Timeline



Aug 31, 2012:

2:16 PM Changeset [1850] by sam
build: add missing VCS ignore properties.
1:54 PM Changeset [1849] by sam
gpu: now shaders can only be created from a LolFx file.
1:54 PM Changeset [1848] by sam
gpu: convert the gradient shader to a LolFx effect file.
1:54 PM Changeset [1847] by sam
debug: get rid of quad.cpp, it's become useless.
1:54 PM Changeset [1846] by sam
gpu: get rid of the inline 2D shader and create "tile.lolfx".
10:44 AM Changeset [1845] by touky
CIS:CSI
8:38 AM Changeset [1844] by touky

Aug 30, 2012:

11:52 PM Changeset [1843] by sam
neercs: fix an illegal construct in the copper shader.
11:52 PM Changeset [1842] by sam
tutorial: make the noise shader computationally more efficient.
11:52 PM Changeset [1841] by sam
build: ignore .so files and add missing source files to makefile.
8:17 PM Changeset [1840] by sam
tutorial: use a better value noise function that does not suffer from …
12:40 PM Changeset [1837] by rez
copper.lolfx added
1:41 AM Changeset [1836] by rez
COPPERBARS FUCK YEAH

Aug 29, 2012:

11:40 PM Changeset [1835] by sam
easymesh: fix an data corruption with scaling along a single axis.
11:20 PM Changeset [1834] by touky
small tweak on BtPhysTest. does not work better.
10:27 PM Changeset [1833] by touky

Aug 28, 2012:

11:14 AM Blog: Setting up a real Compose key on Mac OS X comment added by mach
I have written an implementation of the compose key that does not use …
8:58 AM Changeset [1830] by sam
tutorial: optimise Perlin noise shader and reduce its complexity.
2:01 AM Changeset [1829] by rez
added COPPER \:D/ (still buggy btw)

Aug 27, 2012:

6:58 PM Changeset [1828] by rez
fixed a minor detail
6:20 PM Changeset [1827] by sam
tutorial: port noise demo to PS3 and Xbox360.
6:20 PM Changeset [1826] by sam
gpu: increase default minimum shader model.
3:38 PM Changeset [1825] by sam
tutorial: the noise demo is now really, really, ridiculously good looking.
2:16 PM Changeset [1824] by sam
tutorial: start working on a small Perlin-like noise demo.
2:16 PM Changeset [1823] by sam
gpu: use a valid default framebuffer color format on the PS3.
2:16 PM Changeset [1822] by sam
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
2:06 AM Changeset [1820] by rez
moved some code from postfx to a new shader -> color.lolfx

Aug 26, 2012:

11:49 PM doc/make-seven-usable edited by sam
fix mingw installer URL (diff)

Aug 25, 2012:

7:21 PM Changeset [1819] by touky
BulletCharacterController is now readable by a human being. BtPhysTest …
12:17 AM Changeset [1818] by sam
core: revert unfinished commit that wasn't really interesting.
12:12 AM Changeset [1817] by sam
tutorial: minor shadebob demo tweaks.
12:12 AM Changeset [1816] by sam
ofsdiofisdoifods

Aug 24, 2012:

8:30 PM Changeset [1815] by sam
input: fix minor PS3 compilation error.
6:48 PM Changeset [1814] by rez
fixed rand() function
3:28 PM Changeset [1813] by sam
tutorial: fix the FBO demo on the Xbox360.
2:41 PM Changeset [1811] by rez
fixed all noise/displacement effects
2:36 PM Changeset [1810] by rez
fixed all noise/displacement effects
12:51 PM Changeset [1808] by sam
build: fix shitloads of warnings.
12:51 PM Changeset [1807] by sam
math: improve slerp implementation.
3:21 AM Changeset [1806] by rez
moved noise/offset/retrace into a new shader
12:08 AM Changeset [1804] by Jnat
Added test in slerp to avoid -1 quat members

Aug 23, 2012:

9:31 PM Changeset [1803] by sam
input: switch all key names to camel case, like our other enums.
9:03 PM Changeset [1802] by sam
test: fix Touky's brainfart.
7:16 PM Changeset [1801] by rez
changed keyboard event manager to use Input::WasReleased(K_LOL)
5:51 PM Changeset [1799] by Jnat
Added Slerp method to Quat
5:26 PM Changeset [1798] by touky
Added BulletCharacter Dummy code.
5:08 PM Changeset [1797] by touky
Fixed Makefile.am
4:05 PM Changeset [1796] by sam
math: add dot() for quaternions, plus the relevant unit test.
4:00 PM Changeset [1795] by touky
Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
2:32 PM Changeset [1794] by touky
Input now works correctly
1:39 PM Changeset [1793] by elliotek
optim radialJitter
12:17 PM Changeset [1792] by touky
mieux la ?
12:14 PM Changeset [1791] by touky
Windows.
12:08 PM Changeset [1790] by touky
CIS FUCK
11:47 AM Changeset [1789] by touky
Added correct implementation of Action layer for Inputs. Useage : - …

Aug 22, 2012:

7:14 PM Changeset [1788] by sam
gpu: document and tweak some class declarations.
2:03 AM Changeset [1786] by rez
enhanced double ghost picture + add vignetting control in setup

Aug 21, 2012:

8:53 PM Blog: Load PNGs from assets using Android NDK comment added by moggiozzi
Hi Sam. I try do it with native-activity project in ndk samples. I add …
6:38 PM Changeset [1785] by touky
Added InputTracker test initPhysTest
2:09 PM Changeset [1784] by elliotek
EsayMesh : RadialJitter func & demo added
1:35 AM Changeset [1783] by rez
fixed menu variable bar

Aug 20, 2012:

11:21 PM Changeset [1782] by touky
Small physic refactor.
8:15 PM Changeset [1781] by sam
gpu: explicitly create render targets on the Xbox 360.
1:49 PM Changeset [1779] by touky
Fixed stupid base_movement which was cached for ever.
1:37 PM Changeset [1778] by sam
build: add a demo for Peeweek.

Aug 19, 2012:

1:20 AM Changeset [1775] by sam
gpu: port FBO code to the Xbox360.

Aug 18, 2012:

11:54 PM Changeset [1774] by sam
gpu: finalise the framebuffer object Direct3D implementation.
9:26 PM Changeset [1773] by sam
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
7:11 PM Changeset [1772] by sam
gpu: remove support for the accumulation buffer, it's deprecated anyway.
5:49 PM Changeset [1771] by sam
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
12:53 PM Changeset [1769] by sam
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).

Aug 17, 2012:

7:41 PM Changeset [1768] by touky
Added Attachment/base logic with working attachment with …
1:33 PM Changeset [1765] by sam
easymesh: fragment-based lighting.

Aug 16, 2012:

7:14 PM Changeset [1764] by touky
Added Base/Attachment Logic, works with Kinematic & Ghost.
5:49 PM Changeset [1763] by rez
calculate the number of items for the current setup menu (avoid …
10:42 AM Changeset [1761] by sam
gpu: on the PS3, use the OES version of the framebuffer GL calls.
9:11 AM Changeset [1760] by sam
build: fix a few compilation and build errors.
1:27 AM Changeset [1759] by rez
added pageup/pagedown shortcut for setup
1:19 AM Changeset [1758] by touky
BUILD fuck
1:04 AM Changeset [1757] by touky
Warning removal.
1:01 AM Changeset [1756] by touky
Seems like default values in constructor generates Warning on Chrome.
12:54 AM Changeset [1755] by touky
copy/paste fail
12:41 AM Changeset [1754] by sam
build: add missing files to Makefile.

Aug 15, 2012:

11:31 PM Changeset [1753] by touky
Build FIX .... again.
11:06 PM Changeset [1752] by touky
Fixed build
10:25 PM Changeset [1751] by touky
Added a skeleton for Input Tracking & base idea for Touch/untouch …
4:11 PM Changeset [1749] by touky
Reverted last CL
3:29 PM Changeset [1748] by touky
Small .h & .cpp refactor
3:06 PM Changeset [1747] by touky
BtPhysTest : Splitted Physics files
2:05 PM Changeset [1745] by sam
build: remove deprecated directories.
1:57 PM Changeset [1744] by sam
build: reorganise person stuff inside a people/ directory.
12:52 AM Changeset [1743] by Jnat

Aug 14, 2012:

9:27 PM Changeset [1742] by Jnat
6:03 PM Changeset [1741] by Jnat
2:33 PM Changeset [1740] by Jnat
2:22 PM Changeset [1739] by Jnat
not working …
1:47 PM Changeset [1738] by sam
easymesh: make hex colour command arguments case-insensitive.
9:23 AM Changeset [1737] by sam
tutorial: minor tweaks.
2:43 AM Changeset [1736] by rez
added TONS of new parameters into the setup menu

Aug 13, 2012:

2:25 PM Changeset [1735] by sam
tutorial: nicer blur and colour effect in the FBO tutorial.
2:23 PM Changeset [1734] by sam
tutorial: fix the FBO shader so that it works with OpenGL ES.
2:22 PM Changeset [1733] by sam
gpu: activate FBO support on Android.
2:11 PM Changeset [1732] by touky
FAKE Jump
9:13 AM Changeset [1731] by sam
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
2:45 AM Changeset [1730] by sam
tutorial: make the FBO example display something at last, so we can …
12:04 AM Changeset [1729] by Jnat

Aug 12, 2012:

11:47 PM Changeset [1728] by touky
CIS MASS DESTRUCTION ! Indeed
11:38 PM Changeset [1727] by touky
CIS
11:24 PM Changeset [1726] by touky
CIS FUCK
11:19 PM Changeset [1725] by touky
CIS FIX
11:07 PM Changeset [1724] by touky
So Character Controller works with a lazy camera logic.
11:06 PM Changeset [1723] by Jnat
omg
5:23 PM Changeset [1722] by touky
LocalInertia error FIX. Character integration better but still not working.
4:41 PM Changeset [1721] by sam
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
4:41 PM Changeset [1719] by sam
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …

Aug 11, 2012:

12:10 PM Changeset [1718] by sam
core: clamp deltatime to 15 fps to avoid erratic behaviour.
3:29 AM Changeset [1717] by Jnat
added "player" controlled by sticks…
1:57 AM Changeset [1716] by Jnat
1:40 AM Changeset [1715] by Jnat

Aug 10, 2012:

9:45 PM doc/dev/getting-started edited by sam
add note about DirectX SDK (diff)
6:35 PM Changeset [1714] by sam
build: reorganise VS2010 solution.
6:16 PM Changeset [1713] by sam
build: add skeleton for JNat's demo.
2:15 PM Changeset [1712] by sam
build: split the D3d9 build flags into D3d9 and Xinput for situations …
2:52 AM Changeset [1711] by rez
setup menu: added a lot of parameters and reorganized some

Aug 9, 2012:

11:44 PM Changeset [1710] by sam
input: allow to easily track more than one input stick.
11:44 PM Changeset [1709] by sam
input: switch SDL joystick handling mode to polling, because we won't …
9:03 PM Changeset [1708] by Jnat
added return
1:30 AM Changeset [1707] by rez
setup menu bugfix (working now!)
1:05 AM doc/dev/getting-started edited by sam
quick Windows instructions (diff)

Aug 8, 2012:

10:32 PM dev/getting-started edited by sam
fix directory name (diff)
1:56 AM Changeset [1706] by rez
setup menu - added Render::UpdateVar(int key) function

Aug 7, 2012:

8:12 PM Changeset [1705] by sam
tutorial: test some advanced shapes for easymesh.
8:12 PM Changeset [1704] by sam
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
7:11 PM Changeset [1703] by rez
setup menu improved, now you can change (some) variable
2:12 PM Changeset [1702] by touky
Skeleton for EasyCharacterController
2:47 AM Changeset [1701] by rez
added items to setup menu (unfinished)

Aug 6, 2012:

2:52 AM Changeset [1700] by rez
setup menu - basic option listing (F1/key_up/key_down)
2:51 AM Changeset [1699] by rez
setup menu - basic option listing (F1/key_up/key_down)

Aug 5, 2012:

7:06 PM Changeset [1698] by touky
Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
3:36 PM Changeset [1697] by sam
android: explicitly load stlport_shared when initialising the native …
3:35 PM Changeset [1696] by sam
test: smooth physics objects, for fun.
3:35 PM Changeset [1695] by sam
android: simplify the logger code.
11:55 AM Blog: Build and run Android NDK applications without Eclipse edited by sam
update information to match latest SDKs
3:24 AM Changeset [1694] by rez
added parametrable hue/brightness/contrast to postfx and found a …

Aug 4, 2012:

2:54 PM Changeset [1693] by sam
easymesh: fix the specular highlight in the OpenGL shader.

Aug 3, 2012:

10:31 PM dev/setup/raspi-cross-builder edited by sam
reorder sections (diff)
2:15 PM Changeset [1692] by sam
core: fix the X360 build by re-adding macro barriers I removed.
1:33 PM Changeset [1691] by sam
build: tweak everything to allow building with SDL on the Raspberry Pi.
1:15 PM dev/setup/raspi-cross-builder edited by sam
a few more instructions about Raspi cross-building (diff)

Aug 2, 2012:

11:23 PM Changeset [1690] by sam
gpu: try to patch some simple GLSL shaders on the fly so that they …
11:23 PM Changeset [1689] by sam
core: better EGL error reporting.

Aug 1, 2012:

1:50 PM Changeset [1688] by sam
gpu: only unbind vertex attribs that we actually bound.
1:50 PM Changeset [1687] by sam
easymesh: allow the shader to build on GL ES.
1:57 AM Changeset [1686] by rez
added delay to key repeat (float timer_key_repeat)
Note: See TracTimeline for information about the timeline view.