Timeline
Aug 31, 2012:
- 2:16 PM Changeset [1850] by
- build: add missing VCS ignore properties.
- 1:54 PM Changeset [1849] by
- gpu: now shaders can only be created from a LolFx file.
- 1:54 PM Changeset [1848] by
- gpu: convert the gradient shader to a LolFx effect file.
- 1:54 PM Changeset [1847] by
- debug: get rid of quad.cpp, it's become useless.
- 1:54 PM Changeset [1846] by
- gpu: get rid of the inline 2D shader and create "tile.lolfx".
- 10:44 AM Changeset [1845] by
- CIS:CSI
- 8:38 AM Changeset [1844] by
Aug 30, 2012:
- 11:52 PM Changeset [1843] by
- neercs: fix an illegal construct in the copper shader.
- 11:52 PM Changeset [1842] by
- tutorial: make the noise shader computationally more efficient.
- 11:52 PM Changeset [1841] by
- build: ignore .so files and add missing source files to makefile.
- 8:17 PM Changeset [1840] by
- tutorial: use a better value noise function that does not suffer from …
- 12:40 PM Changeset [1837] by
- copper.lolfx added
- 1:41 AM Changeset [1836] by
- COPPERBARS FUCK YEAH
Aug 29, 2012:
- 11:40 PM Changeset [1835] by
- easymesh: fix an data corruption with scaling along a single axis.
- 11:20 PM Changeset [1834] by
- small tweak on BtPhysTest. does not work better.
- 10:27 PM Changeset [1833] by
Aug 28, 2012:
- 11:14 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- I have written an implementation of the compose key that does not use …
- 8:58 AM Changeset [1830] by
- tutorial: optimise Perlin noise shader and reduce its complexity.
- 2:01 AM Changeset [1829] by
- added COPPER \:D/ (still buggy btw)
Aug 27, 2012:
- 6:58 PM Changeset [1828] by
- fixed a minor detail
- 6:20 PM Changeset [1827] by
- tutorial: port noise demo to PS3 and Xbox360.
- 6:20 PM Changeset [1826] by
- gpu: increase default minimum shader model.
- 3:38 PM Changeset [1825] by
- tutorial: the noise demo is now really, really, ridiculously good looking.
- 2:16 PM Changeset [1824] by
- tutorial: start working on a small Perlin-like noise demo.
- 2:16 PM Changeset [1823] by
- gpu: use a valid default framebuffer color format on the PS3.
- 2:16 PM Changeset [1822] by
- debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
- 2:06 AM Changeset [1820] by
- moved some code from postfx to a new shader -> color.lolfx
Aug 26, 2012:
- 11:49 PM doc/make-seven-usable edited by
- fix mingw installer URL (diff)
Aug 25, 2012:
- 7:21 PM Changeset [1819] by
- BulletCharacterController is now readable by a human being. BtPhysTest …
- 12:17 AM Changeset [1818] by
- core: revert unfinished commit that wasn't really interesting.
- 12:12 AM Changeset [1817] by
- tutorial: minor shadebob demo tweaks.
- 12:12 AM Changeset [1816] by
- ofsdiofisdoifods
Aug 24, 2012:
- 8:30 PM Changeset [1815] by
- input: fix minor PS3 compilation error.
- 6:48 PM Changeset [1814] by
- fixed rand() function
- 3:28 PM Changeset [1813] by
- tutorial: fix the FBO demo on the Xbox360.
- 2:41 PM Changeset [1811] by
- fixed all noise/displacement effects
- 2:36 PM Changeset [1810] by
- fixed all noise/displacement effects
- 12:51 PM Changeset [1808] by
- build: fix shitloads of warnings.
- 12:51 PM Changeset [1807] by
- math: improve slerp implementation.
- 3:21 AM Changeset [1806] by
- moved noise/offset/retrace into a new shader
- 12:08 AM Changeset [1804] by
- Added test in slerp to avoid -1 quat members
Aug 23, 2012:
- 9:31 PM Changeset [1803] by
- input: switch all key names to camel case, like our other enums.
- 9:03 PM Changeset [1802] by
- test: fix Touky's brainfart.
- 7:16 PM Changeset [1801] by
- changed keyboard event manager to use Input::WasReleased(K_LOL)
- 5:51 PM Changeset [1799] by
- Added Slerp method to Quat
- 5:26 PM Changeset [1798] by
- Added BulletCharacter Dummy code.
- 5:08 PM Changeset [1797] by
- Fixed Makefile.am
- 4:05 PM Changeset [1796] by
- math: add dot() for quaternions, plus the relevant unit test.
- 4:00 PM Changeset [1795] by
- Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
- 2:32 PM Changeset [1794] by
- Input now works correctly
- 1:39 PM Changeset [1793] by
- optim radialJitter
- 12:17 PM Changeset [1792] by
- mieux la ?
- 12:14 PM Changeset [1791] by
- Windows.
- 12:08 PM Changeset [1790] by
- CIS FUCK
- 11:47 AM Changeset [1789] by
- Added correct implementation of Action layer for Inputs. Useage : - …
Aug 22, 2012:
- 7:14 PM Changeset [1788] by
- gpu: document and tweak some class declarations.
- 2:03 AM Changeset [1786] by
- enhanced double ghost picture + add vignetting control in setup
Aug 21, 2012:
- 8:53 PM Blog: Load PNGs from assets using Android NDK comment added by
- Hi Sam. I try do it with native-activity project in ndk samples. I add …
- 6:38 PM Changeset [1785] by
- Added InputTracker test initPhysTest
- 2:09 PM Changeset [1784] by
- EsayMesh : RadialJitter func & demo added
- 1:35 AM Changeset [1783] by
- fixed menu variable bar
Aug 20, 2012:
- 11:21 PM Changeset [1782] by
- Small physic refactor.
- 8:15 PM Changeset [1781] by
- gpu: explicitly create render targets on the Xbox 360.
- 1:49 PM Changeset [1779] by
- Fixed stupid base_movement which was cached for ever.
- 1:37 PM Changeset [1778] by
- build: add a demo for Peeweek.
Aug 19, 2012:
- 1:20 AM Changeset [1775] by
- gpu: port FBO code to the Xbox360.
Aug 18, 2012:
- 11:54 PM Changeset [1774] by
- gpu: finalise the framebuffer object Direct3D implementation.
- 9:26 PM Changeset [1773] by
- gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
- 7:11 PM Changeset [1772] by
- gpu: remove support for the accumulation buffer, it's deprecated anyway.
- 5:49 PM Changeset [1771] by
- gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
- 12:53 PM Changeset [1769] by
- easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
Aug 17, 2012:
- 7:41 PM Changeset [1768] by
- Added Attachment/base logic with working attachment with …
- 1:33 PM Changeset [1765] by
- easymesh: fragment-based lighting.
Aug 16, 2012:
- 7:14 PM Changeset [1764] by
- Added Base/Attachment Logic, works with Kinematic & Ghost.
- 5:49 PM Changeset [1763] by
- calculate the number of items for the current setup menu (avoid …
- 10:42 AM Changeset [1761] by
- gpu: on the PS3, use the OES version of the framebuffer GL calls.
- 9:11 AM Changeset [1760] by
- build: fix a few compilation and build errors.
- 1:27 AM Changeset [1759] by
- added pageup/pagedown shortcut for setup
- 1:19 AM Changeset [1758] by
- BUILD fuck
- 1:04 AM Changeset [1757] by
- Warning removal.
- 1:01 AM Changeset [1756] by
- Seems like default values in constructor generates Warning on Chrome.
- 12:54 AM Changeset [1755] by
- copy/paste fail
- 12:41 AM Changeset [1754] by
- build: add missing files to Makefile.
Aug 15, 2012:
- 11:31 PM Changeset [1753] by
- Build FIX .... again.
- 11:06 PM Changeset [1752] by
- Fixed build
- 10:25 PM Changeset [1751] by
- Added a skeleton for Input Tracking & base idea for Touch/untouch …
- 4:11 PM Changeset [1749] by
- Reverted last CL
- 3:29 PM Changeset [1748] by
- Small .h & .cpp refactor
- 3:06 PM Changeset [1747] by
- BtPhysTest : Splitted Physics files
- 2:05 PM Changeset [1745] by
- build: remove deprecated directories.
- 1:57 PM Changeset [1744] by
- build: reorganise person stuff inside a people/ directory.
- 12:52 AM Changeset [1743] by
Aug 14, 2012:
- 9:27 PM Changeset [1742] by
- 6:03 PM Changeset [1741] by
- 2:33 PM Changeset [1740] by
- 2:22 PM Changeset [1739] by
- not working …
- 1:47 PM Changeset [1738] by
- easymesh: make hex colour command arguments case-insensitive.
- 9:23 AM Changeset [1737] by
- tutorial: minor tweaks.
- 2:43 AM Changeset [1736] by
- added TONS of new parameters into the setup menu
Aug 13, 2012:
- 2:25 PM Changeset [1735] by
- tutorial: nicer blur and colour effect in the FBO tutorial.
- 2:23 PM Changeset [1734] by
- tutorial: fix the FBO shader so that it works with OpenGL ES.
- 2:22 PM Changeset [1733] by
- gpu: activate FBO support on Android.
- 2:11 PM Changeset [1732] by
- FAKE Jump
- 9:13 AM Changeset [1731] by
- gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
- 2:45 AM Changeset [1730] by
- tutorial: make the FBO example display something at last, so we can …
- 12:04 AM Changeset [1729] by
Aug 12, 2012:
- 11:47 PM Changeset [1728] by
- CIS MASS DESTRUCTION ! Indeed
- 11:38 PM Changeset [1727] by
- CIS
- 11:24 PM Changeset [1726] by
- CIS FUCK
- 11:19 PM Changeset [1725] by
- CIS FIX
- 11:07 PM Changeset [1724] by
- So Character Controller works with a lazy camera logic.
- 11:06 PM Changeset [1723] by
- omg
- 5:23 PM Changeset [1722] by
- LocalInertia error FIX. Character integration better but still not working.
- 4:41 PM Changeset [1721] by
- scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
- 4:41 PM Changeset [1719] by
- easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
Aug 11, 2012:
- 12:10 PM Changeset [1718] by
- core: clamp deltatime to 15 fps to avoid erratic behaviour.
- 3:29 AM Changeset [1717] by
- added "player" controlled by sticks…
- 1:57 AM Changeset [1716] by
- 1:40 AM Changeset [1715] by
Aug 10, 2012:
- 9:45 PM doc/dev/getting-started edited by
- add note about DirectX SDK (diff)
- 6:35 PM Changeset [1714] by
- build: reorganise VS2010 solution.
- 6:16 PM Changeset [1713] by
- build: add skeleton for JNat's demo.
- 2:15 PM Changeset [1712] by
- build: split the D3d9 build flags into D3d9 and Xinput for situations …
- 2:52 AM Changeset [1711] by
- setup menu: added a lot of parameters and reorganized some
Aug 9, 2012:
- 11:44 PM Changeset [1710] by
- input: allow to easily track more than one input stick.
- 11:44 PM Changeset [1709] by
- input: switch SDL joystick handling mode to polling, because we won't …
- 9:03 PM Changeset [1708] by
- added return
- 1:30 AM Changeset [1707] by
- setup menu bugfix (working now!)
- 1:05 AM doc/dev/getting-started edited by
- quick Windows instructions (diff)
Aug 8, 2012:
- 10:32 PM dev/getting-started edited by
- fix directory name (diff)
- 1:56 AM Changeset [1706] by
- setup menu - added Render::UpdateVar(int key) function
Aug 7, 2012:
- 8:12 PM Changeset [1705] by
- tutorial: test some advanced shapes for easymesh.
- 8:12 PM Changeset [1704] by
- build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
- 7:11 PM Changeset [1703] by
- setup menu improved, now you can change (some) variable
- 2:12 PM Changeset [1702] by
- Skeleton for EasyCharacterController
- 2:47 AM Changeset [1701] by
- added items to setup menu (unfinished)
Aug 6, 2012:
- 2:52 AM Changeset [1700] by
- setup menu - basic option listing (F1/key_up/key_down)
- 2:51 AM Changeset [1699] by
- setup menu - basic option listing (F1/key_up/key_down)
Aug 5, 2012:
- 7:06 PM Changeset [1698] by
- Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
- 3:36 PM Changeset [1697] by
- android: explicitly load stlport_shared when initialising the native …
- 3:35 PM Changeset [1696] by
- test: smooth physics objects, for fun.
- 3:35 PM Changeset [1695] by
- android: simplify the logger code.
- 11:55 AM Blog: Build and run Android NDK applications without Eclipse edited by
- update information to match latest SDKs
- 3:24 AM Changeset [1694] by
- added parametrable hue/brightness/contrast to postfx and found a …
Aug 4, 2012:
- 2:54 PM Changeset [1693] by
- easymesh: fix the specular highlight in the OpenGL shader.
Aug 3, 2012:
- 10:31 PM dev/setup/raspi-cross-builder edited by
- reorder sections (diff)
- 2:15 PM Changeset [1692] by
- core: fix the X360 build by re-adding macro barriers I removed.
- 1:33 PM Changeset [1691] by
- build: tweak everything to allow building with SDL on the Raspberry Pi.
- 1:15 PM dev/setup/raspi-cross-builder edited by
- a few more instructions about Raspi cross-building (diff)
Aug 2, 2012:
- 11:23 PM Changeset [1690] by
- gpu: try to patch some simple GLSL shaders on the fly so that they …
- 11:23 PM Changeset [1689] by
- core: better EGL error reporting.
Aug 1, 2012:
- 1:50 PM Changeset [1688] by
- gpu: only unbind vertex attribs that we actually bound.
- 1:50 PM Changeset [1687] by
- easymesh: allow the shader to build on GL ES.
- 1:57 AM Changeset [1686] by
- added delay to key repeat (float timer_key_repeat)
Note: See TracTimeline
for information about the timeline view.