration unbind, …
Jun 8, 2012:
- 9:54 PM Changeset [1449] by
- build: fix a few build issues (missing -lxinput, missing d3d9 source …
- 7:50 PM Changeset [1448] by
- build: allow to use OpenGL instead of Direct3D in Visual Studio by …
- 7:50 PM Changeset [1447] by
- neercs: create a skeleton for neercs.
- 8:47 AM Changeset [1446] by
- orbital: small tweaks.
Jun 7, 2012:
- 4:15 PM Changeset [1444] by
- orbital: start working on some kind of editor mode.
- 4:14 PM Changeset [1443] by
- gpu: silently ignore empty vertex and index buffers instead of …
- 3:14 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by
- I also hate the bazillion places you have to select "debug" I am …
- 1:38 PM Changeset [1442] by
- orbital: some improvements to the mesh parser and error reporting.
- 11:51 AM WikiStart edited by
- add Luc (diff)
- 11:31 AM WikiStart edited by
- add X360 and NaCl to the list of supported platforms (diff)
Jun 5, 2012:
- 8:15 PM Changeset [1441] by
- orbital: some tuning here and there.
- 8:15 PM Changeset [1440] by
- nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
Jun 4, 2012:
- 7:18 PM Changeset [1439] by
- nacl: preliminary gamepad support in the NaCl backend.
- 7:18 PM Changeset [1438] by
- build: disable violent vector.h warnings when building for NaCl.
Jun 3, 2012:
- 3:58 PM Changeset [1437] by
- orbital: build the scanners and parsers with more recent flex/bison.
- 3:58 PM Changeset [1436] by
- build: if FlexLexer.h isn't found in the build environment, use the …
- 3:57 PM Changeset [1435] by
- nacl: remove our old hack of #including the file containing main() …
Jun 1, 2012:
- 7:42 PM Changeset [1434] by
- orbital: enhance the language with [] contexts.
May 31, 2012:
- 7:24 PM Changeset [1433] by
- orbital: use hexadecimal colour commands everywhere.
- 2:13 PM Changeset [1432] by
- orbital: fix a compilation error.
- 2:10 PM Changeset [1431] by
- orbital: add missing <stdint.h>.
- 2:04 PM Changeset [1430] by
- orbital: another bug in the hex colour parser; now also support …
- 1:33 PM Changeset [1429] by
- orbital: fix a bug in the hex color interpreter.
- 1:28 PM Changeset [1428] by
- orbital: allow hexadecimal colour values.
May 30, 2012:
- 7:59 PM Changeset [1427] by
- test: a better GLSL parser in the LolFx test parser.
- 7:59 PM Changeset [1426] by
- core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
- 7:59 PM Changeset [1425] by
- orbital: make sure to include "config.h" in all compiled files.
- 3:08 PM Changeset [1424] by
- orbital: port the gun command compiler to our bison/flex system.
- 1:35 PM Changeset [1423] by
- orbital: fix copyright statements.
- 1:35 PM Changeset [1422] by
- orbital: fine tune the mesh compiler.
- 1:35 PM Changeset [1421] by
- build: get Orbital to build on Win32 again.
- 1:35 PM Changeset [1420] by
- build: define NOMINMAX unconditionally on Windows.
- 9:12 AM Changeset [1419] by
- orbital: a lot of scanner and parser refactoring to simplify the …
May 29, 2012:
- 8:38 PM Changeset [1418] by
- orbital: other parser tweak attempts.
- 8:37 PM Changeset [1417] by
- orbital: undo the gun command parser changes.
- 9:23 AM Changeset [1416] by
- orbital: parser for the gun commands... fails to link because of flex.
- 1:43 AM Changeset [1415] by
- orbital: use a flex/bison scanner/parser for mesh descriptions.
- 1:43 AM Changeset [1414] by
- orbital: fix a bug in the star mesh builder code.
May 27, 2012:
- 1:32 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- @anonymous: Yes, you are right. I hope you will agree to the …
May 26, 2012:
- 5:30 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- Not to spoil the fun, but bsr can do what you are doing much faster. …
May 25, 2012:
- 7:35 AM Blog: Better function approximations: Taylor vs. Remez comment added by
- Hi Sam, I will take the bait on "If you are approximating a function …
Note: See TracTimeline
for information about the timeline view.