Timeline
Sep 17, 2012:
- 2:30 PM Changeset [1925] by
- build: "make generated" now recursively rebuilds all flex/bison targets.
- 2:30 PM Changeset [1924] by
- build: refactor lolfx build rule into common.am.
- 2:30 PM Changeset [1923] by
- build: add a common.am include file and a "make lolcheck" target that …
- 1:44 AM Changeset [1922] by
- NEERCS: added copper in setup (not working yet)
Sep 16, 2012:
- 6:48 PM Changeset [1921] by
- tutorial: flatten the fractal computation loop, and avoid the use of …
- 6:48 PM Changeset [1920] by
- core: use "f128" as the long double prefix for vectors, even if it's …
- 6:48 PM Changeset [1919] by
- core: implement Array::Resize() to forcibly set the size of an array.
- 1:56 AM Changeset [1918] by
- NEERCS: multiple pageup/pagedown now works
- 1:44 AM Changeset [1917] by
- NEERCS: multiple pageup/pagedown now works
Sep 14, 2012:
- 3:49 PM Changeset [1916] by
- NEERCS: fixed values for ghost picture
- 1:51 AM Changeset [1915] by
- NEERCS: fixed problems with color
Sep 13, 2012:
- 12:50 AM Changeset [1913] by
- NEERCS: tweaked color filtering (still lame result)
Sep 12, 2012:
- 1:33 PM Changeset [1912] by
- test: fix mesh settings in the physics demo.
- 12:26 PM Changeset [1910] by
- easymesh: use "ato" for torus, because "at" is already for triangle.
- 11:34 AM Changeset [1909] by
- build: check the source code with LANG=C to avoid locale-related parse …
- 2:53 AM Changeset [1908] by
- NEERCS: at last, all setup function keys are fixed!
Sep 11, 2012:
- 1:09 AM Changeset [1906] by
- NEERCS: updated theme (more readable screen)
Sep 10, 2012:
- 2:02 PM Changeset [1905] by
- fixed 14 files out of 2200: - removed 0 CR characters - removed 12 …
- 2:00 PM Changeset [1904] by
- build: remove dead directories.
- 1:59 PM Changeset [1903] by
- neercs: move menu drawing to the game tick instead of draw tick.
- 1:49 PM Changeset [1902] by
- contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
- 1:27 PM Changeset [1901] by
- New subProject for jnat
- 1:10 PM Changeset [1900] by
- build: do not check for CRLF on Windows, since most files would have …
- 2:58 AM Changeset [1899] by
- neercs: minimalist keyboard support.
- 1:23 AM Changeset [1898] by
- NEERCS: added corner width in setup->screen
Sep 9, 2012:
- 11:47 PM Changeset [1897] by
- input: some refactoring in the action bindings.
- 11:47 PM Changeset [1896] by
- neercs: add some helper function for future keyboard input.
- 11:47 PM Changeset [1895] by
- build: include check-source.sh in the "make test" targets.
- 4:55 PM Changeset [1894] by
- neercs: fix two potential crashes, one caused by mismatched …
- 4:55 PM Changeset [1893] by
- math: refactor real number constant declarations so that they are only …
Sep 7, 2012:
- 6:37 PM Changeset [1891] by
- test: tell lolbot to fix jnat's code, too.
- 6:36 PM Changeset [1890] by
- neercs: fix Windows build.
- 5:00 PM Changeset [1888] by
- fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
- 4:38 PM Changeset [1887] by
- build: improve source checking script for lolbot.
Sep 6, 2012:
- 10:11 PM Changeset [1886] by
- build: start working on a script to test source code problems.
- 9:21 PM Changeset [1885] by
- neercs: clamp canvas size to ensure we never get to zero.
- 1:08 AM Changeset [1883] by
- fixed border w/h unit (now equal to one char)
- 12:48 AM Changeset [1882] by
- fixed a stupid error
Sep 5, 2012:
- 10:08 PM Changeset [1881] by
- gpu: fix a few minor compiler warnings.
- 10:08 PM Changeset [1880] by
- neercs: adapt PTY to canvas size.
- 3:11 PM Changeset [1879] by
- easymesh: minor torus mesh tweaks.
Sep 4, 2012:
- 2:25 PM Changeset [1877] by
- debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
- 2:08 PM Changeset [1875] by
- easymesh: first shot at a simple, flat shaded torus.
- 3:12 AM Changeset [1874] by
- added border x/y in setup
- 12:25 AM Changeset [1873] by
- added char number w/h in setup
- 12:05 AM Changeset [1871] by
- neercs: fix SetWindowSize parameter handling.
Sep 3, 2012:
- 10:40 PM Changeset [1870] by
- Revert
- 10:21 PM Changeset [1869] by
- Small refactor on the BulletCc.
- 3:47 PM Changeset [1867] by
- neercs: remove debug variable.
- 3:40 PM Changeset [1866] by
- neercs: minor tweak for rez_ so that cacademo renders properly.
- 2:41 PM Changeset [1865] by
- neercs: do not crash if the shader system does not support integer …
- 2:41 PM Changeset [1864] by
- gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
- 1:28 PM Changeset [1863] by
- tutorial: sync HLSL version of the water/fire effect with the GLSL one.
- 1:37 AM Changeset [1862] by
- setup cursor position fixed
- 12:57 AM Changeset [1861] by
- neercs: minor syntax fix in copper shader.
- 12:57 AM Changeset [1860] by
- neercs: buffer unread characters for next frame.
Sep 2, 2012:
- 5:37 PM Changeset [1859] by
- neercs: spawn a shell and read what it tries to print.
- 5:35 PM Changeset [1858] by
- scrollable option list in setup
Sep 1, 2012:
- 8:49 PM Changeset [1857] by
- neercs: Visual Studio cannot have term.c and term.cpp in the same …
- 7:40 PM Changeset [1856] by
- neercs: create new Term and Pty classes that will contain the real stuff.
- 1:15 PM Changeset [1855] by
- tutorial: tweak noise shader once more, and add a few code comments.
- 12:45 PM Changeset [1854] by
- tutorial: replace white noise with ordered dithering.
- 12:32 PM Changeset [1853] by
- tutorial: add some cosmetic white noise.
- 11:56 AM Changeset [1852] by
- tutorial: add funny shit to the noise shader example.
Aug 31, 2012:
- 2:16 PM Changeset [1850] by
- build: add missing VCS ignore properties.
- 1:54 PM Changeset [1849] by
- gpu: now shaders can only be created from a LolFx file.
- 1:54 PM Changeset [1848] by
- gpu: convert the gradient shader to a LolFx effect file.
- 1:54 PM Changeset [1847] by
- debug: get rid of quad.cpp, it's become useless.
- 1:54 PM Changeset [1846] by
- gpu: get rid of the inline 2D shader and create "tile.lolfx".
- 10:44 AM Changeset [1845] by
- CIS:CSI
- 8:38 AM Changeset [1844] by
Aug 30, 2012:
- 11:52 PM Changeset [1843] by
- neercs: fix an illegal construct in the copper shader.
- 11:52 PM Changeset [1842] by
- tutorial: make the noise shader computationally more efficient.
- 11:52 PM Changeset [1841] by
- build: ignore .so files and add missing source files to makefile.
- 8:17 PM Changeset [1840] by
- tutorial: use a better value noise function that does not suffer from …
- 12:40 PM Changeset [1837] by
- copper.lolfx added
- 1:41 AM Changeset [1836] by
- COPPERBARS FUCK YEAH
Aug 29, 2012:
- 11:40 PM Changeset [1835] by
- easymesh: fix an data corruption with scaling along a single axis.
- 11:20 PM Changeset [1834] by
- small tweak on BtPhysTest. does not work better.
- 10:27 PM Changeset [1833] by
Aug 28, 2012:
- 11:14 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- I have written an implementation of the compose key that does not use …
- 8:58 AM Changeset [1830] by
- tutorial: optimise Perlin noise shader and reduce its complexity.
- 2:01 AM Changeset [1829] by
- added COPPER \:D/ (still buggy btw)
Aug 27, 2012:
- 6:58 PM Changeset [1828] by
- fixed a minor detail
- 6:20 PM Changeset [1827] by
- tutorial: port noise demo to PS3 and Xbox360.
- 6:20 PM Changeset [1826] by
- gpu: increase default minimum shader model.
- 3:38 PM Changeset [1825] by
- tutorial: the noise demo is now really, really, ridiculously good looking.
- 2:16 PM Changeset [1824] by
- tutorial: start working on a small Perlin-like noise demo.
- 2:16 PM Changeset [1823] by
- gpu: use a valid default framebuffer color format on the PS3.
- 2:16 PM Changeset [1822] by
- debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
- 2:06 AM Changeset [1820] by
- moved some code from postfx to a new shader -> color.lolfx
Aug 26, 2012:
- 11:49 PM doc/make-seven-usable edited by
- fix mingw installer URL (diff)
Aug 25, 2012:
- 7:21 PM Changeset [1819] by
- BulletCharacterController is now readable by a human being. BtPhysTest …
- 12:17 AM Changeset [1818] by
- core: revert unfinished commit that wasn't really interesting.
- 12:12 AM Changeset [1817] by
- tutorial: minor shadebob demo tweaks.
- 12:12 AM Changeset [1816] by
- ofsdiofisdoifods
Aug 24, 2012:
- 8:30 PM Changeset [1815] by
- input: fix minor PS3 compilation error.
- 6:48 PM Changeset [1814] by
- fixed rand() function
- 3:28 PM Changeset [1813] by
- tutorial: fix the FBO demo on the Xbox360.
- 2:41 PM Changeset [1811] by
- fixed all noise/displacement effects
- 2:36 PM Changeset [1810] by
- fixed all noise/displacement effects
- 12:51 PM Changeset [1808] by
- build: fix shitloads of warnings.
- 12:51 PM Changeset [1807] by
- math: improve slerp implementation.
- 3:21 AM Changeset [1806] by
- moved noise/offset/retrace into a new shader
- 12:08 AM Changeset [1804] by
- Added test in slerp to avoid -1 quat members
Aug 23, 2012:
- 9:31 PM Changeset [1803] by
- input: switch all key names to camel case, like our other enums.
- 9:03 PM Changeset [1802] by
- test: fix Touky's brainfart.
- 7:16 PM Changeset [1801] by
- changed keyboard event manager to use Input::WasReleased(K_LOL)
- 5:51 PM Changeset [1799] by
- Added Slerp method to Quat
- 5:26 PM Changeset [1798] by
- Added BulletCharacter Dummy code.
- 5:08 PM Changeset [1797] by
- Fixed Makefile.am
- 4:05 PM Changeset [1796] by
- math: add dot() for quaternions, plus the relevant unit test.
- 4:00 PM Changeset [1795] by
- Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
- 2:32 PM Changeset [1794] by
- Input now works correctly
- 1:39 PM Changeset [1793] by
- optim radialJitter
- 12:17 PM Changeset [1792] by
- mieux la ?
- 12:14 PM Changeset [1791] by
- Windows.
- 12:08 PM Changeset [1790] by
- CIS FUCK
- 11:47 AM Changeset [1789] by
- Added correct implementation of Action layer for Inputs. Useage : - …
Aug 22, 2012:
- 7:14 PM Changeset [1788] by
- gpu: document and tweak some class declarations.
- 2:03 AM Changeset [1786] by
- enhanced double ghost picture + add vignetting control in setup
Aug 21, 2012:
- 8:53 PM Blog: Load PNGs from assets using Android NDK comment added by
- Hi Sam. I try do it with native-activity project in ndk samples. I add …
- 6:38 PM Changeset [1785] by
- Added InputTracker test initPhysTest
- 2:09 PM Changeset [1784] by
- EsayMesh : RadialJitter func & demo added
- 1:35 AM Changeset [1783] by
- fixed menu variable bar
Aug 20, 2012:
- 11:21 PM Changeset [1782] by
- Small physic refactor.
- 8:15 PM Changeset [1781] by
- gpu: explicitly create render targets on the Xbox 360.
- 1:49 PM Changeset [1779] by
- Fixed stupid base_movement which was cached for ever.
- 1:37 PM Changeset [1778] by
- build: add a demo for Peeweek.
Aug 19, 2012:
- 1:20 AM Changeset [1775] by
- gpu: port FBO code to the Xbox360.
Aug 18, 2012:
- 11:54 PM Changeset [1774] by
- gpu: finalise the framebuffer object Direct3D implementation.
- 9:26 PM Changeset [1773] by
- gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
- 7:11 PM Changeset [1772] by
- gpu: remove support for the accumulation buffer, it's deprecated anyway.
- 5:49 PM Changeset [1771] by
- gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
- 12:53 PM Changeset [1769] by
- easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
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