Timeline



Aug 15, 2012:

11:31 PM Changeset [1753] by touky
Build FIX .... again.
11:06 PM Changeset [1752] by touky
Fixed build
10:25 PM Changeset [1751] by touky
Added a skeleton for Input Tracking & base idea for Touch/untouch …
4:11 PM Changeset [1749] by touky
Reverted last CL
3:29 PM Changeset [1748] by touky
Small .h & .cpp refactor
3:06 PM Changeset [1747] by touky
BtPhysTest : Splitted Physics files
2:05 PM Changeset [1745] by sam
build: remove deprecated directories.
1:57 PM Changeset [1744] by sam
build: reorganise person stuff inside a people/ directory.
12:52 AM Changeset [1743] by Jnat

Aug 14, 2012:

9:27 PM Changeset [1742] by Jnat
6:03 PM Changeset [1741] by Jnat
2:33 PM Changeset [1740] by Jnat
2:22 PM Changeset [1739] by Jnat
not working …
1:47 PM Changeset [1738] by sam
easymesh: make hex colour command arguments case-insensitive.
9:23 AM Changeset [1737] by sam
tutorial: minor tweaks.
2:43 AM Changeset [1736] by rez
added TONS of new parameters into the setup menu

Aug 13, 2012:

2:25 PM Changeset [1735] by sam
tutorial: nicer blur and colour effect in the FBO tutorial.
2:23 PM Changeset [1734] by sam
tutorial: fix the FBO shader so that it works with OpenGL ES.
2:22 PM Changeset [1733] by sam
gpu: activate FBO support on Android.
2:11 PM Changeset [1732] by touky
FAKE Jump
9:13 AM Changeset [1731] by sam
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
2:45 AM Changeset [1730] by sam
tutorial: make the FBO example display something at last, so we can …
12:04 AM Changeset [1729] by Jnat

Aug 12, 2012:

11:47 PM Changeset [1728] by touky
CIS MASS DESTRUCTION ! Indeed
11:38 PM Changeset [1727] by touky
CIS
11:24 PM Changeset [1726] by touky
CIS FUCK
11:19 PM Changeset [1725] by touky
CIS FIX
11:07 PM Changeset [1724] by touky
So Character Controller works with a lazy camera logic.
11:06 PM Changeset [1723] by Jnat
omg
5:23 PM Changeset [1722] by touky
LocalInertia error FIX. Character integration better but still not working.
4:41 PM Changeset [1721] by sam
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
4:41 PM Changeset [1719] by sam
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …

Aug 11, 2012:

12:10 PM Changeset [1718] by sam
core: clamp deltatime to 15 fps to avoid erratic behaviour.
3:29 AM Changeset [1717] by Jnat
added "player" controlled by sticks…
1:57 AM Changeset [1716] by Jnat
1:40 AM Changeset [1715] by Jnat

Aug 10, 2012:

9:45 PM doc/dev/getting-started edited by sam
add note about DirectX SDK (diff)
6:35 PM Changeset [1714] by sam
build: reorganise VS2010 solution.
6:16 PM Changeset [1713] by sam
build: add skeleton for JNat's demo.
2:15 PM Changeset [1712] by sam
build: split the D3d9 build flags into D3d9 and Xinput for situations …
2:52 AM Changeset [1711] by rez
setup menu: added a lot of parameters and reorganized some

Aug 9, 2012:

11:44 PM Changeset [1710] by sam
input: allow to easily track more than one input stick.
11:44 PM Changeset [1709] by sam
input: switch SDL joystick handling mode to polling, because we won't …
9:03 PM Changeset [1708] by Jnat
added return
1:30 AM Changeset [1707] by rez
setup menu bugfix (working now!)
1:05 AM doc/dev/getting-started edited by sam
quick Windows instructions (diff)

Aug 8, 2012:

10:32 PM dev/getting-started edited by sam
fix directory name (diff)
1:56 AM Changeset [1706] by rez
setup menu - added Render::UpdateVar(int key) function

Aug 7, 2012:

8:12 PM Changeset [1705] by sam
tutorial: test some advanced shapes for easymesh.
8:12 PM Changeset [1704] by sam
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
7:11 PM Changeset [1703] by rez
setup menu improved, now you can change (some) variable
2:12 PM Changeset [1702] by touky
Skeleton for EasyCharacterController
2:47 AM Changeset [1701] by rez
added items to setup menu (unfinished)

Aug 6, 2012:

2:52 AM Changeset [1700] by rez
setup menu - basic option listing (F1/key_up/key_down)
2:51 AM Changeset [1699] by rez
setup menu - basic option listing (F1/key_up/key_down)

Aug 5, 2012:

7:06 PM Changeset [1698] by touky
Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
3:36 PM Changeset [1697] by sam
android: explicitly load stlport_shared when initialising the native …
3:35 PM Changeset [1696] by sam
test: smooth physics objects, for fun.
3:35 PM Changeset [1695] by sam
android: simplify the logger code.
11:55 AM Blog: Build and run Android NDK applications without Eclipse edited by sam
update information to match latest SDKs
3:24 AM Changeset [1694] by rez
added parametrable hue/brightness/contrast to postfx and found a …

Aug 4, 2012:

2:54 PM Changeset [1693] by sam
easymesh: fix the specular highlight in the OpenGL shader.

Aug 3, 2012:

10:31 PM dev/setup/raspi-cross-builder edited by sam
reorder sections (diff)
2:15 PM Changeset [1692] by sam
core: fix the X360 build by re-adding macro barriers I removed.
1:33 PM Changeset [1691] by sam
build: tweak everything to allow building with SDL on the Raspberry Pi.
1:15 PM dev/setup/raspi-cross-builder edited by sam
a few more instructions about Raspi cross-building (diff)

Aug 2, 2012:

11:23 PM Changeset [1690] by sam
gpu: try to patch some simple GLSL shaders on the fly so that they …
11:23 PM Changeset [1689] by sam
core: better EGL error reporting.

Aug 1, 2012:

1:50 PM Changeset [1688] by sam
gpu: only unbind vertex attribs that we actually bound.
1:50 PM Changeset [1687] by sam
easymesh: allow the shader to build on GL ES.
1:57 AM Changeset [1686] by rez
added delay to key repeat (float timer_key_repeat)

Jul 31, 2012:

2:59 AM Changeset [1685] by rez
added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!

Jul 30, 2012:

11:24 AM WikiStart edited by sam
minor tweaks (diff)
10:59 AM dev/setup/android-cross-builder edited by sam
syntax colouring for .ini snippet (diff)
10:56 AM dev/setup/windows-builder edited by sam
syntax colouring for shell and .ini snippets (diff)
10:56 AM dev/setup/raspi-cross-builder edited by sam
syntax colouring for .ini snippet (diff)
10:23 AM dev/setup/raspi-cross-builder edited by sam
add an autoconf command line example (diff)
2:25 AM Changeset [1684] by sam
build: switch the Android native build rules to autoconf; still a bit …
2:11 AM Changeset [1683] by rez
moved blur after glow, tweaked a lot of parameters
1:49 AM dev/setup/android-cross-builder created by sam
how to set up an Android build host (only the NDK for now)

Jul 29, 2012:

1:19 PM doc/dev/getting-started edited by sam
shorter SVN repo addresses (diff)
1:19 PM dev/setup/windows-builder edited by sam
shorter SVN repo address (diff)
12:11 PM WikiStart edited by sam
add people (diff)
11:50 AM WikiStart edited by sam
add platform logos (diff)

Jul 28, 2012:

11:41 AM Changeset [1679] by sam
build: try to autodetect the number of CPU threads available and tweak …
11:16 AM Changeset [1678] by sam
build: fix broken Glew detection on OS X.
1:51 AM Changeset [1677] by sam
build: fix the Raspberry Pi build and add a build script for it.
1:48 AM dev/setup/raspi-cross-builder created by sam
first version of the Raspberry Pi cross builder documentation

Jul 27, 2012:

9:07 PM Changeset [1676] by sam
core: make the IO thread exit cleanly.
6:53 PM Changeset [1675] by sam
core: the IO thread tweak needn't be PS3-specific.
6:53 PM Changeset [1674] by sam
gpu: don't forget to ask for a depth buffer on GL ES systems.
2:02 PM Changeset [1673] by sam
core: remove debug code that caused all builds to fail.

Jul 26, 2012:

6:38 PM Changeset [1672] by rez
postfx optimization
6:17 PM Changeset [1671] by sam
core: on the Raspberry Pi, use the proprietary graphics library …
6:17 PM Changeset [1670] by sam
build: search for the Raspberry Pi GLES libraries during configure.
8:22 AM Changeset [1669] by sam
tutorial: use real numbers in the fractal navigation (doubles are …
8:22 AM Changeset [1668] by sam
test: add a unit test to ensure default constructed reals are …
8:22 AM Changeset [1667] by sam
math: add an sprintf() method to real numbers, and ensure they are …
1:43 AM Changeset [1666] by rez
updated postfx.lol

Jul 25, 2012:

2:36 AM Changeset [1665] by rez
modified A LOT postfx, added MOAR controls to all effects, especially …

Jul 24, 2012:

2:53 AM Changeset [1663] by rez
fixed noise / added tons of control vars to postfx

Jul 23, 2012:

11:38 AM Changeset [1662] by sam
neercs: disable some non-working code on Win32 so that we at least …

Jul 22, 2012:

3:16 AM Changeset [1661] by rez
new font / blur+chromatic aberration boosted on screen corners / …

Jul 21, 2012:

12:22 AM Changeset [1660] by sam
neercs: add a way to activate the old neercs code for testing purposes.

Jul 20, 2012:

9:23 PM Changeset [1659] by sam
build: add missing svn:ignore properties to keep rez happy.
6:03 PM Changeset [1658] by rez
minor fix on the logo
4:26 PM Changeset [1657] by sam
neercs: be sure to include C headers inside extern "C" in cpp files.
2:36 PM Changeset [1656] by sam
neercs: start porting the old code to Windows; this breaks the Visual …
1:31 AM Changeset [1655] by rez
remanency buffer now use ONLY ONE buffer / renamed font map, added a …

Jul 19, 2012:

10:48 PM Changeset [1654] by sam
build: put the Win64 SDL libraries in two separate directories, …
7:07 PM Changeset [1653] by sam
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
1:23 AM Changeset [1652] by sam
test: use SDLmain for the testsuite, too.

Jul 18, 2012:

11:19 PM Changeset [1651] by sam
test: damn, re-add an include I mistakenly removed.
11:06 PM Changeset [1650] by sam
test: fix linking of remez.cpp on OS X.
10:39 PM Changeset [1649] by sam
core: fix the Windows and OS X builds with SDL.
10:27 PM Changeset [1648] by sam
test: fix compilation warnings caused by constant strings being cast …
10:27 PM Changeset [1647] by sam
build: hide the SDL_main.h inclusion in core.h, and only activate it …
6:41 PM Changeset [1646] by sam
core: on Windows, output log messages to the Visual Studio debug …
6:41 PM Changeset [1645] by sam
core: switch the Win32/x64 binaries to the Windows subsystem so that …
12:57 AM Changeset [1644] by rez
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
12:47 AM Changeset [1643] by sam
neercs: disable neercs build on Windows for now.

Jul 17, 2012:

11:31 PM Changeset [1642] by sam
neercs: import files from the (unfinished) old neercs code.
11:31 PM Changeset [1641] by sam
test: fix the physics simulation tick.
11:31 PM Changeset [1640] by sam
core: fix shitloads of compiler warnings in the Bullet source code.
5:51 PM Changeset [1639] by sam
neercs: add missing .lolfx file to neercs.vcxproj.
5:31 PM Changeset [1638] by rez
remanency lolfx added
9:12 AM Changeset [1637] by sam
core: display names for entities that forget to call Entity::Tick*.
2:29 AM Changeset [1636] by rez
glsl letterbox and round corner & some new fancy animation!
12:56 AM Changeset [1635] by rez
glsl letterbox and round corner & some new fancy animation!
12:54 AM Changeset [1634] by rez
glsl letterbox and round corner & some new fancy animation!
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