Timeline
Jul 8, 2012:
- 11:21 PM Changeset [1606] by
- enhanced test screen
- 11:19 PM Changeset [1605] by
- test: minor tweaks to the physics demo.
- 11:19 PM Changeset [1604] by
- easymesh: use an icosphere instead of an UV-sphere for the sphere …
- 11:19 PM Changeset [1603] by
- gpu: enable backface culling for indexed meshes, too.
- 10:54 PM Changeset [1602] by
- enhanced test screen
- 9:22 PM Changeset [1601] by
- EasyPhysics : Added Capsules.
- 9:04 PM Changeset [1600] by
- Added Cylinder primitives. Added several delete/destructor, speeds up …
- 8:26 PM Changeset [1599] by
- EasyMesh : Fixed normals on disc when one of the radius == 0 …
- 8:25 PM Changeset [1598] by
- tutorial: add a simple EasyMesh viewer.
- 7:36 PM Changeset [1597] by
- Added sphere in EasyPhysics
- 7:25 PM Changeset [1596] by
- CIS yet again.
- 7:17 PM Changeset [1595] by
- CIS FIX
- 7:16 PM Changeset [1594] by
- test: add missing physics files to Makefile.
- 6:59 PM Changeset [1593] by
- Some CIS FIX.
- 6:34 PM Changeset [1592] by
- #include were fucked-up ...…
- 6:16 PM Changeset [1591] by
- Behold the power of LolPhysics ! Added lol::phys::Simulation, …
- 12:25 AM Changeset [1590] by
- core: start working on a higher level LolFx compiler based on the …
- 12:25 AM Changeset [1589] by
- easymesh: the light direction is now a uniform variable.
Jul 6, 2012:
- 8:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- The problem persists throughout all US layouts I've tried. I guess …
- 4:24 PM Changeset [1588] by
- debug shortcuts added
- 2:14 PM Changeset [1587] by
- ps3: add pad support for the PS3, without plug/unplug detection for now.
- 9:10 AM Changeset [1586] by
- build: update Windows SDL binaries to 1.2.15.
- 1:38 AM Changeset [1585] by
- added function key and renamed some variables
- 12:07 AM Changeset [1584] by
- neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
Jul 5, 2012:
- 11:49 PM Changeset [1583] by
- build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
- 11:47 PM Changeset [1582] by
- neercs: do not ignore alpha in the simple shader.
- 6:44 PM Changeset [1581] by
- test: minor tweaks to the Bullet demo.
- 6:44 PM Changeset [1580] by
- build: fix PS3 optimisation flags in VS2010.
- 3:57 PM Changeset [1579] by
- ps3: fix CPU and stack size performance issues on the PS3.
- 1:42 PM Changeset [1578] by
- build: always generate debug information in debug mode on VS2010.
- 1:42 PM Changeset [1577] by
- build: put all Bullet files in their own VS2010 project subfolder.
- 12:32 PM Changeset [1576] by
- contrib: remove the Bullet binaries.
- 12:32 PM Changeset [1575] by
- core: build Bullet as part of the VS2010 project.
- 12:32 PM Changeset [1574] by
- tutorial: start working on an FBO example.
- 8:28 AM Changeset [1573] by
- test: refine physics timestep.
- 12:08 AM Changeset [1572] by
- core: fix Bullet compilation with the Native Client toolchain.
Jul 4, 2012:
- 10:52 PM Changeset [1571] by
- test: activate the Bullet Physics test on all Unix platforms.
- 10:52 PM Changeset [1570] by
- core: add the whole BulletPhysics source code to the engine core, …
- 11:30 AM Changeset [1569] by
- Works better now.
Jul 3, 2012:
- 11:30 PM dev/setup/windows-builder edited by
- typo (diff)
- 11:28 PM dev/setup/windows-builder edited by
- (diff)
- 11:18 PM dev/setup/windows-builder created by
- documentation about setting up a Windows build machine
- 9:59 PM dev edited by
- (diff)
- 7:15 PM Changeset [1568] by
- BtPhysTest works !
- 3:43 PM Changeset [1566] by
- build: ship BulletPhysics for Win32, Win64, X360 and PS3.
- 3:36 PM Changeset [1565] by
- build: revert the cool solution platform name change, because fucking …
- 3:03 PM Changeset [1564] by
- Small BtPhysTest tweak, the camera shows something, now.
- 10:10 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- @anonymous I really suggest trying to get rid of the dead key feature …
Jul 2, 2012:
- 2:57 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- Thanks, compose > A → Â works fine. Maybe I'll adjust …
- 12:58 PM Changeset [1563] by
- build: do like BulletPhysics and make the PS3 code always visible.
- 12:58 PM Changeset [1562] by
- test: use lol::mat4 instead of Bullet matrices.
- 8:54 AM Changeset [1561] by
- data: fix a lot of paths to assets.
- 8:54 AM Changeset [1559] by
- build: fix broken LolFx compilation; square brackets need to be …
- 2:10 AM Changeset [1558] by
- build: only use the release binaries for BulletPhysics for now.
- 2:10 AM Changeset [1557] by
- data: fix ascii.png search path.
- 2:04 AM Changeset [1556] by
- contrib: clean up the BulletPhysics contrib directory.
- 1:05 AM Changeset [1555] by
- toukydemo: use std::sprintf to fix the PS3 build.
Jul 1, 2012:
- 10:42 PM Changeset [1554] by
- Added Location modifier in URO. Added BtPhystest for Bullet Physics …
- 7:51 PM Changeset [1553] by
- Ajout de BulletPhysics 2.80
- 7:50 PM Changeset [1552] by
- CIS FIX test
- 6:28 PM Changeset [1551] by
- Walking formula back on Sin/Cos
- 6:24 PM Changeset [1550] by
- CIS FAIL ..... comme à mon vrai boulot.
- 6:10 PM Changeset [1549] by
- build: do not warn about deprecated CRT warnings; we know what we are …
- 1:39 PM Changeset [1548] by
- Added worldentity registration support. Character now walks around.
- 3:12 AM Changeset [1547] by
- Added basic character logic.
Jun 30, 2012:
- 4:31 PM Changeset [1540] by
- build: factor the LolFx compilation rule into configure.ac.
Jun 29, 2012:
- 7:18 PM Changeset [1539] by
- build: use more descriptive names for the solution configurations, but …
- 3:41 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- @anonymous what comes to mind is the possibility that ^ is a dead …
- 3:29 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- For some reason I can't use the circumflex sequences (like compose ^ …
- 2:26 PM Changeset [1538] by
- build: force VS2010 to use the SNC compiler for the PS3.
- 12:28 PM Changeset [1537] by
- contrib: remove one last GTK+ locale directory.
- 12:25 PM Changeset [1536] by
- contrib: get rid of GTK+ translations we don't really use or need yet.
Jun 28, 2012:
- 7:04 PM Changeset [1535] by
- build: allow to build the PS3 binaries from Visual Studio if the …
- 2:36 PM Changeset [1534] by
- tutorial: remove dead code in 11_fractal.
- 2:30 PM Changeset [1533] by
- build: use $CELL_SDK and fall back to $CELL_SDK if not set.
- 2:30 PM Changeset [1532] by
- gpu: fix vertex and index buffer behaviour on the PS3.
Jun 27, 2012:
- 5:09 PM Changeset [1531] by
- core: workaround for systems that don't like thread exiting early.
- 5:08 PM Changeset [1530] by
- build: use $CELLSDK instead of $CELL_SDK as per the documentation.
Jun 26, 2012:
- 3:58 PM dev edited by
- (diff)
- 3:58 PM dev edited by
- (diff)
- 2:45 PM dev/gfx/opengl edited by
- additional information (diff)
- 9:52 AM Changeset [1529] by
- build: create and activate Makefile for ToukyDemo.
Jun 25, 2012:
- 6:30 PM Changeset [1528] by
- build: use "win-*" instead of "windows-*" in build names so that they …
- 6:09 PM Changeset [1527] by
- Added ToukyDemo to sln.
- 6:08 PM Changeset [1526] by
- added ToukyDemo to the repo.
- 4:15 PM Changeset [1524] by
- build: move all games to a "games" subdirectory to clean up the root …
Jun 24, 2012:
- 9:10 PM Changeset [1523] by
- build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
- 4:03 PM Changeset [1520] by
- build: fix the VS2010 build and add build/ and binaries/ to the dist …
- 2:12 PM Changeset [1519] by
- build: add lots of missing svn:ignore properties.
- 1:19 PM Changeset [1518] by
- build: reorganise all the build stuff so that it lies in build/ and …
- 11:25 AM Changeset [1517] by
- gpu: disable framebuffer objects on GL ES for now, and disable integer …
- 10:41 AM dev/gfx/opengl edited by
- (diff)
- 10:23 AM dev edited by
- (diff)
- 9:50 AM dev/gfx/opengl edited by
- OpenGL version numbers (diff)
Jun 23, 2012:
- 5:57 PM Changeset [1514] by
- web: add a Bitten configuration for the public builds, and import the …
- 12:46 PM Changeset [1513] by
- core: replace usage of sin() or std::sin() with lol::sin() where …
- 11:13 AM Changeset [1512] by
- build: fix the PS3 port by using our trig.h everywhere instead of …
Jun 22, 2012:
- 7:13 PM Changeset [1511] by
- build: ensure that the Linux build machines are what they advertise, …
- 5:13 PM Changeset [1510] by
- easymesh: move the Mesh builder into the engine core.
Jun 21, 2012:
- 8:19 PM Changeset [1509] by
- orbital: start working on the generic chamfer solution.
- 3:44 PM Changeset [1508] by
- glclear: set opacity to 0.5f
- 1:41 PM Changeset [1507] by
- orbital: get rid of quads in the mesh builders, triangles FTW!
- 1:41 PM Changeset [1506] by
- orbital: add "ch" command to create chamfers.
- 12:53 AM Changeset [1505] by
- build: add more configure checks, mostly for neercs.
- 12:39 AM Changeset [1504] by
- Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
Jun 20, 2012:
- 7:13 PM Changeset [1503] by
- neercs: the text rendering FBO is now exactly the required size.
- 7:12 PM Changeset [1502] by
- core: fix a few build warnings and remove useless operators from the …
- 4:57 PM Changeset [1501] by
- Lolnament : Added Ignore Steps & influence blend method.
Jun 19, 2012:
- 2:55 PM Changeset [1500] by
- Added ignore_step in Lolnament
- 7:33 AM Changeset [1499] by
- neercs: move TextRender to its own file.
Jun 18, 2012:
- 9:46 PM Blog: Fuck you, Microsoft: near and far macros comment added by
- I'm totally agree with you. I had a same trouble today!
- 9:30 PM Changeset [1498] by
- neercs: move texture loading to the TextRender object.
- 9:29 PM Changeset [1497] by
- neercs: get rid of useless stuff.
- 7:32 PM Changeset [1496] by
- Added Damping & random in the Lolnament.
- 5:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- So you finally switched to Mac
- 2:31 PM Changeset [1495] by
- orbital: allow 6- and 8-component hex colour values.
- 2:25 PM Changeset [1494] by
- Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
- 2:00 PM Changeset [1493] by
- neercs: properly scale the text buffer when blitting it.
- 10:18 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:20 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:18 AM Blog: Setting up a real Compose key on Mac OS X created by
- 1:09 AM Changeset [1492] by
- Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
Jun 17, 2012:
- 7:08 PM doc/make-osx-usable created by
- 4:14 PM Changeset [1491] by
- build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
- 2:41 PM Changeset [1490] by
- build: import new libcaca binaries (from r4822) so that we no longer …
- 10:07 AM Changeset [1489] by
- neercs: fix a stack overflow in the old corner rendering code.
- 9:35 AM Changeset [1488] by
- gpu: remove FrameBuffer::Clear(), it's not really useful.
- 9:35 AM Changeset [1487] by
- neercs: remove useless alpha test that was causing rendering errors.
- 12:32 AM Changeset [1486] by
- build: a few hacks to allow building with MinGW on Windows.
- 12:09 AM Changeset [1485] by
- build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
Jun 16, 2012:
- 11:09 PM WikiStart edited by
- (diff)
- 7:19 PM Changeset [1484] by
- neercs: the text rendering object now owns its rendering buffer.
- 5:16 PM Changeset [1483] by
- neercs: font blitting is now pixel perfect.
Jun 15, 2012:
- 3:27 PM Changeset [1482] by
- replacement of PI #define by M_PI
- 2:40 PM Changeset [1481] by
- neercs: get rid of the fixed pipeline calls for the text rendering.
- 2:40 PM Changeset [1480] by
- gpu: better state restoration after vertex buffer usage.
- 1:09 PM Changeset [1479] by
- build: simplify the .lolfx file compilation.
Jun 14, 2012:
- 9:51 PM Changeset [1478] by
- gpu: do not convert u8vec4 to integers when set as array buffers, …
- 9:43 PM Changeset [1477] by
- neercs: improve the point sprite rendering routine.
- 8:23 PM Changeset [1476] by
- neercs: improve the upcoming point sprite renderer.
- 8:22 PM Changeset [1475] by
- gpu: do not convert integers in vertex streams to floats.
- 4:09 PM Changeset [1474] by
- ESC key to quit added
- 3:41 PM Changeset [1473] by
- real values for ratio_2d fixed and variable font size added
- 2:31 PM Changeset [1472] by
- neercs: fix mismatched signed/unsigned operations.
- 2:31 PM Changeset [1471] by
- neercs: fix an idiotic format string crash.
- 2:30 PM Changeset [1470] by
- gpu: be more verbose about shader compilation; some warnings are useful.
- 9:22 AM Changeset [1469] by
- neercs: try to get the point sprite code to work.
- 9:22 AM Changeset [1468] by
- gpu: fix a harmless inconsistency in vertexbuffer function order that …
- 2:52 AM Changeset [1467] by
- neercs: start working on direct rendering of libcaca canvases.
- 2:52 AM Changeset [1466] by
- gpu: add GL points support to the primitive rendering.
Jun 13, 2012:
- 1:36 PM Changeset [1465] by
- build: add a new libcaca Windows build and add the proper MSBuild …
- 2:40 AM Changeset [1464] by
- build: ship a binary build of libcaca for Win32 and Win64.
- 12:02 AM Changeset [1463] by
- neercs: minor vertex buffer usage optimisation.
Jun 12, 2012:
- 11:47 PM Changeset [1462] by
- neercs: use a libcaca canvas instead of a character string.
- 7:56 PM Changeset [1461] by
- neercs: fix the rendering pipeline by disabling depth test and passing …
- 1:03 PM Changeset [1460] by
- neercs: remove a few extraneous variables.
- 12:52 AM Changeset [1459] by
- neercs: some refactoring.
Jun 11, 2012:
- 11:56 PM Changeset [1458] by
- neercs: remove some unused variables.
- 11:43 PM Changeset [1457] by
- neercs: fix Win32 build.
- 11:21 PM Changeset [1456] by
- neercs: import Rez's code in our framework. Not ready yet.
- 11:21 PM Changeset [1455] by
- gpu: first FrameBuffer GPU class.
- 11:21 PM Changeset [1454] by
- test: GLSL syntax fiddling.
- 11:21 PM Changeset [1453] by
- build: remove \r from shader files before compilation.
- 11:21 PM Changeset [1452] by
- gpu: first shot at a Shader::SetTexture() function.
- 10:40 AM Blog: Load PNGs from assets using Android NDK comment added by
- I am wondering if it is possible to load the bitmap as a texture into …
Jun 9, 2012:
- 7:36 PM Changeset [1451] by
- build: move major .vcxproj files to their respective project directories.
- 1:01 AM Changeset [1450] by
- gpu: disable all vertex attributes upon vertex declaration unbind, …
Jun 8, 2012:
- 9:54 PM Changeset [1449] by
- build: fix a few build issues (missing -lxinput, missing d3d9 source …
- 7:50 PM Changeset [1448] by
- build: allow to use OpenGL instead of Direct3D in Visual Studio by …
- 7:50 PM Changeset [1447] by
- neercs: create a skeleton for neercs.
- 8:47 AM Changeset [1446] by
- orbital: small tweaks.
Note: See TracTimeline
for information about the timeline view.