Timeline
Aug 5, 2012:
- 7:06 PM Changeset [1698] by
- Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
- 3:36 PM Changeset [1697] by
- android: explicitly load stlport_shared when initialising the native …
- 3:35 PM Changeset [1696] by
- test: smooth physics objects, for fun.
- 3:35 PM Changeset [1695] by
- android: simplify the logger code.
- 11:55 AM Blog: Build and run Android NDK applications without Eclipse edited by
- update information to match latest SDKs
- 3:24 AM Changeset [1694] by
- added parametrable hue/brightness/contrast to postfx and found a …
Aug 4, 2012:
- 2:54 PM Changeset [1693] by
- easymesh: fix the specular highlight in the OpenGL shader.
Aug 3, 2012:
- 10:31 PM dev/setup/raspi-cross-builder edited by
- reorder sections (diff)
- 2:15 PM Changeset [1692] by
- core: fix the X360 build by re-adding macro barriers I removed.
- 1:33 PM Changeset [1691] by
- build: tweak everything to allow building with SDL on the Raspberry Pi.
- 1:15 PM dev/setup/raspi-cross-builder edited by
- a few more instructions about Raspi cross-building (diff)
Aug 2, 2012:
- 11:23 PM Changeset [1690] by
- gpu: try to patch some simple GLSL shaders on the fly so that they …
- 11:23 PM Changeset [1689] by
- core: better EGL error reporting.
Aug 1, 2012:
- 1:50 PM Changeset [1688] by
- gpu: only unbind vertex attribs that we actually bound.
- 1:50 PM Changeset [1687] by
- easymesh: allow the shader to build on GL ES.
- 1:57 AM Changeset [1686] by
- added delay to key repeat (float timer_key_repeat)
Jul 31, 2012:
- 2:59 AM Changeset [1685] by
- added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
Jul 30, 2012:
- 11:24 AM WikiStart edited by
- minor tweaks (diff)
- 10:59 AM dev/setup/android-cross-builder edited by
- syntax colouring for .ini snippet (diff)
- 10:56 AM dev/setup/windows-builder edited by
- syntax colouring for shell and .ini snippets (diff)
- 10:56 AM dev/setup/raspi-cross-builder edited by
- syntax colouring for .ini snippet (diff)
- 10:23 AM dev/setup/raspi-cross-builder edited by
- add an autoconf command line example (diff)
- 2:25 AM Changeset [1684] by
- build: switch the Android native build rules to autoconf; still a bit …
- 2:11 AM Changeset [1683] by
- moved blur after glow, tweaked a lot of parameters
- 1:49 AM dev/setup/android-cross-builder created by
- how to set up an Android build host (only the NDK for now)
Jul 29, 2012:
- 1:19 PM doc/dev/getting-started edited by
- shorter SVN repo addresses (diff)
- 1:19 PM dev/setup/windows-builder edited by
- shorter SVN repo address (diff)
- 12:11 PM WikiStart edited by
- add people (diff)
- 11:50 AM WikiStart edited by
- add platform logos (diff)
Jul 28, 2012:
- 11:41 AM Changeset [1679] by
- build: try to autodetect the number of CPU threads available and tweak …
- 11:16 AM Changeset [1678] by
- build: fix broken Glew detection on OS X.
- 1:51 AM Changeset [1677] by
- build: fix the Raspberry Pi build and add a build script for it.
- 1:48 AM dev/setup/raspi-cross-builder created by
- first version of the Raspberry Pi cross builder documentation
Jul 27, 2012:
- 9:07 PM Changeset [1676] by
- core: make the IO thread exit cleanly.
- 6:53 PM Changeset [1675] by
- core: the IO thread tweak needn't be PS3-specific.
- 6:53 PM Changeset [1674] by
- gpu: don't forget to ask for a depth buffer on GL ES systems.
- 2:02 PM Changeset [1673] by
- core: remove debug code that caused all builds to fail.
Jul 26, 2012:
- 6:38 PM Changeset [1672] by
- postfx optimization
- 6:17 PM Changeset [1671] by
- core: on the Raspberry Pi, use the proprietary graphics library …
- 6:17 PM Changeset [1670] by
- build: search for the Raspberry Pi GLES libraries during configure.
- 8:22 AM Changeset [1669] by
- tutorial: use real numbers in the fractal navigation (doubles are …
- 8:22 AM Changeset [1668] by
- test: add a unit test to ensure default constructed reals are …
- 8:22 AM Changeset [1667] by
- math: add an sprintf() method to real numbers, and ensure they are …
- 1:43 AM Changeset [1666] by
- updated postfx.lol
Jul 25, 2012:
- 2:36 AM Changeset [1665] by
- modified A LOT postfx, added MOAR controls to all effects, especially …
Jul 24, 2012:
- 2:53 AM Changeset [1663] by
- fixed noise / added tons of control vars to postfx
Jul 23, 2012:
- 11:38 AM Changeset [1662] by
- neercs: disable some non-working code on Win32 so that we at least …
Jul 22, 2012:
- 3:16 AM Changeset [1661] by
- new font / blur+chromatic aberration boosted on screen corners / …
Jul 21, 2012:
- 12:22 AM Changeset [1660] by
- neercs: add a way to activate the old neercs code for testing purposes.
Jul 20, 2012:
- 9:23 PM Changeset [1659] by
- build: add missing svn:ignore properties to keep rez happy.
- 6:03 PM Changeset [1658] by
- minor fix on the logo
- 4:26 PM Changeset [1657] by
- neercs: be sure to include C headers inside extern "C" in cpp files.
- 2:36 PM Changeset [1656] by
- neercs: start porting the old code to Windows; this breaks the Visual …
- 1:31 AM Changeset [1655] by
- remanency buffer now use ONLY ONE buffer / renamed font map, added a …
Jul 19, 2012:
- 10:48 PM Changeset [1654] by
- build: put the Win64 SDL libraries in two separate directories, …
- 7:07 PM Changeset [1653] by
- build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
- 1:23 AM Changeset [1652] by
- test: use SDLmain for the testsuite, too.
Jul 18, 2012:
- 11:19 PM Changeset [1651] by
- test: damn, re-add an include I mistakenly removed.
- 11:06 PM Changeset [1650] by
- test: fix linking of remez.cpp on OS X.
- 10:39 PM Changeset [1649] by
- core: fix the Windows and OS X builds with SDL.
- 10:27 PM Changeset [1648] by
- test: fix compilation warnings caused by constant strings being cast …
- 10:27 PM Changeset [1647] by
- build: hide the SDL_main.h inclusion in core.h, and only activate it …
- 6:41 PM Changeset [1646] by
- core: on Windows, output log messages to the Visual Studio debug …
- 6:41 PM Changeset [1645] by
- core: switch the Win32/x64 binaries to the Windows subsystem so that …
- 12:57 AM Changeset [1644] by
- remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
- 12:47 AM Changeset [1643] by
- neercs: disable neercs build on Windows for now.
Jul 17, 2012:
- 11:31 PM Changeset [1642] by
- neercs: import files from the (unfinished) old neercs code.
- 11:31 PM Changeset [1641] by
- test: fix the physics simulation tick.
- 11:31 PM Changeset [1640] by
- core: fix shitloads of compiler warnings in the Bullet source code.
- 5:51 PM Changeset [1639] by
- neercs: add missing .lolfx file to neercs.vcxproj.
- 5:31 PM Changeset [1638] by
- remanency lolfx added
- 9:12 AM Changeset [1637] by
- core: display names for entities that forget to call Entity::Tick*.
- 2:29 AM Changeset [1636] by
- glsl letterbox and round corner & some new fancy animation!
- 12:56 AM Changeset [1635] by
- glsl letterbox and round corner & some new fancy animation!
- 12:54 AM Changeset [1634] by
- glsl letterbox and round corner & some new fancy animation!
Jul 15, 2012:
- 6:07 PM Changeset [1633] by
- Correct integration of EasyConstraint + TestDemo.
- 3:04 PM Changeset [1632] by
- Small name refactor & correct Kinematic integration. + Constraint …
- 1:17 PM Changeset [1631] by
- Added Collision group & mask support. + weird racist test : the …
- 12:28 PM Changeset [1630] by
- Small refactor of the Phys::Simulation. Phys::Simulation is now an …
Jul 13, 2012:
- 1:36 AM Changeset [1629] by
- testing things…
Jul 12, 2012:
- 4:36 PM Changeset [1628] by
- text resize fix
Jul 11, 2012:
- 8:29 PM Changeset [1627] by
- neercs: handle caca canvas size changes automatically.
- 6:42 PM Changeset [1626] by
- neercs: always initialise shaders at launch time, so we don’t have to …
- 6:28 PM Changeset [1625] by
- updated border autoresize + canvas resize
- 5:34 PM Changeset [1624] by
- neercs: always initialise shaders at launch time, so we don’t have to …
- 1:40 AM Changeset [1623] by
- updated window frame, borders and cacanvas size
Jul 10, 2012:
- 7:28 PM Changeset [1622] by
- updated logo (again) + better text canvas size (unfinished)
- 2:40 PM Changeset [1621] by
- easymesh: set the capsule's main axis to Y, not Z.
- 2:25 PM Changeset [1620] by
- updated logo + optimized postfx
- 1:18 PM Changeset [1619] by
- easymesh: add the capsule mesh.
- 1:16 AM Changeset [1618] by
- letterbox test
Jul 9, 2012:
- 8:42 PM Changeset [1617] by
- test: go ape shit crazy on the FoV.
- 8:19 PM Changeset [1616] by
- test: fix physics cube backface culling.
- 3:35 PM Changeset [1615] by
- easymesh: fix the HLSL code in shiny.lolfx.
- 3:35 PM Changeset [1614] by
- test: fix an alignment issue with btVector3/vec3 casts.
- 3:12 PM Changeset [1613] by
- BtPhysTest : Container box now moves.
- 2:03 PM Changeset [1612] by
- build: generate debug information even in release mode.
- 2:03 PM Changeset [1611] by
- test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
- 11:53 AM Changeset [1610] by
- build: rename "Lol.Core.Build.props" to the more explicit …
- 1:54 AM Changeset [1609] by
- build: fix a bug in the Xbox 360 defines propagation.
- 1:26 AM Changeset [1608] by
- test: use 0 instead of NULL to fix the X360 build.
- 1:00 AM Changeset [1607] by
- Added walls and better context to the physics.
Jul 8, 2012:
- 11:21 PM Changeset [1606] by
- enhanced test screen
- 11:19 PM Changeset [1605] by
- test: minor tweaks to the physics demo.
- 11:19 PM Changeset [1604] by
- easymesh: use an icosphere instead of an UV-sphere for the sphere …
- 11:19 PM Changeset [1603] by
- gpu: enable backface culling for indexed meshes, too.
- 10:54 PM Changeset [1602] by
- enhanced test screen
- 9:22 PM Changeset [1601] by
- EasyPhysics : Added Capsules.
- 9:04 PM Changeset [1600] by
- Added Cylinder primitives. Added several delete/destructor, speeds up …
- 8:26 PM Changeset [1599] by
- EasyMesh : Fixed normals on disc when one of the radius == 0 …
- 8:25 PM Changeset [1598] by
- tutorial: add a simple EasyMesh viewer.
- 7:36 PM Changeset [1597] by
- Added sphere in EasyPhysics
- 7:25 PM Changeset [1596] by
- CIS yet again.
- 7:17 PM Changeset [1595] by
- CIS FIX
- 7:16 PM Changeset [1594] by
- test: add missing physics files to Makefile.
- 6:59 PM Changeset [1593] by
- Some CIS FIX.
- 6:34 PM Changeset [1592] by
- #include were fucked-up ...…
- 6:16 PM Changeset [1591] by
- Behold the power of LolPhysics ! Added lol::phys::Simulation, …
- 12:25 AM Changeset [1590] by
- core: start working on a higher level LolFx compiler based on the …
- 12:25 AM Changeset [1589] by
- easymesh: the light direction is now a uniform variable.
Jul 6, 2012:
- 8:03 PM Blog: Setting up a real Compose key on Mac OS X comment added by
- The problem persists throughout all US layouts I've tried. I guess …
- 4:24 PM Changeset [1588] by
- debug shortcuts added
- 2:14 PM Changeset [1587] by
- ps3: add pad support for the PS3, without plug/unplug detection for now.
- 9:10 AM Changeset [1586] by
- build: update Windows SDL binaries to 1.2.15.
- 1:38 AM Changeset [1585] by
- added function key and renamed some variables
- 12:07 AM Changeset [1584] by
- neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
Note: See TracTimeline
for information about the timeline view.