Timeline



Sep 26, 2012:

8:24 PM dev/setup/raspi-cross-builder edited by sam
fix a typo in the Raspi doc (diff)
4:55 PM Changeset [1955] by sam
build: disable those fucking "Any CPU" and "Mixed Platforms" build …
3:51 PM Changeset [1952] by sam
gpu: if 2D tiles have negative scaling, switch the triangle winding.
9:07 AM Changeset [1949] by sam
misc: very minor tweaks here and there.

Sep 24, 2012:

3:50 PM neercs/todo created by sam
neercs TODO list (ping rez_)
8:44 AM Changeset [1948] by sam
core: add some noise to the gradient effect.
8:44 AM Changeset [1947] by sam
math: add a uniform scaling matrix constructor.
8:43 AM Changeset [1946] by sam
core: make Entity::GetName() a public method.
8:42 AM Changeset [1945] by sam
core: fix sorting of 2D scenes.

Sep 23, 2012:

6:56 PM Blog: Build and run Android NDK applications without Eclipse comment added by sam
@anonymous: you’re right, I lied about the running! I added the …
6:55 PM Blog: Build and run Android NDK applications without Eclipse edited by sam
add instructions for remote running
5:35 PM Changeset [1944] by sam
android: fix a synchronisation issue between Java and the game thread.
5:35 PM Changeset [1943] by sam
android: print thread ID with all messages.
10:04 AM Changeset [1942] by sam
core: do not deregister Tilers from Sprites, it’s asymmetrical.

Sep 21, 2012:

11:03 PM Changeset [1941] by sam
core: port gradient shader to GL ES platforms.
11:03 PM Changeset [1940] by sam
android: if current thread is unknown to the JVM, try to register it.
4:01 PM Changeset [1939] by sam
build: set default verbosity to 0 and tweak the LolFx build rule so …
4:01 PM Changeset [1938] by sam
build: some build system fixes.
4:01 PM Changeset [1937] by sam
lolfx: names such as "x" or "bgra" are field selectors, but we must …

Sep 20, 2012:

5:13 PM Blog: Build and run Android NDK applications without Eclipse comment added by anonymous
This is only build and install, how about run?!
3:30 PM Changeset [1936] by sam
vslol: more robust error checking.
3:30 PM Changeset [1935] by sam
contrib: add the required mingw DLLs for flex and bison.
2:50 PM Changeset [1934] by sam
vslol: detect when the utilities cannot be launched.
1:59 PM Changeset [1933] by sam
contrib: add Bison and Flex executables for Windows.
1:58 PM Changeset [1932] by sam
vslol: create a Visual Studio plugin that will let us rebuild parsers …
1:58 PM Changeset [1931] by sam
build: try to detect the number of CPU cores on Windows.
12:24 AM Changeset [1930] by sam
lolfx: improve the LolFx compiler, including error reporting. We can …
12:24 AM Changeset [1929] by sam
build: abort make process if a flex or bison run fails.
12:23 AM Changeset [1928] by sam
lolfx: use square brackets to indicate shader sections.

Sep 19, 2012:

1:00 AM Changeset [1927] by sam
gpu: sip an empty LolFx class that embeds the compiler.

Sep 18, 2012:

11:40 AM doc/dev/getting-started edited by sam
(diff)
11:32 AM doc/dev/getting-started edited by sam
note about visual studio SDK (diff)
11:22 AM Changeset [1926] by sam
gpu: do not use GLEW on OS X until we are sure that the version we …

Sep 17, 2012:

2:30 PM Changeset [1925] by sam
build: "make generated" now recursively rebuilds all flex/bison targets.
2:30 PM Changeset [1924] by sam
build: refactor lolfx build rule into common.am.
2:30 PM Changeset [1923] by sam
build: add a common.am include file and a "make lolcheck" target that …
1:44 AM Changeset [1922] by rez
NEERCS: added copper in setup (not working yet)

Sep 16, 2012:

6:48 PM Changeset [1921] by sam
tutorial: flatten the fractal computation loop, and avoid the use of …
6:48 PM Changeset [1920] by sam
core: use "f128" as the long double prefix for vectors, even if it's …
6:48 PM Changeset [1919] by sam
core: implement Array::Resize() to forcibly set the size of an array.
1:56 AM Changeset [1918] by rez
NEERCS: multiple pageup/pagedown now works
1:44 AM Changeset [1917] by rez
NEERCS: multiple pageup/pagedown now works

Sep 14, 2012:

3:49 PM Changeset [1916] by rez
NEERCS: fixed values for ghost picture
1:51 AM Changeset [1915] by rez
NEERCS: fixed problems with color

Sep 13, 2012:

12:50 AM Changeset [1913] by rez
NEERCS: tweaked color filtering (still lame result)

Sep 12, 2012:

1:33 PM Changeset [1912] by sam
test: fix mesh settings in the physics demo.
12:26 PM Changeset [1910] by sam
easymesh: use "ato" for torus, because "at" is already for triangle.
11:34 AM Changeset [1909] by sam
build: check the source code with LANG=C to avoid locale-related parse …
2:53 AM Changeset [1908] by rez
NEERCS: at last, all setup function keys are fixed!

Sep 11, 2012:

1:09 AM Changeset [1906] by rez
NEERCS: updated theme (more readable screen)

Sep 10, 2012:

2:02 PM Changeset [1905] by lolbot
fixed 14 files out of 2200: - removed 0 CR characters - removed 12 …
2:00 PM Changeset [1904] by sam
build: remove dead directories.
1:59 PM Changeset [1903] by sam
neercs: move menu drawing to the game tick instead of draw tick.
1:49 PM Changeset [1902] by lolbot
contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
1:27 PM Changeset [1901] by Jnat
New subProject for jnat
1:10 PM Changeset [1900] by sam
build: do not check for CRLF on Windows, since most files would have …
2:58 AM Changeset [1899] by sam
neercs: minimalist keyboard support.
1:23 AM Changeset [1898] by rez
NEERCS: added corner width in setup->screen

Sep 9, 2012:

11:47 PM Changeset [1897] by sam
input: some refactoring in the action bindings.
11:47 PM Changeset [1896] by sam
neercs: add some helper function for future keyboard input.
11:47 PM Changeset [1895] by sam
build: include check-source.sh in the "make test" targets.
4:55 PM Changeset [1894] by sam
neercs: fix two potential crashes, one caused by mismatched …
4:55 PM Changeset [1893] by sam
math: refactor real number constant declarations so that they are only …

Sep 7, 2012:

6:37 PM Changeset [1891] by sam
test: tell lolbot to fix jnat's code, too.
6:36 PM Changeset [1890] by sam
neercs: fix Windows build.
5:00 PM Changeset [1888] by lolbot
fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
4:38 PM Changeset [1887] by lolbot
build: improve source checking script for lolbot.

Sep 6, 2012:

10:11 PM Changeset [1886] by sam
build: start working on a script to test source code problems.
9:21 PM Changeset [1885] by sam
neercs: clamp canvas size to ensure we never get to zero.
1:08 AM Changeset [1883] by rez
fixed border w/h unit (now equal to one char)
12:48 AM Changeset [1882] by rez
fixed a stupid error

Sep 5, 2012:

10:08 PM Changeset [1881] by sam
gpu: fix a few minor compiler warnings.
10:08 PM Changeset [1880] by sam
neercs: adapt PTY to canvas size.
3:11 PM Changeset [1879] by sam
easymesh: minor torus mesh tweaks.

Sep 4, 2012:

2:25 PM Changeset [1877] by sam
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
2:08 PM Changeset [1875] by sam
easymesh: first shot at a simple, flat shaded torus.
3:12 AM Changeset [1874] by rez
added border x/y in setup
12:25 AM Changeset [1873] by rez
added char number w/h in setup
12:05 AM Changeset [1871] by sam
neercs: fix SetWindowSize parameter handling.

Sep 3, 2012:

10:40 PM Changeset [1870] by touky
Revert
10:21 PM Changeset [1869] by touky
Small refactor on the BulletCc.
3:47 PM Changeset [1867] by sam
neercs: remove debug variable.
3:40 PM Changeset [1866] by sam
neercs: minor tweak for rez_ so that cacademo renders properly.
2:41 PM Changeset [1865] by sam
neercs: do not crash if the shader system does not support integer …
2:41 PM Changeset [1864] by sam
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
1:28 PM Changeset [1863] by sam
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
1:37 AM Changeset [1862] by rez
setup cursor position fixed
12:57 AM Changeset [1861] by sam
neercs: minor syntax fix in copper shader.
12:57 AM Changeset [1860] by sam
neercs: buffer unread characters for next frame.

Sep 2, 2012:

5:37 PM Changeset [1859] by sam
neercs: spawn a shell and read what it tries to print.
5:35 PM Changeset [1858] by rez
scrollable option list in setup

Sep 1, 2012:

8:49 PM Changeset [1857] by sam
neercs: Visual Studio cannot have term.c and term.cpp in the same …
7:40 PM Changeset [1856] by sam
neercs: create new Term and Pty classes that will contain the real stuff.
1:15 PM Changeset [1855] by sam
tutorial: tweak noise shader once more, and add a few code comments.
12:45 PM Changeset [1854] by sam
tutorial: replace white noise with ordered dithering.
12:32 PM Changeset [1853] by sam
tutorial: add some cosmetic white noise.
11:56 AM Changeset [1852] by sam
tutorial: add funny shit to the noise shader example.

Aug 31, 2012:

2:16 PM Changeset [1850] by sam
build: add missing VCS ignore properties.
1:54 PM Changeset [1849] by sam
gpu: now shaders can only be created from a LolFx file.
1:54 PM Changeset [1848] by sam
gpu: convert the gradient shader to a LolFx effect file.
1:54 PM Changeset [1847] by sam
debug: get rid of quad.cpp, it's become useless.
1:54 PM Changeset [1846] by sam
gpu: get rid of the inline 2D shader and create "tile.lolfx".
10:44 AM Changeset [1845] by touky
CIS:CSI
8:38 AM Changeset [1844] by touky

Aug 30, 2012:

11:52 PM Changeset [1843] by sam
neercs: fix an illegal construct in the copper shader.
11:52 PM Changeset [1842] by sam
tutorial: make the noise shader computationally more efficient.
11:52 PM Changeset [1841] by sam
build: ignore .so files and add missing source files to makefile.
8:17 PM Changeset [1840] by sam
tutorial: use a better value noise function that does not suffer from …
12:40 PM Changeset [1837] by rez
copper.lolfx added
1:41 AM Changeset [1836] by rez
COPPERBARS FUCK YEAH

Aug 29, 2012:

11:40 PM Changeset [1835] by sam
easymesh: fix an data corruption with scaling along a single axis.
11:20 PM Changeset [1834] by touky
small tweak on BtPhysTest. does not work better.
10:27 PM Changeset [1833] by touky

Aug 28, 2012:

11:14 AM Blog: Setting up a real Compose key on Mac OS X comment added by mach
I have written an implementation of the compose key that does not use …
8:58 AM Changeset [1830] by sam
tutorial: optimise Perlin noise shader and reduce its complexity.
2:01 AM Changeset [1829] by rez
added COPPER \:D/ (still buggy btw)

Aug 27, 2012:

6:58 PM Changeset [1828] by rez
fixed a minor detail
6:20 PM Changeset [1827] by sam
tutorial: port noise demo to PS3 and Xbox360.
6:20 PM Changeset [1826] by sam
gpu: increase default minimum shader model.
3:38 PM Changeset [1825] by sam
tutorial: the noise demo is now really, really, ridiculously good looking.
2:16 PM Changeset [1824] by sam
tutorial: start working on a small Perlin-like noise demo.
2:16 PM Changeset [1823] by sam
gpu: use a valid default framebuffer color format on the PS3.
2:16 PM Changeset [1822] by sam
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
2:06 AM Changeset [1820] by rez
moved some code from postfx to a new shader -> color.lolfx
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