Timeline
Sep 26, 2012:
- 8:24 PM dev/setup/raspi-cross-builder edited by
- fix a typo in the Raspi doc (diff)
- 4:55 PM Changeset [1955] by
- build: disable those fucking "Any CPU" and "Mixed Platforms" build …
- 3:51 PM Changeset [1952] by
- gpu: if 2D tiles have negative scaling, switch the triangle winding.
- 9:07 AM Changeset [1949] by
- misc: very minor tweaks here and there.
Sep 24, 2012:
- 3:50 PM neercs/todo created by
- neercs TODO list (ping rez_)
- 8:44 AM Changeset [1948] by
- core: add some noise to the gradient effect.
- 8:44 AM Changeset [1947] by
- math: add a uniform scaling matrix constructor.
- 8:43 AM Changeset [1946] by
- core: make Entity::GetName() a public method.
- 8:42 AM Changeset [1945] by
- core: fix sorting of 2D scenes.
Sep 23, 2012:
- 6:56 PM Blog: Build and run Android NDK applications without Eclipse comment added by
- @anonymous: you’re right, I lied about the running! I added the …
- 6:55 PM Blog: Build and run Android NDK applications without Eclipse edited by
- add instructions for remote running
- 5:35 PM Changeset [1944] by
- android: fix a synchronisation issue between Java and the game thread.
- 5:35 PM Changeset [1943] by
- android: print thread ID with all messages.
- 10:04 AM Changeset [1942] by
- core: do not deregister Tilers from Sprites, it’s asymmetrical.
Sep 21, 2012:
- 11:03 PM Changeset [1941] by
- core: port gradient shader to GL ES platforms.
- 11:03 PM Changeset [1940] by
- android: if current thread is unknown to the JVM, try to register it.
- 4:01 PM Changeset [1939] by
- build: set default verbosity to 0 and tweak the LolFx build rule so …
- 4:01 PM Changeset [1938] by
- build: some build system fixes.
- 4:01 PM Changeset [1937] by
- lolfx: names such as "x" or "bgra" are field selectors, but we must …
Sep 20, 2012:
- 5:13 PM Blog: Build and run Android NDK applications without Eclipse comment added by
- This is only build and install, how about run?!
- 3:30 PM Changeset [1936] by
- vslol: more robust error checking.
- 3:30 PM Changeset [1935] by
- contrib: add the required mingw DLLs for flex and bison.
- 2:50 PM Changeset [1934] by
- vslol: detect when the utilities cannot be launched.
- 1:59 PM Changeset [1933] by
- contrib: add Bison and Flex executables for Windows.
- 1:58 PM Changeset [1932] by
- vslol: create a Visual Studio plugin that will let us rebuild parsers …
- 1:58 PM Changeset [1931] by
- build: try to detect the number of CPU cores on Windows.
- 12:24 AM Changeset [1930] by
- lolfx: improve the LolFx compiler, including error reporting. We can …
- 12:24 AM Changeset [1929] by
- build: abort make process if a flex or bison run fails.
- 12:23 AM Changeset [1928] by
- lolfx: use square brackets to indicate shader sections.
Sep 19, 2012:
- 1:00 AM Changeset [1927] by
- gpu: sip an empty LolFx class that embeds the compiler.
Sep 18, 2012:
- 11:40 AM doc/dev/getting-started edited by
- (diff)
- 11:32 AM doc/dev/getting-started edited by
- note about visual studio SDK (diff)
- 11:22 AM Changeset [1926] by
- gpu: do not use GLEW on OS X until we are sure that the version we …
Sep 17, 2012:
- 2:30 PM Changeset [1925] by
- build: "make generated" now recursively rebuilds all flex/bison targets.
- 2:30 PM Changeset [1924] by
- build: refactor lolfx build rule into common.am.
- 2:30 PM Changeset [1923] by
- build: add a common.am include file and a "make lolcheck" target that …
- 1:44 AM Changeset [1922] by
- NEERCS: added copper in setup (not working yet)
Sep 16, 2012:
- 6:48 PM Changeset [1921] by
- tutorial: flatten the fractal computation loop, and avoid the use of …
- 6:48 PM Changeset [1920] by
- core: use "f128" as the long double prefix for vectors, even if it's …
- 6:48 PM Changeset [1919] by
- core: implement Array::Resize() to forcibly set the size of an array.
- 1:56 AM Changeset [1918] by
- NEERCS: multiple pageup/pagedown now works
- 1:44 AM Changeset [1917] by
- NEERCS: multiple pageup/pagedown now works
Sep 14, 2012:
- 3:49 PM Changeset [1916] by
- NEERCS: fixed values for ghost picture
- 1:51 AM Changeset [1915] by
- NEERCS: fixed problems with color
Sep 13, 2012:
- 12:50 AM Changeset [1913] by
- NEERCS: tweaked color filtering (still lame result)
Sep 12, 2012:
- 1:33 PM Changeset [1912] by
- test: fix mesh settings in the physics demo.
- 12:26 PM Changeset [1910] by
- easymesh: use "ato" for torus, because "at" is already for triangle.
- 11:34 AM Changeset [1909] by
- build: check the source code with LANG=C to avoid locale-related parse …
- 2:53 AM Changeset [1908] by
- NEERCS: at last, all setup function keys are fixed!
Sep 11, 2012:
- 1:09 AM Changeset [1906] by
- NEERCS: updated theme (more readable screen)
Sep 10, 2012:
- 2:02 PM Changeset [1905] by
- fixed 14 files out of 2200: - removed 0 CR characters - removed 12 …
- 2:00 PM Changeset [1904] by
- build: remove dead directories.
- 1:59 PM Changeset [1903] by
- neercs: move menu drawing to the game tick instead of draw tick.
- 1:49 PM Changeset [1902] by
- contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
- 1:27 PM Changeset [1901] by
- New subProject for jnat
- 1:10 PM Changeset [1900] by
- build: do not check for CRLF on Windows, since most files would have …
- 2:58 AM Changeset [1899] by
- neercs: minimalist keyboard support.
- 1:23 AM Changeset [1898] by
- NEERCS: added corner width in setup->screen
Sep 9, 2012:
- 11:47 PM Changeset [1897] by
- input: some refactoring in the action bindings.
- 11:47 PM Changeset [1896] by
- neercs: add some helper function for future keyboard input.
- 11:47 PM Changeset [1895] by
- build: include check-source.sh in the "make test" targets.
- 4:55 PM Changeset [1894] by
- neercs: fix two potential crashes, one caused by mismatched …
- 4:55 PM Changeset [1893] by
- math: refactor real number constant declarations so that they are only …
Sep 7, 2012:
- 6:37 PM Changeset [1891] by
- test: tell lolbot to fix jnat's code, too.
- 6:36 PM Changeset [1890] by
- neercs: fix Windows build.
- 5:00 PM Changeset [1888] by
- fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
- 4:38 PM Changeset [1887] by
- build: improve source checking script for lolbot.
Sep 6, 2012:
- 10:11 PM Changeset [1886] by
- build: start working on a script to test source code problems.
- 9:21 PM Changeset [1885] by
- neercs: clamp canvas size to ensure we never get to zero.
- 1:08 AM Changeset [1883] by
- fixed border w/h unit (now equal to one char)
- 12:48 AM Changeset [1882] by
- fixed a stupid error
Sep 5, 2012:
- 10:08 PM Changeset [1881] by
- gpu: fix a few minor compiler warnings.
- 10:08 PM Changeset [1880] by
- neercs: adapt PTY to canvas size.
- 3:11 PM Changeset [1879] by
- easymesh: minor torus mesh tweaks.
Sep 4, 2012:
- 2:25 PM Changeset [1877] by
- debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
- 2:08 PM Changeset [1875] by
- easymesh: first shot at a simple, flat shaded torus.
- 3:12 AM Changeset [1874] by
- added border x/y in setup
- 12:25 AM Changeset [1873] by
- added char number w/h in setup
- 12:05 AM Changeset [1871] by
- neercs: fix SetWindowSize parameter handling.
Sep 3, 2012:
- 10:40 PM Changeset [1870] by
- Revert
- 10:21 PM Changeset [1869] by
- Small refactor on the BulletCc.
- 3:47 PM Changeset [1867] by
- neercs: remove debug variable.
- 3:40 PM Changeset [1866] by
- neercs: minor tweak for rez_ so that cacademo renders properly.
- 2:41 PM Changeset [1865] by
- neercs: do not crash if the shader system does not support integer …
- 2:41 PM Changeset [1864] by
- gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
- 1:28 PM Changeset [1863] by
- tutorial: sync HLSL version of the water/fire effect with the GLSL one.
- 1:37 AM Changeset [1862] by
- setup cursor position fixed
- 12:57 AM Changeset [1861] by
- neercs: minor syntax fix in copper shader.
- 12:57 AM Changeset [1860] by
- neercs: buffer unread characters for next frame.
Sep 2, 2012:
- 5:37 PM Changeset [1859] by
- neercs: spawn a shell and read what it tries to print.
- 5:35 PM Changeset [1858] by
- scrollable option list in setup
Sep 1, 2012:
- 8:49 PM Changeset [1857] by
- neercs: Visual Studio cannot have term.c and term.cpp in the same …
- 7:40 PM Changeset [1856] by
- neercs: create new Term and Pty classes that will contain the real stuff.
- 1:15 PM Changeset [1855] by
- tutorial: tweak noise shader once more, and add a few code comments.
- 12:45 PM Changeset [1854] by
- tutorial: replace white noise with ordered dithering.
- 12:32 PM Changeset [1853] by
- tutorial: add some cosmetic white noise.
- 11:56 AM Changeset [1852] by
- tutorial: add funny shit to the noise shader example.
Aug 31, 2012:
- 2:16 PM Changeset [1850] by
- build: add missing VCS ignore properties.
- 1:54 PM Changeset [1849] by
- gpu: now shaders can only be created from a LolFx file.
- 1:54 PM Changeset [1848] by
- gpu: convert the gradient shader to a LolFx effect file.
- 1:54 PM Changeset [1847] by
- debug: get rid of quad.cpp, it's become useless.
- 1:54 PM Changeset [1846] by
- gpu: get rid of the inline 2D shader and create "tile.lolfx".
- 10:44 AM Changeset [1845] by
- CIS:CSI
- 8:38 AM Changeset [1844] by
Aug 30, 2012:
- 11:52 PM Changeset [1843] by
- neercs: fix an illegal construct in the copper shader.
- 11:52 PM Changeset [1842] by
- tutorial: make the noise shader computationally more efficient.
- 11:52 PM Changeset [1841] by
- build: ignore .so files and add missing source files to makefile.
- 8:17 PM Changeset [1840] by
- tutorial: use a better value noise function that does not suffer from …
- 12:40 PM Changeset [1837] by
- copper.lolfx added
- 1:41 AM Changeset [1836] by
- COPPERBARS FUCK YEAH
Aug 29, 2012:
- 11:40 PM Changeset [1835] by
- easymesh: fix an data corruption with scaling along a single axis.
- 11:20 PM Changeset [1834] by
- small tweak on BtPhysTest. does not work better.
- 10:27 PM Changeset [1833] by
Aug 28, 2012:
- 11:14 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- I have written an implementation of the compose key that does not use …
- 8:58 AM Changeset [1830] by
- tutorial: optimise Perlin noise shader and reduce its complexity.
- 2:01 AM Changeset [1829] by
- added COPPER \:D/ (still buggy btw)
Aug 27, 2012:
- 6:58 PM Changeset [1828] by
- fixed a minor detail
- 6:20 PM Changeset [1827] by
- tutorial: port noise demo to PS3 and Xbox360.
- 6:20 PM Changeset [1826] by
- gpu: increase default minimum shader model.
- 3:38 PM Changeset [1825] by
- tutorial: the noise demo is now really, really, ridiculously good looking.
- 2:16 PM Changeset [1824] by
- tutorial: start working on a small Perlin-like noise demo.
- 2:16 PM Changeset [1823] by
- gpu: use a valid default framebuffer color format on the PS3.
- 2:16 PM Changeset [1822] by
- debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
- 2:06 AM Changeset [1820] by
- moved some code from postfx to a new shader -> color.lolfx
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