Timeline
Jul 18, 2012:
- 11:19 PM Changeset [1651] by
- test: damn, re-add an include I mistakenly removed.
- 11:06 PM Changeset [1650] by
- test: fix linking of remez.cpp on OS X.
- 10:39 PM Changeset [1649] by
- core: fix the Windows and OS X builds with SDL.
- 10:27 PM Changeset [1648] by
- test: fix compilation warnings caused by constant strings being cast …
- 10:27 PM Changeset [1647] by
- build: hide the SDL_main.h inclusion in core.h, and only activate it …
- 6:41 PM Changeset [1646] by
- core: on Windows, output log messages to the Visual Studio debug …
- 6:41 PM Changeset [1645] by
- core: switch the Win32/x64 binaries to the Windows subsystem so that …
- 12:57 AM Changeset [1644] by
- remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
- 12:47 AM Changeset [1643] by
- neercs: disable neercs build on Windows for now.
Jul 17, 2012:
- 11:31 PM Changeset [1642] by
- neercs: import files from the (unfinished) old neercs code.
- 11:31 PM Changeset [1641] by
- test: fix the physics simulation tick.
- 11:31 PM Changeset [1640] by
- core: fix shitloads of compiler warnings in the Bullet source code.
- 5:51 PM Changeset [1639] by
- neercs: add missing .lolfx file to neercs.vcxproj.
- 5:31 PM Changeset [1638] by
- remanency lolfx added
- 9:12 AM Changeset [1637] by
- core: display names for entities that forget to call Entity::Tick*.
- 2:29 AM Changeset [1636] by
- glsl letterbox and round corner & some new fancy animation!
- 12:56 AM Changeset [1635] by
- glsl letterbox and round corner & some new fancy animation!
- 12:54 AM Changeset [1634] by
- glsl letterbox and round corner & some new fancy animation!
Jul 15, 2012:
- 6:07 PM Changeset [1633] by
- Correct integration of EasyConstraint + TestDemo.
- 3:04 PM Changeset [1632] by
- Small name refactor & correct Kinematic integration. + Constraint …
- 1:17 PM Changeset [1631] by
- Added Collision group & mask support. + weird racist test : the …
- 12:28 PM Changeset [1630] by
- Small refactor of the Phys::Simulation. Phys::Simulation is now an …
Jul 13, 2012:
- 1:36 AM Changeset [1629] by
- testing things…
Jul 12, 2012:
- 4:36 PM Changeset [1628] by
- text resize fix
Jul 11, 2012:
- 8:29 PM Changeset [1627] by
- neercs: handle caca canvas size changes automatically.
- 6:42 PM Changeset [1626] by
- neercs: always initialise shaders at launch time, so we don’t have to …
- 6:28 PM Changeset [1625] by
- updated border autoresize + canvas resize
- 5:34 PM Changeset [1624] by
- neercs: always initialise shaders at launch time, so we don’t have to …
- 1:40 AM Changeset [1623] by
- updated window frame, borders and cacanvas size
Jul 10, 2012:
- 7:28 PM Changeset [1622] by
- updated logo (again) + better text canvas size (unfinished)
- 2:40 PM Changeset [1621] by
- easymesh: set the capsule's main axis to Y, not Z.
- 2:25 PM Changeset [1620] by
- updated logo + optimized postfx
- 1:18 PM Changeset [1619] by
- easymesh: add the capsule mesh.
- 1:16 AM Changeset [1618] by
- letterbox test
Jul 9, 2012:
- 8:42 PM Changeset [1617] by
- test: go ape shit crazy on the FoV.
- 8:19 PM Changeset [1616] by
- test: fix physics cube backface culling.
- 3:35 PM Changeset [1615] by
- easymesh: fix the HLSL code in shiny.lolfx.
- 3:35 PM Changeset [1614] by
- test: fix an alignment issue with btVector3/vec3 casts.
- 3:12 PM Changeset [1613] by
- BtPhysTest : Container box now moves.
- 2:03 PM Changeset [1612] by
- build: generate debug information even in release mode.
- 2:03 PM Changeset [1611] by
- test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
- 11:53 AM Changeset [1610] by
- build: rename "Lol.Core.Build.props" to the more explicit …
- 1:54 AM Changeset [1609] by
- build: fix a bug in the Xbox 360 defines propagation.
- 1:26 AM Changeset [1608] by
- test: use 0 instead of NULL to fix the X360 build.
- 1:00 AM Changeset [1607] by
- Added walls and better context to the physics.
Jul 8, 2012:
- 11:21 PM Changeset [1606] by
- enhanced test screen
- 11:19 PM Changeset [1605] by
- test: minor tweaks to the physics demo.
- 11:19 PM Changeset [1604] by
- easymesh: use an icosphere instead of an UV-sphere for the sphere …
- 11:19 PM Changeset [1603] by
- gpu: enable backface culling for indexed meshes, too.
- 10:54 PM Changeset [1602] by
- enhanced test screen
- 9:22 PM Changeset [1601] by
- EasyPhysics : Added Capsules.
- 9:04 PM Changeset [1600] by
- Added Cylinder primitives. Added several delete/destructor, speeds up …
- 8:26 PM Changeset [1599] by
- EasyMesh : Fixed normals on disc when one of the radius == 0 …
- 8:25 PM Changeset [1598] by
- tutorial: add a simple EasyMesh viewer.
- 7:36 PM Changeset [1597] by
- Added sphere in EasyPhysics
- 7:25 PM Changeset [1596] by
- CIS yet again.
- 7:17 PM Changeset [1595] by
- CIS FIX
- 7:16 PM Changeset [1594] by
- test: add missing physics files to Makefile.
- 6:59 PM Changeset [1593] by
- Some CIS FIX.
- 6:34 PM Changeset [1592] by
- #include were fucked-up ...…
- 6:16 PM Changeset [1591] by
- Behold the power of LolPhysics ! Added lol::phys::Simulation, …
- 12:25 AM Changeset [1590] by
- core: start working on a higher level LolFx compiler based on the …
- 12:25 AM Changeset [1589] by
- easymesh: the light direction is now a uniform variable.
Jul 6, 2012:
- 8:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- The problem persists throughout all US layouts I've tried. I guess …
- 4:24 PM Changeset [1588] by
- debug shortcuts added
- 2:14 PM Changeset [1587] by
- ps3: add pad support for the PS3, without plug/unplug detection for now.
- 9:10 AM Changeset [1586] by
- build: update Windows SDL binaries to 1.2.15.
- 1:38 AM Changeset [1585] by
- added function key and renamed some variables
- 12:07 AM Changeset [1584] by
- neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
Jul 5, 2012:
- 11:49 PM Changeset [1583] by
- build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
- 11:47 PM Changeset [1582] by
- neercs: do not ignore alpha in the simple shader.
- 6:44 PM Changeset [1581] by
- test: minor tweaks to the Bullet demo.
- 6:44 PM Changeset [1580] by
- build: fix PS3 optimisation flags in VS2010.
- 3:57 PM Changeset [1579] by
- ps3: fix CPU and stack size performance issues on the PS3.
- 1:42 PM Changeset [1578] by
- build: always generate debug information in debug mode on VS2010.
- 1:42 PM Changeset [1577] by
- build: put all Bullet files in their own VS2010 project subfolder.
- 12:32 PM Changeset [1576] by
- contrib: remove the Bullet binaries.
- 12:32 PM Changeset [1575] by
- core: build Bullet as part of the VS2010 project.
- 12:32 PM Changeset [1574] by
- tutorial: start working on an FBO example.
- 8:28 AM Changeset [1573] by
- test: refine physics timestep.
- 12:08 AM Changeset [1572] by
- core: fix Bullet compilation with the Native Client toolchain.
Jul 4, 2012:
- 10:52 PM Changeset [1571] by
- test: activate the Bullet Physics test on all Unix platforms.
- 10:52 PM Changeset [1570] by
- core: add the whole BulletPhysics source code to the engine core, …
- 11:30 AM Changeset [1569] by
- Works better now.
Jul 3, 2012:
- 11:30 PM dev/setup/windows-builder edited by
- typo (diff)
- 11:28 PM dev/setup/windows-builder edited by
- (diff)
- 11:18 PM dev/setup/windows-builder created by
- documentation about setting up a Windows build machine
- 9:59 PM dev edited by
- (diff)
- 7:15 PM Changeset [1568] by
- BtPhysTest works !
- 3:43 PM Changeset [1566] by
- build: ship BulletPhysics for Win32, Win64, X360 and PS3.
- 3:36 PM Changeset [1565] by
- build: revert the cool solution platform name change, because fucking …
- 3:03 PM Changeset [1564] by
- Small BtPhysTest tweak, the camera shows something, now.
- 10:10 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- @anonymous I really suggest trying to get rid of the dead key feature …
Jul 2, 2012:
- 2:57 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- Thanks, compose > A → Â works fine. Maybe I'll adjust …
- 12:58 PM Changeset [1563] by
- build: do like BulletPhysics and make the PS3 code always visible.
- 12:58 PM Changeset [1562] by
- test: use lol::mat4 instead of Bullet matrices.
- 8:54 AM Changeset [1561] by
- data: fix a lot of paths to assets.
- 8:54 AM Changeset [1559] by
- build: fix broken LolFx compilation; square brackets need to be …
- 2:10 AM Changeset [1558] by
- build: only use the release binaries for BulletPhysics for now.
- 2:10 AM Changeset [1557] by
- data: fix ascii.png search path.
- 2:04 AM Changeset [1556] by
- contrib: clean up the BulletPhysics contrib directory.
- 1:05 AM Changeset [1555] by
- toukydemo: use std::sprintf to fix the PS3 build.
Jul 1, 2012:
- 10:42 PM Changeset [1554] by
- Added Location modifier in URO. Added BtPhystest for Bullet Physics …
- 7:51 PM Changeset [1553] by
- Ajout de BulletPhysics 2.80
- 7:50 PM Changeset [1552] by
- CIS FIX test
- 6:28 PM Changeset [1551] by
- Walking formula back on Sin/Cos
- 6:24 PM Changeset [1550] by
- CIS FAIL ..... comme à mon vrai boulot.
- 6:10 PM Changeset [1549] by
- build: do not warn about deprecated CRT warnings; we know what we are …
- 1:39 PM Changeset [1548] by
- Added worldentity registration support. Character now walks around.
- 3:12 AM Changeset [1547] by
- Added basic character logic.
Jun 30, 2012:
- 4:31 PM Changeset [1540] by
- build: factor the LolFx compilation rule into configure.ac.
Jun 29, 2012:
- 7:18 PM Changeset [1539] by
- build: use more descriptive names for the solution configurations, but …
- 3:41 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- @anonymous what comes to mind is the possibility that ^ is a dead …
- 3:29 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- For some reason I can't use the circumflex sequences (like compose ^ …
- 2:26 PM Changeset [1538] by
- build: force VS2010 to use the SNC compiler for the PS3.
- 12:28 PM Changeset [1537] by
- contrib: remove one last GTK+ locale directory.
- 12:25 PM Changeset [1536] by
- contrib: get rid of GTK+ translations we don't really use or need yet.
Jun 28, 2012:
- 7:04 PM Changeset [1535] by
- build: allow to build the PS3 binaries from Visual Studio if the …
- 2:36 PM Changeset [1534] by
- tutorial: remove dead code in 11_fractal.
- 2:30 PM Changeset [1533] by
- build: use $CELL_SDK and fall back to $CELL_SDK if not set.
- 2:30 PM Changeset [1532] by
- gpu: fix vertex and index buffer behaviour on the PS3.
Jun 27, 2012:
- 5:09 PM Changeset [1531] by
- core: workaround for systems that don't like thread exiting early.
- 5:08 PM Changeset [1530] by
- build: use $CELLSDK instead of $CELL_SDK as per the documentation.
Jun 26, 2012:
- 3:58 PM dev edited by
- (diff)
- 3:58 PM dev edited by
- (diff)
- 2:45 PM dev/gfx/opengl edited by
- additional information (diff)
- 9:52 AM Changeset [1529] by
- build: create and activate Makefile for ToukyDemo.
Jun 25, 2012:
- 6:30 PM Changeset [1528] by
- build: use "win-*" instead of "windows-*" in build names so that they …
- 6:09 PM Changeset [1527] by
- Added ToukyDemo to sln.
- 6:08 PM Changeset [1526] by
- added ToukyDemo to the repo.
- 4:15 PM Changeset [1524] by
- build: move all games to a "games" subdirectory to clean up the root …
Jun 24, 2012:
- 9:10 PM Changeset [1523] by
- build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
- 4:03 PM Changeset [1520] by
- build: fix the VS2010 build and add build/ and binaries/ to the dist …
- 2:12 PM Changeset [1519] by
- build: add lots of missing svn:ignore properties.
- 1:19 PM Changeset [1518] by
- build: reorganise all the build stuff so that it lies in build/ and …
- 11:25 AM Changeset [1517] by
- gpu: disable framebuffer objects on GL ES for now, and disable integer …
- 10:41 AM dev/gfx/opengl edited by
- (diff)
- 10:23 AM dev edited by
- (diff)
- 9:50 AM dev/gfx/opengl edited by
- OpenGL version numbers (diff)
Jun 23, 2012:
- 5:57 PM Changeset [1514] by
- web: add a Bitten configuration for the public builds, and import the …
- 12:46 PM Changeset [1513] by
- core: replace usage of sin() or std::sin() with lol::sin() where …
- 11:13 AM Changeset [1512] by
- build: fix the PS3 port by using our trig.h everywhere instead of …
Jun 22, 2012:
- 7:13 PM Changeset [1511] by
- build: ensure that the Linux build machines are what they advertise, …
- 5:13 PM Changeset [1510] by
- easymesh: move the Mesh builder into the engine core.
Jun 21, 2012:
- 8:19 PM Changeset [1509] by
- orbital: start working on the generic chamfer solution.
- 3:44 PM Changeset [1508] by
- glclear: set opacity to 0.5f
- 1:41 PM Changeset [1507] by
- orbital: get rid of quads in the mesh builders, triangles FTW!
- 1:41 PM Changeset [1506] by
- orbital: add "ch" command to create chamfers.
- 12:53 AM Changeset [1505] by
- build: add more configure checks, mostly for neercs.
- 12:39 AM Changeset [1504] by
- Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
Jun 20, 2012:
- 7:13 PM Changeset [1503] by
- neercs: the text rendering FBO is now exactly the required size.
- 7:12 PM Changeset [1502] by
- core: fix a few build warnings and remove useless operators from the …
- 4:57 PM Changeset [1501] by
- Lolnament : Added Ignore Steps & influence blend method.
Jun 19, 2012:
- 2:55 PM Changeset [1500] by
- Added ignore_step in Lolnament
- 7:33 AM Changeset [1499] by
- neercs: move TextRender to its own file.
Jun 18, 2012:
- 9:46 PM Blog: Fuck you, Microsoft: near and far macros comment added by
- I'm totally agree with you. I had a same trouble today!
- 9:30 PM Changeset [1498] by
- neercs: move texture loading to the TextRender object.
- 9:29 PM Changeset [1497] by
- neercs: get rid of useless stuff.
- 7:32 PM Changeset [1496] by
- Added Damping & random in the Lolnament.
- 5:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- So you finally switched to Mac
- 2:31 PM Changeset [1495] by
- orbital: allow 6- and 8-component hex colour values.
- 2:25 PM Changeset [1494] by
- Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
- 2:00 PM Changeset [1493] by
- neercs: properly scale the text buffer when blitting it.
- 10:18 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:20 AM Blog: Setting up a real Compose key on Mac OS X edited by
- 8:18 AM Blog: Setting up a real Compose key on Mac OS X created by
- 1:09 AM Changeset [1492] by
- Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
Note: See TracTimeline
for information about the timeline view.