Timeline



Jul 18, 2012:

11:19 PM Changeset [1651] by sam
test: damn, re-add an include I mistakenly removed.
11:06 PM Changeset [1650] by sam
test: fix linking of remez.cpp on OS X.
10:39 PM Changeset [1649] by sam
core: fix the Windows and OS X builds with SDL.
10:27 PM Changeset [1648] by sam
test: fix compilation warnings caused by constant strings being cast …
10:27 PM Changeset [1647] by sam
build: hide the SDL_main.h inclusion in core.h, and only activate it …
6:41 PM Changeset [1646] by sam
core: on Windows, output log messages to the Visual Studio debug …
6:41 PM Changeset [1645] by sam
core: switch the Win32/x64 binaries to the Windows subsystem so that …
12:57 AM Changeset [1644] by rez
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
12:47 AM Changeset [1643] by sam
neercs: disable neercs build on Windows for now.

Jul 17, 2012:

11:31 PM Changeset [1642] by sam
neercs: import files from the (unfinished) old neercs code.
11:31 PM Changeset [1641] by sam
test: fix the physics simulation tick.
11:31 PM Changeset [1640] by sam
core: fix shitloads of compiler warnings in the Bullet source code.
5:51 PM Changeset [1639] by sam
neercs: add missing .lolfx file to neercs.vcxproj.
5:31 PM Changeset [1638] by rez
remanency lolfx added
9:12 AM Changeset [1637] by sam
core: display names for entities that forget to call Entity::Tick*.
2:29 AM Changeset [1636] by rez
glsl letterbox and round corner & some new fancy animation!
12:56 AM Changeset [1635] by rez
glsl letterbox and round corner & some new fancy animation!
12:54 AM Changeset [1634] by rez
glsl letterbox and round corner & some new fancy animation!

Jul 15, 2012:

6:07 PM Changeset [1633] by touky
Correct integration of EasyConstraint + TestDemo.
3:04 PM Changeset [1632] by touky
Small name refactor & correct Kinematic integration. + Constraint …
1:17 PM Changeset [1631] by touky
Added Collision group & mask support. + weird racist test : the …
12:28 PM Changeset [1630] by touky
Small refactor of the Phys::Simulation. Phys::Simulation is now an …

Jul 13, 2012:

1:36 AM Changeset [1629] by rez
testing things…

Jul 12, 2012:

4:36 PM Changeset [1628] by rez
text resize fix

Jul 11, 2012:

8:29 PM Changeset [1627] by sam
neercs: handle caca canvas size changes automatically.
6:42 PM Changeset [1626] by sam
neercs: always initialise shaders at launch time, so we don’t have to …
6:28 PM Changeset [1625] by rez
updated border autoresize + canvas resize
5:34 PM Changeset [1624] by sam
neercs: always initialise shaders at launch time, so we don’t have to …
1:40 AM Changeset [1623] by rez
updated window frame, borders and cacanvas size

Jul 10, 2012:

7:28 PM Changeset [1622] by rez
updated logo (again) + better text canvas size (unfinished)
2:40 PM Changeset [1621] by sam
easymesh: set the capsule's main axis to Y, not Z.
2:25 PM Changeset [1620] by rez
updated logo + optimized postfx
1:18 PM Changeset [1619] by sam
easymesh: add the capsule mesh.
1:16 AM Changeset [1618] by rez
letterbox test

Jul 9, 2012:

8:42 PM Changeset [1617] by sam
test: go ape shit crazy on the FoV.
8:19 PM Changeset [1616] by sam
test: fix physics cube backface culling.
3:35 PM Changeset [1615] by sam
easymesh: fix the HLSL code in shiny.lolfx.
3:35 PM Changeset [1614] by sam
test: fix an alignment issue with btVector3/vec3 casts.
3:12 PM Changeset [1613] by touky
BtPhysTest : Container box now moves.
2:03 PM Changeset [1612] by sam
build: generate debug information even in release mode.
2:03 PM Changeset [1611] by sam
test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
11:53 AM Changeset [1610] by sam
build: rename "Lol.Core.Build.props" to the more explicit …
1:54 AM Changeset [1609] by sam
build: fix a bug in the Xbox 360 defines propagation.
1:26 AM Changeset [1608] by sam
test: use 0 instead of NULL to fix the X360 build.
1:00 AM Changeset [1607] by touky
Added walls and better context to the physics.

Jul 8, 2012:

11:21 PM Changeset [1606] by rez
enhanced test screen
11:19 PM Changeset [1605] by sam
test: minor tweaks to the physics demo.
11:19 PM Changeset [1604] by sam
easymesh: use an icosphere instead of an UV-sphere for the sphere …
11:19 PM Changeset [1603] by sam
gpu: enable backface culling for indexed meshes, too.
10:54 PM Changeset [1602] by rez
enhanced test screen
9:22 PM Changeset [1601] by touky
EasyPhysics : Added Capsules.
9:04 PM Changeset [1600] by touky
Added Cylinder primitives. Added several delete/destructor, speeds up …
8:26 PM Changeset [1599] by touky
EasyMesh : Fixed normals on disc when one of the radius == 0 …
8:25 PM Changeset [1598] by sam
tutorial: add a simple EasyMesh viewer.
7:36 PM Changeset [1597] by touky
Added sphere in EasyPhysics
7:25 PM Changeset [1596] by touky
CIS yet again.
7:17 PM Changeset [1595] by touky
CIS FIX
7:16 PM Changeset [1594] by sam
test: add missing physics files to Makefile.
6:59 PM Changeset [1593] by touky
Some CIS FIX.
6:34 PM Changeset [1592] by touky
#include were fucked-up ...…
6:16 PM Changeset [1591] by touky
Behold the power of LolPhysics ! Added lol::phys::Simulation, …
12:25 AM Changeset [1590] by sam
core: start working on a higher level LolFx compiler based on the …
12:25 AM Changeset [1589] by sam
easymesh: the light direction is now a uniform variable.

Jul 6, 2012:

8:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by anonymous
The problem persists throughout all US layouts I've tried. I guess …
4:24 PM Changeset [1588] by rez
debug shortcuts added
2:14 PM Changeset [1587] by sam
ps3: add pad support for the PS3, without plug/unplug detection for now.
9:10 AM Changeset [1586] by sam
build: update Windows SDL binaries to 1.2.15.
1:38 AM Changeset [1585] by rez
added function key and renamed some variables
12:07 AM Changeset [1584] by sam
neercs: use RGB colours instead of ANSI attributes for some canvas stuff.

Jul 5, 2012:

11:49 PM Changeset [1583] by sam
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
11:47 PM Changeset [1582] by sam
neercs: do not ignore alpha in the simple shader.
6:44 PM Changeset [1581] by sam
test: minor tweaks to the Bullet demo.
6:44 PM Changeset [1580] by sam
build: fix PS3 optimisation flags in VS2010.
3:57 PM Changeset [1579] by sam
ps3: fix CPU and stack size performance issues on the PS3.
1:42 PM Changeset [1578] by sam
build: always generate debug information in debug mode on VS2010.
1:42 PM Changeset [1577] by sam
build: put all Bullet files in their own VS2010 project subfolder.
12:32 PM Changeset [1576] by sam
contrib: remove the Bullet binaries.
12:32 PM Changeset [1575] by sam
core: build Bullet as part of the VS2010 project.
12:32 PM Changeset [1574] by sam
tutorial: start working on an FBO example.
8:28 AM Changeset [1573] by sam
test: refine physics timestep.
12:08 AM Changeset [1572] by sam
core: fix Bullet compilation with the Native Client toolchain.

Jul 4, 2012:

10:52 PM Changeset [1571] by sam
test: activate the Bullet Physics test on all Unix platforms.
10:52 PM Changeset [1570] by sam
core: add the whole BulletPhysics source code to the engine core, …
11:30 AM Changeset [1569] by touky
Works better now.

Jul 3, 2012:

11:30 PM dev/setup/windows-builder edited by sam
typo (diff)
11:28 PM dev/setup/windows-builder edited by sam
(diff)
11:18 PM dev/setup/windows-builder created by sam
documentation about setting up a Windows build machine
9:59 PM dev edited by sam
(diff)
7:15 PM Changeset [1568] by touky
BtPhysTest works !
3:43 PM Changeset [1566] by sam
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
3:36 PM Changeset [1565] by sam
build: revert the cool solution platform name change, because fucking …
3:03 PM Changeset [1564] by touky
Small BtPhysTest tweak, the camera shows something, now.
10:10 AM Blog: Setting up a real Compose key on Mac OS X comment added by sam
@anonymous I really suggest trying to get rid of the dead key feature …

Jul 2, 2012:

2:57 PM Blog: Setting up a real Compose key on Mac OS X comment added by anonymous
Thanks, compose > A → Â works fine. Maybe I'll adjust …
12:58 PM Changeset [1563] by sam
build: do like BulletPhysics and make the PS3 code always visible.
12:58 PM Changeset [1562] by sam
test: use lol::mat4 instead of Bullet matrices.
8:54 AM Changeset [1561] by sam
data: fix a lot of paths to assets.
8:54 AM Changeset [1559] by sam
build: fix broken LolFx compilation; square brackets need to be …
2:10 AM Changeset [1558] by sam
build: only use the release binaries for BulletPhysics for now.
2:10 AM Changeset [1557] by sam
data: fix ascii.png search path.
2:04 AM Changeset [1556] by sam
contrib: clean up the BulletPhysics contrib directory.
1:05 AM Changeset [1555] by sam
toukydemo: use std::sprintf to fix the PS3 build.

Jul 1, 2012:

10:42 PM Changeset [1554] by touky
Added Location modifier in URO. Added BtPhystest for Bullet Physics …
7:51 PM Changeset [1553] by touky
Ajout de BulletPhysics 2.80
7:50 PM Changeset [1552] by touky
CIS FIX test
6:28 PM Changeset [1551] by touky
Walking formula back on Sin/Cos
6:24 PM Changeset [1550] by touky
CIS FAIL ..... comme à mon vrai boulot.
6:10 PM Changeset [1549] by sam
build: do not warn about deprecated CRT warnings; we know what we are …
1:39 PM Changeset [1548] by touky
Added worldentity registration support. Character now walks around.
3:12 AM Changeset [1547] by touky
Added basic character logic.

Jun 30, 2012:

4:31 PM Changeset [1540] by sam
build: factor the LolFx compilation rule into configure.ac.

Jun 29, 2012:

7:18 PM Changeset [1539] by sam
build: use more descriptive names for the solution configurations, but …
3:41 PM Blog: Setting up a real Compose key on Mac OS X comment added by sam
@anonymous what comes to mind is the possibility that ^ is a dead …
3:29 PM Blog: Setting up a real Compose key on Mac OS X comment added by anonymous
For some reason I can't use the circumflex sequences (like compose ^ …
2:26 PM Changeset [1538] by sam
build: force VS2010 to use the SNC compiler for the PS3.
12:28 PM Changeset [1537] by sam
contrib: remove one last GTK+ locale directory.
12:25 PM Changeset [1536] by sam
contrib: get rid of GTK+ translations we don't really use or need yet.

Jun 28, 2012:

7:04 PM Changeset [1535] by sam
build: allow to build the PS3 binaries from Visual Studio if the …
2:36 PM Changeset [1534] by sam
tutorial: remove dead code in 11_fractal.
2:30 PM Changeset [1533] by sam
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
2:30 PM Changeset [1532] by sam
gpu: fix vertex and index buffer behaviour on the PS3.

Jun 27, 2012:

5:09 PM Changeset [1531] by sam
core: workaround for systems that don't like thread exiting early.
5:08 PM Changeset [1530] by sam
build: use $CELLSDK instead of $CELL_SDK as per the documentation.

Jun 26, 2012:

3:58 PM dev edited by sam
(diff)
3:58 PM dev edited by sam
(diff)
2:45 PM dev/gfx/opengl edited by sam
additional information (diff)
9:52 AM Changeset [1529] by sam
build: create and activate Makefile for ToukyDemo.

Jun 25, 2012:

6:30 PM Changeset [1528] by sam
build: use "win-*" instead of "windows-*" in build names so that they …
6:09 PM Changeset [1527] by touky
Added ToukyDemo to sln.
6:08 PM Changeset [1526] by touky
added ToukyDemo to the repo.
4:15 PM Changeset [1524] by sam
build: move all games to a "games" subdirectory to clean up the root …

Jun 24, 2012:

9:10 PM Changeset [1523] by sam
build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
4:03 PM Changeset [1520] by sam
build: fix the VS2010 build and add build/ and binaries/ to the dist …
2:12 PM Changeset [1519] by sam
build: add lots of missing svn:ignore properties.
1:19 PM Changeset [1518] by sam
build: reorganise all the build stuff so that it lies in build/ and …
11:25 AM Changeset [1517] by sam
gpu: disable framebuffer objects on GL ES for now, and disable integer …
10:41 AM dev/gfx/opengl edited by sam
(diff)
10:23 AM dev edited by sam
(diff)
9:50 AM dev/gfx/opengl edited by sam
OpenGL version numbers (diff)

Jun 23, 2012:

5:57 PM Changeset [1514] by sam
web: add a Bitten configuration for the public builds, and import the …
12:46 PM Changeset [1513] by sam
core: replace usage of sin() or std::sin() with lol::sin() where …
11:13 AM Changeset [1512] by sam
build: fix the PS3 port by using our trig.h everywhere instead of …

Jun 22, 2012:

7:13 PM Changeset [1511] by sam
build: ensure that the Linux build machines are what they advertise, …
5:13 PM Changeset [1510] by sam
easymesh: move the Mesh builder into the engine core.

Jun 21, 2012:

8:19 PM Changeset [1509] by sam
orbital: start working on the generic chamfer solution.
3:44 PM Changeset [1508] by rez
glclear: set opacity to 0.5f
1:41 PM Changeset [1507] by sam
orbital: get rid of quads in the mesh builders, triangles FTW!
1:41 PM Changeset [1506] by sam
orbital: add "ch" command to create chamfers.
12:53 AM Changeset [1505] by sam
build: add more configure checks, mostly for neercs.
12:39 AM Changeset [1504] by touky
Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …

Jun 20, 2012:

7:13 PM Changeset [1503] by sam
neercs: the text rendering FBO is now exactly the required size.
7:12 PM Changeset [1502] by sam
core: fix a few build warnings and remove useless operators from the …
4:57 PM Changeset [1501] by touky
Lolnament : Added Ignore Steps & influence blend method.

Jun 19, 2012:

2:55 PM Changeset [1500] by touky
Added ignore_step in Lolnament
7:33 AM Changeset [1499] by sam
neercs: move TextRender to its own file.

Jun 18, 2012:

9:46 PM Blog: Fuck you, Microsoft: near and far macros comment added by anonymous
I'm totally agree with you. I had a same trouble today!
9:30 PM Changeset [1498] by sam
neercs: move texture loading to the TextRender object.
9:29 PM Changeset [1497] by sam
neercs: get rid of useless stuff.
7:32 PM Changeset [1496] by touky
Added Damping & random in the Lolnament.
5:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by anonymous
So you finally switched to Mac
2:31 PM Changeset [1495] by sam
orbital: allow 6- and 8-component hex colour values.
2:25 PM Changeset [1494] by touky
Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
2:00 PM Changeset [1493] by sam
neercs: properly scale the text buffer when blitting it.
10:27 AM right-option.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
10:18 AM Blog: Setting up a real Compose key on Mac OS X edited by sam
8:21 AM DefaultKeyBinding.dict attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:20 AM Blog: Setting up a real Compose key on Mac OS X edited by sam
8:18 AM result.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:18 AM reload-xml.png attached to Blog: Setting up a real Compose key on Mac OS X by sam
8:18 AM Blog: Setting up a real Compose key on Mac OS X created by sam
1:09 AM Changeset [1492] by touky
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
Note: See TracTimeline for information about the timeline view.